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Would you be fine if PS5 games targeted 30fps so the graphics could be better

Most of us will be fine with it, because that's what's going to happen. Everyone got their hopes up with the PS4 before it released too, thinking 1080p 60fps was the new standard.
 
30fps is just awful. Arguably acceptable in old titles, but it's and awful limitation for any videogame to have. Never mind brand new full price titles.
 
Developers will tarted most of time 30fps.
60fps will be more on racing, sports and competitive multiplayer games.
 
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if you want shinier graphics it always comes at a cost. while the start of a gen never really pushes the console to its max it should be easier for higher frame rates but as we get to the mid to end of the gen it be much harder to hit the higher frame rates with the extra graphical advances
 
Fuck yeah. I don't care for 60 fps, except for very challenging games like Dark Souls. I mostly play platformers, RPG:s and ehh cinematic single player games.

I hated the 60 fps upgrade in TLOU remastered and really prefer 30 fps there.

But having the option to choose would be best for everyone, obviously.
 
Let the dev make the game they want and I'll be the judge when it launches. Plenty of games are fine at 30 fps.

But if the devs want me to invest time into their high-skill-ceiling action game, 60fps is a big draw for me.

Eh, 60 makes every game feel smoother. Playing original Xbox games on X1X where they uncapped the frame rate is giving them new life visually.
 
it all depends on the kind of game i guess, i'd be lying if i said i didn't enjoy games like uncharted etc because they are only 30fps but i'd enjoy them more with higher frame rates of course. we all would like higher frame rates though and i'd be disappointed if more games didn't aim for 60fps as standard.
 
I would love to see every game with these options: 1. 60fps with dynamic resolution up to 4k, 2. locked 30 fps with 4k, 3. 4k + VRR (unlocked framerate)
 
NOPE. Console graphics haven't really gotten that much better the past couple of years compared to last gens the games only looked better as they got towards the end.

Give me that locked 60 or an option to play uncapped thank you.
 
Eh, 60 makes every game feel smoother. Playing original Xbox games on X1X where they uncapped the frame rate is giving them new life visually.
You're just describing the advantages of 60fps. I know the advantages of 60fps. I'm still confident that many games at 30fps are fine, and some devs are going to choose to go 30fps for the sake of resolution, LoD, draw distance, etc.
 
My main concern is that games are fun to play, not framerate or graphics. Well, there are certain minimum tolerances, but I'm pretty flexible.
 
yes im fine with it. i mean it would be nice to have 60fps on everything but that's not how the real world works.

its just the way things naturally go. as technology progresses, the demand for higher and higher quality graphics progresses as well. this pushes framerates down.

would be nice for them to target 60fps but im not going to be mad if they choose a cinematic framerate to deliver extra nice graphics
 
Really, nothing has changed to me. It depends on the game. Fighting games, racing game, sports games, I prefer 60 FPS for those. Same with shooters but not quite as necessary imo.

Big open world games are, understandably, 30fps target titles for the most part.

For me I just want the game to be getting the most it can out hardware. If 30fps is the best it can do for the IQ it's outputting, so be it
 
Let's imagine some dev makes a game with the graphical fidelity of Dreamworks' Trolls or Pixar's Toy Story 4. Why would the average consumer -- who is satisfied with those movies running at 24fps -- be unsatisfied with an interactive game with somewhat-equivalent graphics running at 30fps?
 
Let's imagine some dev makes a game with the graphical fidelity of Dreamworks' Trolls or Pixar's Toy Story 4. Why would the average consumer -- who is satisfied with those movies running at 24fps -- be unsatisfied with an interactive game with somewhat-equivalent graphics running at 30fps?

Movies are different though. Have u seen the HFR hobbit lol
 
Movies are different though. Have u seen the HFR hobbit lol

What makes movie different is the natural motion blur you get between frames.

They are still images at the end of the day.

HFR in movies tends to be negative because it highlights every little movement. Aside from that visual differences will be down to lighting in digital vs film.

Gemini Man however users the HFR to shoot sequences in a way that wouldn't be the same at 24fps.
 
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I want checkerboard 4k / 1800p and 60fps, if games cannot reach 4k60fps.

I can't stand FPS-games with less than 60fps and this comes from a console gamer (which isn't always easy).

I do think that Sony first party games have smooth 30fps, but still I wish that nextgen chooses 60fps.
 
Movies are different though. Have u seen the HFR hobbit lol
I'm just a casual as I get older, I guess. High framerate movies and TV content is stunning to watch, but it doesn't make lesser stuff "unplayable" or "unwatchable" to me (I know that isn't what you said or implied). I still mess around on old CRTs and on handhelds. I try to take the game as it is and not min-max it like I did growing up on PCs. Sometimes it's cool to see what a dev can pull off when the framerate isn't priority. Shadow of the Colossus and Star Fox SNES are two famous (and egregious) examples.
 
