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Your gaming itches that aren't scratched any more

FPS - Blood, Shogo, Duke Nukem 3D, Shadow Warrior, SIN, Heretic, to name a few. There was a period where FPS titles felt more unique and stood out in a variety of ways. I miss titles with bizarre and unique weaponry or gameplay elements. Sure, they borrowed from one another, but they also had their own experiences that kept them from blending together. This goes for arena shooters and memorable multiplayer experiences as well, like Quake I/II/III, UT2004, HL DM, hell, even the Jedi Academy series. Not to mention the team and class based shooters like Team Fortress/TFC/TF2, Tribes, Planetside, BF2142.

Car Combat - Twisted Metal, Rogue Trip, Road Rash to name a few. I've wanted a new (proper) Twisted Metal (like a Black sequel), and a new Road Rash for what felt like YEARS. I don't know if we'll ever get that.

Beat-Em-Ups - Golden Axe, River City Ransom, Turtles In Time, Castle Crashers, X-Men Arcade, to name a few. I LOVE Beat-Em-Ups, and I've always loved the idea of a modern take on the genre with modern physics, destructible environments, etc. I felt like it'd be a blast if nailed correctly! Honestly, after Castle Crashers I thought the genre would make a bigger and harder comeback, but I was wrong. :(
 
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DOOM clones with complex level designs, secrets and puzzle solving.

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Unrealistic 60fps Arcade racers with fun backdrops and bright colors (Daytona 2/Outrun 2006).

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There are several things that have yet to satiate me.

A proper MechWarrior ala MW2, Ghost Bears Legacy and Mercenaries. Speaking of Mercs, I miss the variables the campaign had and thought it was awesome, and surprised that no one really tried to improve upon it.

Wing Commander, I miss arcade-y cinematic space shooters dammit. Also the old Jane's flight sims.

Any development team that tries to go above and beyond, including neat surprises and not just easter eggs. Seams like ages ago since those practices died and cheap ass nickle-n-diming came to be.

Road Rash. I loved 'em all and want a real quality continuation.

Old style Shining Force and Golden Axe. I actually didn't mind that attempted reboot of Golden Axe's art style but the execution was piss poor to be fair. Such a shame that such a simple concept could be so hard to achieve.

The approachable fun of old sim games like Sim City and Caesar 2&3. I loved the music and relaxing vibes in the Sim games. Sim Tower was also a blast.

T&A. Used to be far more frequent in the west and I miss it. Its E3 time and I miss the booth babes. I can't believe I have to import most anything even remotely titillating. I'm also sick of any and everyone being up-n-f'n arms over every little thing and trying to force the world to change to their stupid arrogant views. /Rant
 
Versus Puzzle games (a.k.a. arcade puzzle games). There used to be a glut of these -- with fun gameplay that endured for decades -- and now the puzzle genre is mostly a ghetto for underfunded Steam releases. Recently, Puyo Puyo Tetris was a fantastic entry and Crystal Crisis by Nicalis should be another good entry. Overall, there aren't enough of these games. Gimme some Versus puzzle games!
 
MMO games where you have to group up in the world and grind in the world so there was danger and exploration. They were replaced with empty, pointless game worlds that you avoid while repeating instances.

Check out Pantheon: Rise of the Fallen. It's a MMO in development and somewhat of a spiritual successor to the original EverQuest and Vanguard. No instances, only the world like it should be. There are quests but no in the style of wow with "!" above npc's heads like boring quest hubs. Grouping will be the primary focus of the game too.

I pledged $1000 to it cuz I liked the sound of it and cuz I guess I had money burning in my pocket at the time. I've actually kind of lost the urge for a MMO to play while waiting for it's development, but still hoping that it will turn out good and I'm sure that urge will come back again.
 
Touch screen minigames. The DS had a ton of these, where since the 3ds it's been on decline and, it comes to the second point, ds/3ds download play games, nothing's better then playing new portable games that way.
 
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Sandbox MMOs. I miss games like Asheron's Call that just dumped you into a huge world and told you nothing. No instances, party finders, etc.
 
Versus Puzzle games (a.k.a. arcade puzzle games). There used to be a glut of these -- with fun gameplay that endured for decades -- and now the puzzle genre is mostly a ghetto for underfunded Steam releases. Recently, Puyo Puyo Tetris was a fantastic entry and Crystal Crisis by Nicalis should be another good entry. Overall, there aren't enough of these games. Gimme some Versus puzzle games!
Soon we are getting Catherine Full Body!!!
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I miss Twisted Metal style games very much,... but the one car type game I miss the most is fucking RUSH 2 on the stunt track.

