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Your Mortal Kombat 10 wishlist

Without trying to be pedantic, the sequel will be 'Mortal Kombat 2' as the first game was a complete reboot, it wasn't MK9. Sorry its just a pet hate of mine.

Next Mortal Kombat will be MKX. Mark my words.

-Keep the MK9 gameplay intact, just tweek the balance a bit and remove P1 advantage.
-Add new characters, but keep everyone from the previous game, Tekken style, even if they died in the previous game's story. They don't have to be in story mode.
-Bring friendships back. Babalities in 9 were great.
-Story mode shouldn't revolve around one character per chapter. Some characters in 9 got their original roles greatly reduced because they already had their chapters before their participation in some of the story events.
-Different model sizes, please. Everyone is exactly the same height. It looks stupid.
-Maybe, just maybe, bring back two fight styles for each character like in the 3D games. They pulled it in Injustice, it could work now.
 
I want reptile to go back to being a human ninja again with a reptile head only when his mask is removed. There was a very cool concept for him that wasn't used in MK9 but I can't find it anymore.
 
-Disband Netherrealm

-Give IP to Arc System Works

-Use whatever black magic they're using to make GGXrd and apply it to the MK world and characters

40 million sales guaranteed
 
-Disband Netherrealm

-Give IP to Arc System Works

-Use whatever black magic they're using to make GGXrd and apply it to the MK world and characters

40 million sales guaranteed
I'm pretty sure MK9 has outsold every single version of ShitBlu combined. No thanks on ArcSys, they can stick to silly anime games.
 
Real-time damage models. In MK9, the damage would appear in the same places, no matter what. So if I did nothing but punch Sub-Zero in the face, his chest would get a tear in it and he'd be bleeding from the leg.

Fix that.

Am I the only one wanting to hold back to block instead of pressing a button in an MK game? I think it could be nice since it was implemented in Injustice.

Also this. Drop the legacy Block button.
 
Real-time damage models. In MK9, the damage would appear in the same places, no matter what. So if I did nothing but punch Sub-Zero in the face, his chest would get a tear in it and he'd be bleeding from the leg.

Fix that.

Actually the damage only appears if you hit an area. If you kill Sub-Zero with nothing but punches to the face he'll only get face damage.

Also, don't remove the block button. It's a staple of the series, like the uppercut.
 
  • Better Netcode
  • Reduce the "Dialing" feel of inputting combos. Make it so combo strings are input with timing relative to the animation on screen, not input as fast as you can and then played out while you let go of the controller.
  • Make combo breakers cost the most meter out of all options
  • Remove "Flip Stance", and mirror the characters instead of having them show their backs
  • Make supers a motion instead of just a button combination press
  • Entirely 2 dimensional hitboxes
  • Hitbox display in training mode
  • Frame data in game that is generated by the game, not typed in by hand by an employee
  • Unique aerial attacks
  • Trade hits
  • Re-add run from 3, but make it double tap forward like KoF
  • Add Just Defend
  • Make projectiles clash instead of passing through each other
  • Real grapplers
  • Not every character needs a projectile
  • Attack name calls and dialogue phrases in battle, not just grunts and MK gibberish
  • Better, more catchy soundtrack
  • More stylized visuals, going more towards drawn art than realism
  • Hitsparks
  • Lots of new characters
  • Uniform stage length
  • Do NOT add Interactables
  • Keep block button
 
Move away from the current storyline because it's gotten horribly stale. Go back to like the Mythologies era (I know everyone hates that game but I'd love to see that storyline fleshed out, new characters added, whatnot) and build from there.
 
Actually the damage only appears if you hit an area. If you kill Sub-Zero with nothing but punches to the face he'll only get face damage.

Also, don't remove the block button. It's a staple of the series, like the uppercut.

Are you sure about that first part? I remember otherwise (it's been a while since I've played though).

And for the block button, just because it's a staple of the series doesn't make it good. It's a relic of a bygone age and needs to go, IMO.
 
Are you sure about that first part? I remember otherwise (it's been a while since I've played though).

