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Worst ways to unlock things

I hate when you unlock awesome stuff if you complete the game on the hardest difficulty level, especially if that mode is incredibly hard or unfair. I mean, why give me something really cool to play around with if I don't have a reason to play through the game again because I already completed it on the hardest difficulty and probably played through the game a few times on easier modes as well.
 
Basically everything about Destiny's Raid

- Wait for about a week after launch
- Grind to Level 26+
- - (* ridiculous quantity of steps involved)
- Search Internet for other players that have done the same
- send friend requests to randoms on LFG sites
- Wait in orbit for these random "friends" to join strike team
I don't know what you're talking about, grind to get LVL 26? I got that on the same weekend of the game's launch, sorry man, but if you think that Destiny is grindy, then you never played a game with real grind. There are a lot of LVL 30 players already and you don't even need to be 30 to enjoy the game to its fullest.

Also, "LVL 28 Titan wants to Raid right now, invite me GAF. My PSN id is *****" got me a good fireteam in less than 10 minutes. And even if if took more time than that, it's nota hard to find raiders here.

Your post make everything about Destiny look hard or time demanding and it really isn't.
 
I take one look at Battlefield 4 and I say fucking nope. Dozens of DLC items and upgrades. I would feel absolutely cheated of I paid for the main game.

I feel like I don't even own the game when they sell that much additional content. I don't know if the other stuff is more or less required for you to be competitive and have the full experience.
 
Unlockables should die altogether, in my opinion.

Unlockables turn games into work. I prefer games that don't rely on such unethical practices to make sure customers keep playing the game.

How does that even work? To even see the onscreen representation of your actions and input (character, shape, avatar of any kind) do things you have to play the game. Playing the game to unfold a sequence of events and experience pre-existing content is basically what video games are.

You can't compress the entirety of every game into a single space, the size of your avatar, where all content is available and executable immediately and simultaneously in order to facilitate the need for instant access to all things a game has to offer... it's illogical to not put every piece of content made for a game into a tier or an arrangement of some kind that requires at least minimal player input to access. If a game has enough content to be tiered indefinitely, it's doing it right.

This is basically liking games, but not enjoying playing them. There's bad and frustrating ways to do it, sure... but none at all? There's been so many good ways that testify for it.
 
Online multiplayer based ones and everyone just drives through for the unlock then gets on with their lives. If you're LTTP you might not be able to do it. I still think the worst offender is Titanfall "single" player which from what I could tell is actually an online multiplayer mode in all but name so needs other players to play and it is a ghost town now so you're missing the 3 titans unlocked from it (there is no replay value in the single player which is why there is no population).

Grinding those stupid missions in Naruto Gekitou Ninja Taisen 4 to unlock all the characters was really annoying.
That reminds me, I never unlocked Kyuubi 2 Naruto. I can swear the mission I needed to fight never unlocked but Gamefaqs seems to think it auto unlocked upon getting CS2 Sasuke. Other characters needing those "strongest rival" missions were annoying to me. The missions had to unlock and the strongest rival to fight would appear at random in them (Tootsie style in Mortal Kombat) so you could very well complete the mission without seeing them so would have to retry...

I think you also had to beat story mode until it would start those but that was like an hour long max.

To get manaphy in Pokemon, you had to get another game(Pokemon ranger) finish that game, then you get an egg

Also, If I recall correctly, it's only one egg per game, isnt?
Wasn't that a Wi-Fi mission as well which was distributed for a very limited time? I'm not sure I'd class Mythical Pokemon as unlocks as they're not needed to finish the National Pokedex and can't be used in tournaments or battle spot 99% of the time (you can use them in random passerby battles though...passerby battles also don't hack check).
 
'time saver' dlc

fuck outta here

Sorry--I'd much rather this be an option for the people who can't handle unlocking stuff. If they want everything unlocked, let them pay to unlock it instantly.
 
