Iriscomeback
Member
The 3D effect in Sonic the hedgehog (background)
Unreal was absolutely astonishing, too. Quake 2 rose the bar for visuals in 1st person shooters a few month earlier and out of nowhere it was risen again. The detail textures on indoor walls, the animated water in the temples and reflections on (suspiciously well) polished floors.One of the moments that I remember most clearly is this...
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Consider when this was released - the first half of 1998. The first level takes place indoors on a ruined ship but when you finally make it outside and see this massive world before you...it was incredible. I can almost remember the tears of joy and thinking there's just no way it gets better than this.
Yeah, SF2 was mindblowing to me. I remember thinking Guile was so cool.First time seeing Ninja Gaiden NES cutscene(s) and Street Fighter 2 in an arcade.
Ahh the memories. And now I feel old :/
Seeing those tiny videos on IGN (I even paid for Insider for the 640x480 size) of Rogue Leader and the Death Star level intro video thing had me so freaking hyped. I even was able to get the game before launch. Unfortunately, I couldn't get the console at launch but I lucked out at a Toys'R'Us a few days later. I think it was Black Friday.Star Wars: Rogue Leader for the GameCube on launch day. My brother's friend brought his brand-new Cube over and I was blown away after having only played N64.
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Landing here. Looking up and seeing the raindrops fall on the visor.
Godlike.
Seeing Super Mario Brothers for the first time. Seeing Donkey Kong Country for the first time. Experiencing Mario 64 for the first time.
Surprised SMB was only mentioned twice. It was definitely my first moment where my mind was blown. I was coming off the Colecovision where a whole game's entirety could often be seen in 10 minutes or less. Back in Colecovision days, if a game had 4 levels ( which were really just single screens ) it was considered big. The fact that SMBs levels were not only much bigger than a colecovision level was cool enough, but then throw in the fact that the game had not 4 levels but 8 worlds with 4 levels each and the game had perfect arcade like graphics at the time and holy shit it was amazing. Even the bricks getting smashed and coins getting knocked from blocks looked crazyPlaying NES Mario on my own TV for the first time.
Blew my mind at the time.
Holy shit you just brought me backRemember those cut aways in double dribble?
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