And for the block button, just because it's a staple of the series doesn't make it good. It's a relic of a bygone age and needs to go, IMO.

Exactly, only time block button works is in 3D fighters like SC5 and VF5FS. Block button not made for 2D fighters.
 
They need to improve on their animations. Everything feels wack in MK9. When you hit someone, it doesn't really feel like you hit them. Don't they use a different way to animate then other 2.5D fighting games? I remember hearing that capcom animates a move across alot of frames and then does this technique where they squeeze it into a smaller span of frames


Also what was the purpose of flip stance
 
-Disband Netherrealm

-Give IP to Arc System Works

-Use whatever black magic they're using to make GGXrd and apply it to the MK world and characters

40 million sales guaranteed
As much as I like GGXrd's art style, this is a shitty idea.

Anime and Mortal Kombat mix like orange juice and mouthwash. I wouldn't mind a more stylized art style, but as soon as you reach Arc System Works levels you're going way too far.
 
My biggest wish? A story that's just as good if not better. I'm not a 1v1 fighter fan. I like games like Brawl. But that was the best fighting game story I've ever played.
 
Bring back Kreate a Kombatant! I love putting in characters from my short stories into video games.

This may be an unpopular opinion, but I really liked stance changes. I think they were in Armageddon? If they can make it work for Wonder Woman in Injustice, I think the ninjas could do for some weapon fun again!
 
Turn it into an action adventure game about a pair of Shaolin Monks with the number 2 at the end.

Ed Boon pls.
 
MK9 wasn't that bad. Injustice looks full on terrible.

-Change the animation. God the Netherrealms animation is so bad. Sorry guys.

-Remove the flip stance button. It serves no purpose whatsoever.

-Make each character movelist focused and recognizable. This is more an Injustice rant than about MK9. In injustice it seems each character has a ton of special moves that aren't memorable or recognizable. It's hard to tell what's a special move or not; MK9 had a lot more "focus" to each character.
 
Remove the best character? No thanks.

The tattoo is still horribly awful.

Don't get me wrong, I love Johnny Cage as much as the next guy, and I think that tattoo was the best idea to show how much of a douche he is. And douche-bag~esque characters are great as long as there just overall enjoyable characters (ala Travis Touchdown) instead of just annoying assholes (ala DmC Dante). So I really like dat tattoo and I really hope they don't remove it, unless they followed on the MK9's story mode,
you know the one where everyone except Raiden, Johnny, and Sonya die,
then Johnny would become a super bad-ass ninja somehow in MK10. That would be the sickest!
 
-Change the animation. God the Netherrealms animation is so bad. Sorry guys.

Come on, the animation isn't that bad.

mortal_kombat_93uoxp.gif


ok yes it is
 
- Fix the netcode
- Go back to green screens and digitised actors to resolve animation issues
- Remake the MK9 story mode on green screens with said digitised actors who just so happen to be the cast of the original MK movies
 
  • Reduce the "Dialing" feel of inputting combos. Make it so combo strings are input with timing relative to the animation on screen, not input as fast as you can and then played out while you let go of the controller.
  • Remove "Flip Stance", and mirror the characters instead of having them show their backs
  • Make supers a motion instead of just a button combination press
  • Move Calls and dialogue phrases in battle, not just grunts and MK gibberish
  • More stylized visuals, going more towards drawn art than realism
  • Hitsparks
  • Uniform stage length
  • Do NOT add Interactables
  • Keep block button


Terrible ideas on this page. especially some of yours, Anime Kombat guy, & Hitsparks guy #2.
Hit sparks are terrible in every game. Why would you need them when your game has splashes of blood flying with every strike landed?
 
unless they followed on the MK9's story mode,
you know the one where everyone except Raiden, Johnny, and Sonya die,

I might be wrong, but wasn't Johnny Cage revived after being killed by Shao Kahn (or one of his minions) during his attack on Earth in MK3? So it's not like they couldn't revive other characters too.
or maybe make all of them return as zombies :D

What worries me about inevitable MK10 is that if they would want to continue the storyline from MK9, it will probably cover MK4-MK:A timeline and to be honest, much of the new characters from PS2 games were shit.
 
