Rogues were basically within a percent or two of feral Druid dps. Druids just also get a shit ton of utility outside of dps, and rogues do notTadale said:What? Rogues had the top 2 DPS builds for most of Wrath. That is, for PvE.
Rogues were basically within a percent or two of feral Druid dps. Druids just also get a shit ton of utility outside of dps, and rogues do notTadale said:What? Rogues had the top 2 DPS builds for most of Wrath. That is, for PvE.
Variety in playstyle? I suppose that's why they redid the entire talent and glyph system while at the same time adding new spells and neat tricks for every class and spec in the game.etiolate said:Just because they suck at balancing doesn't mean they should limit playstyles. If anything, the game desperately needed more hybrid function and more variety in playstyle.
Painraze said:There's always one in the bunch. :lol
It's nice to see you creeping out more and more with every post you make in here.
Brazil said:Ugh. The changes to the Talent system are horrible. Now there are literally only three different ways to play a class.
Nice one, Blizzard.
As compared to before the patch, when there were at most three ways to play a class and one for most classes?Brazil said:Ugh. The changes to the Talent system are horrible. Now there are literally only three different ways to play a class.
Nice one, Blizzard.
Most (older) MMOs have ~10 classes. This game basically has:etiolate said:Just because they suck at balancing doesn't mean they should limit playstyles. If anything, the game desperately needed more hybrid function and more variety in playstyle.
Brazil said:Ugh. The changes to the Talent system are horrible. Now there are literally only three different ways to play a class.
Nice one, Blizzard.
Painraze said:It's always been like that. Most of the time you'd have to look up your builds on the internet to make sure it's correct.
notworksafe said:Variety in playstyle? I suppose that's why they redid the entire talent and glyph system while at the same time adding new spells and neat tricks for every class and spec in the game.
4.0.1 is the pre-Cata event. Will probably start in a week or two and lead up to 4.0.3 which is the actually Cataclysm.Lumine said:I really want to play, but I think I'll hold out just a bit longer with resubscribing. Maybe until 4.03 or Cataclysm. Perhaps until Christmas.
I'm guessing the pre-release events come with 4.03? How about that troll/gnome hometown event? Or is that coming with 4.01? I'm guessing all of them end on 7/12? I'm contemplating resubbing for it, but I don't know if it'll be worth it. The pre-release event for Wrath with the zombie curse was fun, but I still had a subscription running at the time and I wouldn't have considered it worth it to resub just for that.
Interesting. So you've looked up the new spells and rotations that come with this patch? You know exactly the ways each class can be played in both PvE and PvP? I suppose all the time you spent on the PTR figuring out how to use the new spells on the classes you leveled to 80 in the most efficient way, right? You know what to do for each of the encounters in the game and how to switch up your rotation and glyphs on the fly to match each situation presented to you?etiolate said::lol There's really not much variety to be had in what you just listed and you know that. It's similar to what is already in the game, minus any possible hybrid build. Granted, they couldn't come up with many viable talent trees to allow variety, but it's strange to praise a feature being removed.
etiolate said:son you don't know me or where you are
I'm sorry, but what kind of massively original builds were there within each spec in 3.0 beyond moving 5 points for something PvE/PvP oriented?Brazil said:Ugh. The changes to the Talent system are horrible. Now there are literally only three different ways to play a class.
Nice one, Blizzard.
Lyphen said:I'm sorry, but what kind of massively original builds were there within each spec in 3.0 beyond moving 5 points for something PvE/PvP oriented?
(which is still possible, by the way, at least with some of the talent trees)Lyphen said:I'm sorry, but what kind of massively original builds were there within each spec in 3.0 beyond moving 5 points for something PvE/PvP oriented?
And thanks Christ for that.funkmastergeneral said:Blizzard never intended for hybrid build to be viable and wanted them out of the game.
You aren't going to be happy. That's not the "hybrid" we're talking about.Stop It said:And thanks Christ for that.
Wrath will go down as the version that almost destroyed the pure DPS class. For a long while the Hybrids (Which included the likes of Shadow priests etc) could do everything a pure DPS'er could and with a turn of a switch to dual spec, could then do yet another role.
As a Mage first and foremost it ledt to me quitting the game for a long time, and I am still not playing as much as I used to. As long as Version 4/Cataclysm makes my class a top tier DPS class again, I'll be happy.
Stop It said:And thanks Christ for that.
Wrath will go down as the version that almost destroyed the pure DPS class. For a long while the Hybrids (Which included the likes of Shadow priests etc) could do everything a pure DPS'er could and with a turn of a switch to dual spec, could then do yet another role.
As a Mage first and foremost it ledt to me quitting the game for a long time, and I am still not playing as much as I used to. As long as Version 4/Cataclysm makes my class a top tier DPS class again, I'll be happy.
Stop It said:And thanks Christ for that.
Wrath will go down as the version that almost destroyed the pure DPS class. For a long while the Hybrids (Which included the likes of Shadow priests etc) could do everything a pure DPS'er could and with a turn of a switch to dual spec, could then do yet another role.
As a Mage first and foremost it ledt to me quitting the game for a long time, and I am still not playing as much as I used to. As long as Version 4/Cataclysm makes my class a top tier DPS class again, I'll be happy.
