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Would the Wii U be FANTASTIC for racing games?

If we don't get a rally racing game where player 1 drives and player 2 has the Gamepad with map/notes of the route that forces player 2 to give driving directions on the fly, then developers FAILED the Wii U.

Getting flashbacks to Colin McRae Rally.

"3... left... square right"
 
I've always thought that Nintendo have missed a huge opportunity by not having 2 extra buttons underneath the GamePad where the hand rests are. Would have been ideal to replicate gear changes for F1 cars. Having the GamePad in a stand would be great but you'd need to add pedals somehow.
 
I still think motion control steer wheel on wii mote for Mario Kart Wii is best way to play kart than Wii Mote or GC controller.

I would gladly use Wii U Gamepad as my steer wheel but I would like to have steer wheel attached to Gamepad if they have one.
 
No. It doesn't have analog triggers and motion controls aren't good enough yet to replace traditional racing controls (wheel, analog stick, etc). It'll be decent for cart racers at least,
 
If the gyroscope is perfectly accurate, and is not lagging, then why is it immediately inferior? Isn't force feedback simply a directional rumble? Couldn't it be sent to the mount which would then also rumble? This is using existing hardware to replace wireless systems and directional input systems. I'm not saying this would replace the $250 racing wheels, this is more an "entry level" racing wheel for people who want to spend $50 instead of $200. The mount would have a spring loaded/whatever loaded. Force feedback is also possible, as the whole mount would likely be a Wii remote to connect to the psuedo-classic controller pedals.

If one more person shouts "Digital triggers!" I will accept it as no one actually reading anything. You aren't holding it like a gamepad, you're holding it like a wheel. Wouldn't be touching the triggers whether it was digital or analog. Wheels don't have triggers.

Force feedback on a good wheel isnt just "shaking". I guess if its budget but to create this attachment you are looking for would be expensive. Especially if it is supposed to be worth a damn.

Plus what is the difference between the super duper awesome and accurate gyroscope in the wii u pad comoared to the 360 controller wheel?

The size, shape, and just overall ergonomics seems like it would be worthess.
 
I get what your'e saying OP. I've actually been thinking about something like this for a while now. I was thinking of the wheel as being sort of a dock for the gamepad, and if the plug thing at the bottom of the gamepad transmits any data then the pedals could be mapped to the right analog stick, throw on some paddle shifters and its a pretty decent wheel, no?

edit: It also has a camera, so it can also do face tracking à la Gran Turismo 5
 
It would be a fantastic system for racers if Nintendo cared about making racing games (aside from mario kart, which is more of a kart game). The best racers seem like they have been first party games. The game pad could work as a rear view mirror.
 
WiiU controller's gyroscope would probably be as good as any other gyroscope controller at being a racing wheel. Which is to say it wouldn't be good.
 
WiiU controller's gyroscope would probably be as good as any other gyroscope controller at being a racing wheel. Which is to say it wouldn't be good.

It´s always pretty easy to spot people who never played a Wii U. :) The gyros in Wii U are leagues ahead of the motion sensing in the wiimotes, moves or even iphones and pads. Try the Plaza in Nintendoland and you will see what i am talking about.

http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/

@Topic: It would be usable but still no analag triggers though. I still wouldn´t care since F-Zero trained me in the early 90s to tap the gas. I never used the analog triggers in the GT Games as well. Works just fine.
 
Gyro for steering, one stick for accelerate/reverse, the other for brakes, shoulder buttons for shifting, fill in the rest of the buttons as needed I guess. Maybe have some sort of airplane-esque horizon indicator on the gamepad screen so you know how far the game thinks you're turning or not?

It wouldn't be as nice as using a wheel, but it would certainly be better than just wiimote by itself.
 
Just have a steering wheel accessorie where you can plug the gamepad, and you have your perfect setup, that will match the complicated F1 real steering wheel.

The obvious idea of having the back view on the subscreen is nice, but I'm more thinking about an arcade racer that is built aroud this idea alone. Maybe play with a remote or pro controller, and let the gamepad just to your right or left, just like in a real car. Could be cool.
 
cant believe the op is serious. probably never played with a proper wheel.
the idea is nice. as nice as that kinect wheel* is. my little nephew and his friends have fun with this stuff.
but it is non sense for racing sims...

and the cost point. that calculation is amazingly naive. "wow, could be done cheap. wow, would be great. wow, will be sold cheap"...