I MEAN JUST LOOK AT IT!!!!
 
Spongebob Squarepants: Battle for Bikini Bottom

My god, this game is one of the most fun games I've played in my childhood. I wanted another Spongebob game that could match it.
Disappointment after disappointment, the other games that Nick has released other than BfBB were utter trash.

If I were to compare one of the other officially released games such as Spongebob Squarepants: Creatures of The Krusty Krab to BfBB, I would say that CoTKK is like a downgraded version of BfBB, with less meat in the patty.

Nickelodeon truly destroyed these other games, especially Spongebob Squarepants: Revenge of The Flying Dutchman, that was horrendous.
Now they're just focusing on their crappy Spongebob flash games on their website, truly a wasted potential IMO.
holy hell, i thought i was the only person that liked Battle For Bikini Bottom. It's a masterpiece and I get agasp stares and accusations of trolling whenever i include it in my top 10.
 
FPS' like GoldenEye and Perfect Dark: structured with a large number of short, highly varied levels with a high level of replayability and oodles of cheats to unlock. Mechanics based around balancing stealth and action where both are legitimate strategies offering different benefits and downsides (stealth obviously safer; action allowing alternate routes to open up by attracting guards through locked doors, or luring them into one place to take them all out at once), a huge arsenal of weapons, and a mixture of linear and non-linear level design with a variety of objectives, the number changing for each difficulty level. Enemies who react appropriately to being shot in different parts of their bodies. From Perfect Dark, being able to shoot out lights to increase your stealthiness, disarm enemies and adopt disguises.

The closest equivalent I've played these days is probably the Deus Ex revival games, both of which are very enjoyable (Human Revolution more than Mankind Divided, however) but I like the bite-sized structure of GE/PD's levels. It's fair to assume there's never going to be another game in their style (a modernised version, anyhow), but I still secretly hope every E3 (the Wii Goldeneye was a terrible cocktease: decent game on its own terms, but nothing like the 'original' in the ways that matter).
 
only thing i want from gaming these days is split screen couch co-op multiplayer

i know it's difficult to have stellar graphics on 2 screens, but man ... it makes gaming an actual activity to do when friends come over to hangout.
 
most anything related to RPGs (that fit my tastes) lol from Final Fantasy to Tactics Ogre to World of Warcraft to Dark Age of Camelot ...

I tend to mostly play crime-mil shooter games... think, Grand Theft Auto and Ghost Recon. But I also lean toward 'shooters' that favour role playing... GTA Online and its great (if not horribly grindy) amount of free roam content, or Ghost Recon Wildlands and its wonderful open world variety/loadout customization. I tend to focus too much of the roleplaying/manage elements: putting way too much attention of loadouts and 'travel' in MGS V or GR Widlands; often doing things a a more realistic, 'hard' way in GTAO (e.g. limited use of helicopters; no flying cars; using no HUD).

And, a large part of it is that they've become my main outlet for roleplaying, I suppose... because mosts of the places I role played or 'crafted my own stories' for so many years, there are no/not enough new games that really scratch that itch anymore -- I have to replay FF Tactics or Shadowrun (Sega) or an Elder Scrolls game for that Nth time, or try return to an old MMO. There are still avenues, of course... I get a good sort of 'create my squad' fix that I usually like in SRPGs from XCOM; I've played FF XIV a few times and it's a great WoW-style MMO.

But, I'd really like a FFT2 or a WoW2 or a Shadowrun a la the Sega one (the HBS ones are awesome but they scratch the SNES version itch more than the SEGA itch) or a new Suikoden or Ogre Battle Saga game ...

One thing that I mention in that FF thread that always drives it home is that time it took for FF IV-XII to release and for me to play.... is about the same amount of time since XII released :/ That 'itch' hasn't been ignored for pretty much just as long as it took 8 traditional FFs to release o.0
 
Beer & Pretzels turn based strategy games. Now everything is either 4x or has "rogue-like" elements. I miss games from SSI, Microprose, and QQP.

Manage only baseball games. All we have now is OOTP which is a text game. But back in the day, you had ones with actual graphics. Earl Weaver Baseball, Tony LaRussa baseball, FPS Baseball

JRPGs that don't last 1000 hours and have things like crafting and added on busy work.

Unrealistic 60fps Arcade racers with fun backdrops and bright colors (Daytona 2/Outrun 2006).

