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World of Warcraft: Burning Crusade Closed Beta -- Questions?

AQ music was mostly just atmospheric filler.

Naxxramas is when Blizzard started to sink real money into it, orchestral and about 30 tracks for one dungeon. Chain wipes need a pretty soundtrack!

I used to have the Naxxramas OST ripped, lemme try to find it. Here is the other leaked BC tracks:

http://www.pwncone.com/envy/Music/
 
Alex said:
I'm not sure if there are 3 for each class, but the key classes that need multiple sets will have the option.
=/ I didn't think they would handle it that way. I mean, giving certain classes specialized armor options, but not giving them to others? I hope they don't do that.

I can understand why that may be the case, though. The true hybrid classes would need options to specialize, but the other classes could just as well benefit from the same ability to specialize.
 
Well, I mean... There's a big difference between a Prot Warrior and a Fury Warrior compared to say a Affliction Warlock and a Demo Warlock.

Of course, I am just citing guesswork in any case, they mentioned multiple paths and no details
 
Alex said:
Well, I mean... There's a big difference between a Prot Warrior and a Fury Warrior compared to say a Affliction Warlock and a Demo Warlock.

Of course, I am just citing guesswork in any case, they mentioned multiple paths and no details

There's little doubt that they'll be shouted down enough that they'll provide equality for all classes eventually. Blizzard listen, even if they have design dorks that make pretty dumb initial decisions.
 
At the very least, they'll hopefully have these different set versions give different set bonuses that tailor specifically to those kinds of talent builds.
 
I heard there's a lot of gold inflation from quest rewards and so on going from 60-70. How much of an inflation is it? I notice lots of beta screenshots show people with over 1k gold, but I don't really know if that's from the people who play 60 hours a week or not.
 
echoshifting said:
Well, first of all, by your own arguments, Zul'Gurub and AQ20 are raid dungeons. They aren't accessible to the kinds of casual, non-raider groups you've been talking about. However, if they had offered gear that was comparable at all to Tier 1, I don't think people would have been as frustrated at Blizzard's commitment to raiders.

Well, AQ20 can be not that friendly, for the poor design choice of having the battle with the general as #2, with no way around it. Its actually easy once you figure it out, but a pug would never get that far. The other bosses (except Ossirian) are easily pugable.

ZG on the other hand, I have to disagree with your assesment. There were plenty of ZG-clearing pugs on my server (Moonrunner.. and no Jindo doesn't count :lol ). Many pieces of ZG gear were most definitly better than the Tier 1 epics, especially if you were a healer/caster, and especially the trinkets. I know it was a happy day for me why my Priest got his ZHC :D
 
Tier one is garbage, ZG and AQ loot is easily better than MC stuff >_> Hell, the blue PvP sets for most classes is better than tier one. Both of the 20 mans are also signifigantly more difficult than MC, so there's a reason for that.
 
Alex said:
Tier one is garbage, ZG and AQ loot is easily better than MC stuff >_> Hell, the blue PvP sets for most classes is better than tier one. Both of the 20 mans are also signifigantly more difficult than MC, so there's a reason for that.

Tier One hunter was damned awesome. Nearly as good as Tier 2 hunter...

so they didn't do a very good job balancing all classes.

You'll get inconsistencies like that though.
 
Draft said:
much to the chagrin of many raiders, level 70 greens and blues shit on tier 3 gear. So blue dungeon gear from levels 68-70 should be more than adequate to at least get started in Kharazan.

I knew they would. That's exactly why I haven't been raiding. :)
 
A handful of impressions that I just finished up on, and one from a couple days ago.
The Dead Scar is what the Scourge brutally carved into Quel'thalas when Arthas marched upon Silvermoon. The name is quite literal. It's a massive scar of death that carves itself through the entirity of the blood elf land; from the very southern most moutain edge all the way into Silvermoon City at the northern tip of Quel'thalas. Ultimately, it's one of the most imposing landmarks in World of Warcraft, and also one of the most nostalgic. As I trekked through the jagged spine, I kept having flashbacks to Warcraft III and the march of the Scourge. It's as if a meteor had crashed through the land, so relentless was the wake it left. The scar is littered roads crushed into its dirt, rivers ignored like a pest, and massive oak trees blown apart.