I don't know what you're talking about, grind to get LVL 26? I got that on the same weekend of the game's launch, sorry man, but if you think that Destiny is grindy, then you never played a game with real grind. There are a lot of LVL 30 players already and you don't even need to be 30 to enjoy the game to its fullest.

Also, "LVL 28 Titan wants to Raid right now, invite me GAF. My PSN id is *****" got me a good fireteam in less than 10 minutes. And even if if took more time than that, it's nota hard to find raiders here.

Your post make everything about Destiny look hard or time demanding and it really isn't.

Stockholm Syndrome has set in.

I really hate the unlockables in Smash or any fighter for that matter. I just want to play with my friends and have no interest in single player content yet I have to spend time unlocking all these characters so that I have a full game to play with? It's nonsense.

Sorry--I'd much rather this be an option for the people who can't handle unlocking stuff. If they want everything unlocked, let them pay to unlock it instantly.

Or, don't lock it at all? Don't give companies money for their shit decisions because you don't have the time. It's a terrible business practise and should be completely nuked from orbit.
 
Actually grinding...

Let´s take a JRPG for example.
"You wanna upgrade your weapon?"
"You wanna go into this secret dungeon?"
"First grind for 10 hours to level up/get an item with a 0,1% chance of appearing."
 
Vanilla Diablo 3 forcing me to play through the game multiple times to reach the higher difficulty levels was somewhat annoying. The first two difficulty levels are so easy that it wasn't even fun. It was just a means to an end. A chore.

I think games where characters or cars or whatever are locked should always have an option to unlock them instantly. It seems stupid that devs work on adding these assets to the game, and a fair proportion of the audience will not ever get to see or use them.

What other products do we pay for where you might not ever get to enjoy the whole package? Not all people have the time or capability to beat a game on every difficulty level, or with every character etc.
 
I'm currently playing Just Cause 2, and despite having played for upwards of 12 hours there are still some weapons and vehicles that are locked in the Black Market. Not to mention that these items have to be bought every time I die, and when it's $50k for a weapon and I only have about $600k at any given time, that's quite a lot of money for a grenade or shotgun top-up. The vehicles are even worse, given that there's nowhere to store them once bought (as far as I can tell?) and planes in particular are easier to crash than land. I'm not paying $125k for a plane even if it looks really nice, because more than likely I'll bail out and it will crash about four minutes after I start using it.
 
Whatever they did in the Dracula X Chronicles. I don't even remember exactly what it was now, but you had to play the Rondo remake to unlock the original and SotN. I just downloaded a save file with everything unlocked so I could get to the good stuff.

Exactly this. I didn't enjoy playing Dracula X / Rondo of Blood at all, I only bought it because I wanted to play SotN. I couldn't bring myself to go through it so I gave up and downloaded a save.
 
I actually really like that same games have hidden areas that require a ton of devotion to get to. Reminds me of the old days when I would replay a game several times getting every tiny little thing. I think people expect that they should get 100% of content by default, but I think having really tough to get to areas adds mystique to the game. And as long as you got your money's worth from the main story, it's ok to not reach the hidden areas.
 
Batman Arkham series: Have skills /improvements tied to limited encounters (Predator ones). Was particularly glaring in Origins. Should have at least let it be earnable in the challenges.
 
Zodiac Spear

Requirements:
The Zodiac Spear can only be acquired if the player did not open certain chests earlier in the game, which are the following:
-Rabanastre - Treasure chest in Lowtown, outside of Old Dalan's place.
-Royal Palace of Rabanastre - When sneaking into the palace (before getting the Goddess Magicite), there are several chests in the Cellar. The player must not open the chest in the southeast corner that contains an Elixir.
-Nalbina Dungeons - One of the treasure chests in Nalbina Dungeons' Confiscatory, where Vaan, Balthier, and Fran regain their lost weapons and equipment, is forbidden. The forbidden one is the southernmost chest that always contains gil.
-Phon Coast - At Phon Coast's Vaddu Strand there is a beach with 16 chests placed in a grid. The fourth chest that must not be opened is among these, so it is best to leave them all alone.

