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Worst Towns In Video Games?

Esthar in FFVIII, whilst it has a nice aesthetic, felt underwhelming in terms of stuff to do. Also the music could get annoying fast.
Yeah this would be my pick too. My main complaint is that it didn't feel very futuristic, aside from the hover bus. I think it could be to do with it being a late game scenario, they were rushed? Either way the city felt devoid and a complete chore to navigate.

It's a shame because I felt like it was trying to be an allegory for Japan, this isolated technological nation.. and yet nobody seemed to care that you were an outsider.
 
New Vegas Strip from Fallout New Vegas. What a letdown. The concept art and reveal trailer made it and the surrounding freeside area look large, bright, and bustling. When you get there, there's like two strippers and some vomiting NCR rangers outside on a small street separated by three loading screens.

Worst area of New Vegas by far. Annoying that you have to go there so often to talk to Mr. House.
 
inFamous 1 and 2 were ugly as hell and felt so tedious. Didn't help that the visuals were the flattest looking thing and had no rights to be an exclusive.
 
Off the top of my head any town from Fallout 3 is my vote. They all have their little attraction they are built around(Nuclear bomb, Aircraft Carrier, Super Hero fight, and so on) but after that amount to a whole bunch of nothing.
 
Vivec came to mind quickly. Freaking dunmer.

Off the top of my head any town from Fallout 3 is my vote. They all have their little attraction they are built around(Nuclear bomb, Aircraft Carrier, Super Hero fight, and so on) but after that amount to a whole bunch of nothing.

Wait, there are people out there who actually doesn't like Megaton? Heh. This is like finding out there are murderers in the world...or people who would set off an atomic bomb in a city of innocents in order to get a penthouse apartment.
 
Do any videogames take place in Detroit?

Battle_Cars_Coverart.png
 
Yeah it was really poor level design, the camera is messed up, all looks the same, you have like 20 districts. Basically all Kalos cities in fact. I don't know what happened but definitely the worst region. Maybe they didn't know how to capture a French touch into a Pokémon game, like they did with the Japanese regions & the East Coast. Lack of creative/artistic director maybe. At first I thought it was the new graphics, but then I saw the maps of the cities (with a clear view of all the cities) and I played ORAS, and they really fucked up the cities in X/Y imho.

Thank god for taxis
 
Wait, there are people out there who actually doesn't like Megaton? Heh. This is like finding out there are murderers in the world...or people who would set off an atomic bomb in a city of innocents in order to get a penthouse apartment.

Rivet City and Megaton are great.

The way I see it they are interesting on paper and terrible in practice. They are both laid out terribly, are ugly, and don't have much going on. For Megaton there is also the question of who the fuck in their right mind would knowingly settle next to an unexploded nuclear bomb that leaks radiation.
 
I love Exodar because it's gorgeous and I dig the vibe there, used to do all my AH/Banking there. Yeah, it's kind of confusing and geographically useless but those are minor concerns in the portal hub/15m hearth era.
 
Ever Grande City from Pokémon Ruby and Sapphire. It's literally just a Pokémon Center and the Pokémon League. And the worst part is, they had an opportunity to give the city a complete overhaul in the remakes and they didn't bother.

That pretty much sums up most of the remake, honestly. It's not just HGSS spoiling me, either; it's as if even the worst parts of Gen 3 had to come back in painstaking detail.

Lumiose deserves every bit of hate that it's getting, but it's not the worst Pokemon has to offer.

Castelia.png


Castelia did everything that Lumiose did wrong other than the half-baked "power outage" limiting your progress for awhile. However, on top of that, everything was sprite-based, so it looked disgusting while zoomed out. Its streets were just as confusing as Lumiose, but they didn't even have markers like those colored obelisks to tell you which one was which; you just went into these buildings which had several floors and nothing on any of them. It was supposed to be BW's biggest city, but there was really nothing to do there; at least Lumiose had a perfect place to go to for egg hatching. The only thing that made Castelia feel alive were the businessmen running up and down the "streets," fading into a fog at the end of each of them. As awful as Lumiose is, they were probably proud of it because it was still a step up for them.
 
The way I see it they are interesting on paper and terrible in practice. They are both laid out terribly, are ugly, and don't have much going on. For Megaton there is also the question of who the fuck in their right mind would knowingly settle next to an unexploded nuclear bomb that leaks radiation.

Well, they worship it.
 
Vivec came to mind quickly. Freaking dunmer.



Wait, there are people out there who actually do
es
n't like Megaton? Heh. This is like finding out there are murderers in the world...or people who would set off an atomic bomb in a city of innocents in order to get a penthouse apartment.

But, son... Free penthouse for LIFE!

Relax, I spared Megaton. Seriously, though... Who builds a town around an actively leaking nuclear bomb?
 
The way I see it they are interesting on paper and terrible in practice. They are both laid out terribly, are ugly, and don't have much going on. For Megaton there is also the question of who the fuck in their right mind would knowingly settle next to an unexploded nuclear bomb that leaks radiation.
Pfft, both Rivet City and Megaton are great. Fun concepts, fun to explore.
 
A lot of the towns in Phantasy Star 3... One of them is Ilan town:

ilan2.gif


Here's North Divisia:

northdivisia2.gif


Here's another town:

Frigidia-Mystoke-Town.gif


Some forgettable town:

shusorantown2.gif


Is this a new town?

Aquatica-Agoe-Town.gif
 
If the whole town is part of that cult then I guess that would explain it. Though it is my understanding that the cult are only a small minority of Megatons inhabitants.

Been a while since I played it, but it's only about three people (Children of Atom right???). There's really no logical reason to be living there, but I believe I disarmed the bomb on my playthrough.
 