Have you tried Horizon Chase Turbo?
 
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I really want a special agent game. Metal Gear became that for me when they introduced CQC... finally a game where you were the equivalent of a bad ass agent that can take down goons hand to hand quickly and then pull out your guns and pick off dudes. Most shooters are pure gun game with 1 hit melee kills, but I loved the metal gear cqc options of strangling enemies to sleep, slamming them down, kicking them outward to other enemies.... all the shit I will watch a special agent do in a movie. Now with Konami saying fuck you to video games I'm not sure I'll ever see another game that bothers with executing this
 
Tony Hawk. Don't give me motion controls and that Robomodo attempt, and then tell people there's no interest in games like this anymore. See also: how developers ruined the reboot of SSX, which was so close to being a great game.
 
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There are 2 specific itches that haven't been scratched for a while;
- Tomb Raider/Survival Horror with actual puzzles, difficult ones.
- A charming 3d platformer.
 
It's been almost two years since The Witcher 3. And longer since the Bioware games. Their captivating world, awesome side quests and brilliant characters have left a massive void in my gaming life. Nothing compares to the many odd hours of exploring this game to a brim. Of choosing different dialogue options, romances and party members combined with RPG Action. These games are not perfect but I love them. They are the closest thing I've had to feeling like I am playing a version of star wars or lord of the rings where I can choose my own outcome. And these are games I gave a shit about and stuck with me. Great fictional characters means so much.

Black and White 1 and 2- It's unique blend of slice-of-life building a civlization, putting your worshippers to work, recruiting them for war, and letting them return home- Their needs to sleep, have their own homes, schedules is such a cool idea that puts you much closer to feeling all your little guys'n gals are "real people". In many traditional strategy games your people don't have that sort of intimacy or depth.
 
I miss old style PSOne type JRPG's.

I know JRPG's are still being made (Bravely series/DQ etc) but by it I mean, I loved the style of the PSOne FF games. Pre-Rendered backgrounds, FMV's every now and then (they felt like the reward for getting to a certain part of a game).

Genuine great battle systems and none of this absolute tosh of a chibli art style...

Also, I miss arcade styled football games... because of FIFA buying the licenses for everything and the masses of FIFA buyers failing to see past them (into an incredible shallow football game) no other developer really takes a chance anymore. Virtua Soccer, Fever Pitch Soccer, This is Football, Complete Onside Soccer, ISS on PS2 (a different line of football games to PES in a more arcade approach). None of these exist anymore, its all serious now... even EA tried it with FIFA Street but they were so bad they seemed to kill the genre...
 
Space Sims. I miss TIE Fighter, Colony Wars, and Wing Commander so much.

I also miss NCAA football games. The football game parts were fun, but I absolutely LOVED the off-season with the recruiting and training bits.
 
T&A. Used to be far more frequent in the west and I miss it. Its E3 time and I miss the booth babes. I can't believe I have to import most anything even remotely titillating. I'm also sick of any and everyone being up-n-f'n arms over every little thing and trying to force the world to change to their stupid arrogant views. /Rant
I agree with this. What happened to the eye candy?
 
Turn based Paper Mario.

And especially 3D platformers. There's a wealth of 2D platformers thanks to indie devs and the occasional "big" release like Donkey Kong Country: Tropical Freeze and Sonic Mania, but where is all the 3D run and jump goodness? 2017 had Super Mario Odyssey, A Hat In Time, Yooka-Laylee, Crash N. Sane Trilogy, and... What else? Sonic Forces? No thanks. I'm looking forward to Spyro Trilogy and Clive 'N Wrench, but what else is there? Platformers are my favorite genre, and while I'm glad 2D is well represented, I'd like some more 3D offerings as well. I want to see platformer domination like the good old days.
 
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A proper Destruction Derby title. Next Car Game/Wreckfest is still not out on consoles, and aside from that nothing has come close to nailing the aspects that made destruction derby 1 and 2 on the ps1 so great. The damage mechanics, the speed and mayhem present in the races without the need for unrealistic power-ups and stupid distractions. Just you, your car and the 19 other competitors who actually put up a fight. Each car even had a driver and personality about it that made it behave differently on the track compared to the others, no other game has that from what I've seen.
 
Some really great posts in this thread, got me all nostalgic.

One I forgot from my post - Jet Moto.

There's really nothing like it now. I'd say Motorstorm was the closest, but now it's gone too. Like a multi-tiered racer with branching paths and terrain. Tons of fun in my PS1 days.
 
