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Your favorite FPS maps

Sharqi Peninsula from Battlefield 2 is one of them:

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The king, Dust 2 (Counter-Strike series, pictured: GO)
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So many highlights, fails, rages and triumphs captured on this (imo) perfect map.

It's a good map, but I've been playing a lot of CSGO lately and I don't know why people are in love with this map. I mean, it's good, but goddamn, there's a bunch of other good maps too.

I'm partial to Office.
 
I've never played The Pit remake in Halo 4, how does it hold up compared to the original? the MCC is so broken I haven't had a chance to try it out.
I've only played it once in MCC, but it's pretty damn great. Looks beautiful, plays pretty well. Halo 4's sprint makes it a bit easier to make jumps, etc.
 
It's a good map, but I've been playing a lot of CSGO lately and I don't know why people are in love with this map. I mean, it's good, but goddamn, there's a bunch of other good maps too.

I'm partial to Office.

haha

office isn't even close to good. It's an incredibly one sided map where one team only has two ways to get to their objective, by going through narrow ass hallways and just funneling themselves into enemy crosshairs from about 5 potential angles.
 
I might be dating myself, but Opposing Worlds.

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We were just playing this at a small LAN party and it's still great.

My other favorites:
de_dust2 (CS 1.6)
de_train (CS 1.6)
de_nuke (CS 1.6)
Blood Gulch (Halo:CE)
Deck 16 (UT99)
2fort (Original TF)
Avalanche (Day of Defeat)
 
Go destroyed about every good cs map in some way. Took the source version and somehow made them worse.

Non cs maps.

City street large - rainbow six.
Facing asses - ut99.
Cpm3 - cpma quake 3.
Aerohub - quake 3.
 
Facing Worlds, Dust 2, Italy, Deck 16 were amazing maps but one of the maps probably no one here knows but I played a shit ton of when I was in school was gg_lego_arena in CS:S


Such an amazing game for gungame.
 
Facing Worlds, Dust 2, Italy, Deck 16 were amazing maps but one of the maps probably no one here knows but I played a shit ton of when I was in school was gg_lego_arena in CS:S



Such an amazing game for gungame.

GG was pretty much all I played in CS:S and DoD:S for my computer couldn't run any higher gfx maps above 7fps.
Lego arena was cool but some of the orangemaps were brilliant. Though their names were so generic that I'm unable to mention any.
 
This thread made me look up some other maps I remember playing. A lot turned up via google image search but without a name attached.

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Does anyone know what the orange/grey cs maps are called? I mean not these maps specifically but the type of map generally. There are gg and fy maps with that aesthetic around so I'm not sure if they are specific to these modes. I always liked how they looked and I wish someone would make competitive shooter with this simplified look.

GG was pretty much all I played in CS:S and DoD:S for my computer couldn't run any higher gfx maps above 7fps.
Lego arena was cool but some of the orangemaps were brilliant. Tough their names were so generic that I'm unable to mention any.

Oooh, are they actually called orangemaps? Google turns up a lot of results either way. There were some amazing maps. I think our server in class had about 700 maps, the thing was crazy with tons of easily managed mods and stuff.
 
I thought I'd offer another trip down memory lane..

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Return to Castle Wolfenstein - The Beach

I'm surprised nobody else added this one!
 
I feel that some of the most popular maps in games aren't the ones that are good, necessarily. I think people just get really used to them and then retcon how good they are. What was so great about de_dust (1), for example? I mean, it was OK, but there were a lot of weird dead ends and chokepoints. It certainly wasn't good enough to flood the entire server list. And facing worlds? I loved that map, but more for the sense of epic scale and the awesome ambiance. It was a lot of fun, but I don't think it was a particularly well-designed map. I mean, it barely had any design at all!

For some reason, I fondly remember Deck 14 in UT as a particularly fun DM map. DoD had some great twisty-turny maps with lots of different routes, like Avalanche. Badlands in the original TFC was super fun to play, at least for sneaky types like myself. And who can forget Oilrig in CS?

(Unfortunately, it's hard for me to divorce how much fun I had with a map with how well it was actually designed, so I don't know if these maps were objectively any good or not.)
 
Ambush and Backlot - Call of Duty 4
Manchester - Resistance: Fall of Man
Arica Harbor- Battlefield BC 2
Dust and Dust 2 - Counter-Strike
Salamun Market - Killzone 2
 
Death Island (CTF, Halo 1 PC)
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My friend and I would spend hours and hours just messing with glitches in this map. Our favorite was the one that allowed you to go past the normal map boundaries and eventually reach the void past the ocean. I think it involved using a Warthog to push the other player past the invisible wall surrounding the map.

Overall I just liked the map for how huge it was compared to any level in a game I'd played at the time. It blew my mind, as a Nintendo fan coming from N64 games with crappy draw distance and heavy culling/fog.
 
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