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WWE Smackdown vs Raw 2010 news and coverage

truly101 said:
WM2000 > WCW/NWO Revenge > No Mercy

Why? Because WM2000 had Gangrel and his kick ass entrance and music. He still does that jumping DDT better than Edge could ever hope.

Gangrel > your favorite wrestler
Gangrel's entrance > your favorite wrestler's entrance.

I agree w/ this, though WWF Attitude was what I played for the Gangrel entrance. The moves were overcomplicated, but it was goofy fun. I did find a formula for Gangrel + entrance for Raw 2 that worked out better than I expected, especially w/ custom music.
 
JdFoX187 said:
CAW trading won't come back becaus then people could make their own CAWs, with the attributes they want, instead of having to buy them from THQ at a price later.

Don't really care about DLC since it's only people who were too late to be added in the game.

CAW trading for people like Sting! Takes hours to make him.
 
No matter how many modes they add, Smackdown will always be the same busted ass game until they take it away from THQ.
 
Degen said:
Don't tell me the developers even took out the chair specials in their quest to make the series as dumb as possible. If so, smh.

Pretty soon:

Introducing the Basic Strike Gauge! Will your basic punch or kick connect? Do some rapid Mario Party 1 garbage to find out!*
*oh BTW we removed the legends and made each high-damage move DLC.

lol i dont think any smackdown had the ability to slam onto weapons
by that i mean a slam onto a chair thats just laying in the ring
not by laying it in the corner etc
 
I think one of the biggest issues for this series right now is that the current roster is just rubbish. That's pretty hard to overcome. Not to mention that the played-out engine has definitely run it's course (like five years ago).

The create a story mode does sound like a real break through though; if it's implemented properly so that you can download different scenarios created from users and allows you to follow a creators work from week to week, they could really be on to something.


And lol at the GS and IGN previews almost reading like one in the same. :|
 
GQman2121 said:
I think one of the biggest issues for this series right now is that the current roster is just rubbish. That's pretty hard to overcome. Not to mention that the played-out engine has definitely run it's course (like five years ago).

The roster may be an issue for sales, but I don't think it would be an issue for game enjoyment at all so long as the game has tradable CAWs
and Mii support
and a very broad variety of moves to pick and choose from. Even the beginning of last gen was pretty good here -- they bizarrely included Goldberg's finisher in Wrestlemania X8, well before he made his way to the WWF (really shocked my friends when I created him and chose him for a match!). So as long as they have obscure but recognizable signature moves in their CAW system (Stunner, Pele kick, 450 splash, Canadian Destroyer, et al), we can make our own roster. :D
 
GameplayWhore said:
The roster may be an issue for sales, but I don't think it would be an issue for game enjoyment at all so long as the game has tradable CAWs
and Mii support
and a very broad variety of moves to pick and choose from. Even the beginning of last gen was pretty good here -- they bizarrely included Goldberg's finisher in Wrestlemania X8, well before he made his way to the WWF (really shocked my friends when I created him and chose him for a match!). So as long as they have obscure but recognizable signature moves in their CAW system (Stunner, Pele kick, 450 splash, Canadian Destroyer, et al), we can make our own roster. :D

The problem is there seems to be less and less moves in every game :/ There was quite a few taken out for last years, iirc.

Plus I couldn't even take my Goldberg CAW online 'cause of "designs"

weaksauce

To compensate for that I had a big green guy who just punched in slow motion for his finisher. Took so long to execute :lol
 
The current roster being rubbish is the reason I will solely stick with Legends of Wrestlemania for my next gen wrestling game. (I actually like the engine they use)

I have a game will all the big names I think I would ever want. Maybe I would want Macho Man, Brock Lesnar and Kurt Angle, but thats pretty much it.
 
mario ate my burger said:
Don't really care about DLC since it's only people who were too late to be added in the game.

CAW trading for people like Sting! Takes hours to make him.
I agree. But from THQ's perspective, if your developers are selling CAW packages for 400 pts a pop, would you really want to give people the opportunity to make their own and trade with each other, thus not having to buy the DLC? Short of the designs for the wrestling gear, you can make an exact replica of anyone who's ever wrestled and take him/her online.
 
Story mode looks more awesome than I thought. I didn't really expect that much content to be part of that mode. First day purchase for me now without a doubt.
 
