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Xenoblade: Thoughts & impressions way after the hype.

It seems overhyped because the many people singing their praises apparently cant find any fault in it. It's the Mary Sue.

Final Fantasy 12 is my current #1 rpg of all time and I find it has a ton of shit wrong with it, even in the international version. I rarely see someone not like something in Xenoblade if they like the game.

I don't think that's true at all. I loved the game more than pretty much anything else I'ce played in the last few years and I still have my issues with it. It's one of these games that are so big and ambitious that they are pretty much guaranteed to have its fair share of problems -- but in relation to the whole package the gripes are still relatively small.
 
And to the guy who lost interest early on due to tropes... I guess you never made it to the Metal Face fight in Colony 9...

I am surprised how often I hear people complaining about tropes around here. Trope this, trope that, RPG trope, moe trope, shounen trope, anime trope, ahhhh! I have been playing JRPGs since the nes days and never find myself saying, "That is trope no.35 so I can't play this game." Glad I don't pick my games' stories apart hunting for tropes. Same goes for movies and TV.

Just needed to make that rant.
 
I'm about to drive 75 miles round-trip and pay $75 to buy this game used. Worth it?

Yeah? No? Maybe? At the very least, it's "pretty good", so go ahead.

I think I should go for a third playthrough where I skip most of the sidequests. There's just so stupid amount of them I get bored of the gameplay in the first half of the actual story. Maybe the game would be a bit more enjoyable if I skipped most of them.

But I want to do all the quests in jrpgs..... Goddamn, I really hope X is going to have way less and way more meaningful side quests.
 
I tried so hard to like this game. But I just couldn't get into it. The story just didn't captivate me. The voice acting was terrible. Characters looked like trash.

I should have played it before I played The Last Story.... Now THAT was a fricken awesome game.
 
The first trailer I saw from this game was this : http://www.youtube.com/watch?v=NtTlUcjtqTY

I was amazed, but quickly forgot about it, because: its a JRPG (besides very few exceptions, I loath them), that trailer probably wouldn't represent the game itself ( eh!) and it wasn't going to be translated anytime soon, if ever.

When the PAL version was released, I noticed the OT growing fast and decided to mod my Wii and import it. I fell for Gaf hype many times before, and most of them didn't end living up to it.

Not this time. This game was even better than I could have hoped for. It was the GOTY of 2011 and easily in my list of best games ever.
 
I don't think that's true at all. I loved the game more than pretty much anything else I'ce played in the last few years and I still have my issues with it. It's one of these games that are so big and ambitious that they are pretty much guaranteed to have its fair share of problems -- but in relation to the whole package the gripes are still relatively small.

Agreed. It's one of my favorite games, but it isn't perfect. But the flaws it does have are relatively minor in the grand scheme of things. Of course, some people think it has major flaws like the story and gameplay, but I just cannot agree about those.

I am surprised how often I hear people complaining about tropes around here. Trope this, trope that, RPG trope, moe trope, shounen trope, anime trope, ahhhh! I have been playing JRPGs since the nes days and never find myself saying, "That is trope no.35 so I can't play this game." Glad I don't pick my games' stories apart hunting for tropes. Same goes for movies and TV.

Just needed to make that rant.

Also agreed. Even still, using a trope isn't necessarily bad. The Last of Us uses SO many "zombie" tropes, but it's all about the execution. I never really look at games or movies like that, anyways unless they are handled poorly.
 
Sigh Gaf, I was all good and ready to dive into this game feeling excited for it, but when I tried to play it for the first time a while back, I immediately disliked the MMO style combat. I don't understand why they didn't want to implement real time combat and sword swinging (especially considering they already created a seamless transition between walking and fighting) but instead opted for the method of pressing a command and having the characters start auto-attacking foes. Even the presence of the other team members wouldn't really stand in the way of real time combat if you could pause the game and give them command occasionally.

