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You as a game designer: what is your dream game ideas/concept(s)?

FeldMonster

Member
My idea for a game concept that I don’t think that I have seen before is "turn-based" fighting game, but not exactly back and fort turns.. Imagine Killer Instinct or Street Fighter, but at the beginning of the match, you select an initial action. You would have say 10 seconds to decide every action by step in pre-designated times lots, such as every 30 frames or every 60 frames (not sure exactly), then you watch how those frames turn out, and make new choices.

Picture you and your opponent choosing a play in Madden NFL, but instead of playing it out real time, the game simulates what would happen by time block until someone wins. Then, at the end, you get to watch the entire match in real-time so you can see how your choices played out.

The reason I say, "like Killer Instinct or Street Fighter", is that if you were to turn off the turn-based control scheme, it would behave the same as any 2D fighter. The creator would have to make it a good fighting game first, and then overlay the control scheme. The difference is that this would take out the execution barrier for people like myself who like the characters, story, mythos, special moves, even combos, but can't pull them off real time.
 

Keihart

Member
The one I have that's most fleshed out is you playing as a foreign correspondent in some kind of war zone.

It'd be story driven with a pretty linear narrative, so you'd have to achieve certain goals within a set time in order to be able to move on to the next stage.

You'd have to assemble and manage a team, make contacts, infiltrate hostile bases etc.

The goal would basically to stay on the trail of some unwinding plot, but woven within that you'd have to capture footage, take part in firefights, escape on foot and in cars, take shelter from attacks, help civilians etc.

There'd be action and stealth setpieces etc.

You could upload your footage to 'compete' with other players' stuff.

There'd obviously be some kind of denouement where you'd be pressured to intervene in some way. But it'd be up to you. You'd complete the game if you survived the final day, but it'd be so free form you could replay it loads.
Death Stranding sequel or a strand game as the cool kids say now.
 
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mango drank

Member
I have an idea for an epic JRPG called Final Fantasy XVI, and here's the kicker: the game isn't a steaming pile of shit.

I feel comfortable sharing my genius idea publically, because I am not worried in the least about Square Enix stealing it.
 
Bird-simulator. Mostly a flight simulator from perspective of a bird, but have survival and hunting elements as well. Various birds (eg, owls/nocturnal hunters, eagles/hawks/falcons, seagulls/pelicans hunting fish in ocean, etc). Generally interested in wild animal sims.

Historical and religious figure RPGs. Personally would love for an epic Bible:New Testament RPG but this could work well for any significant historical figure. How would story/world change based on your own decisions/etc.

Political RPG/sim. Start out as a local politician, work your way up to national politics with ultimate goal of top leadership position of nation. Could work for a variety of countries/forms of gov too, but I personally find US politics/horsetrading/lobbyists to be a fascinating world to navigate.
 

Siri

Banned
Ken Levine talked about this, saying ideas are shit, that anyone can have an idea.... that games aren’t made this way.
 

bitbydeath

Member
Single player / multiplayer hybrid open world game where you don’t need to compete, instead they’re just part of the world you can bump into and or challenge but the game revolves around a story that has many different paths.
 

Nico_D

Member
Would love a story-driven rpg-isj game about an undercover cop. I would cut down killing and slaughtering and make the cop and the player feel more and more comfortable with the criminals so that they would eventually start to feel like friends.

I know it has been done before - Sleeping Dogs for example - but for me that suffers from the excessive violence the protagonist does, making him as worse as the criminals. Character arcs make no sense.

But in my dream game that is what would happen. And at the end I would force the player to choose who to arrest and who to let go.

Mechanically I think the game would have separate cop/criminal options. The cop objectives would probably dictate who you are able - if willing - to arrest at the end.

Covert meetings, planted evidences, possibilitt to set traps for the criminals which may lead them arrested or provide evidence, ditto with wiretapping.

Or something. 😀

Edit: And what I would definitely do and what I would like rpgs do more is to ability to take back choices. Like in my example you decide to setup wiretaps. I would like to be able to turn those on/off at any moment if I happen to change my mind.

ME3 did this in The Shroud sequence. Loved it.
 
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anothertech

Member
AAA multiplayer side scrolling beatem up that starts in the city, with 20+ hour campaign and fully upgradeable skillsets and characters with bonus round mini games in between levels as in the days of old.

Running on UE5 with destructible environments and raytracing.

Surprised no one has done this already in the last couple decades.
 

Bryank75

Banned
Wow, that high mobility shooter concept sounds interesting. Any concept name in your mind? Or a theme/artstyle?
No name in mind yet... would have to b ea great name to have a chance to catch on these days.