Should none of the chests be opened, the Zodiac Spear will appear in the Necrohol of Nabudis, reachable via Salikawood's Corridor Of Ages, which means the King Bomb must be killed. The Zodiac Spear will reside in the Cloister Of The Highborn, in a group of 16 chests. When none of the characters are equipped with Diamond Armlets Zodiac Spear will be in the second chest from the left in the front row.
2nd Zodiac Spear
A second Zodiac Spear can be obtained in an alternative site, the Henne Mines' Phase 2 Dig. Even if the mentioned forbidden chests named in the above chart are opened, the spear is still obtainable here. However, to unlock the site, at least 10 Espers must be acquired, and the Mindflayer Hunt completed. The player must speak to Geomancer Yugelu in Jahara to unlock this site, reachable via the Ore Separation.

The chest is hidden in a secluded area. The odds are heavily stacked against the player: chances for the chest to spawn is 10%, the chance the chest contains an item is 10%, and the item being the Zodiac Spear another 10% - meaning there is only a 1 in 1000 (0.1%) chance the spear will appear. In contrast to the original chest, the lead character must wear the Diamond Armlet in order to receive the spear.
1 in 1000? That's childs play. Try the IZJS version's rarest drop - the Zeitengrate.
From a gamefaqs post:
How do you get it? It's well known, but here goes: you first need a Diamond Armlet. To get it, go to the small closed zone in Westersand, where you pick up Wind Globe for the Earth Tyrant quest. The chest is one-time only, and has 25% spawn rate. Once it spawns, you'll get Diamond Armlet 100% of the time. Next, ride a sky ferry from Rabanastre to Nalbina(or vice versa). On the uppermost deck is a treasure chest with 1% spawn rate. However, even if it spawns, it's INVISIBLE, and it won't make the noise a chest makes when you get near it. However, since the chest is physical you won't be able to walk over it, so if you try to walk over it it'll seem as if an invisible wall is blocking Vaan from going any further. If that happens, that means the treasure have spawned. You can refer to any video on YouTube that shows the precise location. I repeat, it spawns on the uppermost deck, at the farthest center(right below the large blue propeller in the middle). Once you realize it spawns, EQUIP DIAMOND ARMLET ON "VAAN" and open it. There is 1% chance it holds Zeitengrate. So every time you enter, the probability you'll get the bow is 0.01%, or 1 out of 10,000. AND THIS IS THE ONLY WAY TO GET THIS UBER-WEAPON.
 
I actually really like that same games have hidden areas that require a ton of devotion to get to. Reminds me of the old days when I would replay a game several times getting every tiny little thing. I think people expect that they should get 100% of content by default, but I think having really tough to get to areas adds mystique to the game. And as long as you got your money's worth from the main story, it's ok to not reach the hidden areas.

I appreciate that, but I think it would be good if more devs gave an option to unlock that kind of content via an option menu for people who just can't, or don't have the time, to unlock them.

It may devalue the achievements of people who do it the hard way, but I'm sure there are ways of still recognising them, without preventing people seeing parts of the game.

I think this is especially relevant now, where so much time and effort goes into designing areas and items. It's kind of a waste of the devs time and money to make these things if few gamers will ever see them.
 
Stockholm Syndrome has set in.

I really hate the unlockables in Smash or any fighter for that matter. I just want to play with my friends and have no interest in single player content yet I have to spend time unlocking all these characters so that I have a full game to play with? It's nonsense.

Jesus, yes! ... unlocking characters in fighting games should be skippable. If you buy the game and invite your friends the same day, you'll have a limited set of characters to choose from. if you choose to unlock the chars beforehand, you'll lose the fun equal footing and you'll be the one who's already way beyond everyone else in skill due to practice.
Same thing about Mario Kart - though, thankfully, the differences between the racers are mostly cosmetic ones, which doesn't invalidate a local multiplayer party on day 1 quite as much.