MisterTHQ said:
Added lots of new videos focusing on the 'Create' modes along with some gameplay vids :)

for the love of holy please put scott hall in one game, (assuming we are getting another legends game this season)

JdFoX187 said:
I agree. But from THQ's perspective, if your developers are selling CAW packages for 400 pts a pop, would you really want to give people the opportunity to make their own and trade with each other, thus not having to buy the DLC? Short of the designs for the wrestling gear, you can make an exact replica of anyone who's ever wrestled and take him/her online.


yeah but they may not have the rights to certain likenesses, so in that regard the caw isnt hurting anything, and a professionally done model will look better than a CAW no matter how great it is.


edit:

Id take a legit Warrior*/Hall/Nash/Sting/Goldberg/etc with titantron/intro music moveset over a caw version any day

*fix that hideos 80s MALL HAIR....
 
daycru said:
No matter how many modes they add, Smackdown will always be the same busted ass game until they take it away from THQ.
Or WWE tells them what they can't do - remember it's still a license.
 
Will probably end up buying this game out of sheer desperation for a new wrestling game. Haven't bought one since Day of Reckoning 2 back in 2005. Sad that they've released 10 Smackdown games since No Mercy came out and the core gameplay of No Mercy is still 10x the fun of any Smackdown game.
 
daycru said:
No matter how many modes they add, Smackdown will always be the same busted ass game until they take it away from Yukes.

Fixed.

Oh what I wouldn't give for AKI (well, syn Sophia now) to make a Smackdown game. The average wrestling consumer would probably hate it though, seeing as they seem to value flash over mechanics.
 
mario ate my burger said:
Have to say after all the vids I've seen this looks like it'll easily be the best SvR yet.
Not that hard to do, honestly. '09 is the best one to date, but there were a lot of stupid design decisions, like the outside camera angles. Honestly, whoever thought that would make sense should be shot.

I'm curious if they'll finally allow us to do tag team finishes online. Pisses me off the game wouldn't let Striker and I do some tag team moves on those poor bastards.

mario ate my burger said:
To compensate for that I had a big green guy who just punched in slow motion for his finisher. Took so long to execute :lol
Wait, what's your gamertag? Striker and I ran into a big green guy who just punched in slow motion forever last night. His gamertag was crappymario.
 
JdFoX187 said:
Not that hard to do, honestly. '09 is the best one to date, but there were a lot of stupid design decisions, like the outside camera angles. Honestly, whoever thought that would make sense should be shot.

I'm curious if they'll finally allow us to do tag team finishes online. Pisses me off the game wouldn't let Striker and I do some tag team moves on those poor bastards.


Wait, what's your gamertag? Striker and I ran into a big green guy who just punched in slow motion forever last night. His gamertag was crappymario.
:lol Wasn't me, no longer have '09

Mine's GabrielBatigol
 
Fatalah said:
AKI love remains strong, 10 years later. Is anyone listening to us?!

Nope. Sorry. AKI is too busy making things like this:

756753-front_large.jpg
 
It that far off for sure.... It would be nice if they announced when they will start the roster.. if they don't do any kind of a countdown this year alot of people be pissed off...I wil be one of them ..they always done it the last 10 years for the roster.
 
Honestly I'm kinda disappointed that the Wii version ditched the motion controls. Now with buttons who would honestly pick the Wii version over PS3/360 if they had a choice? No one, there's no reason whatsoever to go with a graphically inferior, achievement devoid copy of the game if it can at all be avoided. At least with waggle it had the party game argument, one could rationalize buying it as a 2nd copy for different occasions. Also the previous years didn't have Motion+ & I was curious how much of a difference it would make.

DS version on the other hand is a change for the better. I just hope the roster & CAW slots are closer to the other versions.
 
So you can make feuds huh?
CM Punk Vs Morrison .... OH YEEAAAAH!! <-Macho Man as CM Punk tag team partner :D
 
daycru said:
No matter how many modes they add, Smackdown will always be the same busted ass game until they take it away from THQ.

I disagree especially since Smackdown is a great wrestling game especially here comes the pain but 09 is a great version of it to.
 
This might be a little off topic, but I think the big difference between the Smackdown series and the old Japanese wrestling games (the AKI games, Toukon Retsuden, King of Colosseum, Fire Pro) is that in Smackdown when you win a match, you get a feeling of "Hey cool, I won". In something like King of Colosseum or Fire Pro, you get that feeling of "Man, that match was AMAZING". I mean, I just went 12 minutes as Johnny Ace against Giant Baba in AJPW King's Soul for PS1. And by the end of the match, when I finally won after five or six Ace Crushers, I really felt like I DID something.

