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Would you like RE7 to bring back Ink Ribbons/Typewriters for its save system?

sublimit

Banned
The other thread about Survival Horror game reboots got me thinking if RE fans would have liked to see Capcom re-introduce that save system or if they would hate something like that to come back.

For me i think that the management of that system played a big role to the whole survival aspect of the games and was one of the most important elements that brought tension and strategy to the gameplay.It would also be a good excuse to use the iconic save room themes from the classics. :)

http://www.youtube.com/watch?v=vb_Bb8JA2pg
http://www.youtube.com/watch?v=vMz6bhXyNZc
 
Not necessarily. No reason to shoehorn something in just for nostalgic purposes.

I do like save/safe rooms though, they're actually atmospheric and calming.
 
I can appreciate how it adds to the challenge and tension of the game, but I really hated not being able to save as often as I wanted. I wouldn't want to see it return.
 
The typewriters aren't needed anymore. Atmosphere needs to be retained and the character control needs to be limited unless it's an weaponless survival horror then extensive character control would be pretty sweet.
 
I think i made it clear in my case that it wouldn't have been for "nostalgic purposes".

So you just mean a general type of system that is something like that? I see, and can agree. The thing is that the series has moved away from that sort of thing (unfortunately) so if perhaps RE7 were closer to the originals somehow, I could see a system like that returning.
 
It's not high on my list of features I'd like to see in a new RE. Not that I have an actual list because I have no idea what they should do with the franchise at this point.
 
Not necessarily. No reason to shoehorn something in just for nostalgic purposes.

I do like save/safe rooms though, they're actually atmospheric and calming.

Pretty much this. I can't see how the typewriter system would be relevant in a modern Resi. I do miss the danger and excitement of trying to find a save room tho, opening a door and hearing that soothing music was such a relief.
 
Nah. I like being able to save as much as I want. Sure it curbs the difficulty, but the convenience is so much more valuable IMO.
 
Typewriters are fine as save points, but ink ribbons can stay far away from the core game. As an alternative difficulty it'd be fine, but it's an awful mechanic that I'm glad was done away with. If you want to encourage fewer saves, then have the AI adapt and get harder the more you save/ease up if you save less.
 
My top three most hated things about any video games.

3. Escort Missions
2. Time limits
1. The inability to save anywhere you like... RESPECT MY TIME, DEVELOPERS!
 


Because auto-saving and save-anywhere systems are standard conveniences nowadays that gamers expect. There's no reason to go back on this unless it were for nostalgic purposes. Aiming down the sights in FPS's and aiming over the shoulder in TPS's are two other modern systems, it would bother me if a game ditched them in order to be nostalgic.
 
No, the ink system was awful. Let me have more freedom when saving. Believe me, what needs to be fixed is not the saving system is the design philosophy.

Mechanically RE6 is great, it's the level design that bogs the game down. Awful action set pieces coupled with awful QTEs and very restrictive levels. Let us have better paced experiences like RE4/5.
 
As a big fan of the older REs, please gods no. It was such a chore when you couldn't save when you wanted to, especially when you only have so much time to play a game.
 
No typewriters or ink ribbons, but safe rooms definitely. You can only save in safe rooms, but there is also a one slot quicksave anywhere for when you need to leave the game before you make it to a safe room.

That's what I would want.
 
If they went back to the fixed camera angles and typewriters, I honestly wouldn't mind because RE6 was horrible. It would at the very least re-introduce tension into the RE series

As long as they get a creative/game director that has an intense fondness for RE0 and RE1 remake then they may just make something good.
 
No, but please put a safe room in there. Doesn't need to be a "save" room but it's nice to duck into places to catch your breath when overwhelmed. I need more of that music in my life too. Of course they'd also have to bring back survival horror. What I'd really like to see is the sense of tension when you actually run out of ammo and have to think about getting out of a situation as opposed to shooting your way out. More unique ways of barricading rooms, like you could do in RE4, to create choke points allowing the player to make better use of their limited ammo. Just stuff like that for more tension and less all out bang bang.
 
Another RE thread and more cries of the series needing to be Survival Horror again.
Did everyone miss the fact that the series has been action oriented for 9 years now.
Hell the movies are what the general public see Resident Evil now as well. I love the older games as much as the next guy but we really need to let things go at some point.