Or, don't lock it at all? Don't give companies money for their shit decisions because you don't have the time. It's a terrible business practise and should be completely nuked from orbit.

yeah, how about - grind to unlock over time, use a freaking cheat code to skip the grind and unlock right away. It baffles me that "pay to unlock" is seen as the only option to skip the grind.

Use a cheat code, use a freaking TOGGLE in the options menu.
 
Battlepacks.

"You want a specific attachment for that gun? Well, it's a damn shame. Enjoy taking a gamble where you have 1/1000 chance of getting it, asshole! If you'd like to quicken the process up, we'd be more than happy to bleed your wallet a tad and hook you up with some monetized packs, just for you!" - DICE
 
Time-based shit like "play this class for 2938479238472398423 hours" or grindy shit like "get 293847293842 kills with this class"
I bought this game and you lock 70% of the game options behind shit like this? Fuck off.

Another good one is Jet Force Gemini's "go back and save ALL tribals to even continue the main story". Yeah, no.
 
Onimusha 1 and 3's thing where you have to complete a horrendously designed awful minigame to unlock Ultimate Mode. Oni 2 had it right: beat the game on Hard to unlock that shizz.

Also, RE1/2/CV: speed run the game without saving or using First Aid Kits to unlock unlimited ammo weapons. RE3's Mercenaries minigame was more fun, did more to make you skilled at the game, AND was less frustrating. Superior without a doubt.
 
RPGs and MMOs with farming extreme amounts of reputation.
I have no problems with reputation, but sometimes it can be over the top with 10+ daily quest X the amount of factions.
WoW and Destiny come to mind.
 
i'm minorly annoyed when you unlock some powerful or useful item only after u clear everything in the game.

like, i could have used that before lol
 
I'd say Armored Core 5's MP bosses:

To engage these bosses your team needs to own territory. Territory is rather BS-y to get and defend but the key point here is: There is a limited number of territories available. These are fought for ONLINE. That means your team (up to 20 players I believe) has to be one of the best in the world (the server might be split by console regions but that's it) to even be allowed to attack these bosses. Half of the bosses can be accessed if you control one territory, the other half requires more than that (I don't know how much).

Granted, these bosses are insanely hard and only very good, very coordinated players have a chance anyway but what about people who'd like to coop against these without grinding PVP forever first?
 
I have another FFXII one. There's a weapon you get by getting some medallions and trading, but to get this powerful weapon you have to defeat nearly all of the most powerful bosses in the game. The only one left is one you have to use a specific strategy on to not die in seconds. So you do all that is required, and you're left with enemies you can one-shot anyway to use it on.

It'd be fine if you could get bosses to re-spawn of there was a New Game+.
 
i'm minorly annoyed when you unlock some powerful or useful item only after u clear everything in the game.

like, i could have used that before lol

Xenoblade spoilers:

the true monado?!? NG+?!? This will be brutal!!

Oh wait, all the enemies and bosses are still the same level and im lv80 with this ridiculously op weapon. Wut
 
In my opinion paid DLC.
^ paying for things u already paid for.

seriously, this business model sucks.

say i buy a car for $10000
- oh u want a foglamp? that would be $100 more
- u want airbags? that would be $100 more
- u want real stereo instead of that junk that came with the standard model? $100 more
- u want ceramic brakes instead of that junk that came with the standard model? $100 more
- u want quality window tint, u sure u don't want to look like fish in an aquarium? $100 more
and so on... basically their initial price was what i paid for a junk.

seriously if i'm a governor this would be illegal.
they should have just sell it for $10500 in the first place.

i don't mind patches to fix things
but even so, i prefer the launch got delayed should there's still errors with the game

DLC should be bonus contents for gamers. not a moneymaking tool for companies
 
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