It is undoubtedly the most imposing and disturbing taint carved into Azeroth by the Scourge.
I've long been a strong supporter of very high levels of aesthetic detail: NPCs whom interact with one another, random event scripts which bring the city to life, and simple details crafted in such a way that they tell story as you look upon them. And that's what Silvermoon and the land of the blood elves does. Every corner seems to have something waiting for you. In the capital city, the streets are alive, every dark corner seems to have a secret, and every area has a theme. Consider Farstrider Square, where both the rangers and Blood Knights have established their bastions. While soldiers train and craftsman work in the corner's grounds, the NPCs set an intriguing stage through simple pieces of random dialouge. The Blood Knight Champion Vranesh throws condescending smirks toward the rangers; two iniates rant of the haughty attitude of their bowslinger neighbours while thirsting for prideful vengeance. Despite only being minor pieces of dialouge, as a whole it brings the corner to life with hinted themes of politics and drama between arrogant rangers and power-hungry Blood Knights.

The city is full of secrets as well. I was inside the Blood Knight keep when I accidently fell into a small hole in the ground - I had thought I would simply brush off the railing, not climb over top of it. But my surprise was quickly replaced with astonishment. Before my eyes was an massive and incredible being of light and runes being magically leeched upon my blood elves. It soon dawned on me. Hidden below the Blood Knight keep was the naaru the blood elves were leeching off of; it's how they were "stealing the Light". It was a stunning thing to behold. Eventually, after watching for some time, I followed the dark stair case out of the hall in which the naaru was imprisoned, and I came out in the same small Farstrider Square that I had been in for the last while, but through a small passage behind blue veiled curtains which I had not seen yet. And it's precisely that sort of design that creates the "secrets" of Silvermoon. By no means are they hard to find; I would of likely saw the entrance to the naaru's prison before long. But they're hidden enough that now and again they will surprise someone. Even if it doesn't happen to you, their existance paints both the blood elves and their city with a dark side just below the skin that lusts for power and pleasure at any cost.

The mention of pleasure brings me to another dark secret. Silvermoon has a hint of cruel Persion or Drow luxury in its design; beautifully decorative pillows, sheet, and curtains are everywhere. The first building I walked into I mistook for a harem, yet I would see many more rooms of similar excess before I left the city. This in itself is no secret - quite the opposite in fact - but like much of Silvermoon, things are never as simple as they appear. Later in my exploration of the city, I discovered the source of it all. The tailor guild was a simple enough building. It's full of what you'd expect: simple blood elf tailors, tables, and cloth materials. However, the far wall, though covered in blue vieled curtains, clearly opened into a small staircase. I passed through the curtains and made my way down into the basement. I don't know what I expected to find. Perhaps a typical storage room like most every other basement in Azeroth? Simply another room for blood elf craftsmen?

Enslaved leper gnomes being tortured into fueling the blood elf thirst for silk luxury by a cruel succubus demon. Most of the slave labor were busy, their noses to the wall and their eyes locked onto their work. Two slept on the ground nearby, but the succubus would occasionally walk over, whip one of the leper gnomes, and chase him over to a work station. Another sat in a cage hanging from the roof, with a piece of meat hanging right outside of it.

It's such details that bring Silvermoon to life.
The new blood elf territory is a dream come true for forest troll loyalists from Warcraft II. Most of the entire eastern edge from the blood elf capital of Silvermoon all the way down to the Plaguelands is dominated by forest troll tribes, such as the core Amani or the Shadowpine. There are dozens upon dozens of huts, likely over a hundred trolls across the two zones, and also two large instanced gates which currently aren't open. The terrain is stunning as well. The troll territory is still quite scarred like much of the Ghostlands, but the mighty pines remain alive and seem to tower over and crown every horizon along the eastern mountains. And the entrance to Zul'Aman itself has one of the most beautifully, hand-crafted waterfall sections in the game. Very fitting of the great troll city. All the remain is the most important question: What of Zul'jin?
I'm really impressed by what I've seen of the Ghostlands so far, the Scourge-invested elf forest. It has a strong atmosphere about it. Dark like duskwood, yet it feels confined in a threatening manner because of the terrain and how the trees spread out to form a pseudo-roof - even despite the brighter sky than Duskwood.