*or real racing on ipad
 
This wasn't
Xbox-360-wireless-racing-wheel-MyTeknologika.jpg

There's a reason the wheel in a car is connected to something, racing cars usually have no power steering at all to make the driver more aware of what the front wheels are doing. Racing games played on a controller have to help steering so that you don't plow the front wheels because otherwise it would be very hard to know how much you could steer.

You also still have the problem with triggers. Thanks to the awesome (I really love the entire controller for racing games) 360 triggers it's possible to drive without any ABS or traction control and be able to brake lightly, hard or lock up as well as control the throttle in a corner if you want to take it cleanly or drift.

It's maybe not as important, but I also love the 360 vibration because it can go from a light rumble when the tires are on their limit and really shake when you skid/crash. Wii and GameCube (haven't tried the WiiU) had really pathetic vibration which felt like either weak vibration or nothing at all.
 
Inaccurate? lol. I agree that the pad doesn't replace the wheel. But c'mon.

I can confirm that gyro for racing games which are sim are useless.

It is not because they are not precise (they are) but because there is no force feedback and support.
Tried few games with DS3 on PC and PS3 and always switched back to analog.

Analog stick + analog trigger/gas pedal or wheel. There is no other option
 
It could be ok for the less-than-hardcore audience. But that audience would also be totally ok with the standard gamepad, so... no one would get it?
It's true that people bought an obscene amount of useless plastic shells for wiimotes, but those days are gone and those people don't own a WiiU.
 
If the Wii U doesn't get an Excite Truck sequel then developers have failed. And this next gen wont have any Excite at all...
 
Because the gyroscopes are far more accurate in the GamePad and neither of those controllers can be mounted in a sensible fashion.
The Game Pad still has issues with losing calibration. I constantly have issues with some of the mini-games in Nintendo Land, specifically F-Zero, and have problems with it losing calibration in the plaza (leaving me with chunks of the screen black). I can't even imagine using it for long periods of time in a racing game.

If the Wii U doesn't get an Excite Truck sequel then developers have failed. And this next gen wont have any Excite at all...
The developers of the Wii-era Excite games are really small. Since there hasn't been much indication that they're expanding it's much more likely that their working on a 3DS game.
 
If you need a mount, add force beedback and pedals it wouldn't be very cheap. Also if you add all this you might as well just track the wheel position with no need of the pad gyros. I don't see any advantage on the system you propose OP.

The pad might be a decent controler for an arcade racer though, the shape is better than a wiimote, you won't need to buy these plastic wheels to fit the wiimote inside and it has the screen to display useful information and clean the tv UI.
 
A horribly inaccurate input with no tactile feedback! PERFECT.

OP you are going to LOVE kinect racing games even more.


The only good way to play a racing game is with a force feedback wheel.

Have you even used the thing? It's easily go the best gyroscope available. In no way is it horribly inaccurate.
 
I can't think of a worse console for racing games, to be honest. No analogue triggers!

If you're going down the path of attachments and augmentations, you might as well just buy a proper wheel for one of the other consoles where there are already some excellent franchises established.
 
Anyone who wants better than a pad for a driving game will want a decent wheel and not motion controls.

Conceptually I like the idea of F1-style on-wheel readouts. For that matter, I *do* hope that's something Codies are looking into for an F1 release on WiiU

4J2c5cH.jpg
 
I can't think of a worse console for racing games, to be honest. No analogue triggers!

Well to be fair, your opinion means absolutely nothing around here since you can't think of a worse console than Wii U for [fill in the blank]. Where fill in the blank can be anything. Even Mario games.

Do you have nothing better to do than to make negative posts in EVERY damned Wii U related thread?
 
Well to be fair, your opinion means absolutely nothing around here since you can't think of a worse console than Wii U for [fill in the blank]. Where fill in the blank can be anything. Even Mario games.

