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Your favorite stand-alone games

Good stand-alone games seem to have a special feel to them... some have neat design quirks or distinctive style that makes them a bit too iconoclastic to have mainstream success, others are dismissed as generic but reveal subtle strengths when you give them a chance... and you know you'll never playing anything else quite like them. So what are your favorites? They must no be part of any game series (no sequels), franchise (OG VG content, nothing based on movies or comics or whatever) or universe (no Team ICO or Torment). It's fine if they've been ported to other platforms as long as the port is faithful to the original vision and not redone with new mechanics and shit. And don't count any recent games unless you're sure they'll never get a follow-up (hold off on Alpha Protocol and Vanquish and the like).

Clive Barker's Undying (PC)- one of the most atmospheric FPS games ever, the Irish countryside setting and occult elements were ingenious. Good thing Clive is so passionate about video games, because this could have been a decent movie if it wasn't a brilliant game. More about the adventure and mood than the shooting. So of course it was put out to pasture.

Dynamite Headdy (Gen/SMS/GG)- this insane platformer with the best music ever gets around but there's been a sequel. The 8-bit ports are a bit different in content, but it's basically a case of cutting corners for inferior hardware, so I still consider this a one-off lightning-in-a-bottle event. Treasure made a few of these...

Blade of Darkness- (PC)- kind of generic looking and too hard for its own good, but this game possesses Demon's Souls-tier intensity and atmosphere. It's a prototypical cult classic that didn't quite catch fire at the time.

Blackthorne- (multi-plat)- one of the many side-scrolling action adventures in the vein of Flashback, PoP, Out of this World, but unlike them, this one never got a sequel despite its high quality and novelty (a "cover system" of sorts, and killing defenseless people with your back turned them). Everybody I knew liked this game, it really felt like a sequel should have been incoming...

The Saboteur (multi-plat)- with Pandemic dead, I guess I can safely cite this, can't see EA doing anything with it. Possibly my favorite open-world game of the last few years, with great atmosphere, tons of shit to do, dynamic mission design with some optional stealth, and a cool protagonist. Almost every story mission feels like an homage to various classic war movies.

Freedom Fighters (multi-plat)- This is one of those games that didn't look too interesting at first, but serves up first-class cheesy fun like nobody's business. Somehow I remember every scenario, I loved the premise.

Second Sight (multi-plat)- really cool action adventure with telekinesis mechanics that made it the natural competitor for fellow stand-alone gem Psi-Ops, but I greatly prefer this for its darker mood. Felt like a interactive psychological thriller.

The Cliffhanger- Edward Randy (arcade)- so many arcade games fit in here that it feels like cheating to pick more than one, so this will be my representative. There's really never been another game like this, every level is like a supercharged 2D Uncharted action set-piece. It never got a home port, not even a token spot as filler on a compilation... a real tragedy.

Honorable mention to Vice- Project Doom, Anachronox, Ristar, Mole Mania, Blast Corps, and some other games
 
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everyone knows about the legacy of this and what makes it so great, so yeah. All im gonna say is that it needs a digital re-release asap.
 
God Hand for PS2

I can go into more detail, but I'll say this: closest-to-perfection fighting mechanics

A barren flat level with an endless wave of enemies could hold my interest indefinitely. I can't say that about many games because most games need another draw. Other stellar action games like DMC3 and NGB are great too. It's just, God Hand feels so right. One of those games where you zen out and there is this rhythmic pace to the fighting where you're fingers seemingly react on their own because your brain is several seconds behind.

Greatest shame is that there won't be a sequel, and it's not popular enough for developers to ape it, and the circumstances of its creation likely won't be replicated. It stands alone.
 
Emerald Dragon. I've made threads about it here before. It was one of the first Japanese RPGs to have a seamless world, and to have an AP-driven combat system. Party chat as well. It has a really neat story, too. I just love everything about it.

