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XBOX ONE Launch has potential to be pretty dam good.

No they don't what are you even tlaking about?? You must be new to gaming

Xbox had Halo, Project Gotham, DOA 3 and Oddworld (when it was still a big franchise)

Vita had Uncharted, Wipeout 2048 at launch

Xbox 360 had Kameo, COD 2, Perfect Dark Zero, Project Gotham 3, and Geometry Wars

Gamecube had Rogue Squadron, Wave Race, and Smash Bros like a week later I think

N64 had mutherfucking Super Mario 64 and Pilotwings 64

PS2 had Tekken Tag and SSX

Nobody wants to play Ryse a fucking nonstop QTE game and I think most people won't justify buying a new system just for Forza.

I was there for every one of those launches. I still think they don't measure up to the upcoming launches because of the tremendous 3rd party support for both consoles. PC gamers would see things a bit differently, though, and I understand that of course.
 
In the history of gaming, from the first console every released to the current generation, what were three better launch lineups? It's not a rhetorical question. I'm genuinely interested.

It's good, not awesome, due to my tastes.

Nevertheless I will wait out the first year or so to see how all this plays out.
 
My point was the studio has had rough beginnings due to being stuck with low budget licensed titles
And how did you make that point exactly? By pointing out Blizzard who made several good licensed titles when the U.S. games industry was in it's nascence and they as a company were only 3 years old?

Double Helix (the shiny entertainment team) also made earthworm Jim and MDK but they haven't had a solid backer since interplay went out of business. Or a good publisher.

I am more inclined to give them a chance
What the hell is this shit? So you're going to ignore how all the key people behind Earthworm Jim and MDK aren't even there anymore I take it? Bruty and several others left for Planet Moon (and have since left there as well I believe). David Perry, the founder of Shiny and designer of Earthworm Jim, since then founding Gaikai and now is an executive with Sony running that service.

Having iffy support from the publisher results in good teams releasing buggy or flawed but promising titles. They don't result in some of the worst games foisted on the gaming public in the last ten years.

It isn't really surprising though, since Shiny had lost all it's key talent by the time they were merged with The Collective (made shit games) and Backbone (also made shit games). Fact of the matter is anyone still left there from Shiny are people who couldn't find somewhere else to jump to when Shiny was going down the toilet during their Matrix fueled death spiral.
 
I remember when Rocksteady were just the guys behind a mediocre game called Urban Assult. They were given Batman and the rest is history.

Apply the above to Double Helix and you'll get my point.
 
It's not even ex RARE people. It's random people who supposedly worked on some very obscure fighting games and they claim they have one dude who worked on a version of SF 2. Ken Lobb, the only RARE guy involved, is just an advisor on this game. People are living in fantasyland if they think magically Double Helix completely became a new company over night.

But if Microsoft threw enough millions of dollars at Double Helix which I'm sure they did, there's a good chance they hired the talent to create a good game.
 
Dead Rising 3 and Forza 5 will be great. The questionable titles are KI and Ryse,if they turn out to be great then i think that will be a very nice start. First two XBOX systems had a good launch and it seems like the tradition will continue.

cd33e4ec-5406-40d4-8129-b92504e877d3.jpg

This is the only game that will review above a 85. Looks like a pretty subpar launch to me.
 
I'm not getting one at launch anymore but statements on websites like this are sad to see. I mean the people plalying it are saying great things. But whatever floats your boat.

Previews claimed Aliens: Colonial Marines was coming along nicely as well. The grain of salt I take with every preview would be enough to cure the Black Death several times over.

In the history of gaming, from the first console every released to the current generation, what were three better launch lineups? It's not a rhetorical question. I'm genuinely interested.
I would personally say the Vita's U.S. launch. Shows just how meaningful it is, doesn't it?
 
I remember when Rocksteady were just the guys behind a mediocre game called Urban Assult. They were given Batman and the rest is history.

Apply the above to Double Helix and you'll get my point.
1. Urban Chaos.

2. It was a solid but under-polished game. You could see some potential there. It also reviewed with an aggregate score on Metacritic nearly twice as high as what Double Helix has been able to achieve over the last few years, if you want a comparison of quality.

Look at it this way, if you were a teacher and a consistent C student suddenly turns in an A grade test you're probably not too suspicious, more happy for them than anything, and trying to figure out if there was anything they did that you could pass on to the other students to help them do just as well.

If instead a student who consistently scores below 50 on every single test you've given him for several years of classes in a row suddenly gets an A grade on a test, you'd probably assume he cheated. And you'd probably be right.
 
Previews claimed Aliens: Colonial Marines was coming along nicely as well. The grain of salt I take with every preview would be enough to cure the Black Death several times over.

