Messofanego
Banned
I feel Machinegames (former Starbreeze developers) might want to give this out as a PSA. Or at least I want to for people interested in the new Wolfenstein. I’m not much of a Wolfenstein fan since I only played the first one as a kid and was a more Doom guy, so my opinion on how this fits into the series is pointless.
Wolfenstein The New Order is playable right now at the Eurogamer Expo which started yesterday and goes on until Sunday, 29th September (here's a thread). I played it yesterday, and I’m sure other people have at other conventions (Gamescom, PAX, E3).
What I did notice a lot is people playing this new Wolfenstein like Call of Duty. Sticking behind cover, aiming down sights, shooting at targets from a very far distance. As far as I know, this game is taking place in the 60s so those players might be disappointed there won’t be futuristic scope mods for normal rifles to suit their playstyle. The Laser Cutter might have a very long scope that can work as a sniper rifle but it works on a battery charge so you can only get a few shots before it runs out.
The reason for why you don’t need to use “aim down sights”? Because like previous Starbreeze games, the reticle is a laser dot (my favourite kind of reticle) that expands if you are about to get a headshot. I never had many issues getting headshots or kills by shooting from the hip, and I didn’t witness much bullet sponge. Maybe that was because of the normal difficulty or playing on 60 fps (PC build with 360 controller), which would mean I’d rather play this on a PC or next-gen consoles. Shooting from the hip and getting a headshot is a much more satisfying feel when you can see more periphery with the fantastic enemy hit reactions and bloody mess you're causing rather than just down a scope.
The thing is, after playing it without using the ADS or cover lean system (though as fantastic as previous Starbreeze games), I played it in a more run-and-gun style. That’s the antithesis to CoD which punishes you for going too far ahead and breaking the scripting triggers. Why would you want to run-and-gun? Because the health system works off health and armour pickups. And you can only pick those up if you’re always moving to grab them off dead enemies or from other rooms. You can overcharge your health past the point of 100. So while you can stay in cover, picking off dudes from a distance, there’s no point because there isn’t fully regenerating health like CoD. Also, destructible cover and enemies like to flank.
Dual wielding. Dual wielding! What this means is more spray-and-pray so you can move forward a lot more to go along with the run-and-gun playstyle that I would be adopting.
I played the demo on the “Don’t Hurt Me!” difficulty which is meant for casual players, but the Bethesda staff advised to stick with it and it’s no joke. Maybe that’s just an optimisation thing that needs to be worked on, since it’s not coming out till 2014.
In addition, the gun sounds (dat shotgun) and industrial metal music were perfect to go along with the solid shooting mechanics. Localised body reactions and dismemberment mmm.
Machinegames really needs to put this demo out to the public. So that I don’t come off as a sycophantic Starbreeze loonie fanboy.
Oh I forgot, you can crouch slide and see your pretty legs. It's more like Far Cry 2/3, so it's not full body awareness like The Darkness or Riddick. My main disappointment
Wolfenstein The New Order is playable right now at the Eurogamer Expo which started yesterday and goes on until Sunday, 29th September (here's a thread). I played it yesterday, and I’m sure other people have at other conventions (Gamescom, PAX, E3).
What I did notice a lot is people playing this new Wolfenstein like Call of Duty. Sticking behind cover, aiming down sights, shooting at targets from a very far distance. As far as I know, this game is taking place in the 60s so those players might be disappointed there won’t be futuristic scope mods for normal rifles to suit their playstyle. The Laser Cutter might have a very long scope that can work as a sniper rifle but it works on a battery charge so you can only get a few shots before it runs out.
The reason for why you don’t need to use “aim down sights”? Because like previous Starbreeze games, the reticle is a laser dot (my favourite kind of reticle) that expands if you are about to get a headshot. I never had many issues getting headshots or kills by shooting from the hip, and I didn’t witness much bullet sponge. Maybe that was because of the normal difficulty or playing on 60 fps (PC build with 360 controller), which would mean I’d rather play this on a PC or next-gen consoles. Shooting from the hip and getting a headshot is a much more satisfying feel when you can see more periphery with the fantastic enemy hit reactions and bloody mess you're causing rather than just down a scope.
The thing is, after playing it without using the ADS or cover lean system (though as fantastic as previous Starbreeze games), I played it in a more run-and-gun style. That’s the antithesis to CoD which punishes you for going too far ahead and breaking the scripting triggers. Why would you want to run-and-gun? Because the health system works off health and armour pickups. And you can only pick those up if you’re always moving to grab them off dead enemies or from other rooms. You can overcharge your health past the point of 100. So while you can stay in cover, picking off dudes from a distance, there’s no point because there isn’t fully regenerating health like CoD. Also, destructible cover and enemies like to flank.
Dual wielding. Dual wielding! What this means is more spray-and-pray so you can move forward a lot more to go along with the run-and-gun playstyle that I would be adopting.
I played the demo on the “Don’t Hurt Me!” difficulty which is meant for casual players, but the Bethesda staff advised to stick with it and it’s no joke. Maybe that’s just an optimisation thing that needs to be worked on, since it’s not coming out till 2014.
In addition, the gun sounds (dat shotgun) and industrial metal music were perfect to go along with the solid shooting mechanics. Localised body reactions and dismemberment mmm.
Machinegames really needs to put this demo out to the public. So that I don’t come off as a sycophantic Starbreeze loonie fanboy.
Oh I forgot, you can crouch slide and see your pretty legs. It's more like Far Cry 2/3, so it's not full body awareness like The Darkness or Riddick. My main disappointment