Was I wrong to dismiss this game so soon, i.e. does the combat simply require getting used to? All other aspects of the game seem great to me, just not that which you are doing for most of the time...

Sigh...
 
Sigh Gaf, I was all good and ready to dive into this game feeling excited for it, but when I tried to play it for the first time a while back, I immediately disliked the MMO style combat. I don't understand why they didn't want to implement real time combat and sword swinging (especially considering they already created a seamless transition between walking and fighting) but instead opted for the method of pressing a command and having the characters start auto-attacking foes. Even the presence of the other team members wouldn't really stand in the way of real time combat if you could pause the game and give them command occasionally.

Was I wrong to dismiss this game so soon, i.e. does the combat simply require getting used to? All other aspects of the game seem great to me, just not that which you are doing for most of the time...

Sigh...

Give it another chance. I also hated the battle system the first time around, but when I decided to replay the game a few months back and knew what it was going to be like, I enjoyed it a bunch more. I still think it's somewhat bad and boring and so on, but enjoyable enough.
 
When the PAL version was released, I noticed the OT growing fast and decided to mod my Wii and import it. I fell for Gaf hype many times before, and most of them didn't end living up to it.

heh, yeah that was an amazing time. Watching North American Gaffers going crazy, modding their Wii's and then importing Xenoblade from PAL land...The whole internet reaction experience was great and the greatness of Xenoblade topped it all off. :)
 
I love me some Xenoblade, but what in the actual fuck??

Couldn't you pay the same amount and have it shipped to your address?

Well, it goes for over $100 plus shipping (minimum) on Amazon or eBay. I don't mind the drive (I enjoy driving). I do mind the gas money, but even taking that into consideration, $75 is cheaper. However, it does not come with case or manual, which usually does matter to me, but disc only is better than no game at all, I guess. Gonna try to find box art front/back scans to color-print and make me an imitation case, just for collection purposes.

Edit: I got lost on the way there. Buuut it ended up being "only" $66.77 total with my PowerUp Rewards card. No regrets.
 
I don't think that's true at all. I loved the game more than pretty much anything else I'ce played in the last few years and I still have my issues with it. It's one of these games that are so big and ambitious that they are pretty much guaranteed to have its fair share of problems -- but in relation to the whole package the gripes are still relatively small.

I guess I just never really see those problems discussed at length. Or more or less never had time to read through the ol' OT.

I just can't say that the game was that great, even though it had it's honestly great points, so many little things just added up into this big dissatisfied feeling that i just spent 100 hours getting mad.
 
Good thing there are none of those in Xenoblade. Except the small village part? Though it's not that small

We must not have played the same game then, because they were all there, and the game spent far too long on archetypes and tropes I've seen too many times. Honestly the last JRPG I played where the main female character wasn't a delicate young magic girl in the finest tradition or some variant of that was probably Phantasy Star 4.

Seriously where are people getting these silly tropes from? Xenoblade? Xenosaga? Star Ocean? Dragon Quest? Final Fantasy? Chrono Trigger? Valkyrie Profile? NiER? I can understand the small town thing, kind of, but this sweeping jrpg generalization needs to go.

Yes, yes, yes, yes, yes, yes, not really, not played it but need to, many older titles. They aren't all like that, recently played Persona 3 which came along after I stopped playing them and was suitably impressed. That one is light on a lot of the trope boilerplate, or at least doesn't force it on me. But that is the exception. It might be getting better, but Xenoblade isn't the best example of a break with tradition, or at least not the traditions I tired of back in the day.

Like the biggest game that probably fits all of those points is Ni no Kuni. Maybe Tales of Symphonia but that's like one of the worst Tales games anyway. Secret of Mana fits. Final Fantasy X kind of fits with Yuna being the introvert.

Where did this 'jrpg protags are little kids' thing come from?

Can you think of any JRPG where the main character has a mentality beyond high school level, or where the 'old guy' in the party isn't in his early twenties or mid-thirties? I can't, or I can think of many many that do the opposite. 16-20 seems to be the sweet spot, it's basically assumed.
 
