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Wow, FFCC the GC game...anyone here played that?

I played the game with my brother. I always loved the concept of the world, with the mist and the hint for the myrrh. I recall the multiplayer gameplay being a lot of fun too.

Unfortunately, we never sat down to beat the game. We had too many problems with corrupted savefiles. I could never figure out why.
 

your home village is all filled with people who never hesitate to tell you how much they love you and raised you from childhood and are proud of you and their only desire is for you to be happy in life and you're like their child and it's especially creepy because you find out that
they're ghosts or memories or whatever created by a crystal

they lay it on so goddamned thick
 
your home village is all filled with people who never hesitate to tell you how much they love you and raised you from childhood and are proud of you and their only desire is for you to be happy in life and you're like their child and it's especially creepy because you find out that
they're ghosts or memories or whatever created by a crystal

they lay it on so goddamned thick

sounds like an m night movie
 
I bought it and played some co-op with a friend of mine. It was decent until his GBASP ran out of battery and the charger couldn't be plugged it at the same time as the GBA-GCN link cable.

If the game could have used wireless communication between the GBA and GCN somehow (maybe with a device like what pokemon fire red/leaf green had) or had allowed multiplayer with GCN controllers it might have been a much better game.
 
Nitnendo/Square should of released this (and the Zelda game that required using GBAs for controllers) as New Play Control games for the Wii using the DS as controllers. Such a wasted opportunity.
 
uh uh uh

bRAID.jpg
I'm ashamed to say I've bought the DLC for this.

I'd really love to see sequel with more features and maybe a multiplayer element where you could compete with other towns.
 
I've played this game so fucking much. I got every single thing I possibly could in single player, and then played with my brother and got everything we could get all over again. I never once found it boring or repetitive.

I'd say it's in my top five games of all time, possibly even top three.
 
Single Player probably isn't that great, but multiplayer has some good memories for me. Me, my two brothers and one of my sisters played this game several times. I've been playing CC Echoes of Time on DS and its okay in SP, but man, multiplayer would make it that much more fun.
 
The game is so beautiful that its actually not that bad single player.

The best way to play it though is this way.

A Projector, A Gamecube or Wii, Four Televisions, Four Gamecubes, Four Game Boy Players, Four GBA>GCN Link Cables, Four Wavebirds. Wireless freedom. Easy to read maps (the best way to play is to share as much information as possible and to help your friends with their secret goal, more points=better loot.
 
Love this game. Love the music. Played the entire thing with friends.




....a unique experience that will never be redone. Not until Wii U2 that supports 4 tablet controllers....or when someone does a good multiplayer RPG on 3DS.
 
Honestly, it isn't balanced well for single player at all. Bosses rely on multiple people.

Playing through FFCC four player with a specific group was one of best gaming memories of all time. We later went on to complete both DS games. Echoes of Time is especially good! I wish they had kept making them on 3DS.

Tips
- the game is fairly long. Be prepared for plenty of sessions.
- don't play without the group! Each character levels individually, so if one player is absent they'll miss out on stat development.
- try to do spell combos with at least one other person. Use 321go counting if it helps.
- work as a team! Share items, make sure you have enough money, etc.
 
Sharing your objectives is the most important thing I can stress. You want as many points as possible when you end the level.

Also if you do have friends try to get the good jobs leveled. It not a huge deal as there are good craftsman the world around but having them in one spot helps out a great deal.
 
4 player was godly. I enjoyed playing solo because the game is visually beautiful and has great music, but it wasn't anything special. Multiplayer is the best way to play.
 
Call me crazy, but I actually had fun playing Crystal Bearers. It was NOT what I wanted it to be, but I had fun all the same.

It was fun but did feel like alot was missing and not that well put together, Maybe if you had more melee skill. But I love the world and settings and characters.
 
The game is so beautiful that its actually not that bad single player.

The best way to play it though is this way.

A Projector, A Gamecube or Wii, Four Televisions, Four Gamecubes, Four Game Boy Players, Four GBA>GCN Link Cables, Four Wavebirds. Wireless freedom. Easy to read maps (the best way to play is to share as much information as possible and to help your friends with their secret goal, more points=better loot.

...

Okay, as insane as that sounds, I now want to try it.
 
Bought it twice, played through it in English and Japanese with my siblings.

I even wrote one of the first faqs for it on Gamefaqs. I was such a nerd for this game back when it came out.

I enjoyed the DS games even if they felt a touch inferior. Never played the WiiWare one.

After trying WiiU at E3 it felt like a more full fledged realization of what this game tried to do.
 
It was one of the first games I had for the gamecube. I loved it too death. The music, the visuals, the characters, and atmosphere is unique and like no other, imo. They really created a charming universe for it and I still have fond memories of it. I loved going into those almost impossible areas to end it with a epic boss fight to get that last drop to finish off the year.

Single player could get pretty tedious and repetitive but idk I just had a blast with it. If you tried to forge some of the stronger weapons and items it really made back tracking reasonable and the areas did get a lot tougher and some did change. They should have just expanded on the ideas of this game, it had so much potential to be a great multiplayer/single player dungeon crawler-like series.
 
