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Yes, Final Fantasy VII Remake is Still Episodic

Sounds bad to me especially if development moves slowly across possibly two generations. I would rather have the whole game match quality wise through the whole game.
 
What a waste of money and resource this remake is honestly. I simply can't understand why Square Enix decided to make this.

First of all Final Fantasy VII is okay but should have stayed as it is. I am personally not a fan of the game at all.
Secondly, this is going to be episodic, which screams "corridor designed" and "no decent end game content". The former I can live with it, but only if the latter is there and top quality. Which I doubt will.
Thirdly they have a game engine at home that enables creating games and experiences that are differencing factor from other games, and they choose to go the UE4 route.

This remake is necessarily delaying the next big single player Final Fantasy and this sucks a lot...
 
Not surprising. Square said they couldn't release an ambitious remake of FFVII without either cutting a lot of content or dividing it in multiple episodes.
They have the stencil for big parts of the game and still argue they need more than full price? Compare that to the likes of Witcher which is in many ways more ambitious. Fuck off Square. I'm out.
 
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What a waste of money and resource this remake is honestly. I simply can't understand why Square Enix decided to make this.

Because fans won't shut the fuck up about it. I'm with you, I never wanted a remake. I wanted them to do maybe a small remaster or port and we got that. But hey, the game looks good (to me anyway), so why the hell not.

But I can't wait for the inevitable "WE WANT FFVIII / FFIX / FFX REMAKE!
 
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I have to disagree with you about turn based combat being simple. Turn based combat is much more tactical than slamming the X button in your typical action based game. Persona 5 and the Trails of Cold Steel series have proven that turned based combat is both relevant and well-liked by the fans.
I understand this notion and trust me, I agree, but there aren't many gameplay-related things you do in turn-based combat that you can't do in action combat, and aren't all games really just "spamming X" anyway? That's pretty broad.

Don't forget Dragon Quest XI, SMT series, Octopath and Bravely series.

To be honest, I think these games only prove my point. The reason why I prefer turn-based combat myself is because of the reasons that everyone else loves it, but I still think it's more simplistic and outdated than action, especially since many people out there don't like games where you can't "control" your character(s) in combat. But I personally don't mind it.
 
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The next big FF is likely being made by another team.
You are probably right, but Square-Enix always take centuries to develop their games. I hope we won't wait for too long, but the less we will wait is probably for the next-gen consoles to arrive...
 
and aren't all games really just "spamming X" anyway

lol, I know it's a bit reductive, but yeah I thought this when I read that shitpost from yesterday saying "So press X to Braver", yeah as opposed to pressing Circle to Braver once your bar is full in the original.
 
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I'm really curious how they'll adjust the game to make this work. Like, even if you took your time it was hard to take longer than 10-12 hours before you were done with Midgar. Maybe you add some fluff, additional backstory for AVALANCHE or something, stretch it to 20? But the big question is that a significant part of the fun in any RPG is the power creep as you get stronger. Are we going to be starting fresh with each new release or are we importing saves between episodes? I hope they can make this work, but it feels very unlikely to me that any individual "episode" is going to feel like a complete game.

Thinking about the pacing/story of the game, unless the plan is for 4 episodes (Which I think would really piss off a lot of people) I don't think the first game can end with Midgard. You really do have to at least finish the events in Junon/Arrive in Costa Del Sol. Then maybe the 2nd episode covers until City of Ancients conclusion, and the last episode is the rest of the game? Plus I think taking the first episode to Junon allows the player to have a kind of faux open world to play with that doesn't need to be too expansive. Just Midgar + Kalm + Chocobo Ranch + Mythril Mine + Fort Condor + Junon. Substantial enough to justify having it but you don't have to get the whole map going. I think you could probably get a good 30 hour game out of this too, and it'd justify the price tag. Midgar alone just doesn't feel like enough unless they greatly beef it up and give you some freedom to explore that greatly surpasses the original game.
 
Its going to play like the old days of games with multiple discs, lol.

And I'm more fearful when all the parts will come out. Is this thing going to PS4 anymore? If the first part doesn't release this year then probably not.
I'm pretty sure the first part will come out for both current and next gen consoles.
 
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Cool fine with me. Midgar section is actually quite big, I can see them making a full game of that. Original game was multiple discs, this one is multiple games.
 
And this is the one thing I didn't want to hear. If they released the thing over the course of a year, I might be okay with it. But given how long S-E takes to release stuff it just makes me want to wait until they release the whole thing.
 