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A proper Destruction Derby title. Next Car Game/Wreckfest is still not out on consoles, and aside from that nothing has come close to nailing the aspects that made destruction derby 1 and 2 on the ps1 so great. The damage mechanics, the speed and mayhem present in the races without the need for unrealistic power-ups and stupid distractions. Just you, your car and the 19 other competitors who actually put up a fight. Each car even had a driver and personality about it that made it behave differently on the track compared to the others, no other game has that from what I've seen.

Hell yes! DD is one of my favorite PS1 titles.
 
Air combat games, Submarine simulators, good pirate games (Like Sea Dogs), space fighter games that are approachable like Wing Commander or Tie Fighter (sorry Elite).

Came here to write almost this exact message.

I also miss "pick up and play" strategy/wargames and simulation style sports games like Sierra's Front Page Sports line
 
MMO games where you have to group up in the world and grind in the world so there was danger and exploration. They were replaced with empty, pointless game worlds that you avoid while repeating instances.
THIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSS!

Can we get a spiritual sequel to Final Fantasy 11 please!?
An online MMO world that actually feels like a living, breathing world and not just a glorified hub to run around in while waiting to teleport to various dungeons for 20-30 minute raids.

I miss legacy Final Fantasy XI. 😣

I'm with them. I crave new, persistent, open world MMORPGs filled with content that motivates players to explore and group up to accomplish challenging objectives, one where the focus is the world and everything/everyone that inhabits it rather than funneling players into instanced battlefields. I want more of that oldschool FFXI experience.
 
Onimusha - action adventure game fighting onis. Ghost of Tsushima will definitely scratch the itch of the samurai/ninja genre though, but needing that Onimusha fill this gen

Silent Hill/Siren - Needing another game similar to Silent Hill and Siren. Both of my favorite series when it comes to horror games but neither have had a solid title come out in a long time and it's disappointing.
 
DOOM clones with complex level designs, secrets and puzzle solving.

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Have you tried Dusk or Amid Evil, Dusk is a homage to Quake with 90's style graphics with tons of customization settings. I spent $20 bones for it on early access and it is actually pretty freaking awesome, great level design with cool secrets that are found through innovative ways at times. Fantastic gun-play and it's just an all around fun time. It's almost done as well and should be finished soon before the year ends. The first two episodes of the game are already up and the third should be up soon. It's definitely worth the $20 even for early access.



Amid Evil is a Hexen/Heretic style homage like Dusk but I haven't bought it yet so I can't really comment on it. I do know the game just released it's fourth out of seven episode. The cool thing about Amid Evil is it was actually made with UE4 but made to look like a 90's game. The reception on it has been really good so far.



There's also Ion Maiden which is a Duke Nuken styled fps actually made in the 3drealms engine but at this point on early access in steam it's just a demo really and they don't plan to release anything else until the full game launches. Unlike Dusk or Amid where the devs are releasing content as they go along. It looks really good though.

But this year is an excellent year for retro PC fps fans on steam. I highly recommend checking out least Dusk or Amid Evil. You might want to wait until release for Ion Maiden if you have to pick between the three that are in early access just because you'll get more content with the other two.
 
Transport Tycoon Deluxe. I still play Open TTD regularly, and no game since its release has scratched the same itch. There's been the occasional game that will deal with just trains or just resources or just city building, but never the same wonderful combination. The depth in terms of signal manipulation, station design is fantastic, and the feeling of connecting materials and factories to cities and having a flourishing industrial system up and running is something I just haven't experienced since. Factorio had its moments. but wasn't quite there.
 
I would love a starcraft 3. I have tried the remake of the original recently and even starcraft 2 that ate up a ton of my time years ago but nothing out now (unless I haven't seen it) feeds me that fast gameplay with management and army control. I still play SC2 sometimes but I wish there was more like it. I really like games with a high skill and knowing I will never get close to what others can do.

I do watch doc and ninja play pubg and fortnite but neither of those games or players feel like the first time I seen MC vs MarineKing or any of the ultra fast good Korean starcraft 2 players play. Or the creativity of someone like TLO. When I saw him mining with a nydus worm I was on the edge of my seat like actually in awe that it was possible and I had never considered it. Plus ninja is good but cocky. He claimed on a podcast that he was just good at all games. Shit ask any of the pros outside of Idra and they are mostly all humble dudes. I respect that sc2 almost makes you that way because even at the top someone may out play you.
 
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