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Yo-Kai Watch |OT| So this is like SMT, right?

Level 5 generally has good translations, Ni No Kuni seriously impressed me because of how on-point the pun game was---so much so I can't believe it was originally a Japanese game because the English puns work so well it's as if the game was built around the puns.

I kind of wish Yokai Watch gave us a cake and let us eat it too---it'd be neat if the dub names were simply "common terms" for the Yokai, but the Medallium displayed their original Japanese names too and acted as if those were the scientific names for Yokai. You know, pay homage to the original while also making it easy for Western kids to remember the Yokai.

Gotta say the Yokai are pretty memorable for me already, I find it really easy to catalouge them in my mind and I think they're gonna have a pretty decent long-term appeal to me even after I finish playing through Yokai Watch 1.
 
What really impresses me are the Yo-Kai voices, even though they're mostly short voice clips. A few, like Venoct, are really weird, but most of them are pretty close to the Japanese voices.
 
Yeah, I love them. Although weird how some Yokai get an extra little line and others don't, and it seems sort of random---I get like Jibanyan having one, being the mascot, but then for example Thornyan doesn't, but a random scrub like Peckpocket does.

Oh yeah, do you get to catch that Babbalong dude who keeps popping up? Dude seems like he's a nod towards Drippy with all the rambling he does and the design.
 
Yeah, I love them. Although weird how some Yokai get an extra little line and others don't, and it seems sort of random---I get like Jibanyan having one, being the mascot, but then for example Thornyan doesn't, but a random scrub like Peckpocket does.

Oh yeah, do you get to catch that Babbalong dude who keeps popping up? Dude seems like he's a nod towards Drippy with all the rambling he does and the design.

Might be. It's japanese name is Nanabana because it's nose and color to that of a banana. He's also the reason people just keep talking for no reason. And yeah you can get him too.
 
What really impresses me are the Yo-Kai voices, even though they're mostly short voice clips. A few, like Venoct, are really weird, but most of them are pretty close to the Japanese voices.

Wanted to say this too, good work on the voices. Suspicioni sounds a bit weird to me, more frantic/paranoid than shady/doubtful.

So is Betterfly a male in the US version? I heard the voice in YW2 and it sounded male.

On another note, I actually enjoy the battle system more in this than Pokemon, I like the possession, how there is good possession and bad, how you can modify personalities to fix how they behave in battle. Gives the monsters more personality. I love seeing creatures get into a possession battle! Lol.
 
Oh! The item Dancing Star is used to get new Win Poses for your Yokai. And there's a lot of poses for each one. The afro guy at the community center does this for you after you finish his subquest.
 
I'm surprised by how much I like a lot of the yokai as well. Many of them just have a sense of personality and I think it's great.
 
I just started the game yesterday. Even though I'm still really early in the game and I only just got to the point where
I fought the Yokai causing the main character's parents to fight
...the game has been wonderful. It's been a while since a game on the 3DS caught my attention as much. The last game was Monster Hunter 4, but I only played enough to feel satisfied with that game and didn't beat it. I'm hoping to beat Yokai Watch.

However...it'll be hard with heavy hitters like Tomb Raider and Fallout coming out tomorrow...
 
Wanted to say this too, good work on the voices. Suspicioni sounds a bit weird to me, more frantic/paranoid than shady/doubtful.

So is Betterfly a male in the US version? I heard the voice in YW2 and it sounded male.
They didn't change any genders in the localization. So Casanuva (or however you spell it), Pinkipoo, Betterfly, Kyubi, etc. are all still guys, as confirmed by their Medallium entries.
 
The game is so charming, I'm really happy with my impulse purchase. Level 5 localizations are always fantastic and funny, and this is no exception. I'm surprised by how much personality the player characters and Yokai have... it's definitely a step up from Pokemon IMO. I hope the series has success here in the states, it's really fun.
 
The game is so charming, I'm really happy with my impulse purchase. Level 5 localizations are always fantastic and funny, and this is no exception. I'm surprised by how much personality the player characters and Yokai have... it's definitely a step up from Pokemon IMO. I hope the series has success here in the states, it's really fun.

I 100% share your sentiments. I hope this does well too, its a nice blend of Dragon Quest, SMT, and Pokemon. People (including reviewers) constantly point out its child friendly tone, but it seems to be entertaining for adults to are it keeps them in mind in the writing. They seem to give Pokemon a free pass on this in some cases. It took a long time for a villain in the Pokemon series to actually attempt to kill you directly.
 
