Our top story at Mo tonight is going to be our first look at S-E's upcoming portable puzzler Yosumin:
http://www.modojo.com/previews/ds/yosumin/20071004/225/
It wasn't going to be our lead story originally, but I ended up losing like half my afternoon to the free flash version that's available on the web, and decided I was going to do what I could to raise the game's profile and increase its chances of coming stateside.
This image explains better than all the text how to eliminate blocks:
Like the preview suggests, blocks are eliminated when you click four that make up the four corners of a square. It was SUPER hard to see these patterns at first, but after a few rounds I couldn't NOT see the squares, and was repeatedly clearly half or more of the board.
The flash version is available here:
http://game.nifty.com/cs/catalog/game_title/free2/catalog_sp00563_1.htm
My high score? 3,022,107. Booya.
http://www.modojo.com/previews/ds/yosumin/20071004/225/
If you approach Yosumin the first time in its native Japanese and can't speak the language, you might be perplexed. I stared at the screen for minutes wondering why nothing was clearing, as the timer perilously clicked down on the side. The batch of cute symbols mocked me, and I persisted. After a while of random clicking, something finally disappeared. It didn't take long after to realize that in Yosumin, the goal is to find four of the same type symbols in a perimeter that form the corners of a rectangle or square. Once you do that, everything inside that perimeter is automatically converted to that symbol and is removed from the symbol quota you must meet on each stage.
This may sound complicated, but it's merely difficult to explain without accompanying images. Rest assured, if you have any interest in puzzlers at all, this concept will swiftly consume your soul, until eventually you are dreaming of blue teardrops and yellow diamonds. In the DS version, you obviously use the touch screen now to drag out perimeters, as well as climb a tower which presumably represents your progress in the game. But the main goal is completely unchanged, which is a great example of "not messing with perfection." Yosumin is a game of such immense draw that it nearly represents a black hole on Earth. It comes out on the Nintendo DS this November 8 in Japan, and I can only hope that it similarly receives a North American release.
It wasn't going to be our lead story originally, but I ended up losing like half my afternoon to the free flash version that's available on the web, and decided I was going to do what I could to raise the game's profile and increase its chances of coming stateside.
This image explains better than all the text how to eliminate blocks:
Like the preview suggests, blocks are eliminated when you click four that make up the four corners of a square. It was SUPER hard to see these patterns at first, but after a few rounds I couldn't NOT see the squares, and was repeatedly clearly half or more of the board.
The flash version is available here:
http://game.nifty.com/cs/catalog/game_title/free2/catalog_sp00563_1.htm
My high score? 3,022,107. Booya.