I recommend you The Last Story ;-)

Shorter, good pacing. Very good characterization too. Also some subtle takes on usual JRPG fare.

Actually did try that one, and it certainly felt fresher to me than Xenoblade. Unfortunately I set it aside and then donated my Wii to family.
 
We must not have played the same game then, because they were all there, and the game spent far too long on archetypes and tropes I've seen too many times. Honestly the last JRPG I played where the main female character wasn't a delicate young magic girl in the finest tradition or some variant of that was probably Phantasy Star 4.

The first female character you meet is a mech pilot. The second is a sniper. The third I suppose is the delicate magic girl. Certainly far from the main or only female character.
 
It has the biggest scope out of any JRPG I've ever played, an absurd amount of content and an interesting battle engine. That said, the only reason why any late-game encounter may give a properly equipped party pause is that freaking annoying passive ability where they reflect back at you all the damage they take when toppled and the plot only ever really got good until the very last 10 or so hours in a colossal, gargantuan game.

I think I like Nier and Mother 3 more but I think this hits all the sweet spots of what a JRPG should aspire to be and recognize it as quite possibly the "best" example of the genre when taken as the sum of its parts, if that makes any sense.
 
We must not have played the same game then, because they were all there, and the game spent far too long on archetypes and tropes I've seen too many times. Honestly the last JRPG I played where the main female character wasn't a delicate young magic girl in the finest tradition or some variant of that was probably Phantasy Star 4.
Human settlements in the game are all roughly the same size for story reasons, so Colony 6 is not a small village. Shulk is an 18 year old military engineer and scientist, and Fiora is neither introverted nor shy. She's also not a delicate magician, she's a melee damage dealer. You sure you actually played Xenoblade?
 
Human settlements in the game are all roughly the same size for story reasons, so Colony 6 is not a small village. Shulk is an 18 year old military engineer and scientist, and Fiora is neither introverted nor shy. She's also not a delicate magician, she's a melee damage dealer. You sure you actually played Xenoblade?

Not very much, admittedly. Like I said, lost interest sometime after the game decided making me sit through chats about hidden crushes between longtime childhood friends and other nonsense I've sat through before was a good idea, then subsequently sending me to the local cave to kill things. After the appearance of the magic sword.

There was nothing inspired or new in what I played, so I stopped playing. It's entirely possible the game is trying for the 'epic arc' that many JRPGs like to use and was merely frontloading some tedium, which is fine, as long as the way it's handled doesn't make it feel like a commodity product off a shelf.

I guess it's primarily hype/disappointment, the game had been billed to me as a fresh take, and didn't do anything to satisfy me of that in the bit I played. You really have no idea how burned out on this genre I become years ago. Xenoblade felt like a game that would be 'fresh' to genre fans, but not really 'fresh' to people who aren't or who got fed up with the genre.
 
Not very much, admittedly. Like I said, lost interest sometime after the game decided making me sit through chats about hidden crushes between longtime childhood friends and other nonsense I've sat through before was a good idea, then subsequently sending me to the local cave to kill things. After the appearance of the magic sword.

So... you stopped playing after an hour.
 
So... you stopped playing after an hour.

Yup. When I'm needing a game to get me back into a genre I got absolutely fed up with and it wiles away an hour on the very stuff that made me not like the genre anymore, I move on.

I realize that it may be that I've changed, I used to be able to drop 40-50 hours on a JRPG and not break a sweat, and throwing away an hour out of that is no big deal, but I don't have the patience anymore. When there are games in my backlog that I could be playing that don't do that, I have far less tolerance for the ones that do.

tl;dr I don't like JRPGs anymore, I guess. Again, with the notable recent exception of Persona 3. It's certainly not free of Japanese tropes, but it at least dispenses or heavily spins most of the familiar JRPG tropes. And I still do need to play NIER.
 
