Rooting for != wanting to protect
I think this sums up the root of the problem some of us have with the portrayal of the game so far. As players or viewers of whatever medium we choose, whether it be TV shows or movies or games, we want to root for the protagonists. But using "wanting to protect" as the descriptor instead of rooting for makes the game have this icky white knight aspect. Lara should be able to protect herself and that's what we should be seeing in the game and that's what should make us root for her. We shouldn't see what happens in the game and want to coddle her, wrap her in a blanket and whisper sweet nothings in her ear until the bad, bad feelings go away.
The game itself may not fetishize the protection aspect, but the marketing and interviews of the developers sure has which is what is leaving a bad taste in my mouth.
Good thing she overcomes and shows that there is more to women than being frail sex objects. If anything, that scene makes men looks worse than women. Not all of us are sexual deviants that objectify women. You here that, guys? Let's protest!
Here is the point, and there is you missing it.
It's not about the sexual assault scene making men look worse than women. It's the fact that it's only happening because she's a woman. In the scene, her friend betrays her and the pirate shoots one of her other friends point blank. For a male character, that would have been enough psychological torture. But because she's a woman, let's add that extra little twist of sexual assault. In other interviews, the developer have said they wanted her "first kill" to be a big moment, and they decided to have that moment be as a result of sexual assault. Thus subtly tying her willingness and desire to kill off the bad guys with protecting her sexual identity. Which reinforces that "protection" aspect associated with female sexuality, that women need to protect themselves from sex because it's only the bad, bad men that want it.
I'm delving into psychological issues within male-oriented society here and I'm kind of drifting from my point. The point I'm trying to make is it feels like, to me, the developers added the sexual assault simply because she's a woman, and I believe that's lazy storytelling and they could have come up with a much better solution to that particular situation. As I said in the other thread, I don't believe rape should never be tackled in a video game, but I do think in this particular instance it was handled poorly.
I don't know what people expect, but I didn't think that any female character came out of the womb killing fools and taking names.
But male characters can come out of the womb killing fools and taking names? I apologize if I misinterpret your post but women can be just as tough as guys growing up.
As ugly as it is, stuff like that happens in the real world and very likely would in such an environment. Stop being so damn politically correct and see the bigger scenario of survival and growth here. There is more to it than Lara overcoming some rapist goon in the middle of nowhere. It's about her being forced to overcome and find who she is in general. Nothing offensive at all about that and I am glad that they are not sugar coating it so nobody gets offended.
That's great and all, but the problem is all the media and pre-game stuff is focusing on this particular aspect, which is why people are up in arms about it. I'm sure there's more to the game that this, but when every interview the developer is talking about us "wanting to protect" her and "wanting to break her down" I start to wonder why that's the marketing strategy.
Compare the marketing strategy of Tomb Raider to The Last of Us. Both are survival oriented games. Hell, in The Last of Us you play as a male character protecting a young female character. Can you not see how different the developer language and focus is between the two games' marketing so far? Naughty Dog isn't repeatedly enforcing the idea that The Last of Us is about protecting Ellie, they show that Ellie can handle herself and it's the two of them surviving in a harsh world. But Crystal Dynamics IS showing with their media Lara going through all sorts of tough shit and continually reinforcing the protection aspect.
I'm sure in the finished game they'll have a half-assed "road to badassness" arc for her, they can't release straight up torture porn. But you're right, the focus is not on this, and the terrible marketing is really bringing the point home. And this stems from this weird othering perspective, straight out the mouth of the exec producer.
This.
Is that really ALL that makes her the strong woman she becomes? REALLY? I think you're focusing on it too much. What about all the other shit that happens in the game? The other 98% of it? The desperate search for shelter, evading psychotic human beings out to kill you, dealing with harsh weather, terrain, wildlife, basic striving to survive, etc etc. Instead you're focusing on the 1 minute sequence of attempted rape.
Because that's what we've been shown. They're choosing to display this part of the game for a reason in their marketing, which strikes a nerve. Right now, we don't know what survival aspects are included in the actual gameplay. What we DO know is what's been shown at E3 and what the developers have talked about and that's why we keep coming back to the "protection" bullshit they're shoving down our throats with all the media.
This issue that I see (and many other people here) is that this game is using cliche, boring, and outdated tropes to get us to care about the female lead. Rape has pretty much never been handled as anything other than a melodramatic wedge in most video game character writing. You could absolutely write an interesting character whose origin story included sexual assault, but simply including a gropey QTE that ends with Lara kneeing the assailant in the nuts is laughable. The producer's comments also frame the whole thing in a really weird, white-knighty light. It personally makes me uncomfortable, and not in an entertaining way.
This. I never expected Tomb Raider to have an amazing story, but the developers have made it clear they want to make a more grounded, less campy story for Lara Croft. As such, I reserve the right to critique the hell out of their storytelling methods. And right now their methods worry me and make me feel icked out, not make me feel impressed and care about Lara.
Well I guess we should just ignore rape then! Everything that is somewhat offensive to someone shouldn't be in any work of fiction. No rape, no racism... no murder! There, I made gaming better for all of us.
Reductio ad absurdum, anyone? I don't think anybody (well some people, but not myself at least) is saying rape should never be tackled ever and we should just ignore the problem. But there are competent ways of dealing with rape and making it a vital part of storytelling. Crystal Dynamics hasn't done that.
I don't know if you saw the other thread about the sexual assault scene, but a lot of the posters in that thread classified it as "no big deal" and "who gives a crap about it." And if you're consciously deciding to include and emphasize an issue as big and unsettling as sexual assault, and people brush it aside as no big deal, then it's a huge failure in storytelling.