They need to clarify their plans at E3.

I'm not really sold on this episodic approach. I'm not a fan of how Square Enix has been fragmenting the story telling in mainline Final Fantasy titles ever since the FF XIII trilogy. With FF XV being the worst offender. I'd much prefer standalone one & done experiences, but I just need more insight.

next episodes will be next gen, guaranteed.
Oh, for sure. At the very least, episode 2 will be very very pretty, but I'm not sure if having to wait 2-3 years (if not more) just to experience what is essentially one story will be worth it for me. Even more so when I'm already so familiar with the narrative, the world, ad its characters.
 
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So another FFXV. An incomplete game, you'd have to spend more than a 100$ to play a full game. Got the same feeling with Kingdom Hearts, the damn game would make more sense if they filled in the gaps which I'm assuming might be story DLC they'll announce.
 
It may not be a bad thing if the episodes last a decent amount of time without there being a pointless fluff to pad it out. We will just have to wait and see!
 
Could this be the very first triple cross gen game? Being developed for Ps4, ps5 and PS6 at the same time?
The game was 4 disks, if they release the first one at the end of ps4, the last episode should be out at the end of PS6 life.
 
Could this be the very first triple cross gen game? Being developed for Ps4, ps5 and PS6 at the same time?
The game was 4 disks, if they release the first one at the end of ps4, the last episode should be out at the end of PS6 life.
It was 3 disks, and usually, the last disk of the PS1 FF games was mostly the last fight followed by all the CG scenes.
 
Because fans won't shut the fuck up about it. I'm with you, I never wanted a remake. I wanted them to do maybe a small remaster or port and we got that. But hey, the game looks good (to me anyway), so why the hell not.

But I can't wait for the inevitable "WE WANT FFVIII / FFIX / FFX REMAKE!
I personally would have liked a VIII and X remake.
 
I'm wondering if they'll take an MMO'esque approach to the game, with the initial offering being a base game with some (not all) of the world available, and only the core characters present. Characters with self-contained story-arcs like Cid, Yuffie, and Vincent could be parcelled off into DLC's that introduce them.

Later they'll offer one or more pure "story" expansions with higher level requirements (char cap raises?) as the equivalent of large DLC's.

I'm not sure if breaking the game into chunks can possibly work without completely discarding the RPG elements otherwise.
 
Playing devil's advocate here, but I was thinking this the other day - what if the game came out in six parts? Each part would be approximately 10 hours of game play, 15-20 if you wanted to absolutely do everything or even more if you wanted to spend your time waiting for the next episode level grinding or chocobo breeding / gold saucer mini-games. Would definitely explain why we've only seen stuff from the first 4 hours of the original game. Character progress would carry over from episode to episode, and we would get a new episode once every 6 months or so.

Not that I trust S-E to do anything consumer friendly, but maybe it's more like Life Is Strange, where you can buy "the full game" for $60 or each episode would be like $15. Provide a low barrier for entry and hook people on the full game purchase price.
 
So another FFXV. An incomplete game, you'd have to spend more than a 100$ to play a full game
This is completing false however. FF XV is perfectly fine as is, base game. The DLC are additional side-stories that are absolutely not mandatory.
 
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I always have a hard time to understand how bad square is structured inside or how bad their processes are. When you look at something like the Witcher or elder scrolls games and so on how isn't square able to release a complete FF without any... shit? And then put a big expansion out like cd project did.

I don't want to shit on square I just .. honestly don't understand it.
 
From this year's E3 through the Tokyo Game Show, unless Square Enix demonstrates a large portion of this project has already been completed and provides tentative release dates for several chapters, I fully expect the first part of the series will hit stores, with the remainder being reworked into some scaled-down multi-media project or ultimately canceled, if sales of Chapter 1 fail to justify the continued development costs.
 
This remake is necessarily delaying the next big single player Final Fantasy and this sucks a lot...
This my biggest gripe. I just want to move on to FF XVI already. Something fresh and completely unfamiliar would be nice.
Part of me wishes we get an official announcement of FF XVI at Square Enix's presser, but my gut tells me it'll end getting announced much too early and won't get released for another 5 years.
 
