Oh, was it? They always felt exactly the same to me, control/momentum-wise.
Phantasy Star I - IV please! 2.5D of these games, so good. I'm aware they were released on a collection disc, but they weren't remastered, were they?
Give me an HD remaster of Link to the Past and I'll buy it day one AND buy the Nintendo console day one that allows me to do this.
I just remembered another example of a remastered 16-bit game:
Final Fantasy IV: Complete Collection.
What was the consensus on that? Good or bad update?
Oh, was it? They always felt exactly the same to me, control/momentum-wise.
Only if it was done like Sonic CD.
The one game I came here to post.
We're now brothers for life, on the Streets.... ...of Rage.
Ocarina of Time.
There.
Oh, but you said HD, nvm then.
Play Mario 1 NES and the All-Stars version back to back, you'll feel the difference.
On one hand, you're right. On the other, I'm just talking about swapping out assets, leaving the original code untouched.
I'd rather see new games made in a similar fashion - There are already too many remakes being made.
Except that's not possible. And even if it were it would be awful. Things like animations, tiling and paralax really needs to be reconsidered completely when you're working in a higher resolution than 240p. The animation in SSF2THDR makes me want to stab my eyes out.
I'd probably go for it if i liked the game and if they were really being carefully about not altering the art style of the game.
indeed. as long as they're not done like this. enhance my memories; don't shit on them, developers.I originally played this:
TMNT abomniation.
And i don't know if Monkey Island 1/2 are to be considered 16-bit games. They had 4-bit/8-bit graphics, although the code was 16-bit. I would definitely not call Sam'n Max a 32-bit game. It still had 8-bit graphics, but used 32-bit code.
The "bits" of a system don't necessarilly have anything to do with color depth. Monkey Island 1, 2 and Sam & Max all had 256 color depth, which is technically 8-bit color. But that same depth is more commonly associated with the 16-bit console era, since the SNES could display that number of colors.
I really wonder how SSF2T:HD would look if it was an accurate representation of the original sprites and not a massive style change. That being said if they made some tweaks to how it is now I'd be okay with it.As much as I love SSF2T:HD, its one of the most hated games here at GAF. You won't get any positive replies with that image...!
The one game I came here to post.
We're now brothers for life, on the Streets.... ...of Rage.
Not like HDR. More like Sonic CD or Third Strike Online Edition.
Came here to post this too. True brawler fans know how awesome SoR2 was.
The "bits" of a system don't necessarilly have anything to do with color depth. Monkey Island 1, 2 and Sam & Max all had 256 color depth, which is technically 8-bit color. But that same depth is more commonly associated with the 16-bit console era, since the SNES could display that number of colors.
Not like HDR. More like Sonic CD or Third Strike Online Edition.
Part of why I like 16 bit games is because they look like 16 bit games. So no.
As long as HD-remakes of 16-bit games preserved the original 2D art-style (through up-scaled pixels or re-drawn vector art), I would be all for it.
I would love to see a bunch of my favorite SNES/Genesis games redone with Scott Pilgrim-style HD graphics!