I 100% share your sentiments. I hope this does well too, its a nice blend of Dragon Quest, SMT, and Pokemon. People (including reviewers) consonantly point out its child friendly tone, but it seems to be entertaining for adults to are it keeps them in mind in the writing. They seem to give Pokemon a free pass on this in some cases. It took a long time for a villain in the Pokemon series to actually attempt to kill you directly.

I share both your thoughts as well. I haven't gotten too far but it's incredibly charming and has aspects of the games you listed.
 
Can't get over how much the battle system has grown on me. I went from an "ehhh" with the demo to not being able to put this game down.
 
I think I've been enspirited by a Blazion, because I cannot shake the overwhelming temptation to buy this game tomorrow (my payday). My little sister and I are almost caught up on the anime, and good lord, the show is fantastic. I'm a huge fan of quality cartoons that appeal to all ages, and this fits the bill perfectly. Now, I obviously only started watching the show because I was curious about the game, but there's one really nagging concern I have after checking out the anime.

How does the game handle multiples of the same Yo-Kai? It's a simple explanation in Pokemon - each creature is a species, so of course there are many of each type. Here, though, every Yo-Kai seems to be an individual entity that has died (again, going off of the anime here). How on earth could there be, for example, multiple Mangimutt in the game? In the show, Mangimutt is literally the reincarnated spirit of a dude who was walking home drunk after getting laid off from work who gets crushed by some falling wooden beams along with a dog who happened to be walking next to him.

Now maybe, MAYBE those sorts of backstories don't play a part in the game. But that seems to present an even bigger issue... the personality and history of each Yo-Kai is one of my favorite elements of the cartoon, so if that's absent from the game then my interest will be supremely diminished. On the other hand, as much as I typically hate the term, if there ARE backstories to the Yo-Kai in the game and there are multiple Mangimutts you can encounter, that will be the single biggest source of ludonarritave dissonance that I could possibly fathom. Unless they explain it in the game through some sort of cloning machine or whatever else, but I highly doubt it.

The other thing I love about the show is how each little vignette is structured around encountering and ultimately helping a single Yo-Kai. Are in-game story/side missions built this way? I.e. there's some troubling occurrence for you to investigate, you identify a new Yo-Kai as the source, and you end up learning about and helping it to get its medallion?

Whether I get the game or not, I'll absolutely continue on with the anime... but it would be fantastic of the game retained the reasons I'm loving the show so much!
 
I think I've been enspirited by a Blazion, because I cannot shake the overwhelming temptation to buy this game tomorrow (my payday). My little sister and I are almost caught up on the anime, and good lord, the show is fantastic. I'm a huge fan of quality cartoons that appeal to all ages, and this fits the bill perfectly. Now, I obviously only started watching the show because I was curious about the game, but there's one really nagging concern I have after checking out the anime.

How does the game handle multiples of the same Yo-Kai? It's a simple explanation in Pokemon - each creature is a species, so of course there are many of each type. Here, though, every Yo-Kai seems to be an individual entity that has died (again, going off of the anime here). How on earth could there be, for example, multiple Mangimutt in the game? In the show, Mangimutt is literally the reincarnated spirit of a dude who was walking home drunk after getting laid off from work who gets crushed by some falling wooden beams along with a dog who happened to be walking next to him.

Now maybe, MAYBE those sorts of backstories don't play a part in the game. But that seems to present an even bigger issue... the personality and history of each Yo-Kai is one of my favorite elements of the cartoon, so if that's absent from the game then my interest will be supremely diminished. On the other hand, as much as I typically hate the term, if there ARE backstories to the Yo-Kai in the game and there are multiple Mangimutts you can encounter, that will be the single biggest source of ludonarritave dissonance that I could possibly fathom. Unless they explain it in the game through some sort of cloning machine or whatever else, but I highly doubt it.

The other thing I love about the show is how each little vignette is structured around encountering and ultimately helping a single Yo-Kai. Are in-game story/side missions built this way? I.e. there's some troubling occurrence for you to investigate, you identify a new Yo-Kai as the source, and you end up learning about and helping it to get its medallion?

Whether I get the game or not, I'll absolutely continue on with the anime... but it would be fantastic of the game retained the reasons I'm loving the show so much!
I'm not that far into the game so I'm not sure if it might somehow be explained later, but so far it hasn't been, and I don't really expect it to. If you're familiar with actual yōkai from Japanese folklore, that's just kind of how they are. Many yōkai have stories like this attached to them, but they're not exactly treated as if they're single entities, either. For example, many cats can become a nekomata (a yōkai that Jibanyan is based on); there's not just a single one. In Yo-Kai Watch, it can be assumed, for example, that any guy who dies alongside a dog could potentially become a Manjimutt, and that's why you can find multiple ones. Still, it's probably not something you should spend too much time thinking about. =P
 
I think I've been enspirited by a Blazion, because I cannot shake the overwhelming temptation to buy this game tomorrow (my payday). My little sister and I are almost caught up on the anime, and good lord, the show is fantastic. I'm a huge fan of quality cartoons that appeal to all ages, and this fits the bill perfectly. Now, I obviously only started watching the show because I was curious about the game, but there's one really nagging concern I have after checking out the anime.

