mortal
Gold Member
Not as in DLC or episodic content, but standalone titles. With a price range anywhere between $15-$30 at launch.
I personally would love to see more developers & publishers renowned for their big budget games explore this market more.
Sony has done this to some extent with games like Uncharted: The Lost Legacy, but I would like to see more original IPs as well.
I also believe this will give more developers the opportunity to take more creative risks they otherwise might not have while working on games with exceedingly larger budgets.
For instance a title running on the same game engine and similar pipeline of $60-$70 game, but developed by a smaller team.
Similar in scale or length (not style) to titles developed by Playdead or Thatgamecompany, but instead developed in-house by a team within Sony Studios, Xbox Game Studios, or bigger 3rd party developers.
It's more commonplace within the indie sector of the industry, but I don't see why that same model can't be utilized by bigger studios as well.
When it comes to video game production, it's well known that developers go through multiple iterations and ideas before arriving at their final concept for a project.
There are likely more games that get cancel during pre-production than ones that make it to the market.
Or even ideas that get scrapped because it would be too unconventional to implement in expensive large budgets games.
Whenever I see concept art for certain games post launch, I tend to always feel like I would've enjoyed those scrapped concepts or mechanics just as much if not more in an actual playable release.
On the consumer side, this could provide options for those of us that may enjoy gaming but no longer have the free time to indulge in the bigger, lengthier titles.
Between my day job and working on personal projects, I sometimes need to make time to catch up with the latest AAA titles. Because of this I tend to play much of them long after launch, in some cases 2 or 3 years later.
The downside to that is I sometimes end up missing out on lots of interesting discussion and discovery during the launch period of new titles, with the worst case scenario in being exposed to spoilers.
What do you guys think? Is there a potential market for shorter/smaller & cheaper priced games made by AAA developers? "AA" games, if you will.
I personally would love to see more developers & publishers renowned for their big budget games explore this market more.
Sony has done this to some extent with games like Uncharted: The Lost Legacy, but I would like to see more original IPs as well.
I also believe this will give more developers the opportunity to take more creative risks they otherwise might not have while working on games with exceedingly larger budgets.
For instance a title running on the same game engine and similar pipeline of $60-$70 game, but developed by a smaller team.
Similar in scale or length (not style) to titles developed by Playdead or Thatgamecompany, but instead developed in-house by a team within Sony Studios, Xbox Game Studios, or bigger 3rd party developers.
It's more commonplace within the indie sector of the industry, but I don't see why that same model can't be utilized by bigger studios as well.
When it comes to video game production, it's well known that developers go through multiple iterations and ideas before arriving at their final concept for a project.
There are likely more games that get cancel during pre-production than ones that make it to the market.
Or even ideas that get scrapped because it would be too unconventional to implement in expensive large budgets games.
Whenever I see concept art for certain games post launch, I tend to always feel like I would've enjoyed those scrapped concepts or mechanics just as much if not more in an actual playable release.
On the consumer side, this could provide options for those of us that may enjoy gaming but no longer have the free time to indulge in the bigger, lengthier titles.
Between my day job and working on personal projects, I sometimes need to make time to catch up with the latest AAA titles. Because of this I tend to play much of them long after launch, in some cases 2 or 3 years later.
The downside to that is I sometimes end up missing out on lots of interesting discussion and discovery during the launch period of new titles, with the worst case scenario in being exposed to spoilers.
What do you guys think? Is there a potential market for shorter/smaller & cheaper priced games made by AAA developers? "AA" games, if you will.
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