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Xseed - Trails in the Sky 2nd chapter update?

Is this a fucking joke post? He literally just said that HE'S RESPONSIBLE FOR THE DELAYS, and you're telling him not to feel responsible? What in the world was your thought process while typing this trite?

Did you understand what I typed? I'm saying that most people aren't mad about delays, they're mad that the status not being communicated properly.
 
Is it just me, or have forums become a very strange place to have a discussion? I used to follow the SC localization thing fairly closely, and I'm quite sure it's been mentioned that Reccettear's success made major impact in getting the Trails games on Steam, which in turn made a major impact in getting SC done. I spoke about SC specifically, yet somehow that gets turned into me saying that all localizations ever are due to SpaceDrake, and I'm the delusional one?

SpaceDrake also introduced us to Sara. And let me tell you, we would not have *any* games on Steam right now if we didn't know Sara. She's a wizard.

-Tom
 
SpaceDrake also introduced us to Sara. And let me tell you, we would not have *any* games on Steam right now if we didn't know Sara. She's a wizard.

-Tom

well i'm glad that this happened, i really prefere to play on my big screen tv than on a portable console (but i don't mind it if i have no other choice), so thank you for these ports, i'm gonna finish FC now, can't wait for SC to come!

I know that this is not the main focus here, but did you already planned something for YS 8 on ps4 and vita?
 
Did you understand what I typed? I'm saying that most people aren't mad about delays, they're mad that the status not being communicated properly.

I think you need to understand what you're saying yourself. XSEED have stated multiple times that the game will be released, this has been a known fact for ages now. You want to know why the game was delayed? Now we know: it was all down to SpaceDrake. You want to know when the game is coming? When he does his work that he's probably already been paid for instead of spending entire days messing about on twitter.

XSEED had two options here: sit back and remain quiet in the hopes that SpaceDrake would admit to this while taking all the crap flung at them, or publically blame SpaceDrake for it and then suffer from cries of unprofessionalism from his rabid fans who think he's the Lord and Saviour of localisations. They chose the former, yet somehow people like you STILL choose to blame them instead of the person actually responsible.
 
I know that this is not the main focus here, but did you already planned something for YS 8 on ps4 and vita?

It's way too early to say, but... I mean, come on, it's Ys! All Falcom has to do is say the word and our ears perk up like those of a chihuahua. ;)

-Tom
 
Well i for one am extremely glad to see XSEED publish on Steam, if only because of the hilarious achievement logos.

Other than the no drawing Tarf thing, but that's... understandable.
 
I think you need to understand what you're saying yourself. XSEED have stated multiple times that the game will be released, this has been a known fact for ages now. You want to know why the game was delayed? Now we know: it was all down to SpaceDrake. You want to know when the game is coming? When he does his work that he's probably already been paid for instead of spending entire days messing about on twitter.

XSEED had two options here: sit back and remain quiet in the hopes that SpaceDrake would admit to this while taking all the crap flung at them, or publically blame SpaceDrake for it and then suffer from cries of unprofessionalism from his rabid fans who think he's the Lord and Saviour of localisations. They chose the former, yet somehow people like you STILL choose to blame them instead of the person actually responsible.

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I'm not even sure who you're mad at. It certainly isn't Disgaea though.
 
It's way too early to say, but... I mean, come on, it's Ys! All Falcom has to do is say the word and our ears perk up like those of a chihuahua. ;)

-Tom

haha, i'm sure you'll end up releasing it here in the end! The collector from YS celceta was awesome! Hope we don't wait too much, forcing yourself to not listen to new YS music when it's already out in japan is really painfull, :D
 
I've mentioned this before, but it bears repeating here: a tremendous amount, probably the majority, of the blame for these delays absolutely must fall directly at my feet. And I do mean my feet, personally, not "Carpe Fulgur" or "the CF+XSEED teamup".

And, like previously, the full, proper reasons for this are somewhat beyond the scope of a single post in a thread on 'GAF. It's a writeup I've needed to make for some time now, but suffice to say that the personal nature of it makes it fairly difficult to write.

But yes, even setting aside any maturity questions, the shade being thrown at Jess, Tom, and the rest of the XSEED crew is also completely misplaced. These people go to the mat for you, daily; never doubt this. They want, more than anything, to bring you fun software. If you want to be angry at someone, be angry at me.

Anger is such a strong word but there are indeed some pretty unfortunate posts in this thread.
I'm sure you had your reasons, sometimes things just go beyond our ability to control them.
Make no mistake though, most of the community is with you, Tom, Sara and all the others every step of the way.
Considering that 1 year ago we were resigned to the fact that we would never see the game in english, complaining about a few months delay is petty indeed.
Like some people complaining that Yakuza 5 is digital only...
Keep up the good work guys, we'll be celebrating the release of SC
and talking about stuff that needs to be fixed ;)
in the OT before you know it.
 