The Killer Instinct hype is coming from arcade designed units being played for hours by hardcore fighting game enthusiasts, though. It's not like A:CM at all in this case. Double Helix is big on feedback as well right now, so it should be a community driven game which is cool I think.
 
It doesn't have to be all AAA at launch.

I value a launch by the number of games I'll still go back to after the second generation wave hits, not by the number of games alone or how many are something above shovel-ware.

That is where the value of AAA titles at launch come in. I don't see a need to buy a console to play pretty games with middling quality. I can play less pretty, far more enjoyable games just fine on what I own now.
 
I find their exclusives more compelling than what MS has shown, by a significant margin.

Killzone: Shadow Fall has the KZ2 multiplayer people back, is making a major gameplay departure away from corridor shooting and into open area combat a la Crysis, and has dramatically overhauled the concept (special agent instead of a grunt in a squad) and art design (colorz). Guerrilla Games has a lot of technical talent, they've shown flashes of very good game design. There is a reasonable chance that Shadow Fall being a new story arch might be the change they need to show off that talent and make something impressive. It looks significantly better than KZ3 at least, which wasn't a bad game.

Driveclub is basically the closest we're getting to a new PGR from the looks of it, by a very talented team at Evolution. We'll always get plenty of straight sim racers and over the top arcade racers thanks to Forza/GT and Need for Speed respectively, but games that try to straddle the line are rare, games that do it well are rarer still.

Launch is basically Sony asking the SCEE teams to take the next step to keep pace with big brother Naughty Dog raising the bar on them. It'll be very interesting to see how they do.
This is all subjective. Killzone looks nice but nowhere near as good as Battlefield 4. And I personally can't imagine Driveclub coming close to Forza in terms of quality. Sony's exclusive lineup for launch is a disappointment to me, but the 3rd party multiplat titles look fantastic.
 
1. Urban Chaos.

2. It was a solid but under-polished game. You could see some potential there. It also reviewed with an aggregate score on Metacritic nearly twice as high as what Double Helix has been able to achieve over the last few years, if you want a comparison of quality.

Look at it this way, if you were a teacher and a consistent C student suddenly turns in an A grade test you're probably not too suspicious, more happy for them than anything, and trying to figure out if there was anything they did that you could pass on to the other students to help them do just as well.

If instead a student who consistently scores below 50 on every single test you've given him for several years of classes in a row suddenly gets an A grade on a test, you'd probably assume he cheated. And you'd probably be right.

Double Helix = Cheaters. Confirmed.
 
I played the absolute shit out of Dead Rising. People were drawn to it because of it's charm, whimsical play-style, and it's "let's not take ourselves seriously" attitude.

From what we've seen of Dead Rising 3 thus far, I can't help but feel that a large majority of that magic recipe is missing. I mean the gore is still there and looks awesome. But everything else seems to have fallen by the wayside.

https://www.youtube.com/watch?v=vlhsWb40Tb0&feature=player_detailpage#t=979s
 
1. Urban Chaos.

2. It was a solid but under-polished game. You could see some potential there. It also reviewed with an aggregate score on Metacritic nearly twice as high as what Double Helix has been able to achieve over the last few years, if you want a comparison of quality.

Look at it this way, if you were a teacher and a consistent C student suddenly turns in an A grade test you're probably not too suspicious, more happy for them than anything, and trying to figure out if there was anything they did that you could pass on to the other students to help them do just as well.

If instead a student who consistently scores below 50 on every single test you've given him for several years of classes in a row suddenly gets an A grade on a test, you'd probably assume he cheated. And you'd probably be right.

Naughty Dog made Crash Bandicoot after making Way Of The Warrior and Rings Of Power. Two really bad games. They must be some really impressive cheaters.
 
Are your parameters just number of titles? Seems odd
I think there's a point if at least one of the other games are GOOD even if it's averaging at 70-some instead, though personally I only really expect Forza 5 to matter at all to me, and even then that's owing more to Forza Horizon and that of all sports titles racing is the one I'm most open to, I literally paid the series no mind before then.

I have higher hopes for Killzone and Knack myself when it comes to non-Forza launch titles on either platform, but then Killzone's similar to Forza as being a series I'm paying more attention to now as something being there at launch, and at any rate Shadow Fall looks to be the Forza Horizon of that series rather than the Forza 5; the one that tries something notably distinct while still being the same type of game.
 
I remember when Rocksteady were just the guys behind a mediocre game called Urban Assult. They were given Batman and the rest is history.

Apply the above to Double Helix and you'll get my point.