The OP mentions excluding ports with new mechanics... the game got a remake but the changes are within the boundaries of what's outlined, I think.
 
Maybe...Custom Robo for the Gamecube. Liked it, was an interesting design choice, and felt fulfilled with it, even with the common tropes used throughout the story.

It was good..I think. Then again, who am I to say, but the greatest person ever!

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Arena does not count! That was a port; I read the OP man! A port!
 
Hard choice, and although I'm sure I'm missing one, it would probably have to be this:

Killer 7
0mFrk.jpg


Really fun game with an amazing story, art style, and a mind fucking ending.
 
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For some reason this game was really enjoyable to me, despite it's repetitiveness (it's hard to tell if I'd still like if I played it again today), just because it was it felt so huge- you could fly for like an hour in a single direction and the game would keep generating universe for you. I feel like I'm the only one who remembers this game, but I'd love to see a similar sort of game come out today.
 
iconoclast said:
http://i.imgur.com/Cpnxz.jpg[IMG]

One of the best games on the NES.[/QUOTE]

Metal Storm was indeed terrific. Gravity mechanics that were used appropriately, a great art-style and excellent controls.

[img]http://media.giantbomb.com/uploads/0/7003/694346-journey_to_silius_box_large.jpg

Journey to Silius was another excellent, albeit underappreciated stand-alone NES game. It's most well-known for its thumpin' soundtrack, but aside from some slippery controls, the game itself was pretty neat as well.
 
Skies of Arcardia

Arcanum

Giant : Citizen Kabuto

Psychonauts

Does Ico...or Shadow of the Colossus count? They are not -per-se- actual sequels.

I was about to say "Devil May Cry" but I wouldn't go for the cliche'ed "I see what you did there". :p
 
Planescape: Torment
Mirror's Edge
Giants: Citizen Kabuto

Hmm this actually made me realize that most games out there have at least some sort of sequel. Even more so in recent years.
 
Lumine said:
Planescape: Torment
Mirror's Edge
Giants: Citizen Kabuto

Hmm this actually made me realize that most games out there have at least some sort of sequel. Even more so in recent years.

GODDAMIT, I Forgot Mirror's Edge!

(did not play Planescape, far too busy with the Fallouts and Baldur's...now I regret missing this gem at the time...still have my GoG version sitting on my Windows Desktop).
 
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This immediately comes to mind. And no, there were no sequels, regardless of what your memory has you believe.
 
abstract alien said:
Hard choice, and although I'm sure I'm missing one, it would probably have to be this:

Killer 7
0mFrk.jpg


Really fun game with an amazing story, art style, and a mind fucking ending.

Is the PS2 version a lot worse than the GC? I'm thinking of picking that up due to how much cheaper it is. If load times are a lot longer i'll probably just get the GC ver.
 
Call of Duty 4: Modern Warfare 2.

Oh, wait.

Demon's Souls. Dark Souls, although let's face it, is pretty much a sequel, is still considered to be a different IP.

And Minecraft.
 
OP didn't mention downloadable can't be included. So for me there's stuff like Super Meat Boy (sounds like definitely no sequel ever), Shadow Complex (maybe eventually get a sequel?), World of Goo (no idea if a sequel is in the works?), Flower, Limbo, Braid, etc. Sure, some of these are too recent to really know what chance there is of a sequel, like Bastion currently, but if downloadable titles are cool for this thread there's oodles of great games on Xbox Live Arcade or PSN (or WiiWare?) that are awesome and won't likely see any sequels down the road.

Oh, and looking through my downloadable titles Ikaruga comes right to mind, unless there's enough of a connection to Radiant Silvergun now that the Live port of that is going to have an Ikaruga mode in it. I have no idea if they share universes.
 
-NinjaBoiX- said:
Vanquish - Gear of War on jet skates + giant mechs + bullet time = why didn't this sell gangbusters?

I was sad when I saw a bargain bin with nothing but Vanquish in it.
 
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