I think devs should be free to make games the way they see fit. And I'd hate to see Sony or MS impose some sort of "minimum FPS/Resolution" rule

On a personal note I prefer 60fps, and if the games actually give you the choice between visuals or Performance (like, say, Nioh) that's even better. But I've enjoyed a lot of 30fps games and for some games that rely heavily on presentation or size it makes sense.
 
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Idk if its because PC gaming has spoilt me the past 2 years but I would love to play PS exclusives in 60fps. Slightly better graphics do not always equal a better gaming experience.

FPS helps with the feeling of Fluidity, responsiveness and also how the worlds look in motion.

I hope going forward that we get performance or graphic modes in all games.

If I can play at 1440p on a console at 60fps I would take that over 4k 30fps for the reasons above.
 
Nope!
I wan't a option for a minimum 60FPS even if it has to be 1080p, I would rather sacrifice graphics for more performance.
 
Yes. I want games to FINALLY cross over the uncanny valley and give us photorealism. If it takes 1080p and 30 fps locked, then so be it. Pushing resolution and framerate isn't necessarily going to make games look like they've gone through a generational leap.

Photorealism can mean many things though. I'd argue DMC5, RE2, and RE3 are all photorealistic even though the games are full of fantastical settings and characters.

What I'm looking for are life like skin textures and lighting, realistic hair, life like facial features and expressions, realistic movement, and photorealistic environments (natural and constructed). I'd happily take those things over 4k and 60 to 120 fps.

Based on what Capcom has done, especially with the latest RE3, I can only imagine what they'll be able to do on next gen. That RE engine is ridiculous and scalable.
 
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I'm just a casual as I get older, I guess. High framerate movies and TV content is stunning to watch, but it doesn't make lesser stuff "unplayable" or "unwatchable" to me (I know that isn't what you said or implied). I still mess around on old CRTs and on handhelds. I try to take the game as it is and not min-max it like I did growing up on PCs. Sometimes it's cool to see what a dev can pull off when the framerate isn't priority. Shadow of the Colossus and Star Fox SNES are two famous (and egregious) examples.


Fixed camera movies where you dont control something for me look best at 24 fps. HFR just really wasnt for me unless its sports.

I agree games are just fine with 30 fps to a point, but for some reasons games I would liek them to push the envelope more and now is the time when generations are changing. It seems like we are forever stuck in the resolution race with FPS being an afterthough. Playing PC games primarily I love 60-165hz it just feels so responsive.
 
Fixed camera movies where you dont control something for me look best at 24 fps. HFR just really wasnt for me unless its sports.

I agree games are just fine with 30 fps to a point, but for some reasons games I would liek them to push the envelope more and now is the time when generations are changing. It seems like we are forever stuck in the resolution race with FPS being an afterthough. Playing PC games primarily I love 60-165hz it just feels so responsive.
I'm with you with all my heart. I'm a big fan of games that prioritize responsiveness and tight controls. I'm a sucker for even the simplest of games if the controls feel solid and the performance is good. But when it comes to graphics, there will always be situations where I'm willing to exchange that buttery-smooth performance for some glitz, depending on the game and depending on the genre.

I agree that -- overall -- the industry should refocus their efforts on framerate stabilty and input lag (and AI scripting, while we're making requests) instead of always pushing higher resolution and more detailed textures / lighting / shaders. I sincerely hope Playstation 6 and Xbox Two stick with 4K and focus on 60 - 120 fps instead of jumping to 8K, for instance. I think this gen we will still see a lot of performance compromises for the sake of resolution and graphical fidelity.
 
Let's imagine some dev makes a game with the graphical fidelity of Dreamworks' Trolls or Pixar's Toy Story 4. Why would the average consumer -- who is satisfied with those movies running at 24fps -- be unsatisfied with an interactive game with somewhat-equivalent graphics running at 30fps?

I don't control movies mate, it's not the same at all.
 
Fuck yeah. I don't care for 60 fps, except for very challenging games like Dark Souls. I mostly play platformers, RPG:s and ehh cinematic single player games.

I hated the 60 fps upgrade in TLOU remastered and really prefer 30 fps there.

But having the option to choose would be best for everyone, obviously.
60fps was great in TLOU Remastered. I tried the 30fps lock and it felt really bad.
 
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I'm okay with it but I think the sweet spot would be 1080p/1440p 60 fps or 4k/1440p 30fps. I play all my competitive FPS on my PC anyways. Give me those juice graphics with spectacular single player stories.
 
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No.
60fps should be the standard, most graphic effects are GPU bound, so 4k@60Hz won't be anymore taxing on the CPU than 1080p@60Hz.

Old games played at 60Hz, 30Hz is something we need to toss into the trash where it belongs.
 
Absolutely if the graphics are amazing and there is a good motion blur.... and the 30fps must be stable and as well delivered as possible
 
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