OnPoint said:But that's what a lot of people, most here anyway, actually want.
I'd rather play the Werehog over Big the Cat any day, myself.ChackanKun said:Make Sonic Adventure HD and launch it in the PSN for a low price. That game just made it right.
I'd love to see how the old style levels like Green Hill Zone would look in Unleashed 3D, myself. As far as 3D goes the game nailed it except for the earthly surroundings (though even then the ice stage may as well be Ice Cap Zone). If you just want a carbon copy of the 16-bit games right down to the sprites, there are plenty of Rom hacks that do exactly that for you or fan games like this one.Coolio McAwesome said:2.5D would be about 0.5 too much D, in my estimation. Sonic needs a Mega Man 9 makeover. If Sega made Sonic 4 look and play exactlly like the Genesis games, then I would gladly give them some money.
First of all, hedgehog engine is just a lighting engine, has NOTHING to do with how the game plays, just the look of it. Second of all, I am no troll, and a 2.5d Unleashed-style game would be a travesty because s far as unleashed goes, I see that a taking a huge step back. If you want Sonic Rush with rings for tention gauge, thta is fine by me, but I want UNLEASHED! THis means I like Daytime just fine. I would be perfectly cool if they made it more momentum-y rather than speed, but I am not complaining. Especially with DLC, they nailed the platforming though.kenji said:i wonder if there is a person in this thread who said No that is not just a troll
i'd really want a sonic 2.5D with the hedgehog engine
Gagaman said:I'd rather play the Werehog over Big the Cat any day, myself.
QUOTE]
Even with Big the Cat, Amy and that Robot thing, Sonic Adventures was the best 3D Sonic ever made. Both 1 & 2.
Allan Holdsworth said:
my blame was for those who say "No, let sonic die" or "No, Sonic is DEAD, let him rest in peace"HUELEN10 said:First of all, hedgehog engine is just a lighting engine, has NOTHING to do with how the game plays, just the look of it. Second of all, I am no troll, and a 2.5d Unleashed-style game would be a travesty because s far as unleashed goes, I see that a taking a huge step back. If you want Sonic Rush with rings for tention gauge, thta is fine by me, but I want UNLEASHED! THis means I like Daytime just fine. I would be perfectly cool if they made it more momentum-y rather than speed, but I am not complaining. Especially with DLC, they nailed the platforming though.
830920 said:I think Amusement Vision would be able to make a good Sonic game.
First post got it right.Shins said:I'm not really into quick-time events.
Blueblur1 said:I'd like a sequel to Unleashed only if it were retooled to be a little less wild. Improve on the level design so players can actually take separate paths to complete a stage (paths that re-connect with the main stage path after 10 seconds do not count), bring back Sonic's roll maneuver and momentum-based physics, and separate the fast as Hell 3D sequences into their own Acts (ideally, that would be the only time boost was available to the player).
Do that and I'll be inclined to love it.
yes, "a guide lol". generally they arent hard to come across, your opinion is valid.AwakenedCloud said:A guide, LOL. This is the internet man. The sun/moon medals weren't even really that hard to find...
M.J. Doja said:and take out the backtracking to go searching for rings in stages as a requirement to progress! the game got tough but it subconsciously made me quit.
either that, or put out a effing guide within 2 months of release, bastards. i kinda dont like sonic team.
I wasn't aware Sonic Team wrote guide books.M.J. Doja said:either that, or put out a effing guide within 2 months of release, bastards. i kinda dont like sonic team.
Gagaman said:I wasn't aware Sonic Team wrote guide books.
"I bought the game second hand and it has a bunch of scratches on it! Darn you Sonic teammmmm!"
AwakenedCloud said:A guide? LOL. This IS the internet. The sun/moon medals weren't even really that hard to find...
yep, youre exactly right. only one guide and for the wiis2 version. nobody online had made a guide/walkthrough either, i mean the game wasnt brand new but the lack of documentation and worthwhile discussion was more than i'd come to expect.Gagaman said:I think there was a Unleashed guide book released, but it was only for the Wii/PS2 versions? I could be wrong. Who buys guide books nowadays anyway? I tend to only pick them up on sale sometimes.
