No, "Rayman DS" was a port of Rayman 2.cooljeanius said:Why's everyone mentioning the GBA version of Rayman? Wasn't there already a DS port of the original Rayman? I'm guessing it's just a port of Rayman DS.
this reply came like simultaneously with my editDrkirby said:No, "Rayman DS" was a port of Rayman 2.
Ranger X said:Trivia:
What are the 2 games I will complain about because they are being released yet?
.
Doing some research: SFAII uses the S-DD1 chip which I from what I gather is the hardest chip to emulate on the SNES (from what I understand they use decompressed packs of art to get around it on PC emulators). The other game that used it was Star Ocean. Very cool.
Not to surprising that Nintendo is able to fully emulate the SNES. Wonder whats up with the N64 rumble and memeory card packs though.Somnid said:Doing some research: SFAII uses the S-DD1 chip which I from what I gather is the hardest chip to emulate on the SNES (from what I understand they use decompressed packs of art to get around it on PC emulators). The other game that used it was Star Ocean. Very cool.
When they run out of console ports of course. I wonder if they will release stuff like SF3 on the Wii, that would be nice.Surely Capcom must be running out of console ports, when the hell are gonna start getting their original Arcade games!?
good point, totally forgot about that. who knows...joedick said:Are we sure Rayman is the GBA game? When they wanted to put Intellivision Lives on DSiWare they were declined due to a 'no emulation' policy.
http://ds.ign.com/articles/979/979960p1.html
joedick said:Are we sure Rayman is the GBA game? When they wanted to put Intellivision Lives on DSiWare they were declined due to a 'no emulation' policy.
http://ds.ign.com/articles/979/979960p1.html
SNES emulators have had true S-DD1 emulation for 5-6 years. The graphics pack stopgap solution was fairly short-lived.Nuclear Muffin said:Oh yeah you're right (actually I don't think there's any PC emulator that emulates the game properly, AFAIK they all cheat and have the art assets already decompressed) so it's actually pretty surprising to see Nintendo go through all the effort to emulate the chip for an arcade port!
nincompoop said:It's lame that Rayman DSi is just a port and not a new game. If you have a PSP there's no real reason to buy it when you can get the uncompromised original PS1 version on PSN (and for $2 cheaper, no less).
Gilby said:Magnetis looks interesting, did anyone buy it yet?
Drkirby said:When they run out of console ports of course. I wonder if they will release stuff like SF3 on the Wii, that would be nice.
What are they?Nuclear Muffin said:It does have new gameplay features though, so that may make up for the other differences if you've got a PS3/PSP.
While true, I think SF3 was only about 40MBs still.SF3 was on the CPS III system which was CD based so that could be more difficult given size limitations. The SF2 -> SSFT: Turbo, Darkstalkers, and Alpha games were on either CPS I or II which are cartridge based so those are more likely.
Somnid said:Given Capcom's rather half-assed support I don't think we'll see their arcade boards any time soon. I'd love to be wrong though.
andymcc said:hey look! another week without castlevania!
...shinobi is really awesome and better than all of the other releases put together.
iamaustrian said:I expect Street Fighter 2(followed by it's trillions of different versions) for Virtual Arcade in the next months, each priced 900 points
and I will buy them all
OnPoint said:Cave Story [ ]
Castlevania: The Adventure Rebirth [ ]
I won't be happy until those boxes have checks in them.
Also it hasn't been proven what method Nintendo is using yet. That said, could Star Ocean be coming? The existence of Star Ocean First Departure makes me doubt its release a bit* but it seems like too much effort for SFA2 of all things.usea said:SNES emulators have had true S-DD1 emulation for 5-6 years. The graphics pack stopgap solution was fairly short-lived.
I wonder if N64 rumble is kind of like the "BPlus: you can't use DK bongos in Platchen Twist n' Pain" style of thinking in the sense of not wanting Wii-only people to feel left out. That is to say, the classic controller doesn't rumble and outside of Japan Gamecube controllers are not sold so despite rumble being trivial (they already did it on the GC Zelda discs) it won't be done.Drkirby said:Not to surprising that Nintendo is able to fully emulate the SNES. Wonder whats up with the N64 rumble and memeory card packs though.
It is Capcom we are talking about so they'll probably give us Street Fighter 1 and from the lack of sales conclude there is no interest and be like: "We don't get it. The fans said they wanted arcade street fighter on the Wii VC and that is what we gave them. Why did they turn evil? What do you mean winding people up?"Drkirby said:When they run out of console ports of course. I wonder if they will release stuff like SF3 on the Wii, that would be nice.
i remember it being a damn good port thoughElFly said:Street Fighter Alpha 2? for the SNES?
Ok, that's a pretty weird release if you ask me.
Will probably buy just for kicks.
Round
One
Fight!
Link Man said:So I got Rayman, and having only played the GBA version, I can safely say that the DSi version is much better. I have no idea how it stacks up to the PS1 version, though.
Starwolf_UK said:*-NCL seen to be fine with remakes and originals existing provided the remake has been out for about a year (see FC Fire Emblem and SFC Kirby Super Star) but what about Square-Enix?
Starwolf_UK said:I wonder if N64 rumble is kind of like the "BPlus: you can't use DK bongos in Platchen Twist n' Pain" style of thinking in the sense of not wanting Wii-only people to feel left out. That is to say, the classic controller doesn't rumble and outside of Japan Gamecube controllers are not sold so despite rumble being trivial (they already did it on the GC Zelda discs) it won't be done.
Starwolf_UK said:As for Controller Pak. If any third party games come along that use it then it'll be emulated (do it when it needs to be done seems to be the stance Nintendo take). I guess they felt the Mario Kart ghosts were not a substantial enough part of the game (and I'd say the big appeal of them was heading to a friends hose with them which doesn't translate easily on the Wii side of things)
farnham said:i remember it being a damn good port though
of course that loading sucked hard.. but still sfa 2 is the best of the alpha series in my opinion (the whole ISM shit in sfa 3 made it too confusing for me.. although i poured in a lot of hours in sfa 3 too) and it is a solid port for the snes
Link Man said:So I got Rayman, and having only played the GBA version, I can safely say that the DSi version is much better. I have no idea how it stacks up to the PS1 version, though.
2 posts above you.Teknoman said:Any more impressions?
rpmurphy said:Got Rayman and Army Defender and they're both great. I recommend both.
I've never played Rayman before but so far it's great. Rayman's voice suffers a little from compression and the camera thing is gimmicky, but aside from those minor gripes, the game is very well-made. But I don't like it as much as a platformer though. It feels rather slow.
Army Defender is a must-buy under the 200 point category if you enjoy this kind of base defense gameplay. It doesn't have as much depth as say Defend Your Castle since powerups are only temporary and the only thing that gets permanently upgraded is the number of bullets in your bursts. However, its difficulty build-up is very quick and there's fast-paced action right from the beginning like an arcade game. Very fun. Lefty-friendly fyi, since the game is held sideways and uses the touch screen to aim and fire.