I wanted the suits / armor to be futuristic but have steampunk elements, so when you vector thrust instead of it being like a jetfighter thruster, I'd prefer if there was some mechanical kind of piston one for each side that activates and pushes down and then a blast of translucent air would push you sideways.

That would allow you to see leaves, dust and particles being blown and give lots of feedback to the player.

Artstyle I don't want to be too realistic, maybe some anime influence... reason for that is I'd like to get wild with armor designs.
 
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REM2000

Neo Member
As others have said already, the three that come to mind

A city or town where you can explore everything, every room is built allow the inner voyeur in all of us. Nothing sinister just wandering around looking at how people live and just being able to go everywhere. Everyone goes to rapture had a kind of beginnings to this, however it would be great if the game had a sandbox of just being able to explore the city without enemies or story. It would take ages to do, i dunno if a community could be built around it to make the rooms up to speed up development.

The second is an inverse of GTA, you start in the police force as a rookie go through the training. Perhaps pick a specialisim. It would be good to have it separated into two kind of games. One again is sandbox, you start at the bottom ticketing cars for parking illegally, nab muggers etc.. build up your career and then move onto traffic police / detective however all of this is procedurally done so that you can keep replaying the game. I dont know how long it would be before it got boring. The other half would be a story driven element to the game where perhaps you have to take down a drug kingpin / serial killer etc..

I know rockstar earn enough from GTA to keep it online and dont have to licence it out, but it would be great if teams could purchase or mod the game to add other stories on top of their living world. Instead of crime, perhaps as above someone wants to write a police framework on the top of the GTA engine and world thats already created in V. Other sim kind of games in that living GTA V world, medic / ambulance driver etc.. i know you have the taxi missions but they are very superficial, perhaps even some kind of cross over with the sims kind of thing where you have to earn a living in the GTA 5 world.

I suppose the first few paragraphs could all be done in the GTA V engine / world lol

more games like factorio / transport tycoon, not so many enemies/harsh resource management, but the ability to grow a world bit by bit until you're left with a massive working world.
 

nkarafo

Member
My first dream game idea was fulfilled by iD when they released the original DOOM.

My current dream game is something like this:

- A high budget VR game, with graphics and detail similar to Halflife Alyx or better.
- A horror setting and style similar to T.P demo.
- You explore a small city like Silent Hill but you can enter and explore almost every house or building.
- Made by Kojima studio with members from Team Silent.
 

MadYarpen

Member
Advanced space sim.

Then start crowd funding

Profit.





But seriously, what Star Citizen is supposed to be, is an ideal concept for me. Just... I would like to finish it at some point.
 

PresetError

Neophyte
Mature RPG like game with lots of dialogue tree options, decision making and branching narrative. Non fantasy or sci-fi setting. Fully voiced over. With top graphics and animations. Third person. Semi open world. Doesn't avoid sex, violence or politics. Doesn't force sex, violence and politics. Has elements of mistery/investigation, life simulation/survival and immersive sim gameplay freedom. Crazy deep character customization. Main story lasts 15 to 20 hours but optional side content doubles that. Writing is interesting and has depth but also moments of humor and sillyness.
 

Rodolink

Member
i already posted some of my ideas on the other thread about this.

but my dream that maybe never will happen is a AAA production in Prehispanic mesoamerica. like an Assassin's Creed on that setting. but most of the world cares only about Japan and European middle ages so it's very unlikely to happen unless s Mexican studio does what that Chinese studio already did with the monkey god game. and that's also unlikely since Mexican industry is mostly mobile and casual.
 

Tesseract

Banned
i'm not about to get specific for competitive reasons, however:

sync and game sim bandwidth advances

rollback w / fused multiply, magnitude and argument at full precision, i'm certain this paves the way for probability distributions

ai filtering and clustering, sep and compression w / relevance ranking, attention and urgency, survival (object or behaviors which continue to exist from earlier times )

another layer between blueprint nodes and visual code, virtual machines w / smart guidelines

procedural system management, deep reinforcement predictions and prevention

tip of the iceberg, this stuff
 

iamvin22

Industry Verified
so as an intro level I had a mission where you take brief control of a car transport vehicle driver unaware of what your cargo was carrying. you see 2 cars coming from behind and they attempt to box you in. they succeed and as the driver, you are weeving left and right to get past. you radio in what's happening (Through texts on your IRL phone)you need help ( the game sends the actual text to your mobile phone that is linked to your game)the game switches perspective to a different character(you) and fellow npcs. you race to the scene with 2 motorcycles and 2 cars. once you arrive on the scene and have a closer look at what's happening you communicate with your carrier driver through texts on what to do(prompts will give you options from your phone screen(IRL)) once you respond to the carrier (through text) the carrier driver pulls a hard left to overpass the pursuing cars. this then allows you and your convoy to pull up and dispatch the 2 persuing vehicles but the attack would be a hard fight due to assault rifles being used.

the entire intro is about immersion and how to connect our everyday devices to games. to receive a text from a game instantaneously and have your text response to have an instant response on the action in-game would be cool. if you didn't respond in a timely matter then the player wouldn't advance. it's about putting the player there.
 