Kulock said:But the requirements for them got to be ridiculously high. I was already scouring levels for secrets, but I still had to consistently go back and farm them for the last few levels.
pizzaguysrevenge said:Sonic is dead. Get over it.
LolEmCeeGramr said:
o okAwakenedCloud said:The highest amount you had to get to beat the game was 120 (60%) of each. As long as you went to the day/night act 2 and act 3s, you should rarely end up more than 5 or so medals short of any given requirement.
the unfortunate reality of the situation was that there were at least three points in the game where I had to go back and find ~10 medals.AwakenedCloud said:The highest amount you had to get to beat the game was 120 (60%) of each. As long as you went to the day/night act 2 and act 3s, you should rarely end up more than 5 or so medals short of any given requirement.
AwakenedCloud said:The highest amount you had to get to beat the game was 120 (60%) of each. As long as you went to the day/night act 2 and act 3s, you should rarely end up more than 5 or so medals short of any given requirement.
The problem with Sonic Unleashed, though, is that they threw the baby out with the bath water. The game forges its own identity, sure, but it does it at the expense of taking the gameplay the furthest away from classic Sonic that any mainseries 3D Sonic game has ever done. Even if I were to pretend that I have absolutely no problem with the game's physics, less exploration, more platforming over death chasms, even more of a reliance on platforming via homing attack, and more completely railed-in segments that let you do nothing but slightly move right and left. And outside of them deciding they've just given up and now think that it's impossible to do a 3D Sonic game without it revolving solely on him running really fastSega1991 said:Only because most attempts to bring Sonic in to 3D haven't been executed very well. A lot of the Sonic Adventures, and Sonic Heroes and stuff were sort of this weird halfway inbetween where you could tell they were trying to follow in the footsteps of the Genesis games but there were a lot of concessions that had to be made to bring Sonic in to the third dimension.
In numerous ways, Sonic Unleashed goes "Fuck that" and basically does its own thing. It is the first Sonic game in a long time that actually tries to form its own identity rather than trying to incorrectly piggyback the same identity the franchise had 15 years ago.
domlolz said:I'd like a version of Unleashed with all the Werewolf parts cut out,stamped on and then set on fire.
Looks like I was in the minority who enjoyed the Sonic levels of Unleashed?
I AM JOHN! said:The problem with Sonic Unleashed, though, is that they threw the baby out with the bath water. The game forges its own identity, sure, but it does it at the expense of taking the gameplay the furthest away from classic Sonic that any mainseries 3D Sonic game has ever done.
I AM JOHN! said:Even if I were to pretend that I have absolutely no problem with the game's physics, less exploration, more platforming over death chasms, even more of a reliance on platforming via homing attack, and more completely railed-in segments that let you do nothing but slightly move right and left. And outside of them deciding they've just given up and now think that it's impossible to do a 3D Sonic game without it revolving solely on him running really fastand fucking underage girls, it baffles me why this is the direction they've taken instead of taking Sonic 2k6's core "play as Sonic" part and doing it right. What worked about that game in the scant few times it worked was that they went back to what made Adventure and Adventure 2 awesome and tried to go from there.
Sega1991 said:Yes, it's not what made classic Sonic so great, but is Mario Galaxy what made Super Mario Brothers 3 so great?
wrongGuybrush Threepwood said:We already have this, it's called Sonic Advance 2
This said, I think that Advance 2 is the closest we've come to a Dimps Sonic game that feels like the Genesis games. Game's too fast, sure, but there's a good deal of exploration and the game does a good job of rewarding you for doing so, the level design was very creative in places (the music world <3) and I thought that it was just a lot of fun. It was at least a great jumping off point for making an amazing GBA Sonic game. The problem is, they followed it up with SA3. :\gutter_trash said:wrong
Sonic Advance series is an abomination of just speed, spikes and pits, nothing like the Genesis games
I AM JOHN! said:Sonic Battle is still the best handheld Sonic game.
This said, I think that Advance 2 is the closest we've come to a Dimps Sonic game that feels like the Genesis games. Game's too fast, sure, but there's a good deal of exploration and the game does a good job of rewarding you for doing so
jooey said:...with bottomless pits.