How does the game handle multiples of the same Yo-Kai? It's a simple explanation in Pokemon - each creature is a species, so of course there are many of each type. Here, though, every Yo-Kai seems to be an individual entity that has died (again, going off of the anime here). How on earth could there be, for example, multiple Mangimutt in the game? In the show, Mangimutt is literally the reincarnated spirit of a dude who was walking home drunk after getting laid off from work who gets crushed by some falling wooden beams along with a dog who happened to be walking next to him.

Now maybe, MAYBE those sorts of backstories don't play a part in the game. But that seems to present an even bigger issue... the personality and history of each Yo-Kai is one of my favorite elements of the cartoon, so if that's absent from the game then my interest will be supremely diminished. On the other hand, as much as I typically hate the term, if there ARE backstories to the Yo-Kai in the game and there are multiple Mangimutts you can encounter, that will be the single biggest source of ludonarritave dissonance that I could possibly fathom. Unless they explain it in the game through some sort of cloning machine or whatever else, but I highly doubt it.

The other thing I love about the show is how each little vignette is structured around encountering and ultimately helping a single Yo-Kai. Are in-game story/side missions built this way? I.e. there's some troubling occurrence for you to investigate, you identify a new Yo-Kai as the source, and you end up learning about and helping it to get its medallion?

Whether I get the game or not, I'll absolutely continue on with the anime... but it would be fantastic of the game retained the reasons I'm loving the show so much!
Game>Anime>Manga in order of debut, and I think a lot of game stuff was retconned in the anime to a degree.

Notably Whisper being somewhat useful compared to the anime where he is anything but helpful. Game Whisper trounces Anime Whisper in terms of assistance, not in comedy however.
 
I'm not that far into the game so I'm not sure if it might somehow be explained later, but so far it hasn't been, and I don't really expect it to. If you're familiar with actual yōkai from Japanese folklore, that's just kind of how they are. Many yōkai have stories like this attached to them, but they're not exactly treated as if they're single entities, either. For example, many cats can become a nekomata (a yōkai that Jibanyan is based on); there's not just a single one. In Yo-Kai Watch, it can be assumed, for example, that any guy who dies alongside a dog could potentially become a Manjimutt, and that's why you can find multiple ones. Still, it's probably not something you should spend too much time thinking about. =P
I think it works within Japanese folklore, because like you said, they aren't treated as single entities. There are legends surrounding particular yokai, but it's not like there is video footage showing how a particular yokai came to be. In the anime, however, you often see these individual living creatures dying and becoming a yokai. If Jibanyan was just a general cat-like spirit, that'd be one thing. But he's not! He has a story about being run over by a truck, overhearing a hurtful comment from his previous owner in the afterlife, and using that as motivation to fight traffic as a way of gaining a sense of control back over the circumstances of his death. It makes no sense for that exact same thing to have happened to an unlimited number of Jibanyan you can presumably encounter in the game. It makes even less sense for multiple Manjimutts to exist.

Mo' Manjimutts, mo' problems X_X

This is seriously going to bug the hell out of me

Game>Anime>Manga in order of debut, and I think a lot of game stuff was retconned in the anime to a degree.

Notably Whisper being somewhat useful compared to the anime where he is anything but helpful. Game Whisper trounces Anime Whisper in terms of assistance, not in comedy however.
Huh... I'm really curious to see how the game handles him too. He's a great character in the show, so I hope his usefulness in the game doesn't *totally* eliminate his charm factor.
 
After spending a whole bunch of coins, I finally got my first Yokai using the crank-a-kai -a cool-looking Yokai at that! I was genuinely excited to see Cruncha appear instead of yet another item.

The game keeps getting more entertaining with each new location unlocked, although I can't keep up with locations' names. I had to consult a marked map for the Rank C Challenge quest; I had no idea where any of the locations were.

The only thing that can get frustrating is the chance of befriending a Yokai, but the I'm enjoying the battle and pressing x helps a ton. Seriously, just give me your medal already, Casanuva!
 
I am accumulating a lot of attitude adjusting items and learning about attitude. In what situations would you want to change attitude? What is the incentive to have Yo-Kai inspirit rather than simply attack? When would you want to choose attack vs. technique? When the dmg is higher for one vs. the other? Is there such a thing as a preferred attitude for each Yo-Kai?
 
