Yup, well said. My reason for not being overly acquainted with Vergil is that so far, my only experience with the series was the original Devil May Cry 4 (on PS3) where Vergil wasn't really a thing. It was all about "new kid in town" Nero and I guess Dante took the role of, like you said, "strong rival character that has a moveset similar to yours" -- before the gameplay switched to Dante himself.
Yeah, 4 was a bit off-kilter in that sense since it has Credo acting as Nero's peer but struggling for relevance outside of being a cool boss, and Dante being so many steps ahead in both plot and experience that Nero never truly exceeds him in the way that's become traditional for a rival archetype.
But that at time, I didn't really "get" action games, so I played it somewhat poorly. Even my first playthrough of Bayo a couple of months ago, my results were dirt poor, until the game "clicked" and I really learned how to play. So in the end I ended up somewhat mastering the game and getting Pure Platinums for all difficulties with both Bayo and Jeanne herself. Fuckin' hell, getting Pure Platinum when playing as Jeanne is pure hell, but forces you to really, absolutely, unequivocally "git gud" at the game.
It's crazy how that goes with the action genre. It's one of those skillsets that seems hopelessly out of reach when you start out, but is highly transferable and ends up becoming second nature across a lot of different games with satisfying results.
I have a distinct memory of thinking 'why do all these games have this stupid parry mechanic, surely nobody has the time to figure them all out' during the PS2 era. In distinct contrast to the "holy shit it's third strike baby!!!" pop-off that Bayo got out of me when I unlocked the Moon of Mahaa-Kalaa
Right, but I still appreciate the mastery, although not as much as I will when I watch the video again after I'm playing DMC3 and tearing my hair out
It's why I was kind of debating putting the Jeanne video in the OP; it's like, if you don't fully understand the game, you don't get a grasp of just how insanely difficult the feat is. It's like not being acquainted with guitar at all, and watching Jimi Hendrix play, and say "oh yeah that guy makes it look easy." LOL....
Had the same thought picking out the vergil video - it's got everything I remember except the struggle lol.
Yeah, I'm looking forward to the DMC series, but I think after thoroughly mastering Bayonetta (which probably consumed a month of my life), I need a break and may go for something breezy from my backlog. Something chill, like maybe... Spyro or something. LOL. Point is, I need a change of pace before I jump to DMC, Metal Gear Rising (which is also in my backlog), and other games like that.
I feel that - I started Bayo 1 shortly after moving house, so it was my wait-for-the-internet-to-come-on coping device for a solid month. Perfect game for it given the depth and how many genuinely interesting unlockables are crammed in there, but I burned out hard enough that the Switch and PC copies I bought later down the line never got as much attention.
Sean and his two FUCKING disciples leading up to him in SIFU
Before the patch
Oof, they got nerfed in a patch? I started recently and those two are already on my shit list
though bossman himself seems alright now I have a handle on dodging his strings.
I've beaten all the stages except the last so am probably speaking too soon, but Kuroki is easily my most hated thus far. I have a decent handle on phase two now I have catch unlocked, but that keepaway mixup shit in phase one easily chomps 40 years off my run if I'm not raw blocking everything and abusing backdown strats to recharge structure.
Have you guys played Ys 1? The last boss is so insanely difficult and unfair that even on PC is way more difficult than devs intended because the speed of combat is linked to framerate so at 60 you fight at double the speed it was design for. I got so frustrated that gave up, but for some reason I played one last time while being mad and somehow beat him lol
This is someone else's video, not mine, even make it look easy wtf
Ha yes, I remember this guy. I knew about it ahead of time so went in prepared for a challenge, he was a wall but not as bad as the steam forums had built him up to be if memory serves.
The worst part is how he plays arkanoid with the platform you're standing on - you can bone yourself really early if you let him cut off too much space.
It's funny, outside of that instance of going full touhou I remember thinking those Ys remasters were really chill little games that had simple, tight design and didn't outstay their welcome. Bump combat was a neat idea.