Yeah, after seeing interviews with the developers and various gameplay videos, I'm sure the game will be very good. This guys know their shit, when it comes to fighting games.
 
1. Urban Chaos.

2. It was a solid but under-polished game. You could see some potential there. It also reviewed with an aggregate score on Metacritic nearly twice as high as what Double Helix has been able to achieve over the last few years, if you want a comparison of quality.

Look at it this way, if you were a teacher and a consistent C student suddenly turns in an A grade test you're probably not too suspicious, more happy for them than anything, and trying to figure out if there was anything they did that you could pass on to the other students to help them do just as well.

If instead a student who consistently scores below 50 on every single test you've given him for several years of classes in a row suddenly gets an A grade on a test, you'd probably assume he cheated. And you'd probably be right.

This post doesn't make sense.
 
Double Helix has been making hot garbage for the past since the dawn of time.

BUT, the E3 results do not lie: Many people in the fighting community actually loved what they played.

So who knows? Maybe the veterans involved in the project are making a difference, maybe this really is a passion project for Double Helix, maybe this will be their weird moment of redemption.
 
The Killer Instinct hype is coming from arcade designed units being played for hours by hardcore fighting game enthusiasts, though. It's not like A:CM at all in this case. Double Helix is big on feedback as well right now, so it should be a community driven game which is cool I think.

Community driven isn't necessarily a good thing if you ask me. Developers are supposed to know better than the average gamer, hence why most games that get focus tested heavily turn into shit (Fuse, Dead Space 3, Dragon Age 2, etc.).

Also, just because previews aren't saying it sucks doesn't mean there isn't serious concern to be gleaned from the previews. What I've taken away from all the previews I've read:

1. is setting a new bar of meter heavy game play for the genre, not what I personally consider a good thing.
2. uses very simplified inputs with the penalty for getting hit with a combo breaker enough to make any serious strings prohibitive.
3. basically turns serious matches into a battle to see who drops a combo breaker first.
4. has what is basically BlazBlue's astral finishes at 15% health, with a simple quarter circle plus three special moves to drop it. Hell of a cheap way to let matches end.
5. button mash friendly.

So who are they going to listen to on community feedback? Serious fighting game players or casuals who like flashy, low substance games? So far it sounds like the later. All flash, no depth fighters tend not to stick around very long.
 
just to be clear...

4 potentially good games is considered a "pretty dam good launch"?
Along with the promising third party titles? Yes.

KI ,for what its worth, has a LOT of people hype. I literally just left a barbershop with guys talking about combo breakers and how its coming to the new Xbox.
 
Forza 5 and KI look good, but I think part of the problem is that those aren't really games in genres that have a lot of mass appeal. Whenever you ask gamers what genres they don't like, I find that a lot of people typically say realistic racers or fighting games. There's a specific audience that's not going to be interested in them no matter how good they are. I'm hyped for KI, but it's not enough to get me to buy an Xbox One day 1, and I don't care how good Forza is, I'm not buying it. Dead Rising 3 and Ryse both look like duds to me.
 
Only thing in that list I want is Forza.
After watching a live demo for Dead Rising 3, when I was at E3 uhhh, think I'll pass.
 
1. Urban Chaos.

2. It was a solid but under-polished game. You could see some potential there. It also reviewed with an aggregate score on Metacritic nearly twice as high as what Double Helix has been able to achieve over the last few years, if you want a comparison of quality.

Look at it this way, if you were a teacher and a consistent C student suddenly turns in an A grade test you're probably not too suspicious, more happy for them than anything, and trying to figure out if there was anything they did that you could pass on to the other students to help them do just as well.

If instead a student who consistently scores below 50 on every single test you've given him for several years of classes in a row suddenly gets an A grade on a test, you'd probably assume he cheated. And you'd probably be right.

Drak layin down the smackdown on Hindle.

Game. Blouses.
 
Forza 5 and KI look good, but I think part of the problem is that those aren't really games in genres that have a lot of mass appeal. Whenever you ask gamers what genres they don't like, I find that a lot of people typically say realistic racers or fighting games.

Yep. This is the problem as I see it. I'm just not a fan of racing sims and fighting games.

That said, if you ARE a fan of those genres, the XB1 launch is looking to have a good and varied lineup.
 
It seems pretty unappealing for me.

Dead Rising - was never a fan, plus I'm just so burned out on fucking zombies

Forza - it's a good series but Drive Club looks more interesting

KI - I suck at fighting games and this dev pedigree is just bad. series was never a big hit, don't even know what the nostalgia would be for

Ryse - seems like Asura's Wrath, set in Rome, with Kinect. weee

Definitely a pass on launch for me. We'll see how the XBone develops down the road but at the outset I'm definitely just going to go PS4.

