Fantastical
Death Prophet
They emailed me and the reason they pulled the review is because they gave it 5 stars.
Oh...
Oh my.
They emailed me and the reason they pulled the review is because they gave it 5 stars.
Nearly all toucharcade reviews are. Makes them pretty worthless.
Long story short, we made a mistake. It's E3 week, Jared and I are in cellular purgatory at the LA convention center and we had a miscommunication with Brad who is manning the command center from home as we feed him information from the show floor. Brad should've sent you an email explaining the situation and starting a conversation with you about it.
What the fuck. Obvious damage control is obvious.
Source
So TouchArcade just completely removed their review for my game Love Me Not.
Because they gave it 5 stars.
WTF, really?
Some people complain in the comments and your response is to just pull the review? Are you kidding me?
Here's the original review:
And here's where it used to be:
http://toucharcade.com/2012/06/05/love-me-not-review/
This really sucks because I'm pretty much an unknown indie dev, working to get my name out there. I was ecstatic when the review was posted, and this has just left me gutted....
1. That review deserved to be pulled for the shitty writing
2. We're going to need a screencap because there's no way the email read "Dear sir, we removed our review of your game because we gave it 5 stars"
Either give us the whole story - not your interpretation - or dont bother posting.
@Jdragoon19 We made a mistake with the scoring. We sent the developer an email about it.
It's an odd move, that's for sure. For the sake of transparency, here's the email Brad sent David-
Quote:
Hi, David
This is Brad from TouchArcade. We have decided to pull our Love Me Not review. While it's definitely a great game that embraces the purity of iPhone or iPod Touch, it's not five-star material.
Any game given a five-star review from TouchArcade goes through layers of checks. The Love Me Not review didn't because a large portion of our staff is focused on E3. This is, obviously, an unfortunate mistake during the most intense week of the year and I apologize that this happened.
Thanks for understanding,
Brad
Since the internet lynch mob seems to be eager to form up over this, here's a bit longer version of what happened: As mentioned, Jared and I have spent this week on and around the E3 show floor where I can barely place a phone call or send text messages, and forget about any kind of data access. WiFi is totally ruined. We basically need to drive back to our rental in Hollywood in order to get any kind of meaningful internet connectivity, which is anywhere between a 30-60 minute trip depending on traffic.
There was a lull in the day, so I called Brad and asked him to post some of the reviews in queue, unaware of how many more reviews had been submitted by our array of freelancers since the last time I was able to load the TouchArcade back-end. I made an incorrect assumption in that he was just going to post a couple of the reviews that I was able to look at, and not delve too deep into the back log of reviews that hadn't gone through a full editorial pass yet.
What does that pass entail? Well, I read over everything and make sure the tone fits in with the site, play the games and make sure everything sounds right, and then I make sure the score lines up with the review text as well as our historical ratings. If anything doesn't add up, I talk to the review author and we come to an agreement on edits, scoring, and things like that.
I didn't get a chance to do this with Love Me Not, Brad assumed I did, and I assumed he knew which reviews I was referring to when I asked him to publish them. The solution we came up with was to pull the review, email the developer to start a conversation and explain the situation, do the edit pass that got skipped, then re-publish it.
...But, instead of the whole "starting a conversation" step we've got yet another NeoGAF drama explosion.
The conspiracy theories surrounding this are a little weird though. Look at the rest of our five star games and ask yourself if Love Me Not really fits in with those. We just made a mistake, and for what it's worth I'm very sorry about this and it won't happen again.
Youll be saving humanity via gameplay that should be largely familiar for genre veterans. Like its predecessor, N.O.V.A. 3 has you exploring a wide variety of locales while battling enemy archetypes and hitting objective-marker based goals that shouldnt offer much in terms of surprise. Also, you can expect the occasional break from the on-foot battle heroics by piloting Mechs, manning the weaponry on top of AI driven trucks and serving as sniper support for other NPCs. By now, it should be apparent that Gameloft has uncovered the formula for a successful FPS, and while N.O.V.A. 3 doesnt offer much in terms of revolutionary gameplay, it certainly succeeds in what it does implement.
One interesting inclusion is an in-game store that offers unique weapons and upgrades that takes currency you earn by completing single player levels. Its nice to see a system that actually provides rewards proportionally to how well you complete a level run. Unfortunately, the inclusion of IAP to bypass said currency collection lessens experience somewhat.