The music is what impressed me the most though. It's clearly very fitting for the Scourge, and anyone familar with Scourge themes will see the resemblance. But there's a hint of epic sci-fi in there too - imagine Mission to Mars, some of the beautiful planetary vistas in Halo, or just entralled by a roof of stars - yet as odd as that sounds, it fits well with the darker Scourge tone. That sense of mystery and entrallment you get from epic sci-fi themes does well to really pique your senses and make you feel like there's a greater threat out there. Which is perfect since there's a very intimidating Scourge wall and base to your left as you come down the side of the mountain from the Eastern Plaguelands.

Speaking of which, the entrance to the Ghostlands from the Plaguelands is one of my favorite transitions in the game. It struck me as I did so for the first time. You sort of wind through a short valley and this massive blood elf stronghold, which doubles as a gate, slowly peers around the corner of the twisting valley. Then as you turn the last corner it slowly comes into sight right before you, standing tall.
 
Blood Elf links from EP ... remember that pile of logs in the north near strath? Not 100% sure though. I was messing with the sandbox program.

Not sure about the Draenei.
 
SaitoH said:
Blood Elf links from EP ... remember that pile of logs in the north near strath?
oh yeah, i remember that. but then..... how will blood elves leave their starting area if they have to pass through a level 60 zone?
 
So, the raid areas in Azeroth will stay the same? I've been playing for over a year and a half, the only epics I own are my mount which my wrists are still sore from farming money to buy and some piece of crap mace with ice damage I found while farming. I've never even been inside Onyxia's Lair. I just did my first raid ever in Zul'Grub tonight and died like 5 times and no one revived me once. I left after riding back from Booty Bay after getting rapairs and saying "**** this shit". I don't think anyone missed me. I'm in a tiny little guild with people I used to play PSO and FFXI with. I want to do the stuff in the first game too!

Question
Is there any reason for someone playing for the first time at level 45 to buy BC? My friend just started playing a few months ago.
 
Scrow said:
oh yeah, i remember that. but then..... how will blood elves leave their starting area if they have to pass through a level 60 zone?
You can port from Silvermoon to Undercity by using an object in the back room of the palace. I'm not sure how the actual gameplay in Ghostlands will transition to that yet, but I'm sure there will be a fianl quest or something that leads back there.
 
KyanMehwulfe said:
You can port from Silvermoon to Undercity by using an object in the back room of the palace. I'm not sure how the actual gameplay in Ghostlands will transition to that yet, but I'm sure there will be a fianl quest or something that leads back there.
oh okay, so what about the draenei starting area? where is it?
 
EviLore said:
Hardcore raiders cry, @ tier 4 being from a 10 man dungeon and arena progression not requiring you to sell your soul to /played.

Seriously though, the endgame 40 man raid mechanic (with all the guild politics that went along with it) was terrible. All I wanted to do was PVP with my rogue, but the grindtacular honor rankings thoroughly sapped any enthusiasm I had for the game. BC is looking like I'll be required to come back, since it fixes most/all of what I didn't like about the game at its level cap.

i was a hardcore raider but you're right it was a bad mechanic and a very unhealthy one for it's players considering all the dungeons that had to be run on a weekly basis
 
eh i dunno i like what I see so far

but who knows what 70 endgame will be like, im assuming 95% 25 mans with an occassional 10 man bone being thrown to the casuals



still though 25 is small than 40



and going off a bit, I dunno about arthas taking a ton of people (im sure he will) its just interesting that diablo took 1 man etc, different game different lore the etc....
 
ZombieSupaStar said:
...and going off a bit, I dunno about arthas taking a ton of people (im sure he will) its just interesting that diablo took 1 man etc, different game different lore the etc....
I reckon my Hammerdin and Avenger can take Arthas without any problems ^^.
 
Never understood why so many people think that raiding = massive time sink. I log in twice a week for about 4 hours (BWL and AQ40 these days). If anything raiding has made me play less. In fact, I have less /played with my raid character (in full tier 2) than my warrior in non-raid gear. Raiding BWL I make about 35 gold a run. Raiding AQ40 I lose about 15-20 gold while we are learning it, so I spend zero time farming.
 