Reading people bashing Xseed broke my heart. Don't take these loud minority to heart please, I'm glad someone take time to do these games justice.

So much this! XSEED is a small company of wonderful people. I love how people are throwing around words like "clearly" when the only thing that is "clear" is that they have no idea what is going on behind the scenes.

That said, how about a nice Trails in the Sky Steam sale? :D
 
On the issue of communication, I guess I never felt bothered because was I in the right place at the right time - that is, on XSEED's forums where Tom was practically giving weekly re-confirmations that "yeah, we're still working on the game, we just don't have any significant updates to report." There have been multiple topics on the matter on their forums and, when combined, it probably makes up more of the total posts there than any other individual game/topic.

That kind of thing almost never spread beyond their own forums and maybe a handful of Twitter/Facebook responses though, so a lot of people made a lot of incorrect assumptions about it being canned, or that they were refusing to communicate anything, or whatever.

So... I dunno where I'm going with this. I'm not sure there is any use in being more proactive in a situation like that and actively looking for disgruntled people to calm down and reassure, that's not really a wise use of time. And certainly, this isn't the only place where people were upset because they weren't getting that regular communication. And it doesn't really make sense to provide regular "official" updates of no significance, i.e., we're still working on it but have nothing else to report.

Hopefully, if the series continues in English, games won't take as long for a few different reasons and it won't be an issue at all. But it's not likely they would come out in typical localization timeframes regardless (a year, give or take) so maybe giving some updates at certain milestones might help? I'm not really sure what those milestones would be though.
 
"Ys! Ys! Nayuta no Kiseki! Ys!"

If only. At least it looks like there has been steady progress on the fan translation.

I actually kind of wonder if XSEED is going to release Ys vs Sora no Kiseki along with SC though. I got the impression that the only reason they didn't release it was because it spoils SC stuff, so it wouldn't make much sense to release that in English before SC itself. It's not the best game ever or anything, but it's pretty fun and probably something that fans of the two series would pick up (especially Ys fans, since it's basically head-to-head multiplayer Ys).
 
"Day One" didn't begin when XSEED made a deal with Falcom, nor when the first game released over here. From 2004-2010ish, no one picked the game up for localization. The problem wasn't platform obsolescence, it was those things I listed in my post. The trilogy and the franchise generally always had a number of things going against it, at least in terms of being released in the West, and it was those things that "stalled the progression of the series." You are retroactively giving platform obsolescence the starring role here, and almost entirely as part of this anti-XSEED narrative. It's strange.

In the same way, you keep implying XSEED has localization rights to the entire franchise. Can you substantiate this? As far as I can tell, were Falcom to find another viable business partner for releasing entries outside the TiTS subseries, that would be pursuable. You attribute the games not releasing to XSEED, when in all likelihood this goes back to things I've mentioned before: niche series, substantial investment, and so on. I would love to see evidence to the contrary, because I haven't been able to find it.

Going back to platform obsolescence, in what world was this not going to be an issue, anyway? As you said, XSEED didn't jump on the series until the PSP was well on the decline in the West. Considering the pretty massive trilogy they decided to tackle from the outset, realistically, how many games in the series did you expect them to release by this point? Do you really think it's thanks to XSEED's priorities that the other games don't have a Western release schedule right now? You can criticize them all you'd like, but don't do so against the expectation that they're miracle workers. It's contradictory.

Also, it should be noted the Vita still has a spark of life. And in the case those games are announced for localization, I have no doubt it will be in part because XSEED showed how successful the franchise can be over here. In the story of how XSEED has naively lead the franchise to its demise, you keep underemphasizing this very important detail. Profit is not irrelevant when considering how much life a series has.

Have the last word, friend. I have no idea why I decided to write an essay on The Bigger Picture in Relation to The Legend of Heroes in the West, and Why XSEED Did Not Kill Your Dog, anyway.

I'll bite.

When the partnership was announced, the entire trilogy of trails games was announced along with the 3 Ys games, all for psp only. http://www.xseedgames.com/news.php?id=107 , but it's an ongoing partnership, and has only expanded to include additional titles in Falcom's library. Since no one else has released any newly localized Falcom games other than Xseed since then (Gurumin PC was most likely a result of mastiff having published the game on psp prior to the partnership, and was not a new localization), it can be implied that Xseed is currently the gatekeeper to all things Falcom.