I hate towns that are in deserts in Jrpgs and pokemon towns that don't have a gym. They're usually a waste of time.
 
That pretty much sums up most of the remake, honestly. It's not just HGSS spoiling me, either; it's as if even the worst parts of Gen 3 had to come back in painstaking detail.

Lumiose deserves every bit of hate that it's getting, but it's not the worst Pokemon has to offer.

Castelia.png


Castelia did everything that Lumiose did wrong other than the half-baked "power outage" limiting your progress for awhile. However, on top of that, everything was sprite-based, so it looked disgusting while zoomed out. Its streets were just as confusing as Lumiose, but they didn't even have markers like those colored obelisks to tell you which one was which; you just went into these buildings which had several floors and nothing on any of them. It was supposed to be BW's biggest city, but there was really nothing to do there; at least Lumiose had a perfect place to go to for egg hatching. The only thing that made Castelia feel alive were the businessmen running up and down the "streets," fading into a fog at the end of each of them. As awful as Lumiose is, they were probably proud of it because it was still a step up for them.

Disagree for the most part. Castelia City was done extremely well with you crossing the Skyarrow Bridge.

I mean, this is how you were introduced to the place. It was great.

Skyarrow_Bridge_entrance_BW.png


The camera also controls perfectly on the bay with the rotation. Each alleyway was distinct and the exits were easily found. Lumiose had this problem everywhere.

I personally think that Castelia looks much better than Lumiose City, where everything was zoomed in to low poly 3D models. Castelia City had low-res sprites, but the camera angles were much more endearing compared to the crappy over-the-shoulder view in Lumiose.

I just wish there was more to do. The Royal Unova beats out anything from Lumiose, but there still had to be more.
 
I remember Forlì from Assassin's Creed II, specially because the game was full of otherwise beautiful cities. Forlì stood out as almost depressing-looking. It was barren, muddy, and was always cloudy/overcast. In a game with Florence, Venice, and
Rome
, it was bound to stand out -- for all the wrong reasons.

(Sorry, no pics, since I can't post attachments, and I couldn't find a good one online).
 
Mine would be Mideel.

Mideel_town.png


While Corel looks like homeless encampment, old Corel(before the reactor incident) looked like a badass Old Western town. Mideel looks like a bunch of wooden planks and metal sheathing stapled together to create a jungle shanty town. Blech!

Nautilus from FF13 should count. You couldn't do shit in that city except for talking to random NPCs-

Nautilus gets my vote.

You basically described all of the towns in FF13.
 
To be fair, I think that Kakariko Village in Twilight Princess was aiming to be a "seen-better-days," Western-film type of town. The Hidden Village carried the motif further as the "ghost town" where villains hold up.
 
There was this one town in FFXIII-2 that literally has you in a random battle every 2 seconds. I'm not even joking.

That's the worst town. Fuck that piece of shit.

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Haud in suikoden V. This is a town of artists that uses intentionally dissonant music to drive you up the wall.

To make things worse the positioning of the town is such that you MUST pass through it several times while traversing the map.

Fuck this town
thank you thank you thank you for not leaving me to be the first person to post this.
 
Val Royeaux in Dragon Age Inquisition is really boring

Its such a shame that Val Royeaux sucked. Here we have what is supposed to be one of the largest, richest, most ornate cities in the entire world of Dragon Age. And what do we get? A tiny little market square with some bored copy/paste NPCs that are glued to one spot. Want to go to the upper level of the market? Oh, you'll have to fast travel there. Give me a break.

Considering how Redcliffe runs like complete garbage when they throw in more than a handful of NPCs, I'm pretty much convinced that a big reason why BioWare just completely avoided any real cities in Inquisition is because they couldn't get Frostbite to handle it. The more I think of Inquisition, the more I question how well suited Frostbite really was to making an RPG and just how many of the problems Inquisition has are because of the engine change.
 
6l1AJd9.png

The town of Lumina from Legend of Mana. Why? Because Dub Duda Gak Duba Gugu Gak Dud. Someone ropes you into selling a bunch of lamps in Lumina, and your potential customers do not speak English (or whatever language your game is set to). Instead you have to gradually learn the language of the Dudbears. Some words and phrases are given to you, but others you have to just pieces together. Most of their language sounds extremely samey, so you better be keeping a piece of paper with you, or have a guide handy. It's such a slow and tedious mission that it just completely grinds the pacing of the game to a halt for me.
 
Xenoblade's Alcamoth is a beautiful town, but as has been said it does take a while to get from point A to point B. Definitely could have used more movable walkways or something to help get around.
 
Vivec is awful. Having to navigate endless mirror-image corridors keeps me from really diving into the quest lines that take me through there.

Yeah, it's just way too large. It's the reason I quit the first time I played. And don't try to jump while walking up the ramps between levels.
 
6l1AJd9.png

The town of Lumina from Legend of Mana. Why? Because Dub Duda Gak Duba Gugu Gak Dud. Someone ropes you into selling a bunch of lamps in Lumina, and your potential customers do not speak English (or whatever language your game is set to). Instead you have to gradually learn the language of the Dudbears. Some words and phrases are given to you, but others you have to just pieces together. Most of their language sounds extremely samey, so you better be keeping a piece of paper with you, or have a guide handy. It's such a slow and tedious mission that it just completely grinds the pacing of the game to a halt for me.

I always stop playing the game at this point, and it's not even that far into the game! It's tedium distilled to its core essence.

I just realized it may have single handedly ruined the entire game for me, since I love the art, soundtrack, and don't mind the combat, but as I said every time I get to this place I always Dub Duda Gak right outta there.
 
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