SaitoH said:
Never understood why so many people think that raiding = massive time sink. I log in twice a week for about 4 hours (BWL and AQ40 these days). If anything raiding has made me play less. In fact, I have less /played with my raid character (in full tier 2) than my warrior in non-raid gear. Raiding BWL I make about 35 gold a run. Raiding AQ40 I lose about 15-20 gold while we are learning it, so I spend zero time farming.

Either you're riding someone else's coat tails... or because of your previous experience, you've become much more efficient; the time associated with raiding is also the time spent ingratiating yourself into a successful guild. Depending on the server and your luck, it might take you an exorbitant amount of time or it might not.

Not everyone has the same experience in WoW... that's not necessarily a good thing either; for those that do have the 'oh hey, raiding is pretty time relaxing to me' comment, they're plenty of others that gnash and wail because of their experiences.
 
Scrow said:
i didn't notice it before, but blood elves are the only race in WoW that can't choose the warrior class?
http://www.worldofwarcraft.com/burningcrusade/townhall/bloodelves.html
even a freakin' gnome (and night elf) can be a warrior, but a blood elf can't? wtf
There's no strong lore reason. It could be argued that blood elves would want all their fighters to use magic, a la Spell Breakers, but they can be Rogues so.... Basically it just comes down to Blizzard only able to give them 6 classes for various reasons (balance, class-select UI, etc), and Warriors were the most expendable out of the 7 fitting classes.
 
Burning Crusade is Blizzard finally doing everything right again.

After reading the write up at wowvault at IGN there isn't a change I don't like. It basically fixes almost every complaint I had with WoW.

The way you get Tier 4 is exactly the way my friends and I have always wanted how you get raid gear in WoW.
My Enhancement Shaman will no longer be treated like it doesn't exist!!!!!!!!
No more half and half armor for my Beast Mastery Hunter!!!!!!!!
My Subtlety Rogue will rule!!!!!!!!
I need to respec my Combat Warrior(Gnome Warrior)!!!!!!!!

The item levels for the Draenor stuff is all bat **** insane but I like it. No more raider ass kissing when it comes to gear.
Course I'm also expecting all the 25 man raid gear to be nothing but Legendary items with maybe 2 or 3 Artifacts thrown in so the hardcore raiders won't have their e-peen threatened.

Before I was going to BC sometime in March probably and see about getting 2 of my level 60s to level 70 then quit again shortly thereafter but now I most likely preorder it sometime this week.
 
echoshifting said:
(On another note, it's not really about the gear, either. Most nonraid gamers simply want new stuff to see and do).

Even being in a rather serious raiding guild this bothered me. When I'd get burned out from raiding and pvp and wanted to do some solo stuff...eventually there wasn't anything left to do, besides grinding and the holiday quests.

And the new "price" for pvp epic mounts, damn! I don't want to go back to WoW...ahhhh!
 
Zaptruder said:
Either you're riding someone else's coat tails... or because of your previous experience, you've become much more efficient; the time associated with raiding is also the time spent ingratiating yourself into a successful guild. Depending on the server and your luck, it might take you an exorbitant amount of time or it might not.

Not everyone has the same experience in WoW... that's not necessarily a good thing either; for those that do have the 'oh hey, raiding is pretty time relaxing to me' comment, they're plenty of others that gnash and wail because of their experiences.

Not riding their coat tails. Been there since Gehannas and love going to new instances to learn encounters --been there most almost all the guild first kills. Big difference with the guild I'm in is they label themselves "casual" raiding guild. Meaning there is no mandatory attendance, no set specs, just sign up and play when you want. I never raided before this because of all the crap I heard about raiding and the guild drama, but it ended up that raiding has been a lot of fun, and I love the guild I'm in. Course the majority of the guild being 20-40 helps a lot.
 
Just a question (trying to figure out which class to play), are Priests still generally the most sought-after and underused class? And are the servers still saturated with tons and tons of Rogues?
 
ManaByte said:
Because a Blood Elf Warrior would break the game in PVP with its racials. They'd be invincible to casters pretty much.
Zyid said:
They have a racial silence and a racial mana steal.
okay, that's cool. but then wouldn't any of the other classes they can be, particularly rogue, make them "invincible" against casters too?
 