DJTHEGREY

Member
I actually wish I could take elements of different games and mix them.... Like I love the look and feel of the The Division. The Dark zone (in the division) in the beginning had a tone and feeling thats hard to explain. You always had to watch your back especially if you saw other agents nearby. It felt like early seasons of The walking Dead to me. And I know.... Zombie games are over done. I wouldn't exactly want zombies to make an appearance (maybe in like a weekend event)... It could be wild animals instead or mutated monsters or something. Something different maybe monthly to keep things fresh. The game would include both PVP and PVE modes. PVP would have its own system so nerfs or buffs to loot or NPCs won't ruin the PVE experience and vice versa.


Mix in some great Base Building. Maybe something like Ark(?). In PVE it will be random times where NPCs will invade your base. These NPCs could be human, animals or mutated monsters.... It's completely random. In PVE it would be the same but of course players would be included with the other possible invaders. Players could also manipulate NPCs to invade bases to provide a distractions.

The goal would be to provide a great PVE experience and a competitive PVP experience.
 
At this point, it would be space, alien planets.

Something like Outer World's without problems. With tons of unique planets to explore. Story like Mass Effect, atmosphere like Metroid Prime games. Attention to detail like Naughty Dog games.
 

Barnabot

Member
I wouldn't share the details because I share the same opinion as the wise man in the below gif does.

Do you have a good fan-game idea?

Or even an original game idea?

fjQCKjS.gif


... unless you are sharing the idea with your own team.
 

supernova8

Banned
In an alternate reality, Novalogic is not bought out by THQ but actually merges with DICE and the year is 2024. After massive success with the Battlefield series, the studio decides to take things a step further with a new FPS franchise:

Battlefield: Global War

- 100 vs 100 Conflicts across gigantic maps with wins/losses being recorded by region/country and updating as territorial gains in the 'Frontlines' global territory screen.

- Push & Pull Mechanic - Teams near a territory where the same side has recently lost a battle will receive a handicap of some kind (reduced ammunition, restricted access to some vehicles or fewer players on the team) to simulate stressed supply lines. Skilled players can choose to join these teams to push the enemy back and receive bonus experience and other 'perks' if they succeed.

- Multi-Layer Battlefield: Fight on land, in the air or at sea.
-> High-altitude dogfights: seek and destroy enemy jets and bombers high above the ground in fast-paced air battles, all while avoiding anti-aircraft batteries
-> Tense naval engagements: attack enemy destroyers and aircraft carriers with long range cannons and missiles, or launch daring speedboat attacks.
-> Lethal ground warfare: Advance forward to capture neutral and enemy control points as part of your squad of 8 members. As a Squad Leader, liaise with other Squad Leaders as well as your Battle Commander.

- Full-scale destruction: Utilize powerful ordinance (such as JDAM, Tomahawk, large IEDs, MLRS and Howitzer artillery) to obliterate buildings, key infrastructure and create permanent craters, useful as cover.
 

Rodolink

Member
Mature RPG like game with lots of dialogue tree options, decision making and branching narrative. Non fantasy or sci-fi setting. Fully voiced over. With top graphics and animations. Third person. Semi open world. Doesn't avoid sex, violence or politics. Doesn't force sex, violence and politics. Has elements of mistery/investigation, life simulation/survival and immersive sim gameplay freedom. Crazy deep character customization. Main story lasts 15 to 20 hours but optional side content doubles that. Writing is interesting and has depth but also moments of humor and sillyness.
sounds just like the early Fallouts sans the sci-fi/fantasy
 

Codes 208

Member
Halo Infestation

basically a halo game in the style of super Metroid where you play as a member of a spartan IV fire team that’s been sent to a hush-hush colony world that had been infected by the flood (in my head cannon, the unsc Red Horse from The Mona Lisa was compromised and ended up crash landing here)

instead of power-ups, you would find better weapons and all bosses would be unique flood forms with the final boss being a heavily defended proto-gravemind
 

NahaNago

Member
I'd just try and make a little goku dragon ball game that has you explore that world and fight the red ribbon army. I think they had a game like that on one of Nintendo' handheld and I would just like a newer bigger budget version of the game.

A game I wanted made was a bollywood type movie with the over the top fighting and music games.
 

WellSheet

Member
These are awesome ideas!!

