Monkeyball
Banned
Who knew videogames would be all about resolution in the end when the NES came out 30 years ago.
I wish the battle royale was about framerate actually...
I wish the battle royale was about framerate actually...
That would be a hell no. Unless you faceplant that panel like DF and start counting pixels.Will most people's eyes even be able to tell the difference?
This was a BS statement. Not sure why he would even consider saying something like that.
But based on what I have seen from E3 so far, it seems NATIVE 4K across more games seems more achievable on the One X than on the pro. And the Forza 7 demo as well as patches for most first party newer games backs that up. Other devs can do what that want. I think the bigger issue here is third parties, which MS seems to be hanging their hat on, will WANT to do things like dynamic res as it will be easier to target the One X, Pro, PS4 and Xbox One.
We don't need to go into a marketing 101 lesson, but companies tend to promote what a product is capable of, not what the general use case is. Scorpio can do native 4K. Just like the Wii U was promoted as a true HD, 1080p machine, even though almost no games hit that. Just like Apple says your iPhone can get a certain amount of battery life, but they neglect to mention that will only happen with half the features turned off, and like 40% brightness.
This really isn't a big controversy.
And this is why Sony has been far clever about promoting mid gen refresh. Never promised the sky and kept everyone's expectations in check. Despite that digital foundry article just look at how many people thought everything will be native 4K.Not at E3 they didn't.
They did that at their own Pro reveal.
I think the closest analogue we have is the DF X tech reveal. I do believe that they spoke about it, and more.
That would be a hell no. Unless you faceplant that panel like DF and start counting pixels.
Oh my god you caught them!!!!! Or maybe they have said from the beginning that devs choose and this is console warrior bs.....
And this is why Sony has been far clever about promoting mid gen refresh. Never promised the sky and kept everyone's expectations in check. Despite that digital foundry article just look at how many people thought everything will be native 4K.
Pro also have some games running on native 4k, so that statement of being the first and only console is just plain wrong.
That says more about S than it does about Pro. LolTo be fair, if one is upgrading from the base console, the X1X is a very large upgrade to the X1 compared to PS4 upgrading to Pro.
Here is a hint, if you don't like people talking about tech don't entire a tech thread.Who knew videogames would be all about resolution in the end when the NES came out 30 years ago.
I was just reading a thread this morning where everyone kept saying the difference between the pro and the XOX was native 4k. I personally don't mind how they achieve 4k, but still, it was being said quite a bit.
Ofc, the usual suspects are all here denying that and accusing everyone of having an agenda. This place is a mess during E3.
I wish the battle royale was about framerate actually...
That's the subtle difference between 'first to enable true 4K gaming' and just 'first to enable 4K gaming'
Can the XOX run your average new title in 4K? Most likely. Can the Pro do that? Absolutely not, unless the game is not graphically intensive.
No lies detected and no debate to be had.If most people can't tell the difference between checkerboarding and native, there shouldn't be any debate. Most people will just buy a PS4 PRO and save money. It has more games.
That's the subtle difference between 'first to enable true 4K gaming' and just 'first to enable 4K gaming'
Can the XOX run your average new title in 4K? Most likely. Can the Pro do that? Absolutely not, unless the game is not graphically intensive.
What is this based on?!That's the subtle difference between 'first to enable true 4K gaming' and just 'first to enable 4K gaming'
Can the XOX run your average new title in 4K? Most likely. Can the Pro do that? Absolutely not, unless the game is not graphically intensive.
So basically the only platform that actually does "true 4K" is still the PC going by what Microsoft is implying...right?
If so, PC is still PCMR!
I think that some people are offended because Spencer stated that the Pro was not the competitor of the X.
Man, Sony could come back and say the entire Xbox division is not the competitor to the PS.
Who cares?!
I'm outEnjoy
I mean...what did OP expect? It's up to the devs to decide how they utilise the extra power. Microsoft can't put out some strict mandate to ensure all X support is native 4k or bust, that would be bad for everyone.
Dynamic 4k seems like a great way to achieve smooth gameplay and quality visuals. Works great at lower resolutions and I see no reason to suggest it wouldn't here. It's often hard to notice when a resolution drops in the heat of the moment, but keeping that framerate and frame pacing smooth is crucial.
DF said in many cases checkerboarding is indistinguishable from native 4K.
That's the subtle difference between 'first to enable true 4K gaming' and just 'first to enable 4K gaming'
Can the XOX run your average new title in 4K? Most likely. Can the Pro do that? Absolutely not, unless the game is not graphically intensive.
Both parties guilty of misinformation but at least Sony wasn't arrogant during Pro reveal...
Both parties guilty of misinformation but at least Sony wasn't arrogant during Pro reveal...A game has a 2160p frame buffer output. That includes Native 4K, Checkerboarding, and Dynamic Resolution.
https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/
So what anything above 1080 is 4k now?