From WoWWiki:
http://www.wowwiki.com/Blood_elf

Why Hunters and not Warriors? Suggested Gameplay and Lore Reasoning

As cited in the Classes section, the gameplay reasoning behind the decision is that Blizzard wanted both new expansion races to be able to roll a locked number of six classes. With the elimination of faction exclusive classes, the choice came down between Hunter and Warrior, and Hunter was chosen as the sixth class. From a Lore standpoint, the inclusion of Hunters and exclusion of Warriors can be explained through several reasons. Note: this does not mean that blood elven warriors do not exist in the Warcraft universe, only that they are not a playable class.

Blood elves as a race are the physically weakest of all the races of the Horde. Most orcs, trolls and tauren are superior to them in size, weight, strength and toughness, each in different but always superior degrees for the respective races. Blood elves, while certainly capable fighters, would provide much better support for the horde by using their magical abilities due to their affinity for (and obsession with) magic.

The blood elves' obsession with magic are another reason to choose hunters over warriors. As warriors, blood elves would have little means to nurture their magic and channel it during combat, since warriors use rage as their source of power. Hunters, on the other hand, use mana as their source of power.

Furthermore, there are practical reasons. The high elven environment has always been rugged, forested territory that did not lend itself well to the use of heavy infantry. The Rangers of Quel'thalas have thusly made up the bulk of the military, soldiers trained more in guerilla tactics and survival skills as opposed to the heavily-armored melee'ers found in other cultures. Thus, Hunters are a far more natural fit for the role of the common soldier than Warriors.

There is no reason not to believe that blood elf hunters would be a more than welcome addition in the eyes of the Horde. Disgruntled Alliance rogues, on the other hand...
 
The blood-elves ride ostritches for mounts.. they kind of look like Chocobo's I guess. The epic mount doesn't really stand out much either.
 
Zyid said:
Just a question (trying to figure out which class to play), are Priests still generally the most sought-after and underused class? And are the servers still saturated with tons and tons of Rogues?

Priest and Druids.

Rogues still dominate. Night Elf Rogues and soon to be Blood Elf Rogues.
 
Outdoor Miner said:
There are no 40-man raids anymore. No exceptions. Black Citadel will be 25 man, and he will be the endgame boss for this xpac. :)

Blizzard said they're not ruling out having another 40-man dungeon. They still might start giving out 40 man dungeons once the level 70 population is high (and they felt like pissing you off.) Not that I want to sink my time in anymore dungeons after seeing what they do to all your endgame raiding gear.

Also, why can Blood Elves be hunters? I thought they loathed the ways of nature.

[edit: And Blood Elf rogues? How are they more magical than warriors?]
 
Zaptruder said:
Either you're riding someone else's coat tails... or because of your previous experience, you've become much more efficient; the time associated with raiding is also the time spent ingratiating yourself into a successful guild. Depending on the server and your luck, it might take you an exorbitant amount of time or it might not.
Just because it's a raiding guild doesn't mean that they have to be insane. I know a number of fairly casual raiding guilds (people with lives, families, etc.) that have been extremely successful.

Zyid said:
Rogues already are.
Whaaaat? Everyone knows how to beat a rogue.
 
Odrion said:
Also, why can Blood Elves be hunters? I thought they loathed the ways of nature.
Not really. The primary defenders of Quel'Thalas have always traditionally been the Rangers, who fit perfectly into the hunter class. They don't outright hate nature, they're just addicted to magic. It wouldn't make any sense if they could be druids, of course, but they can't.

fallout said:
Whaaaat? Everyone knows how to beat a rogue.
Warlocks aside, no, not against a good one, unless things have drastically changed since I last checked.
 
Being a mage, warlocks and shadow priest just piss the shit out of me. They ****ing cheap as ****. Any melee hero I can preety much handle with ease but those dots are just fuken ridiculous.
 
Mugen said:
Being a mage, warlocks and shadow priest just piss the shit out of me. They ****ing cheap as ****. Any melee hero I can preety much handle with ease but those dots are just fuken ridiculous.

Haha, I'm a shadow priest and I despise warlocks. Though Mages are cheap with their little polly and gangbang tactics..
 
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