The world in which platform obsolescence was not an issue would have been the same world where psp wasn't the only platform pursued from the outset. PC should have been on the table from the start, and pursued proactively, at the onset of the partnership, not reactively. I was shocked at the time of announcement that this wasn't the case. PS3 versions should have been actively pursued and discussed as soon as they were a twinkle in Kondo's eye, perhaps something could have been done about the no trophy issue had it been pursued early enough.

Maybe's and what-if's aside though, all available options weren't pursued from the get-go, and they weren't pursued after the fact until very late in the game. That's mishandling.

I'm ecstatic that the pc version is being pursued now, and for other Falcom titles, but I'm incredibly unhappy (and I can't imagine that Falcom is all that pleased either) at the path taken to get to that point, and the amount of time it's taken to get there, and the idea that the series' future beyond the second installment is still in question even now.
 
I'll bite.

When the partnership was announced, the entire trilogy of trails games was announced along with the 3 Ys games, all for psp only. http://www.xseedgames.com/news.php?id=107 , but it's an ongoing partnership, and has only expanded to include additional titles in Falcom's library. Since no one else has released any newly localized Falcom games other than Xseed since then (Gurumin PC was most likely a result of mastiff having published the game on psp prior to the partnership, and was not a new localization), it can be implied that Xseed is currently the gatekeeper to all things Falcom.

The world in which platform obsolescence was not an issue would have been the same world where psp wasn't the only platform pursued from the outset. PC should have been on the table from the start, and pursued proactively, at the onset of the partnership, not reactively. I was shocked at the time of announcement that this wasn't the case. PS3 versions should have been actively pursued and discussed as soon as they were a twinkle in Kondo's eye, perhaps something could have been done about the no trophy issue had it been pursued early enough.

Maybe's and what-if's aside though, all available options weren't pursued from the get-go, and they weren't pursued after the fact until very late in the game. That's mishandling.

I'm ecstatic that the pc version is being pursued now, and for other Falcom titles, but I'm incredibly unhappy (and I can't imagine that Falcom is all that pleased either) at the path taken to get to that point, and the amount of time it's taken to get there, and the idea that the series' future beyond the second installment is still in question even now.

I think Xseed has the right of first refusal, but Ken has said in an interview that other companies are welcome to try to tackle the series. The fact of the matter is no one else is going to touch it, that's why they didn't in the years before it got picked up.

Falcom also doesn't communicate all their plans to XSEED. I think there have been one or two times Tom has said they knew about something, and even in the one case I recall they didn't have all the details (PS4 Ys, they knew about it but not the Vita version). I wouldn't be surprised at all if XSEED didn't know about the PS3 Trails ports until we did.

I'd write more but I'm on my phone.
 
What you're forgetting pancakesandsex is at the time they announced the Psp version of FC that getting a Japanese developer to allow the game to be localized for english releases on steam was all but impossible since they did not believe there was a big enough audience to be worth the trouble for niche type stuff.

It wasn't until Carpe Fulgur came along and managed to pull off releasing Recettear that things started turning around and even now with market conditions improving it's amazing we're getting these games at all.
 
Some older Super Robot Taisen games had 2M+ scripts, and have been fan-translated in a sensible duration.
Not really. Of the SRTs to get fan translated to any degree of completion, only SRT1 really seemed to get out in any "sensible" time. Even SRT2 took a while, and that isn't a large game, either.
 
SpaceDrake also introduced us to Sara. And let me tell you, we would not have *any* games on Steam right now if we didn't know Sara. She's a wizard.

-Tom

Also, folks need to remember this isn't Sara's only project. She's pretty busy these days. Wizards only get so many spells per day. ^_^

XSEED does more than one game, and I know this year she had at least one non-XSEED project as well.
 
it can be implied that Xseed is currently the gatekeeper to all things Falcom.

We're not. We wish we were, but we're totally not!

PC should have been on the table from the start, and pursued proactively, at the onset of the partnership, not reactively.

Actually, it was. In fact, our relationship with Falcom evidently began with the idea of publishing their PC titles here -- but they had no PC programmers available for localization support at the time and the PC market for JRPGs here wasn't particularly good, so that didn't pan out for quite a while.

Remember, it's never safe to assume that just because we didn't accomplish something, we didn't TRY to accomplish that thing. There are a LOT of things we've tried to do over the years that just didn't pan out, despite our best efforts. In the case of publishing PC titles domestically for Falcom, that was just one fortunate case where persistence DID pay off, and we eventually succeeded -- it just took many, many years of negotiation and a lot of stars aligning just right.

PS3 versions should have been actively pursued and discussed as soon as they were a twinkle in Kondo's eye, perhaps something could have been done about the no trophy issue had it been pursued early enough.

The PS3 versions have been pursued since day one, and we continue to pursue them.

Again, this all goes back to the "just because it hasn't happened doesn't mean we haven't tried/been trying" thing.