I think that's one of the problems with Smackdown. The matches just don't FEEL like matches. It doesn't really feel like you accomplished something when you win a match. The matches are usually over so quickly, especially since it's usually whoever hits their finisher first is the winner. Even if it's Rey Mysterio hitting a 619 on a big guy like Big Show, it's still over.

But I guess just like the difference between American wrestling and Japanese wrestling, the difference between American wrestling games and Japanese wrestling games is flash versus mechanics.
 
WWE Wrestling game with UFC engine... so awesome...
Though the transition would need more than one year of development.
 
MAtgS said:
Honestly I'm kinda disappointed that the Wii version ditched the motion controls. Now with buttons who would honestly pick the Wii version over PS3/360 if they had a choice?

In the real world, most people have just one system. I have a Wii. And I'll have a mortgage in about a week, so my next system won't be bought for quite some time (as it is, I'd likely buy this game months later when it hits twenty or thirty dollars). The idea is that you just make the best game you can on every system, and the people who only have one system will not be comparing and contrasting it. This game does not have to be objectively better than its sibling versions. It just has to be a good game that I will enjoy.



As an aside, the game may not use the accelerometers, but I'm pretty happy knowing that it'll have split controller support. That's pretty big for me. Everything else would just be gravy on top.


[Edit: I know that you specified those who had a choice, and my response makes it seem like I'm focusing only on people who don't. Most people choose against having multiple systems. Despite my mad ravings about mortgages, I do have enough assets that I do indeed have a choice between spending, say, thirty dollars on an old copy of SvR10 and spending two hundred thirty dollars on an old copy with another system. It's just that the difference in game quality isn't that amazing to force my hand into the bigger purchase]
 
Fersis said:
WWE Wrestling game with UFC engine... so awesome...

I can't imagine that being any more than a mess. The reason the UFC engine works so well is because it's just one-on-one matches with no wacky rules. I mean, shit, they had to leave Clay Guida out because they can't do freakin' hair properly. What chance does an 8 man ladder match stand?
 
Mr. Sam said:
I can't imagine that being any more than a mess. The reason the UFC engine works so well is because it's just one-on-one matches with no wacky rules. I mean, shit, they had to leave Clay Guida out because they can't do freakin' hair properly. What chance does an 8 man ladder match stand?
I said engine not gameplay.
The animation and collision system are really good. (I only played the demo though)
 
Aside from everything else one of my favorite features of Here Comes the Pain was the ability to replace the entire roster with CAWs for the story mode. Sure the storylines mostly blew but it was always a good laugh seeing Pepsiman fued with Nei from Phantasy Star II and getting his car crushed.

Nowadays I'd be lucky to get a Smackdown game where I can create Pepsiman. =/
Dunno what it is about the later games but the lack of options for making a clean head with no facial features just sucks.

Oh yeah all of the animation options were great too.
 
Is there actually any chance of the wcw revenge/wwf no mercy team getting back together? Is there a story behind why they didn't make any more 'proper' american wrestling games?
 
Ad Infinitum said:
Is there actually any chance of the wcw revenge/wwf no mercy team getting back together? Is there a story behind why they didn't make any more 'proper' american wrestling games?

As far as I know, they're still together. I haven't heard of any major staffers leaving AKI/syn Sophia. The potential is still there for them to make another wrestling game, it's just that

A. The Japanese wrestling market has been in a state of decline for years now, beginning with the death of Giant Baba and only getting worse with the recent death of Mistuharu Misawa.

and

B. Due in no small part to the Smackdown series' prominence, the American wrestling consumer's taste has changed from the more technical AKI style game to the faster paced, more arcadey Smackdown style. And that's just not the kind of game AKI wants to make.
 
Fersis said:
The animation and collision system are really good. (I only played the demo though)

I still think that would come under strain considering how much more stuff is happening at once in a SmackDown game. Any sort of new engine would be nice though.
 
Seraphis Cain said:
As far as I know, they're still together. I haven't heard of any major staffers leaving AKI/syn Sophia. The potential is still there for them to make another wrestling game, it's just that

A. The Japanese wrestling market has been in a state of decline for years now, beginning with the death of Giant Baba and only getting worse with the recent death of Mistuharu Misawa.

and

B. Due in no small part to the Smackdown series' prominence, the American wrestling consumer's taste has changed from the more technical AKI style game to the faster paced, more arcadey Smackdown style. And that's just not the kind of game AKI wants to make.