If (yes) Titanfall was there at launch, and wasn't coming to PC, that would be a big factor.. but it ain't so.
 
Aren't we gonna have a KI build at EVO next weekend? I'm looking for the impressions from pro players. Maximillian has been doing a good job so far on describing the game's early mechanics. I'm a great KI fan but I'm mildly excited about it. Let's see what they say in the next days.
 
Forza 5 and KI look good, but I think part of the problem is that those aren't really games in genres that have a lot of mass appeal. Whenever you ask gamers what genres they don't like, I find that a lot of people typically say realistic racers or fighting games. There's a specific audience that's not going to be interested in them no matter how good they are. I'm hyped for KI, but it's not enough to get me to buy an Xbox One day 1, and I don't care how good Forza is, I'm not buying it. Dead Rising 3 and Ryse both look like duds to me.

I must be some kind of freak because fighting and racing are my two favorite genres. I totally want to skip the X180, but those two games are making it really, really hard.
 
Man, I have yet to see a new franchise from either company that makes me excited for next gen. I remember when I first saw Assassins Creed, Killzone 2, and Gears of War and was floored by what the coming generation was going to deliver. Now sure, none of those games stood up to the incredible hype they generated (imo), but they each certainly did offer experiences that were impossible to be had in the generation before.

I know it's too early to say it, but I really do feel like diminishing returns has set in. Watching today's gameplay trailer for GTA V and I wonder how next gen is going to build on that.
 
Man, I have yet to see a new franchise from either company that makes me excited for next gen. I remember when I first saw Assassins Creed, Killzone 2, and Gears of War and was floored by what the coming generation was going to deliver. Now sure, none of those games stood up to the incredible hype they generated (imo), but they each certainly did offer experiences that were impossible to be had in the generation before.

I know it's too early to say it, but I really do feel like diminishing returns has set in. Watching today's gameplay trailer for GTA V and I wonder how next gen is going to build on that.

Mainly because all the studios that made those games will be moving on to next-gen? Lol
 
Yeah, after seeing interviews with the developers and various gameplay videos, I'm sure the game will be very good. This guys know their shit, when it comes to fighting games.

Yea, I think a studio that has something to prove are the ones you keep an eye on.
 
Its funny that people are questioning Killer Instinct because there has been nothing but praise for the game from people who have played it, including proffessional fighting game players ('Microsoft paid them off' posts incoming).
 
In the history of gaming, from the first console every released to the current generation, what were three better launch lineups? It's not a rhetorical question. I'm genuinely interested.

Haha, three because you along with everyone else can think of two off the top of your head?

Dreamcast, SNES and GBA
 
This is all subjective. Killzone looks nice but nowhere near as good as Battlefield 4. And I personally can't imagine Driveclub coming close to Forza in terms of quality. Sony's exclusive lineup for launch is a disappointment to me, but the 3rd party multiplat titles look fantastic.

Driveclub isn't competing with Forza, if people want an alternative to Forza they can instead just not upgrade their console and play GT6 which looks damn good in it's own right and is a more full featured game than any of it's competition.

Killzone also looks nothing like Battlefield, I don't much see the correlation. Their settings, aiming mechanics, gameplay style, etc. are all completely different. The only real things we know for sure is that Killzone's single player will likely be a far more enjoyable gaming experience and Battlefield's online mode will be far more heavily populated and supported far longer (via pay DLC mind you).

Double Helix = Cheaters. Confirmed.
I'm simply giving an example of the inherent skepticism people have when they see massive quality jumps. If Double Helix delivers a good game then that's awesome. I have my doubts though, and any projections based on past performance would back those doubts up resoundingly so.

To use a better analogy, if your favorite baseball team signed another team's journeyman utility infielder to start at shortstop instead of going after an established starter would you be more or less optimistic than if they'd signed the established starter?

The natural skepticism people feel in these kinds of situations are valid because most of the time they prove to be right.

Naughty Dog made Crash Bandicoot after making Way Of The Warrior and Rings Of Power. Two really bad games. They must be some really impressive cheaters.

You mean before Mark Cerny signed them to Universal and helped them make Crash?

Yeah, I'm sure having Cerny coach them along on all three games, making massive strides forward with each, had nothing to do with their sudden rise in quality.
 
Aren't we gonna have a KI build at EVO next weekend? I'm looking for the impressions from pro players. Maximillian has been doing a good job so far on describing the game's early mechanics. I'm a great KI fan but I'm mildly excited about it. Let's see what they say in the next days.

Yep. Along with the presentation of a playable Glacius i hope for a more recent build to show and brag. Also a new character is going to be revealed.
 
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