A well-done FPS is in some ways far more reliant on its controls than other genres. Thankfully, N.O.V.A. 3 works within its limitations to provide a competent scheme for a touch screen. The standard dual-stick controls are available, as well as generous use of a swipe gestures for swapping weapons and powers. I was particularly a fan of the gyroscope inclusion, as proper use of that option goes a long way towards making the games aiming accurate and fun.
N.O.V.A. 3 plays well on the iPhone, but I found the screen to be a bit cramped compared to the roomy iPad controls. Either way, a host of options such as auto-aim, attempt to help even touch-screen novices blast away with ease. While I imagine there are some folks that will never get used to touchscreen controls for an FPS, the fact remains that N.O.V.A. 3s control schemes do a decent job of letting you take out baddies and navigate the environments with ease.
By the way, those environments youll be traversing across look absolutely gorgeous. N.O.V.A. 3 takes full advantage of the hardware offerings of the iPhone 4S and new iPad, which leads to one of the most visually impressive FPS titles Ive played on iOS. The textures, weather and visual effects even the shadows are all well done and simply stunning.
As nice as the game looks on the small scree, N.O.V.A. 3 begs to be played on a new iPad. The larger retina-display of the tablet lets you truly appreciate just how far the visuals have come in the series. The fact that the game manages to look this good while successfully running (for the most part) at a decent framerate is probably the most impressive accomplishment. Granted, there were a few mishaps with the graphics engine, such as a few instances of falling through environments, the occasional slowdown when theres a lot of action on the screen and the unusually lengthy loading screens (that occasionally make you think the game crashed), but these do little to detract from what is an otherwise impressive visual system.
It would be easy to simply classify N.O.V.A. 3 as impressive eye candy and leave it at that, but Gameloft deserves credit for continuing the trend of creating a well-rounded FPS experience complete with a full story-driven campaign, a plethora of control and gameplay options and a balanced gameplay experience. We sometimes talk about games that possess that certain something that make them ideal for showcasing the might of iOS. Id argue that, while N.O.V.A. 3 may not necessarily be at the top of that shortlist, it has enough going for it to warrant being close to such a classification.
Good grief. What kind of human being sets out to fight the tyranny and oppressive black hole that is the indie development scene, everyone knows Indies slide money under the table for a favorable light to be shed on their title.
Also if you couldn't tell I was being sarcastic, let me just say I was. Good job internet and humanity, bring out the pitch forks for an indie game, and just let the entire Mass Effect series of blatantly bloated reviews from 1 to 3 slide.....
In other words theyre saying Touch Arcade isn't evil, just incompetent. Got it.
you should read their NOVA 3 review
So much words that explain nothing about the game =/
Here's the cached version (including comments): http://webcache.googleusercontent.c...+me+not+touch+arcade&cd=1&hl=en&ct=clnk&gl=us
Not trying to make you look bad, just posting some of the negative comments that were there that probably affected the decision.
...But, instead of the whole "starting a conversation" step we've got yet another NeoGAF drama explosion.
The conspiracy theories surrounding this are a little weird though. Look at the rest of our five star games and ask yourself if Love Me Not really fits in with those. We just made a mistake, and for what it's worth I'm very sorry about this and it won't happen again.
High five for another NeoGAF drama explosion!
I'm in shock with what I just read
Yeah, I perused the first page of the five star list. You clearly need a bigger name in the iOS market to qualify.
In other words theyre saying Touch Arcade isn't evil, just incompetent. Got it.
Welcome to gaming journalism behind the scenes![]()
wtf is going on?
this isn't even loljournalism no more. I'm just confused.
Yeah, that part confused me too. We have a reviews editor where I write at, but they're there to make sure the writing isn't filled with grammatical errors and the like. Our score is our own and it falls on each individual to give a piece of media what we believe it deserves.
Look at the rest of our five star games and ask yourself if Love Me Not really fits in with those.
Like seriously, what does this even mean? I've been lead to believe different people can have different opinions. And last time I checked, there isn't just one reviewer on their site.
Henry Ford said:Any customer can have a car painted any color that he wants so long as it is black.
I feel like hodapp is the kind of person who would read this thread, see your username here, then disregard the fact that you've been at toucharcade since 2009 and have 1k posts there when addressing your reply in the thread on their siteLike seriously, what does this even mean? I've been lead to believe different people can have different opinions. And last time I checked, there isn't just one reviewer on their site.
They need to go through multiple checks just for one persons opinion based letter score...
Do they not trust their own reviewers?
The conspiracy theories surrounding this are a little weird though. Look at the rest of our five star games and ask yourself if Love Me Not really fits in with those. We just made a mistake, and for what it's worth I'm very sorry about this and it won't happen again.