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Xbox One will be break-even or profit-making from launch

It's a good thing that both MS and Sony will be profitable from day 1.

I'm not as sure about PS4 but I do think both the platforms aren't going to be money losers. Both will be making money sooner and that makes me happy for the future of the industry.
 
I'm not as sure about PS4 but I do think both the platforms aren't going to be money losers. Both will be making money sooner and that makes me happy for the future of the industry.
Yeah, I think the PS4 is still going to be sold at a loss, just not nearly as much as it was for the PS3.
 
OP you need to add to topic title: <<SHOCKING NEWS!! xbox one will be...>>
the same for sony too, if they ever go public on such matters..
 
Just makes it all the more likely a price cut will happen in 2014, especially if sales are not where they want them.

Well worth waiting for given the current climate around the XBO.
 
I was under the impression that they claimed the Kinect cost more than the console did to manufacture.... and they are giving away a free game. I don't see how they are profiting like that. (They are giving 2 games in other countries)
 
All the gaming companies are doing this right this time around.

The last few generations of putting in near top of the line hardware and selling as a loss leader did not achieve the exact long term growth everyone was hoping for. Minus the Wii of course when it just printed money at first, which leads to my next point.

We'll see if middle hardware at a profit is a better strategy (I think so). However, I do wonder if this generation will last as long as the last.
 
This makes the decision not to do a pre-release cut by at least $50 even more puzzling IMO.
Why give scalpers that extra money over the holiday. I don't think MS should drop the price until ebay sellers are looking at less than a $25 profit.
 
If all the XB1 components cost more than $400-425 to produce, I'll eat my hat. They're looking to re-coup R&D, advertising and other misc costs right out of the gate. Smart move, at least for the first 6-12 months where they're likely to sell every unit they make regardless.

Probably won't do wonders for their marketshare though, so we'll see if that trade off is worth it to them. Smaller install base = lower licensing, software and subscription service revenues.Time will tell if putting the emphasis on short term profits pans out.
 
At that price I'm not surprised.

First post nails it.

Honestly were it not for PS4's price point I wouldn't think the price is bad but I think they are going to have an uphill battle convincing people it's worth $100 more than a PS4. Will be interesting to see how things turn out.
 
I was under the impression that they claimed the Kinect cost more than the console did to manufacture.... and they are giving away a free game. I don't see how they are profiting like that. (They are giving 2 games in other countries)

Giving away a first party game like Forza as a download basically costs them nothing.

Bu that FIFA deal must have cost them millions.
 
If all the components XB1 components cost more than $400-425 to produce, I'll eat my hat. They're looking to re-coup R&D, advertising and other misc costs right out of the gate. Smart move, at least for the first 6-12 months where they're likely to sell every unit they make regardless.

Probably won't do wonders for their marketshare though, so we'll see if that trade off is worth it to them. Smaller install base = lower licensing, software and subscription service revenues.Time will tell if putting the emphasis on short term profits pans out.

You have to look at the operating margin, not the gross margin.

I can make a hat for $8 and sell it for $12, but if I pay other costs of $5 a hat in order to sell it, that is a problem.
 
What's the point of being a little profitable at launch if it means losing a lot of marketshare to your main competitor?
 
What's the point of being a little profitable at launch if it means losing a lot of marketshare to your main competitor?

If the operating margin increase exceeds marketshare loss, then I would take that trade in a heartbeat.

You can always through later marketing and cost reductions try to gain marketshare back.
 
You have to look at the operating margin, not the gross margin.

I can make a hat for $8 and sell it for $12, but if I pay other costs of $5 a hat in order to sell it, that is a problem.

Well, do you know if there are in fact other operating costs that would make the $499 price point a losing proposition? I'm assuming most people who pick a unit up at launch would also be an XBL Subscriber. But even if that weren't the case, I'd be surprised if a $499 pricepoint doesn't cover all expenses relating to a per unit sale, and then some.

Interesting point though - I'm a n00b when it comes to this stuff in general.
 
Hardware that would've been considered midrange back in 2011 , yeah if you can't produce that in a closed box for 500 euros it would be pretty sad.
 
It's a smart way to do things. There's still a chance the whole console industry could be going tits-up, so sinking billions into subsidies right now would be foolish.
 
Well, do you know if there are in fact other operating costs that would make the $499 price point a losing proposition? I'm assuming most people who pick a unit up at launch would also be an XBL Subscriber. But even if that weren't the case, I'd be surprised if a $499 pricepoint doesn't cover all expenses relating to a per unit sale, and then some.

Interesting point though - I'm a n00b when it comes to this stuff in general.
yes. Always extra costs past bill of materials/cost of goods sold. Check the income statement of a company for a global overview on margins. If msft ever reported zero operating costs the SEC would be kicking down doors.
 
What's the point of being a little profitable at launch if it means losing a lot of marketshare to your main competitor?
They're not going to lose much market share at this point in the game. Both consoles are probably going to sell out for a while. Their inventory will be picked clean and they will sell as many as they can make during the launch period so dropping the price would be leaving money on the table from guaranteed sales. 6-12 months out when stock is steady and you can easily walk in to any store and pick up either console is when they need to start worrying about that stuff.
 
Good news no ?

No business should be making a loss on a product, no matter how good the deal is for the consumer.