This my biggest gripe. I just want to move on to FF XVI already. Something fresh and completely unfamiliar would be nice.
Part of me wishes we get an official announcement of FF XVI at Square Enix's presser, but my gut tells me it'll end getting announced much too early and won't get released for another 5 years.
I don't really follow the FF games (I got XV but I've literally never even touched it), but haven't the fans sort of hated the last mainline games? I mean I don't really remember hearing XIII getting much praise, same for XV. At least people liked VII and pretty much every aspect of it. Seems like a safer bet to have them remake that than make a sucky new game again that everyone will hate.

I guess they could fuckup VII, though the real time combat seems like a plus to me. Not too sure about it being episodic, though. Guess I'll just wait till it's all out and get into it then, whenever that may be.
 
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What a waste of money and resource this remake is honestly. I simply can't understand why Square Enix decided to make this.

First of all Final Fantasy VII is okay but should have stayed as it is. I am personally not a fan of the game at all.
Secondly, this is going to be episodic, which screams "corridor designed" and "no decent end game content". The former I can live with it, but only if the latter is there and top quality. Which I doubt will.
Thirdly they have a game engine at home that enables creating games and experiences that are differencing factor from other games, and they choose to go the UE4 route.

This remake is necessarily delaying the next big single player Final Fantasy and this sucks a lot...

Glad you have absolutely no say in anything at all :).
 
I don't really follow the FF games (I got XV but I've literally never even touched it), but haven't the fans sort of hated the last mainline games? I mean I don't really remember hearing XIII getting much praise, same for XV. At least people liked VII and pretty much every aspect of it. Seems like a safer bet to have them remake that than make a sucky new game again that everyone will hate.

I guess they could fuckup VII, though the real time combat seems like a plus to me. Not too sure about it being episodic, though. Guess I'll just wait till it's all out and get into it then, whenever that may be.
Mainline Final Fantasy games have done well commercially for a long time. When it comes to the personal enjoyment of those games, I can't speak for anyone but myself.

I did not enjoy the overly linear game design nor the writing of FF XIII and its sequels. I like the ideas and the concepts to an extent, but felt they were poorly implemented in the game. FF XV is a strange case, as it was a reboot of FF Versus XIII concepts. I really like the creative direction and themes from before the reboot. I did not like the fragmented, cross media clumsy storytelling in FFXV and its DLC. I found the open world too barren and not worth exploring. I lost most of my vested interest in that world and its characters.

I really enjoyed FF VII when I played it as a kid back then, and I still enjoy it now, despite its flaws. I can understand Square Enix's intent in wanting to remake the game, given its impact and very apparent age from a technical point. At the same time, I am all too familiar with the world, the narrative, and its characters.

I just want to experience that feeling of the mystery and wonder of a new mainline, single-player Final Fantasy. Something I haven't experienced in literally 13 years since FF XIII and its sister titles were announced back in 2006. I'm sorry for rambling lol
 
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I just want to experience that feeling of the mystery and wonder of a new mainline, single-player Final Fantasy. Something I haven't experienced in literally 13 years since FF XIII and its sister titles were announced back in 2006. I'm sorry for rambling lol

I don't think the experience of being a kid playing PS1 FFs for the first time in the 90s can ever be replicated, which is why I actually prefer they expand on the worlds that I have nostalgia for. I wish they did more stuff in the worlds of FF8, FF9, ivalice, etc.
 
I fear that episodic gaming can very easily turn into a disaster. What if an episode sells worse than they expect? Who can guarantee that if an episode's sales are bad they don't rush out the final episodes with a drop in overall quality?
 
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I don't think the experience of being a kid playing PS1 FFs for the first time in the 90s can ever be replicated, which is why I actually prefer they expand on the worlds that I have nostalgia for. I wish they did more stuff in the worlds of FF8, FF9, ivalice, etc.
I strongly disagree with that sentiment. It's not about playing those 90's FF titles for the first time, it's being met with a new world and unfamiliar characters for the first time.

One of my issues with modern Square Enix is their propensity to keep returning to the same wells. I don't particularly care for nostalgia. I feel the Final Fantasy brand has become overly saturated because of this. That isn't to say no good can come from remasters or remakes of classic titles, or the offshoot sequels within the series. Although I feel that creative edge and ambition has waned over the years because of this focus on recapturing their golden years. Too much of it comes off as navel-gazing and fan service driven. They're playing things too safe.
 
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My question though is how many parts will this be separated into. All we've seen mostly so far is a small part of midgar. Does this mean that for the first part all we get is from the reactor mission to arriving back at the bar?
 
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