From their own site:
https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/
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Despite their claims about "true 4K" and thus not competing with the pro, they're using the same techniques.
The Assassin's Creed Origins director confirms here that the game will be dynamic 4k on XB1X: https://www.youtube.com/watch?v=FtllzLCt1WY
Edit: there seems to be some confusion. Yes, this is old news for some but clearly new to others going by posts in this thread. Also, this thread is a reaction to Spencer's comments from recent interviews, as explained here:
For the record, I don't think there's anything wrong with checkerboarding or even dynamic 4K. I think they're fine techniques. I also think a "native 4k mandate for all games" would be a bad idea anyway.
Average new title? Like a Ubisoft multiplat maybe? AC: Origins comes to mind...
I find it rather silly that instead of being happy to have the currently most powerful console on the market, they're drawing these arbitrary lines of where one console is any more 'true' than another.
Cerny is physically incapable of arrogance, i think.
He was absolutely implying Pro doesn't do 4K while X does... hoping the uninformed would think only X is true 4K. Truth is, X will already be a mix of a lot of checkerboard games and some 4K, just like Pro.There's nothing in his statement that wasn't true. It does do true 4K.
Nope you have chosen this hill to die on. Right from the start a lot of people including digital foundry said these revision console would be using clever methods to reach 4K, and that is why Sony centered their message on checkerboard rendering. Thats not to say the consoles won't be able to do native 4K. Microsoft has been harping on true 4K this and true 4K that, how they designed their console so developers won't have to compromise in reaching 4K. Mean while some of the best looking games this gen so far are using checkerboard rendering. If you designed a true 4K console then surely no game should be anything but "true 4K" on said console. I'm personally of the opinion that going forward, developers should use clever rendering techniques to reach higher resolution and use the remaining resources to improve other places. Salty? Na i'm just laughing at the disastrous messaging that was inevitably bound to happen.No need to, I watched the presentation. The target is native 4K and thats where there games are going. Forza 7, update patches to games like Horizon, Halo wars 2 and killer instinct support this. Halo 5 is a miss, but I expect they are counting on the dynamic res work on that title to at least lock at 1080.
You can be as salty as you want, but the message has been clear. Their target is native 4K, but devs can do what they want.
With all the shit to hit MS for in their presentation, this is the hill to die on?!?!!?
Both parties guilty of misinformation but at least Sony wasn't arrogant during Pro reveal...
With the same assets, it's about the difference from 900p to 1080p, IMO. Once you start using higher res textures plus adding extra effects, I think the difference will actually be greater than XB1 to PS4, though.
People defending this when Phil just said Xbox One X isn't in competition with the PS4 Pro, because it's a "true 4K" console.
Really... He clearly says their box is a "True 4K system" and doesn't need those "techniques" to achieve 4K. Your statement was not about disputing the fact devs can do what they want it's to do with the claim they wouldn't need to do it because XB1X "different than that" compared to Pro.You're gonna have to bold the part where he said those techniques are banned from use by developers on Xbox One X. Not seeing it. Willful ignorance isn't an argument.
So in Microsoft marketing terms "4k" doesn't actually mean 4k?
I'm shocked.
Origins isn't 4k.
Question:
I know that the Pro has hardware tweaks backed into its GPU to make it easier to accomplish faster and more consistent checkerboarding with zero cost. (source)
Is it the same with the X?
Nope you have chosen this hill to die on. Right from the start a lot of people including digital foundry said these revision console would be using clever methods to reach 4K, and that is why Sony centered their message on checkerboard rendering. Thats not to say the consoles won't be able to do native 4K. Microsoft has been harping on true 4K this and true 4K that, how they designed their console so developers won't have to compromise in reaching 4K. Mean while some of the best looking games this gen so far are using checkerboard rendering. If you designed a true 4K console then surely no game should be anything but "true 4K" on said console. I'm personally of the opinion that going forward, developers should use clever rendering techniques to reach higher resolution and use the remaining resources to improve other places. Salty? Na i'm just laughing at the disastrous messaging that was inevitably bound to happen.
They put 4k label on everything regardless if it's native. And how isn't it arrogant that Pro is competing with S not X?!MS hasn't said a misleading thing about the platform. "Arrogant"? Yep pretty clear what your thoughts are on competition.
Question:
I know that the Pro has hardware tweaks backed into its GPU to make it easier to accomplish faster and more consistent checkerboarding with zero cost. (source)
Is it the same with the X?
Mark Cerny said:we're doubling pixel shader workload, there are other overheads as well and it may not be possible to from 1080p native all the way up to 2160p checkerboard
Doesnt answer my question though :\It's not zero cost to use checkerboarding. Doesn't matter what platform it is, there's a hit for doing so.
That's the subtle difference between 'first to enable true 4K gaming' and just 'first to enable 4K gaming'
Can the XOX run your average new title in 4K? Most likely. Can the Pro do that? Absolutely not, unless the game is not graphically intensive.