I have always wanted to see/day dreamed about a survival horror/action game mixed with a detective/noire with a Metroidvania style progression and worl

Control, The Evil Within 2 and Silent Hill Downpour have bits and bobs that get the idea sort-of there...but I’ve never quite seen it done how I’d like it; Wolf Among Us, LA Noire and Murdered Soul Suspect have elements that tie in too...

this is a rough-quick description:

imagine your a detective that has to solve crimes in an interconnected cityscape/surrounding forests/mountain area. It would be open-world, but the design would be more akin to a dark souls or Metroidvania in its method of unlocking and interconnected-ness. You’d explore, find lore and materials to upgrade your guns, melee weapons and abilities (all unique items that had meaningful upgrades and when leveled up would change appearance and function). I would want to capture the moments between slowly pressing forward on the joy stick to explore and take in the atmosphere/lore...but then the combat system be weighty and responsive enough to feel like when you fire your gun, fight etc...it’s a visceral and tense experience.

crafting and such would be in the game...and while it’s a staple and maybe even overdone in gaming at this point....I think when you design meaningful encounters, environments and make those upgrades FEEL and LOOK worthwhile...those player-chosen moments to go looting and hunting become as memorable as any million-dollar set piece...

sidequests would be in the vain of Control, TEW2, God Of War2018, Arkham Series....basically, less of them and higher quality and attention to detail for them.

a big part of combat would be utilizing different ammo and spells/conjurings to deal with different types of occult/beasts/etc. enemies types would be wide ranging...ghosts, zombies, vampires, werewolves...all your favorite nightmares! They’d all have different ammo and tactics Needed to engage...for example Ghosts would be weak to rock salt, rose water and UV lights - that crosses with Vamps would be weak to Holy Water, UV and religious texts/diagrams.

speaking of how I’d envision a side mission...

imagine a side quest where you meet an NPC who you find sleeping in a fancy Limo in a parking lot. You strike up a conversation and learn she is actually a rich, recently widowed woman whose husband died suddenly/mysteriously at their estate on the outskirts of town. She says since he passed, she has been haunted in her home by his presence and she can’t stand to go back and deal with his ghoulish visage. you offer your services to help drive his spirit from the home. She gladly accepts.

this would take you on a side quest to venture to a unique location - the estate. The ability to explore Said place, learn the truth about the widow and her husband/his death. Fight with his spirit and eventually get the house...obviously tons of cool lore and loot to find...

anyways...much more rattling around in my brain on this...but...that’s my basic idea!

Great idea OP!
 
I wouldn't share the details because I share the same opinion as the wise man in the below gif does.

Do you have a good fan-game idea?

Or even an original game idea?

fjQCKjS.gif


... unless you are sharing the idea with your own team.

Most people dont have their own game development teams. But people have ideas. This thread more for people who dont work in the industry or have the skills/resources to make their ideas come to life. If you got a dev team and the resources and everything, by all means go make whatever game you want and dont post your ideas here.
 

fersnake

Member
i always wanted a DBZ game where you literally have all dragon ball world or all stages in one, let me explain: first off for anyone who played the tenkaichi series you can hit your opponent a sent him to another area, well imagin that but like in the anime maybe you send him from one location to the other, if you are on earth you can fight every area (desert, kame house, kamisa's temple, stratosphere etc. plus all the destruction leaving real mark on the battle arena. what im saying its not been constraint by a invisible wall or giving some kind a freedom knowing how that universe work.
 

PanzerAzel

Member
I played U-Boat (1994) endlessly on MacOS back in the day. It was so fun to hunt down cargo ships and oil tankers. Wicked hard though, warships would absolutely wreck you with depth charges, every ship out there was faster than you, and it was a bit boring at times when at real-time pace, but I couldn't get enough.

Apparently there is a newer U-boat game out on computer, but I assume that it is unrelated.
Ah I remember U-boat, never got to play it though. I was more of a Silent Service guy myself, as my experience with it was watching my best friend’s dad play it as I was too young at time of its release to afford any system. Silent Hunter III was my first sim game actually that I owned and put serious time investment into.

Yeah these games are great. I can understand why some would rather watch paint dry as there are long stretches of nothing, but that makes the moment when an hours long hunt pays off with a perfect solution that has your fishes strike home combined with a skin of your teeth evasion RTB. The dynamic of changing from hunter to hunted is something I wish more games would do as it reinforces consideration.
 

Alan Wake

Member
As a history buff I am pretty amazed history itself hasn't been more inspiring to game developers. There's so much that could fit into a great game. The Assassin's Creed games have touched on it with its historical settings, I guess, and so have some of the Call of Duty and Battlefield games but I'd like a much tighter experience in a 15 hour adventure game. History is a thriller, my father used to say.

Other than that I miss a really great crime game with all the twists and turns some of the more exciting (and horrific) real cases have taken.
 
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