Extremely polished jrpg, but nothing special either imo.

edit: omg, play NieR (you need to invest more than a hour tho. It's very unique and doesn't show you everything right in the beginning). Game of this generation for me.
 
Yup. When I'm needing a game to get me back into a genre I got absolutely fed up with and it wiles away an hour on the very stuff that made me not like the genre anymore, I move on.

I spent a little bit of time unsuccessfully trying to get into this game after becoming disgusted with JRPG tropes and swearing off the genre entirely sometime in the PS2 era.

I hear things about how this 'revives the genre', yet the first half-dozen hours are still such trite and by-the-book junk it was a complete turn-off for me.

You don't have to start off in a small village and you don't have to be prepubescent and you don't have interminable conversations with your shy, introverted, innocent childhood sweetheart etc etc etc.

But dang if they don't keep doing it. Sure, sure, everyone who likes JRPGs always says the same thing: "it gets better 10/20/30/40 hours in". That's nice. I'm too busy these days to tolerate dozens of hours of tedium and more or less indefensible design.

Sorry, did you play it for an hour or six hours? Leaving aside that Shulk isn't prepubescent and Colony 9 isn't really a small village.
 
Sorry, did you play it for an hour or six hours? Leaving aside that Shulk isn't prepubescent and Colony 9 isn't really a small village.

1 hour, not half-dozen, that was hyperbole on my part. And granted, not technically prepubescent but exact age aside, that character archetype/outlook/maturity level hasn't changed in years.

Colony 9 wasn't small in terms of area no, but thematically it served the same purpose as every starting-village-teen-hero-grew-up-in ever.

All I'm really asking for is a hero that's already finished the growing-up stage, doesn't start out in a home village with an innocent childhood sweetheart, doesn't have to knock around said village doing menial tasks, etc. The JRPG 'epic arc' formula needs to be discarded or have heavy liberties taken with it before I'll get back in to this genre.
 
Colony 9 wasn't small in terms of area no, but thematically it served the same purpose as every starting-village-teen-hero-grew-up-in ever.

All I'm really asking for is a hero that's already finished the growing-up stage, doesn't start out in a home village with an innocent childhood sweetheart, doesn't have to knock around said village doing menial tasks, etc. The JRPG 'epic arc' formula needs to be discarded or have heavy liberties taken with it before I'll get back in to this genre.

You're aware that this is not an issue with JRPGs but RPGs in general, right? You're introduced to game mechanics by doing simple tasks and fighting basic enemies, usually before the main narrative arc begins and this usually happens to be where you live (everybody has to live somewhere) or whatever your initial "main base" tends to be. Dragon Age 1 and 2 do this, The Witcher 1 did this, I have only vague memories of the opening of Mass Effect 1 but after your very simple mission on Eden Prime, didn't you spend a lot of time doing busywork on the Citadel? If the place is important, then you're gonna spend time doing quests there. I don't see why that's a problem.
 
1 hour, not half-dozen, that was hyperbole on my part. And granted, not technically prepubescent but exact age aside, that character archetype/outlook/maturity level hasn't changed in years.

Colony 9 wasn't small in terms of area no, but thematically it served the same purpose as every starting-village-teen-hero-grew-up-in ever.

All I'm really asking for is a hero that's already finished the growing-up stage, doesn't start out in a home village with an innocent childhood sweetheart, doesn't have to knock around said village doing menial tasks, etc. The JRPG 'epic arc' formula needs to be discarded or have heavy liberties taken with it before I'll get back in to this genre.

That's a fair assessment of Shulk, it's true he is not far removed from your typical protagonist. I don't really agree with the Colony 9 criticism in isolation, as it's a necessary device that drives the plot for around half the game. Obviously if you can't be doing with the that plot as a whole then fair enough. Personally I don't have a problem with it, it's a tried and true setup.

If you've got a DS/3DS, have you tried Radiant Historia? The protagonist in particular may be more to your liking.
 
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