Doesn't your argument make the case for the game being cheaper in order to have a much bigger pool of potential Switch converts?
You don't need to buy to sign up for a mynintendo account so no not really.
Doesn't your argument make the case for the game being cheaper in order to have a much bigger pool of potential Switch converts?
The question is how well will future Nintendo mobile games do? It is kindof a giveme because of the curiosity of it being Nintendo's first mobile game. I think future games will be a tougher sell.$30 mil is crazy with what seemed like a really easy game to push out
The question is how well will future Nintendo mobile games do? It is kindof a giveme because of the curiosity of it being Nintendo's first mobile game. I think future games will be a tougher sell.
You don't need to buy to sign up for a mynintendo account so no not really.
It's frankly mobile gaming done right. I'd rather pay $10 up front and have access to the entire game than sit through ads, timers, and other bullshit because the developer has to milk their customers for every penny flowing through their wallets.
You don't need to buy to sign up for a mynintendo account so no not really.
Signing up for a mynintendo account is nothing. That's not going to all of a sudden intice people who have no interest in console gaming into buying a Switch. The leap from "hey i remember Mario let me try this free/cheap thing" to "ok now I'm spending hundreds of dollars on a Switch + games" just does not have any semblance of reality to me, at least not on any meaningful number.
That's because you're 1) oversimplifying the concept of brand recognition and 2) assuming Nintendo will never do anything with the data they've collected. We've already seen this strategy work with Pokémon Go.
Signing up for a mynintendo account is nothing. That's not going to all of a sudden intice people who have no interest in console gaming into buying a Switch. The leap from "hey i remember Mario let me try this free/cheap thing" to "ok now I'm spending hundreds of dollars on a Switch + games" just does not have any semblance of reality to me, at least not on any meaningful number.
That conversion rate seems about right, everyone I've talked to in my circle deleted the demo after trying it for 5-10 minutes.
If this was about expanding the brand then I think Pokemon Go probably did a better job.
This isn't Nintendo's only shot at the mobile market. They got plenty of time and resources to make the gacha game that will end all gacha games. The race to a gajillion dollars starts later so just wait a little bit. Okay?The issue isn't that it isn't successful. It's that it could have been much, much more successful.
Nobody except Nintendo and Apple know the actual sales, all this is complete guesswork, and so pointless.3 million actual sales so far is amazing...congrats to Nintendo
More successful at the expense of the game.The issue isn't that it isn't successful. It's that it could have been much, much more successful.
In the dedicated space, where they regularly sell much more than 1 million per high profile title, the $30 million from Super Mario Run is fine but not exciting. As an example, A Link Between Worlds sold over 2.5 million within just 6 months of release*. At $39.99 that's $100 million.
In the dedicated space, where they regularly sell much more than 1 million per high profile title, the $30 million from Super Mario Run is fine but not exciting. As an example, A Link Between Worlds sold over 2.5 million within just 6 months of release*. At $39.99 that's $100 million.
I find it hard to believe that Nintendo would release a game with the goal being expanding their advertising reach.
They just can't wait for something negative in any way to write an article. What will they write when it hits android?
Why did you buy the game when you didn't like it after 9 minutes?Game got old in about 9 minutes. Ugh to have my ten bucks back
Games always do worse on Android. Devs will make paid iOS games free to play on Android because so few people buy and/or piracy is so badThey just can't wait for something negative in any way to write an article. What will they write when it hits android?
How many sales the game has gotten is more important than download numbersAn estimated 90 million downloads for one Mario game. The potential to obliterate anything possible on dedicated gaming handhelds is most certainly there. It's just a matter of figuring out what works. I think they will with future games.
Games always do worse on Android. Devs will make paid iOS games free to play on Android because so few people buy and/or piracy is so bad