Hunter.Mister Zimbu said:I don't really care about topping charts even as a pure DPS. I'm just overjoyed that as a Warlock I am no longer the only class who has to tote around their own bag devoted to only carrying one reagent that has to be farmed out repeatedly.
Hopefully the old shard bags have been replaced by 60 slot bags to make up for all the injustice that us gnomes have had to put up with over the past six years.
Mister Zimbu said:I don't really care about topping charts even as a pure DPS. I'm just overjoyed that as a Warlock I am no longer the only class who has to tote around their own bag devoted to only carrying one reagent that has to be farmed out repeatedly.
Hopefully the old shard bags have been replaced by 60 slot bags to make up for all the injustice that us gnomes have had to put up with over the past six years.
You do get new shiny bags...probably not 60 slots though. :lol More like 22-26.Mister Zimbu said:I don't really care about topping charts even as a pure DPS. I'm just overjoyed that as a Warlock I am no longer the only class who has to tote around their own bag devoted to only carrying one reagent that has to be farmed out repeatedly.
Hopefully the old shard bags have been replaced by 60 slot bags to make up for all the injustice that us gnomes have had to put up with over the past six years.
Good. They need their time in the sun after melee completely dominated for two years.notworksafe said:The Hybrid tax is back in effect though. Mages, Locks, Rogues, and Hunters are quite good compared to hybrid classes in their PvE DPS in the new patch. Casters especially will be pleased, as these changes are a bit unbalanced towards them.
Gravijah said:hey dude my lock is a blood elf not an ugly gnome
Einbroch said:Hunter.
Just saying.
Ha! After Paladins and DKs got nerfed, casters ruled the roost for a long, long time. Arcane Mages and Aff Locks were a dominant force without compare. It's only since 3.3 and the release of high stats gear that melee has come back into the spotlight (which is how it worked at the end of Vanilla and BC, because melee is so stat dependant). The reason casters are returning to the forefront is because the stat changes lead to slight stat decreases all around for now...until level 85 gear.Einbroch said:Good. They need their time in the sun after melee completely dominated for two years.
It's changing back now, actually. Pure DPS classes are king, while hybrids bring support to the table. Though each Hunter pet brings its own raid buff/debuff which is nice.etiolate said:TPure DPSer? Everything is purely dpsing if its dpsing. That is what they made the game into.
http://wowtal.com/Xater said:Is there a place to check out all the new talent trees? I'd like to have a look at the one for the rogue. And ae the classes for the Worgen already known?
http://cata.wowhead.com/talentXater said:Is there a place to check out all the new talent trees? I'd like to have a look at the one for the rogue. And ae the classes for the Worgen already known?
Mister Zimbu said:Though I'm not sure that even the sexy gnomish stature will even be enough to make up for the utter atrocity that is the T11 gear.
Evlar said:
Yes, it would help to read what I am quoting wouldn't it!Evlar said:You aren't going to be happy. That's not the "hybrid" we're talking about.
Not a Hunter, no idea. I just know when I played the Burning Crusade as a Hunter that I still had a quiver. :lolMister Zimbu said:I thought they did something that removed your requirement for quivers in 3.3 or so.
notworksafe said:Ha! After Paladins and DKs got nerfed, casters ruled the roost for a long, long time. Arcane Mages and Aff Locks were a dominant force without compare. It's only since 3.3 and the release of high stats gear that melee has come back into the spotlight (which is how it worked at the end of Vanilla and BC, because melee is so stat dependant). The reason casters are returning to the forefront is because the stat changes lead to slight stat decreases all around for now...until level 85 gear.
It's changing back now, actually. Pure DPS classes are king, while hybrids bring support to the table. Though each Hunter pet brings its own raid buff/debuff which is nice.
Yep 3.3 killed off quivers and let you stack ammo up to 1000 in your bag.Mister Zimbu said:I thought they did something that removed your requirement for quivers in 3.3 or so.
Okay...hybrids bringing more support. Each class has it's own group buff now, but hybrids bring a ton more than pures.funkmastergeneral said:Oh yea, it's definitely the hybrids bringing support to the table. Like shaman losing bloodlust to mages.
Brazil said:Ugh. The changes to the Talent system are horrible. Now there are literally only three different ways to play a class.
Nice one, Blizzard.
notworksafe said:It's changing back now, actually. Pure DPS classes are king, while hybrids bring support to the table. Though each Hunter pet brings its own raid buff/debuff which is nice.
etiolate said:What support
Raid/group buffs. Blessings have been consolidated so you don't need 5 Paladins to get them all. Plus things like passive mana regen, armor reductions, AP/Int buffs. Nice little bonuses are brought by every class, but hybrids by their very nature have the ability to bring more of them at once.etiolate said:What support
bill0527 said:I would welcome this change.
Doing a half day's worth of research on the internet trying to find the right talent build, glyphs, and gear to use was ridiculous. And then have to constantly keep re-doing it after every patch.
As it should be.funkmastergeneral said:Oh yea, it's definitely the hybrids bringing support to the table. Like shaman losing bloodlust to mages.
notworksafe said:The Hybrid tax is back in effect though. Mages, Locks, Rogues, and Hunters are quite good compared to hybrid classes in their PvE DPS in the new patch. Casters especially will be pleased, as these changes are a bit unbalanced towards them.