Do you have nothing better to do than to make negative posts in EVERY damned Wii U related thread?
Don't make it personal sunshine, focus on the argument at hand. The lack of triggers does seriously affect the viability of the platform, as does the need to 'augment' the existing controller. The fact there isn't a decent steering wheel available also doesn't help the case. Add to that the fact that there are no prior racing sims on Nintendo consoles and the two best console sims available are locked to other platforms and the answer to the thread title seems pretty obvious.

Do you have any reason to feel differently or were you just exercising a grudge?
 
Don't make it personal sunshine, focus on the argument at hand. The lack of triggers does seriously affect the viability of the platform, as does the need to 'augment' the existing controller.

To be fair, I'm pretty sure you've expressed an interest in Gran Turismo on Vita before, and that doesn't have analogue triggers either.

Good points about the lack of an established series on Nintendo, though. I've said a few times that that's a hole in Nintendo's lineup that they could perhaps benefit by looking into filling.
 
To be fair, I'm pretty sure you've expressed an interest in Gran Turismo on Vita before, and that doesn't have analogue triggers either.
Indeed, but you can often find me bitching about the lack of analogue triggers on the Vita too, most recently with the release of Urban Trials. The difference is that no handheld has or ever has had analogue triggers. That isn't the case with consoles.

Good points about the lack of an established series on Nintendo, though. I've said a few times that that's a hole in Nintendo's lineup that they could perhaps benefit by looking into filling.
I think they think MarioKart does the job. For the majority of their audience, it probably does.
 
Don't make it personal sunshine, focus on the argument at hand. The lack of triggers does seriously affect the viability of the platform, as does the need to 'augment' the existing controller. The fact there isn't a decent steering wheel available also doesn't help the case. Add to that the fact that there are no prior racing sims on Nintendo consoles and the two best console sims available are locked to other platforms and the answer to the thread title seems pretty obvious.

Do you have any reason to feel differently or were you just exercising a grudge?

If you didn't come into EVERY Wii U topic to bash it, there wouldn't be an issue.

With regard to the topic at hand, I agree that the lack of analog triggers undoubtedly damages the Wii U as a console for serious racing games.
 
I can confirm that gyro for racing games which are sim are useless.

It is not because they are not precise (they are) but because there is no force feedback and support.
Tried few games with DS3 on PC and PS3 and always switched back to analog.

Analog stick + analog trigger/gas pedal or wheel. There is no other option

Why not use the secondary analog stick for gas and brakes?

Seems like that would work better than an analog trigger.

It's not like it's a genre where you need to change camera angles on the fly.
 
The developers of the Wii-era Excite games are really small. Since there hasn't been much indication that they're expanding it's much more likely that their working on a 3DS game.

A shame, such an awesome game.

Arcade racers>>Sim Racers anyway.
 
Why not use the secondary analog stick for gas and brakes?

Seems like that would work better than an analog trigger.

It's not like it's a genre where you need to change camera angles on the fly.

You can't, however, then press the accelerator and brake at the same time - and, perhaps more directly - can't immediately swap from one to the other and do so gently.
 
Project CARS is coming to the Wii U and will put all of the switches and buttons from modern race cars on the touch screen.

projectcarswiiu610.jpg

Is Cars gonna use the right stick as the accelerator? While I don't have any problem with digital triggers in more arcadey racing games, I do see how they could be a problem in a simulation racer. Anyone know how Project Cars is addressing this?
 
It would be if Nintendo picked up the remains of Studio Liverpool and have them reboot F-Zero.
 
I'd love to try motion steering with analog sticks for gas/break. i don't see it being comfortable, but would love to be proven wrong.
really tho, i don't see the need for analog triggers...just tap gas
 
Everyone who is saying anything about triggers is not reading. Do you have triggers on your steering wheel in your car? No, you have pedals for that. Reasonable pedals would simply be a reshelled classic controller, ffs, read. The gamepad would be turning a full 270 degrees anyway, much more than the 90 or so before you couldnt maintain holding on to the triggers.
I get the force feedback, although I dont see how the lack of that ruins it as a "middle ground" between full on race sim $300 get up and $50 mount and analog stick emulation pedals. Not for the hardcore, but the casual guy who wants a taste. Personally Id buy it.
From what Im reading, of the people who understand that the Gyroscope doesnt suck (calibration might need a thought or two) only have force feedback as a real downside, so I guess the idea isnt terrible.
 
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