To fair the amount of traffic at E3 on the network would be insane. Surprised they where running on wifi at all, even then the dedicated hardline into e3 would be saturated as well.
That's 50k total people for the show IIUC, not even taking into account that there's probably not 50k people in the building AT ALL TIMES
NAWH BRO THEY GOT MESH NETWORKING THAT MAKES EVERYTHING GOOD RIGHT
"Shit, we didn't account for wireless by nature being unreliable....SWAP IT TO HARD WIRES BEFORE THEY NOTICE QUICK!"
There's no way in hell my village will ever be close enough to a data centre for lag to not be incredibly noticable, even ignoring how much worse streamed image quality is and how my broadband only got upgraded enough to handle 1080p video streaming last year, and unreliabley at that.
Maybe this is the future of gaming for some, but it's just not viable as an option for me. And that's without even touching the bollocks surrounding game ownership.
YEP!
It's not any better over here in the States, let me tell you.
I talk to clients in rural areas on a regular basis complaining about server issues on my end when they're spouting "WE JUST GOT UPGRADED TO 10MB DOWN IT'S THE FASTEST IN THE AREA, THE PROBLEM IS ON YOUR END!"
Meanwhile, fiber in my area is dropping consumers 1GB down speeds like it's Star Trek up in herya
for reference because some of you may not have the leet network skills to run ping or speedtest lol... im 400 miles from the nearest Azure data center and its got a ping of 30 ms ..( from my iphone over my wifi to my cable internet) over 4 g my ping is 32 ms..If we had one in my city it would be 5 ms.
If i was running an xcloud game the latency based on this video would be about 100 ms so about the same as a 30 fps console game and faster than a 60 fps game without the tv in game mode.
If you want to get to the point either the Artstechnica video has been faked or azure and xcloud deliver < 70 ms end to end latency.
That's removing a LOT of elements from networking if you're just considering the two end points; you could have an issue at a Level 3 hop, or even a Verizon hop. Hell, what about the amount of packet loss you had on your tests? If you have 30ms but 30% packet loss you're going to notice a HUGE amount of chunking and latency as it consistently is retransmitting or skipping previously sent packets.
One of the large problems this has, from an IT aspect, is WHAT is being transferred and not being able to own ALL the lines in between the client and server to be able to control that data; essentially saying they can't control the experience as soon as it leaves their data center, and there's nothing they can really do about it but spend a phat amount of money to be able to control it.
Also, with things like Net Neutrality, you could see that your ISP charges you extra for that service, although that's not how the current market works.
This also doesn't take into account any congestion on the actual server or client end, that would need to wait to be processed before being sent out.
One thing I do want to make clear to people
Wired connections are going to die in the future, at SOME point, because of that looking at the current wireless technologies and working to improve on the current is what will lead to innovations in the future
We have laid enough copper cabling to go to Pluto round trip >>8<< times; replacing that amount of cabling every time a new progression comes out is STUPID costly
IEEE (The people who sit around and argue about theoretical IT) has taken notice to this and is pushing to make wireless technologies more reliable and dominant because of SUPPOSEDLY lower maintenance costs....If they can figure it out
IEEE Future Networks is an IEEE Future Directions initiative that strives to address the challenges of next generation wireless technologies.
futurenetworks.ieee.org
All in all, this is all about DRM and investor's sake and nothing more.
Sure, you won't have to buy a new box every gen, but it's sure as hell cheaper to do it that way
Ultimate yearly cost: 12 x $15 = $180
Current gen = 7 years (At least)
$180 x 7 = $1260
That doesn't include games you purchased digitally, and may lose if the service shuts down.
That doesn't include if you ever want to dust off the old console and play it; not supported on the service anymore? Suck outta luck.
That's also doesn't include the limited amount of "Play Anywhere," titles.
Xbox One and PS4 launched at $500 and $400 respectively.