Is there much incentive to grind or explore and try to get everything at a given level, rather than simply follow the main quest and do that stuff later?
 
I am accumulating a lot of attitude adjusting items and learning about attitude. In what situations would you want to change attitude? What is the incentive to have Yo-Kai inspirit rather than simply attack? When would you want to choose attack vs. technique? When the dmg is higher for one vs. the other? Is there such a thing of a preferred attitude for each Yo-Kai?

Depends on what the enemy yokai does, I'm playing 2 right now but latter on random battle yokai can seriously start beating the hell out of your team. Sometimes its based to disable them if you aren't strong enough to down the, quickly.
 
Used a pink medal today after waking up.

Grey ball comes out.


Shiny noise. White screen.


Frickin'. Damona. GET!

From the wiki:

A princess born in a little kingdom in hell. She learned really powerful dark powers from when she was young but for the trade, she loses her feelings.

Hey, that sounds pretty awesome... congrats on the get. Are some Yokai like Damona exclusive to the capsule machine? How easy is it to grind for pink medals?

I also have a big decision to make this week... Yokai Watch or Animal Crossing amiibo? I am at the point where I desperately want both.
 
Damona herself can only be gotten from the machine.

Medals aren't easy to grind, per se', but doing a ton of requests and getting "BINGO" in the little cutscene nets me some. Also the VR minigame on the main menu helps.

You can also use Play Coins to get pulls from the Gacha machine, and I think there's some Yo-Kai only obtainable through it(at least that's what the guide says).
 
I befriended a Cupistol, but like a dork I fused with with Dazabelle and now I can't get another one---should've just used the first Cupistol to recruit another one.

But man, my recruitment has been pretty good, like four Blowkades wanted to join me in that C-Rank factory area. You know, I don't mind palette swaps, but there's like four variants of that Heheheel, and one of them is supposed to be a snake. I wonder if getting all of them gives me some rare Yokai though?

Love how many random areas there are to explore, just found that abandoned mine area behind the woods and looking for recruits. I haven't touched the main story in hours. :<
 
Used a pink medal today after waking up.

Grey ball comes out.


Shiny noise. White screen.


Frickin'. Damona. GET!

Hate you. A lot. Used 20 play coins and one red coin and just some useless books and a silver doll which cool except I have more money than I need already.
 
These Yokai songs are so catchy. I can't decipher the lyrics to some of them though.

Speedy Heartful sing, la la la, everywhere Heartful!
Alarming! Boom boom, walla walla, dance dance, Charming!
Slippery. Dippery. Slimey-wimey doo. Slippery!
Lookalee, lookalee flippa-dee-dee. Lookalee, Lookalee ba ba Eerie!
 
Also here are two passwords:

asc
Thank you

The second gives you a Five-Star coin which will most likely give a high-rank Yokai from the Crank-a-Kai Machine,
 
Think I got pretty unlucky with my five-star coin. Ended up getting a gold doll from it. The excitement coin I used gave me a Neighfarious though, so that's cool. :)
 
For the series in general how do the coins actually work? Specifically, I got a couple of password coins for the yakki octopus guy in the sequel, and the coins have given me nothing but items. So that means once I use up all of the passwords coins for him and don't get him... I'm screwed?
 
For the series in general how do the coins actually work? Specifically, I got a couple of password coins for the yakki octopus guy in the sequel, and the coins have given me nothing but items. So that means once I use up all of the passwords coins for him and don't get him... I'm screwed?
Coins are used in the Crank-a-Kai. When you start a new file the order of what you get from each type of coin is set for the Crank-a-Kai. So you can't save scum. Busters doesn't do this and it's random for each draw but it saves after every draw. They might do this method for 3 and onwards.
 
I just bought the Yo-kai Watch from Hasbro's website, but it turns out it's actually just a preorder. =P But it says it ships in January (01-04-2016, unless they're using the European format in which case it would be April...), so I guess it might still be shipping earlier than it'll become available at retailers?
 
So my team is as follows;

Blizzaria Lv.50
Dragon Lord Lv.40
Pinkipoo Lv.35
Shogunyan Lv.45
Siro Lv.50
Tsuchinoko Lv.52

Trying to farm Tsuchinokos for the evolution item, and Blizzaria hit 200+ SPRT, and I maxxed out her technique, coupled with her high speed, she hits fast and hits hard, lowest being 150 highest being 450+ on a Crit.

Dragon Lord I don't know what to spec' him for; his Spirit and attack stats are pretty even.

Pinkipoo is a fantastic healer, Shogunyan and Siro are my heavy hitters besides Blizzaria.
 
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