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Your favourite underused gaming ideas, concepts and mechanics

thepotatoman said:
Even the game with the Metroid name on it totally screwed it up by making it mad linear even at the very end. The worst part of it is barely anyone even noticed! Its like the only thing people had a problem with was the story with a select few being upset about the dpad control, but the fact they basically took that mechanic out of the game gets no attention.
Man, every time I think about finally getting Metroid: Other M comes along a quote like yours and makes me want to stay away from that game. :/
 
perma-death

Jintor said:
..and remembered that I'm really just a floating camera.
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FunkyPajamas said:
Man, every time I think about finally getting Metroid: Other M comes along a quote like yours and makes me want to stay away from that game. :/

i'm not sure, but i feel like what we're talking about here isn't a "game mechanic" so much as the entire "game design," the whole conceit that guides production of the game, and progress through the game. it can't just be layered atop like an active reload system. it has to be built it from day one. i love it too, but it also almost seems like its own genre, in a way.
 
A game about an elite global team of hostage and rescue operatives. Your job is to go in and save the damn day. But first . . .

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You spent 10 minutes planning out what you would do and in seconds it all fell apart. That mix of slow cerebral work and frantic action is what I miss.
 
mac said:
A game about an elite global team of hostage and rescue operatives. Your job is to go in and save the damn day. But first . . .

ShermanScreenShot9--article_image.jpg

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You spent 10 minutes planning out what you would do and in seconds it all fell apart. That mix of slow cerebral work and frantic action is what I miss.
this has the first half:
http://www.frozensynapse.com/ enjoy!
 
Breath of Fire: Dragon Quarter had a lot of things that I'd love to see used again in other games:

-The SOL restart system, where you can restart the game at any time with some of your stats/items/skills
-Different events, and characters say different things to you on subsequent replays of the game
-Strategy RPG battles where you can set traps on the ground to hinder enemies

And Breath of Fire 3 just goes to show you that we need more games where you can beat up on Dolphins!
 
mac said:
A game about an elite global team of hostage and rescue operatives. Your job is to go in and save the damn day. But first . . .

You spent 10 minutes planning out what you would do and in seconds it all fell apart. That mix of slow cerebral work and frantic action is what I miss.
I was too dumb to play this game as a kid, and hell, I probably still am now, but it would be awesome to try. But I'd also just like to play SWAT 4 or another deeply tactical shooter.
 
7 years on and what do we think?
Dying: I like how Battlefield handles death in that you continue to fight as another soldier, instead of the one super soldier respawning. More generally, the handling of death. Good ones I've seen are System Shock, Dark Souls and Planescape Torment. Care needs to be taken so as not to make dying inconsequential, but also not just a "you're dead, load previous save?" screen.
Open World racing: I would have said more open world racing games with multiple paths and now we have games like Forza Horizon and BeamNG on top of Burnout Paradise and Test Drive Unlimited.
But more than anything, when something innovative comes out I think oh shit why didn't anyone do that before, like the last man standing games now. It's also good to have seen more asymmetric games come out like Friday 13th and Overcooked.
 
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Rewinding / reconstructing specific objects (I think singularity came up with this).

Telekinesis (Second Sight had some other great mechanics like this)

Bullet time / Slow motion

Gymnastics - Lara and Prince of Persia used to do these rotating somersaults off of bars and backflips off of walls
 
When Shadow of Mordor introduced the Nemesis system, I assumed every open world game moving forward was going to have some variation of it. Armies of thugs in future open world Batman and GTA games would have Nemesis-like hierarchies, as would the soldiers in MGSV.

But nope, I was surprised that no other game really copied it until Shadow of War came out.
 
You could have just created a new thread. No one is going to get mad if you recycle a thread idea from 7 years ago.
Anyway:

Destructible environments: It's definitely not something I think every game needs, but I remember playing red faction guerilla on 360 and wondering how amazing destruction would be "next gen". But now "next gen" seems to be in its final years and pretty much no game has focused on destructible environments. Battlefield is the one big franchise where it's still a thing but even there it doesn't seem to have evolved past what they were doing last gen

"Levolution": You know, multiplayer maps that change mid game. It was this big selling point in BF4 and I remember Uncharted 3 also having some nice changing maps (one in the desert with a sandstorm or one that started with one team on a plane and the other chasing them on trucks) but I guess people didn't like it because it's seen less and less now. Multiplayer this gen seems to be shifting more and more towards esports (small teams, everything very streamlined, static maps) which as someone who isn't into competitive gaming I just find boring
 
I'm still salty about how underutilized point-to-aim was on the wiimote. There was literally no killer app for multiplayer wiimote aiming (not CoD which was an HD-twin game shoehorned into the Wii)

Either you ended up with it being used for way too much (waggle to jump or attack) or it being used way to little (spin the wiimote to break into a lock).

Metroid Prime Trilogy and RE4 on the Wii was a console defining experience for me. I was hoping New Play Control would have gone way farther. So many third person and first person shooters could have been re-released with just some control tweaks and I think it would have been very well received.

Also, the fact that the Switch gave up the concept of the Wiimote irks me. Gryo aiming just isn't as good for many scenarios.

If Microsoft had their own version of it and released Jet Force Gemini with pointer controls, I guess that'd be the only time I'd buy a game for the third time.
 
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