Back when we assembled the rig it wasn't so bad. A friend had the projector and a GCN and a WIi, 3 of us had Gamecubes, and we had 3 GB Players. I had the four cables and four Wavebirds, and we all had small tvs from college that we could gather together. So all we needed was a used GCN and a GB Player, both were pretty cheap.

If you were assembling it from scratch right now the hardest part would be the four wave birds in good working order. GCN and GB Players go for reasonable prices online still, but unfortunately you can't just hop into any old Gamestop anymore and get these things.

Wii's won't do for GCN replacements except for the one actually running the game.

My laptop HDD completely died or else I'd show pictures of the glorious rig.
 
Buckler
DragonÂ’w Whisker
Moogle Pocket
Shuriken

Maneater
Silver spectacles


Ok never mind. I got 6. Two artifact repeat on set 1 and 2

if you can, get the nintendo pwoer official guide. The last pages have lists of everything you can get as artifacts, where to get them and what they are good for. You seem to want to do a 100% artifact run so it may come in handy. otherwise you can use gamefaqs I guess, but I used the guide so much that it was well worth it to have it. it's really well done.

using a GBA to know the condition as you enter a stage REALLY makes things faster regarding the artifacts at the end of a stage. Some are impossible to pull off and some are extremely easy. you can go in and out until an easy condition appears, finish the level and get the level 4 rewards, the good stuff, hearts, slots and +5 or so artifacts.
 
I never got too far into it due to how confusing it gets with the progression and I think the difficulty spikes after the first few areas. I like it, but I see it as a game with a huge amount of missed potential.

Of course, Echoes of Time on the DS pretty much rectified all of that and I consider that game to be one of the best DS games ever made.
 
I think I got to the last level and stopped there because it was too hard for me. I don't have the game anymore (rented it to someone who rented it to someone and so on).
The Soundtrack is amazing and it looked really great, but I can remember that even as a child I didn't like some stuff about it. Could only do single-player, as I was the only one in the village with a GBA.
 
Never understood the appeal for this game. It could be fun, but when you have gather some people to play it with there's always the question of "who is the brave warrior that wants to carry around this light source all day?" And the person carrying it always walks really slow, and all the others have to follow this slow walking person if they don't want to die through the whole game.
 
I bought this game on release not knowing I'd need multiple GBAs for multiplayer. When I invited my friend over to play some FFCC, I learned a lesson in life that day. Fuck Square Enix.

yeah, yeah it's my fault for not reading the back of the box :P
 
Loved every minute of it that I wasn't playing single-player. Me and my friends had the proper setups, but we could never find the time to play a really long session. Game was such a blast, though.
 
My Life As A King was soooooo amazing, man I loved it. Logged so many hours, my town was awesome. :D

Crystal Bearers, I actually really liked the characters and the world. Music and even the graphics I found nice as usual for a CC game, it was just the gameplay I ended up disappointed by. I didn't have fun with the battle system/way the battles played.

I guess thats why it was so hotly anticipated by me, from a trailer it ALL looked so good to me as I can't 'watch' gameplay not being as fun as you thought lol. Still played it right the way through, wasn't that bad just not as much as I had hyped myself for.
 
This and Four Sword Adventure are both fun single player but amazing multiplayer. I used to own 4 GBAs (2SP 2 Regular) just for those two titles.
 
This and Four Sword Adventure are both fun single player but amazing multiplayer. I used to own 4 GBAs (2SP 2 Regular) just for those two titles.

Loved both but I'd say FSA is better just because of the incentives to fuck over your co-op friends.

Tossing people in lava and smacking enemies with other Links never gets old and being voted the asshole every round doesn't make a lot of difference if you're any good at collecting their gems when they die.
 
How does Echoes of Time compare/stand alone outside the graphics which are of course worse (being on DS & ported to Wii)?
 
All this talk about Ring of Fates and Echoes of Time being similar to the GC game has piqued my interest. Are they worth getting if you liked the first one?
 
Two players is the worst way to play FF:CC, and it's the way I played it with my brother.
In SP you can give your moogle that thing you have to carry, while in MP someone has to take it around. This makes you SO-SLOW, and always putting it down to fight enemies.

Also, I had to kick him out at the very end because in SP you can mix the magic from the pause menu and heal yourself. while in MP there's no pause menu.

Great game tho, I guessed wrong when I guessed it would've become a hit on Wii/DS, why Nintendo didn't push their Q-thing later is a mistery to me (well, they're kinda building their new home console on it but still..)
 
All this talk about Ring of Fates and Echoes of Time being similar to the GC game has piqued my interest. Are they worth getting if you liked the first one?

I'd say so. They feel very different though. There's jumping, no miasma, a single player story (with multiple party members! no more moogle), and the music and world style is a bit different.
Story-wise Ring of Fates is a prequel to the GC one, and Echoes of Time is... Well, I don't know when exactly it's supposed to take place. I've always wondered...
 
I'd say so. They feel very different though. There's jumping, no miasma, a single player story (with multiple party members! no more moogle), and the music and world style is a bit different.
Story-wise Ring of Fates is a prequel to the GC one, and Echoes of Time is... Well, I don't know when exactly it's supposed to take place. I've always wondered...

I just figure that Echoes of Time is the very end of the series. I mean, Larkeicus talks about an ancient civilization that seems to match up with TCB's tech. Which would make it-> RoF,CC,TCB,EoT.
 
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