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Your desired setting for the next Souls game?

May sound like a cop out, but if Miyazaki is in charge, wherever he wants it to be set...as long as it keeps him interested to put his vision together. Honestly there isn't anything that special about the medieval setting and it worked wonderfully. 1800s London would have been far from my first choice, but it has been a great experience and I have loved every minute.

More souls please, I'm not picky.
 
This might sound weird but what I want is the opposite of the dark fantasy/horror souls games usually employ and instead go into the dystopian utopia instead.

A society so good it's evil. Mo compassion, no mercy, every evil no matter how slight has to be expunged.

Aesthetics similar to the heaven's lvl in Diablo 3 and practically every evil group in FF games.

The humanity system returns but in a fashion that humanity makes you fallible as such evil to the absolute good with your default status being some heavenly being.
 
Otogi universe. The blood system is already kind of like a crappy version of Otogi's magic, might as well go all the way.
 
I also think we should try and get UrbanRats in on this.
Don't wanna get too carried away too soon, but somewhere to document/share ideas would be good.

I must say if you guys actually are thinking about this it is crazy and awesome. This is NeoGaf.gif?

Also add automated city transformation processes gone grazy, which has resulted in bizarre nightmare cityscapes, please.

And crazy cults worshipping machines or A.I. as good(s)
 
how can you talk about the souls/borne series and simplify things to 'settings' really? The question should be, "what concepts should the next SoBo game explore?".

You guys make it sound like its fucking assasins creed or some other annualized shit show.
 
Since Demon's and Blood both explore western fantasy tropes, I'd like to see the next Sony/From joint explore american western aesthetics

how can you talk about the souls/borne series and simplify things to 'settings' really? The question should be, "what concepts should the next SoBo game explore?".

You guys make it sound like its fucking assasins creed or some other annualized shit show.

This is very true, but also it kind of is. Counting Artorias of the Abyss/Prepare to Die edition and BB, Souls is essentialy an annual series at this point. More specifically, FROM has released some souls(like) every year since Dark Souls 1. Two this year including Scholar of the first sin.

Souls is FROM's flagship series now and it would be financially irresponsible of them to not release at least one game, expansion or remaster every year. Don't be an idealogue about this.

To address your point, though: Dark Souls 3 should learn as much as it can from BB (by making dodging more viable than blocking, forcing players to choose between being able to block or parry, and eliminating havel ninjas by getting rid of equip loads and determining roll speed by armor weight only, to name a few) while the next Sony/FROM joint should consider the implications of BB in terms of gameplay the same way BB did for DeSo. ending spoilers for both:
(by removing the soul arts entirely). For example, what effect would BB's true ending have on its world, and the resulting gameplay?
 
Personally I'd love to see a souls game that tackles a classic dark fairy-tale sort of vibe.

Think of the Brothers Grimm stories, dark european fairy tales like Little Red Riding Hood, hansel and Gretal, etc.

Where it's set in rural areas, not in some city or town, but like dark creepy woodlands.

There's so much they could do with it I think that could make it a dark yet beautiful setting.

Think of both the movie Legend (1985) and Neverending Story, that kind of setting would be AMAZING imo.
 
I must say if you guys actually are thinking about this it is crazy and awesome. This is NeoGaf.gif?

Also add automated city transformation processes gone grazy, which has resulted in bizarre nightmare cityscapes, please.

And crazy cults worshipping machines or A.I. as good(s)

Those are all great ideas actually. I have honestly been wanting to create a game most of my life. And honestly, as ambitious as something like this would be, I wanna see how far I could take it.

Have you read Book Of The New Sun?

I have not. What's it about?


Many thanks! I'll try and get round to replying today.

I also think we should try and get UrbanRats in on this.
Don't wanna get too carried away too soon, but somewhere to document/share ideas would be good.

I hear ya. Everyone has to start somewhere!
 
I don't know but I'd like to see one location where the world isn't a complete hell yet. Like Majula but maybe a bit larger town where people do their daily chores, with the normal abyss waiting right on the other side of the wall.
 
I'm hoping they make Dark Souls 3, but with faster combat, less defense again.

I'd love them to make the enemies come to you, and actually just properly integrate a proper co-op.
 
Pre-medieval fantasy would be awesome. Some sort of stone-age/bronze age fantasy. Like a slaightly more primitive Conan the Barbarian's Hyborea.
 
Gilded Age America

Basically the game Bioshock Infinite was supposed to be except with good gameplay and a publisher with the balls to do it properly. Not to mention it's a pretty natural step forward from what from was doing with Bloodborne and the Victorian Age.
 
I would like one that's truly post-apocalyptic, like McCarthy's THE ROAD. I know post-apocalyptic has been done to death, but with the world turned upside down, you could have any manner of creature in an eerily contemporary setting and get away with it. It lets you combine tropes of our world with essentially any other.
 
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Alien cyberpunk
 
I don't want to see the Souls games to turn into some world tour thing, ie "It's Dark Souls in ancient Japan!", "It's Dark Souls in space!", etc. I would just like to see the games explore the world they've already created in further detail.
 
I don't want to see the Souls games to turn into some world tour thing, ie "It's Dark Souls in ancient Japan!", "It's Dark Souls in space!", etc. I would just like to see the games explore the world they've already created in further detail.

Whose to say those games wouldn't be part of the same world?
 
A souls game with an Arabian Nights feeling, swirling deserts, intricate metalwork textures, textiles and cities of brass.
 
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