Also while RE6 was a mess critically more so than other mainline RE games. You don't just brush off 5.6 million in sales and say you need to abandon ship to try something new. DmC if anything taught capcom that. Besides 67% on metacritic (which we know companies like to use) if anything tells capcom they need to refine and polish more than anything. Revelations might have a better rating but it sold less and you're kidding yourself if you don't consider that a action game as well.

If the love REV gets here on GAF fans just want a RE game that pretends to be something from old rather than actually being it.
 
No typewriters or ink ribbons, but safe rooms definitely. You can only save in safe rooms, but there is also a one slot quicksave anywhere for when you need to leave the game before you make it to a safe room.

That's what I would want.

RE:R has safe rooms scattered about but instead uses checkpoint only saving.

RE:R is 90% of the game old school RE fans are looking for, it's really rather brilliant. I guess it needed more obscure backtracking puzzles and pointless inventory management for that last ten percent.
 
Then maybe you should also respect that not every game should be for everyone. :)

Oh? You enjoy when you get interrupted during a game session/or die in a difficult spot during an extended section of a game and have to just accept that you wasted the past hour of your life?

There is no excuse to not have a save anywhere system. If you don't want to use it, put limits on your own play through on how many times you can save. But to not have the save anywhere option there for the rest of us is stupid.
 
Oh? You enjoy when you get interrupted during a game session/or die in a difficult spot during an extended section of a game and have to just accept that you wasted the past hour of your life?

I used to play Resi 2 without saving at all... its part of the fun ;)

But no, I don't like that
 
Because auto-saving and save-anywhere systems are standard conveniences nowadays that gamers expect. There's no reason to go back on this unless it were for nostalgic purposes. Aiming down the sights in FPS's and aiming over the shoulder in TPS's are two other modern systems, it would bother me if a game ditched them in order to be nostalgic.

Sometimes gamers don't know if they are going to like something before they try it.I mean before demon's Souls became a cult hit and respected by everyone i'm sure that most people would hate its save system (or lack of one).Yet they tried it and understood that it made sense with the nature of the game.

Same goes for RE.The ink ribbons were a big part of what made Resident Evil the games that they were and by removing them the developers cut away one very vital aspect of the game in order to support the TPS nature of the recent games.
But RE7 is supposed to be a return to its roots and that system is one of the important things for the Survival aspects of the game.

Please don't bring that "nostalgic" crap into this discussion.This has absolutely nothing to do with nostalgia.
 
Whatever Resident Evil needs the save system would be pretty low on the list, but a limited save system could work if the game was balanced around it of course.

Oh? You enjoy when you get interrupted during a game session/or die in a difficult spot during an extended section of a game and have to just accept that you wasted the past hour of your life?

There is no excuse to not have a save anywhere system. If you don't want to use it, put limits on your own play through on how many times you can save. But to not have the save anywhere option there for the rest of us is stupid.

It could still have a suspend save feature between save points.

Aiming down the sights in FPS's and aiming over the shoulder in TPS's are two other modern systems, it would bother me if a game ditched them in order to be nostalgic.

What if a game was never envisioned with them in the first place because it doesn't fit their nature at all? That those things being standard suddenly means every games has them as a default is fundamentally silly. Especially as they can have an adverse effect on the design of a game depending on what it's going for.
 
Nope. Thou I kinda look for a "limit". You know, a unique save in the whole game will unlock a Magnum with infinite ammo and stuff.
 
People would complain that there isn't any auto-saving and that manually saving is lame and something that's "outdated".

Interestingly in the older RE's, saving in-game would bring down your ending rank, so most people learned to beat those games without saving till the end, I would like to see something like this come back, sure you can save but it would reduce your rank automatically.
 
Would that make it less like RE6? Then yes. I have no problem with limited saves so long as the game is designed with them in mind.

Honestly, I think the thing that stops me from liking Resident Evil 6 the most is its intrinsic co-op focused design - it holds back the game and makes it a very clunky and unenjoyable experience. It's as if they looked at the success of RE4 and said, "no one liked escorting Ashley, we had better give her a gun so she can defend herself."
 
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