:(
 
I read the OP in anticipation and watched the videos on the new stuff and was excited, the PS1 Smackdown games were so damn good, and then I watch the SvR10 gameplay video and its the same fucking game as ever. Fuck them, this franchise is as stale as hell but they keep making it because the WWE fans will eat up any old shite.
 
Xav said:
The only wrestling games that matter are the Fire Pro series or anything AKI does.
Actually I think the Fire pro wrestling offshoot King of Colosseum series are the best wrestling games ever.
 
Any word on GM mode coming back?

Even though it was very lacking I really enjoyed GM mode. Being able to queue up multiple matches was fun and so was all the micromanaging involved in being able to beat a rival franchise. There was a lot of potential.
 
Just added a new hands on report from IGN to the original post. The article takes a detailed look at some of the creation features :)
 
IGN Article said:
[Jericho picture]
Pffft. Whatever, Edge rules.

I like that writer.
By the way, the finisher created with the create-a-finisher move can end with submissions?
The WWE Story Designer looks sweet.
CM Punk Vs Morrison feud confirmed :D

IGN Article said:
Now, an hour or so removed from my deep dive into the world of WWE SmackDown vs. Raw 2010, one thing that's standing out to me was just how fast everything was loading. I already talked about the creation bits coming up really quick, but matches were loading quickly, the CAF moved super-fast, and the video I saw made previewing an uploaded move before downloading it look like a breeze.
Hell yeah!
 
Who's in and who's out?

Find out exactly which Superstars will be in this years roster on Wednesday 16th September 4PM (PT or midnight UK time) over at Gamespot! :D
More info on how the roster will be revealed can be found here.

Achievements and trophies
Check out the Xbox360 achievements here.

Also Sixth Axis have an exclusive look at the PS3 trophies here.


I now have some details on the PSP and PS2 versions of the game...
Unfortunately the PSP and PS2 will not have Superstar Threads and Paint tool, also the CAS parts are not 3D.

However, both the versions will include Create-A-Wrestler and Create-A-Story (Up to 55 matches and scenes)
 
Seraphis Cain said:
As far as I know, they're still together. I haven't heard of any major staffers leaving AKI/syn Sophia. The potential is still there for them to make another wrestling game, it's just that

A. The Japanese wrestling market has been in a state of decline for years now, beginning with the death of Giant Baba and only getting worse with the recent death of Mistuharu Misawa.

and

B. Due in no small part to the Smackdown series' prominence, the American wrestling consumer's taste has changed from the more technical AKI style game to the faster paced, more arcadey Smackdown style. And that's just not the kind of game AKI wants to make.

Great info here. Thanks for that.
 
The series peaked with HCTP. There will never be a roster that good in a SD game ever. It was like an all star cast of WWF,WcW,EcW and some Legends. Also HCTP had the best moves, backstage, and tight gameplay with wrestler specific animations that felt authentic.

The recent games have been crap. I HATE the Joy stick grapples, the roster is complete crap (Who the hell wants to play as Cody Rhodes over Goldberg, Steiner, Ulitmo Dragon, Taz etc?).

That said if they added 80 Legends I MIGHT be tempted to buy it.
 
Host Samurai said:
The series peaked with HCTP. There will never be a roster that good in a SD game ever. It was like an all star cast of WWF,WcW,EcW and some Legends. Also HCTP had the best moves, backstage, and tight gameplay with wrestler specific animations that felt authentic.

The recent games have been crap. I HATE the Joy stick grapples, the roster is complete crap (Who the hell wants to play as Cody Rhodes over Goldberg, Steiner, Ulitmo Dragon, Taz etc?).

That said if they added 80 Legends I MIGHT be tempted to buy it.


I would venture to say that Legends of Wrestlemania (if you import the 09 roster), probably can rival HCTP.

Your only missing Goldberg, Lesnar and Kurt Angle... but look at all the cool legends you are gaining (plus you get guys in their current gimmicks such as Cena, Orton)

Thats the reason I wont trade LOW, cause I actually like the control scheme on it since it is different and a breath of fresh air...
 
Don't forget the Roster is to be revealed tonight on Gamespot (midnight UK) or 4PM (PST)
It's to resemble the NFL draft pick so it should be good :)
 
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