Maybe's and what-if's aside though, all available options weren't pursued from the get-go,

Once again, just to reiterate: yes, they were. Pursuing and catching are two different things -- we've been pursuing for a very, very long time.

I'm ecstatic that the pc version is being pursued now, and for other Falcom titles, but I'm incredibly unhappy (and I can't imagine that Falcom is all that pleased either)

Actually, our relationship with Falcom is very strong, and they seem quite pleased with how we've been handling their franchises. I maintain a previous claim I made that we've been more successful with Falcom titles in English than any other third-party publisher since Hudson in the early '90s -- and we may even be giving them a run for their money!

And I say this not as an XSEED employee, but as a die-hard Falcom fanboy who's literally spent several thousands of dollars in Falcom's online shop alone over the last 10 years. I couldn't be happier with the production output from our partnership with Falcom, and am absolutely thrilled to have had the opportunity to be a part of it, and to continue to be a part of it moving forward.

-Tom
 
And I say this not as an XSEED employee, but as a die-hard Falcom fanboy who's literally spent several thousands of dollars in Falcom's online shop alone over the last 10 years. I couldn't be happier with the production output from our partnership with Falcom, and am absolutely thrilled to have had the opportunity to be a part of it, and to continue to be a part of it moving forward.

-Tom

<nods and fistbumps>
 
I just saw the translator's recent blog post where he talks about killing himself...?

Tom, what is going on? Is everything OK?
 
I just saw the translator's recent blog post where he talks about killing himself...?

Tom, what is going on? Is everything OK?

That was something that had already happened, it won't have any impact on the game going forward. The translation is done at this point, and editing probably done or close since they were about to enter QA.

As far as Mr. Dice's wellbeing goes, that's something for him to respond to.
 
Just read SpaceDrake's blog post.

SpaceDrake, take care of yourself, man. I know me saying anything won't necessarily convince you, but you're no failure, no matter what happens with SC or Carpe Fulgur or whatever. Best of luck to you, and I hope you're getting the help you need.
 
SpaceDrake, I don't hold anything against you for the inadvertent delay. Sorting out health problems takes precedence even if one game takes a little while longer to be localized. It just means all the projects you'll work on after this will progress and complete more smoothly than ever! Keep up your great presence in the digital-distribution localization community, Andrew.
 
Depression strikes once again. I hope Andrew will be able to overcome those one day - it's such a terrible thing that can ruin your life and your enjoyment of life for no reason at all.

This question might sound insensible, but I'd be lying I said that I'm not curious. Is 3rd - or any other Trails - still on the cards for you, SpaceDrake? Or did you come to the conclusion that the Trails games are just too insane for you? It seems that the high amount of work involved with SC's localization is at least partly responsible for what happened in March.

(This is regardless of whether or not XSEED is still willing to work together with CF on future projects.)
 
Just read the blog. I'm glad he talked about this with the public. Honestly, I can't even imagine what he went through.. I'm just glad Robin got there in time.

I really enjoyed recettear and i will enjoy SC and both wouldn't have happened without Andrew despite whatever delays might have happened. If Andrew reads this, I want him to know he hasn't failed me and never will as long as he keeps working hard, and not giving up.
 
This question might sound insensible, but I'd be lying I said that I'm not curious. Is 3rd - or any other Trails - still on the cards for you, SpaceDrake? Or did you come to the conclusion that the Trails games are just too insane for you? It seems that the high amount of work involved with SC's localization is at least partly responsible for what happened in March.

The workload was in part responsible. Speaking just for myself, while I'd want to work on several other things first and get myself a little more in order before diving back in, I would be willing to work on another Trails game if XSEED, or anyone else, continues the franchise past SC. But the structure of the project would have to be different, for multiple reasons - not just avoiding any "problems" on my end, but working on SC in general made it clear just how labor on a project like this has to be divided up if you want it done in a timely manner, or perhaps at all. I always knew it was "crazy", but it's clear now that attempting to have Robin and I tackle the entire game by ourselves, even if given infinite time, was far more foolish than I first thought (and I'm the one who proposed it!)

SC's been a hell of a lesson in project and personal management, is the short of it.
 
I wouldn't wish a localization as daunting as Trails SC on a team of a dozen people let alone just two (no matter how skilled).
I'm sure there are diehard enthusiasts for these games who could be leveraged for translation help and/or additional funding for labor assistance.
It's certainly not worth burning anyone out to that extent. I'm not sure any game is.

That being said, I'm grateful for the time you guys have put it and glad that the heavy lifting on SC has now been completed.
 
I restarted FC last week, that's a sign.

Here's to hoping the EU PSP version comes quickly as playing a digital import title is a pain in the ass on Vita.
 
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