This is not true. Even if they lose money on the unit, they always turn a profit once you factor in games and accessories. If they can make more money in the end and command a higher market share by selling the platform at a loss then it is still a viable business. One can make a very convincing argument that such a strategy worked very well for MS with the 360. Should they not have done that and instead ended up in a distant 3rd place?

Of course now the landscape is different so the strategy needs to adapt.
 
*facepalm*

''We are launching a console that is more expensive than our competition, but guess what? We are going to break even by doing that on day 1. Overdelivering value''

Fucking idiots.
 
Even with the specs they seem to be bumping up every few weeks? I remember reading the RAM increase for the 360 cost them millions of dollars
 
yes. Always extra costs past bill of materials/cost of goods sold. Check the income statement of a company for a global overview on margins. If msft ever reported zero operating costs the SEC would be kicking down doors.

Unless I'm missing something, the crux of the issue is not whether MS has zero operating costs (it obviously does). But whether the $499 price point contains enough padding to offset those costs and still allow for a per unit profit.
 
ITT we compare retail price to speculated BOM as if that is more than a tiny factor in profitability?

Let's not forget the millions that go into R&D, marketing and promotion, etc. I don't think it's as simple as it's made out to be. This is the kind of thing Pachter was talking about in the neogaf doc probably - lol.
 
*facepalm*

''We are launching a console that is more expensive than our competition, but guess what? We are going to break even by doing that on day 1. Overdelivering value''

Fucking idiots.

It is ironic that Microsoft is so resolute on "overdelivering value" but they're not even willing to make their $500 premium-priced console a slight loss leader.
 
*facepalm*

''We are launching a console that is more expensive than our competition, but guess what? We are going to break even by doing that on day 1. Overdelivering value''

Fucking idiots.

Spot on, where exactly is the over-delivering on Value.

If there charging ÂŁ429 in UK but the PS3 bombed at ÂŁ425 despite being sold at a huge loss, what chance do they think they have?
 
Unless I'm missing something, the crux of the issue is not whether MS has zero operating costs (it obviously does). But whether the $499 price point contains enough padding to offset those costs and still allow for a per unit profit.

Well they said the are planning to sell at a profit at the moment, so take it as true. However, that BOM number earlier you mentioned is what I was pointing out as an inaccurate way of looking at their statements is all.

I don't have time to look at their latest filing to figure out the Microsofts EDD's possible operating margins, but assume it is 20%. Also the price MSFT gets is unlikely to be 499. That is MSRP. MSFT will probably get around 450 to 460 of that. So 20% of that and we're around $360 where the operating cost per X1 sold is probably at. Discount basic logistics, administration and marketing, and depreciation. Again, lets assume that is another 20% of the $360 operating cost. Now were down to a true cost of goods sold (For the x1) at around $290.

So if you find it logical that the bill of materials+wages to make an X1 is $290, then $499 MSRP is not unreasonable.
 
Possibly. That's what I'm banking on and why I'm not touching an Xbox One yet. I want my Kinectless cheaper console. You know it's coming. Just probably not till next year.

dunno, standised features are for the best, its just we shouldnt be forced to pay for it, MS she include it at their expense

Should be a good money maker for MS barring no hardware problems ala RROD

im gonna go out on a limb here, but im expecting sony to have the issues this gen, that hardware in that tiny box is gonna run hot, and the fact theres no working retail ps4 units yet suggests they are having issues
 
dunno, standised features are for the best, its just we shouldnt be forced to pay for it, MS she include it at their expense



im gonna go out on a limb here, but im expecting sony to have the issues this gen, that hardware in that tiny box is gonna run hot, and the fact theres no working retail ps4 units yet suggests they are having issues

specs =/= heat
Power consumption = heat
PS4 specs > Ps3 specs
PS4 power consumption < ps3 power consumption
PS4 power consumption ~= PS3 slim power consumption
 
BoM predictions were roughly $350-$400 if I remember correctly. But that didn't include the controller, packaging, shipping etc. So all in all Sony's probably not going to be making a profit straight away, but probably not making much of a loss either. But it's difficult to say.

Most money is made on subscriptions, software and accessories correct? I thought that was the model these companies followed anyway.
 
Well they said the are planning to sell at a profit at the moment, so take it as true. However, that BOM number earlier you mentioned is what I was pointing out as an inaccurate way of looking at their statements is all.

I don't have time to look at their latest filing to figure out the Microsofts EDD's possible operating margins, but assume it is 20%. Also the price MSFT gets is unlikely to be 499. That is MSRP. MSFT will probably get around 450 to 460 of that. So 20% of that and we're around $360 where the operating cost per X1 sold is probably at. Discount basic logistics, administration and marketing, and depreciation. Again, lets assume that is another 20% of the $360 operating cost. Now were down to a true cost of goods sold (For the x1) at around $290.

So if you find it logical that the bill of materials+wages to make an X1 is $290, then $499 MSRP is not unreasonable.

Ah. Thanks for the elaboration.
 
"...and then make money selling additional games, the Xbox Live service and other capabilities on top."

I wonder what those "other capabilities" are, I suppose the additional money from the F2P games and maybe advertising?
 
So, are they assuming that there will be no flaws whatsoever with their new console? Does their break even analysis take into account the possibility of defective units?
 
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