What worries me about inevitable MK10 is that if they would want to continue the storyline from MK9, it will probably cover MK4-MK:A timeline and to be honest, much of the new characters from PS2 games were shit.

Well that, to me, was a two fold issue. Half of the problem with the "post-UMK3/MKT" characters was that they boiled down to two main camps: 1) derivatives of the original trilogy's cast (re: Rule 63'd Sub-Zero, Black Liu Kang, etc.) or 2) actually interesting characters that weren't given a fair shake because the games they debuted in were dubious in their quality (at best).

But I'm thinking, if even the likes of Quan Chi can be salvaged and turned into memorable characters through MK9, then I'm hoping that a MK10 will be the best chance some of these MK4+ characters will ever get. To say the least, Shinnok and Onaga could make for awesome bosses this time around (and even better, if they get balanced playable versions).

Though on the other hand, I'd honestly rather see Bo Rai Cho than the likes of Shujinko or Taven again. At least Bo Rai Cho was actually amusing.
 
But I'm thinking, if even the likes of Quan Chi can be salvaged and turned into memorable characters through MK9, then I'm hoping that a MK10 will be the best chance some of these MK4+ characters will ever get.

What do you mean "even the likes"? Quan Chi was one of the best characters introduced in MK4. And I'm not even talking about his Fatalities (beating defeated fighter with his own leg...) but character as a whole. He was the mastermind behind the whole plot. Compared to him Shinnok was a wimp.

However, his design sucked.
 
If they can do better female character models (on par with DoA5's), then I will give it a shot.
Also, all modern fighting games NEED good netcode.
 
return to a more realistic art style, MKI still has the most realistic graphics , <3 real digitised actors , try and replicate that look in 3d. spent a good few years doing so if neccessary.
 
-more variety (no palette ninjas,no palette female characters)
-add playable characters like the Lin Quei Grand Master or other Elder Gods as bosses
-add the RUN button
-add Motaro as boss character
-add different control layouts (MK1, MK2, UMK3)
-add the older MK games as unlockables
-add different story modes where you face one boss, instead of a grand story mode.
 
much of the new characters from PS2 games were shit.

If they were to return characters like Shinnok, Shujinko, Reiko, Jarek, Bo' Rai' Cho, Frost, Drahmin, or any of the crap characters from the 3D ones, then I have no doubts that they will probably redesign the fuck outta them into the coolest dudes ever.
 
Just continue building on MK 2011. Add in some MK4 fighters and some new charecters and continue the story in this alternative timeline. I want Shinock as the final boss and I want him to have a unique sub boss that isn't playable (but maybe can be unlocked later)
 
If they were to return characters like Shinnok, Shujinko, Reiko, Jarek, Bo' Rai' Cho, Frost, Drahmin, or any of the crap characters from the 3D ones, then I have no doubts that they will probably redesign the fuck outta them into the coolest dudes ever.

I'll be happy if none of these awful characters make it in. MK4 and on just had the worst characters ever.
 
MK4 doesnt't have the worst new characters, there are far worse in the later console games.

Fujin, Quan Chi, Kai, I liked them all back then, they could easily be brought back in MK10
 
New, original characters. Mortal Kombat 9 had one original new character plus kratos and freddie krueger.
 
What do you mean "even the likes"? Quan Chi was one of the best characters introduced in MK4. And I'm not even talking about his Fatalities (beating defeated fighter with his own leg...) but character as a whole. He was the mastermind behind the whole plot. Compared to him Shinnok was a wimp.

However, his design sucked.

The problem with QC and Shinnok character-wise, in my opinion, was that originally, there really was no "build up" for them. To even get a bit of insight on them back around MK4's timeframe meant that you had to play through MK:SZM. If you didn't, the two really just came out of nowhere, and definitely had a tough act to follow in the wake of Shang Tsung and Shao Kahn. (And it didn't help that Shinnok was a glorified Shang Tsung rip-off in MK4, either.)

Later games did everything in their power to prop QC especially as a badass mastermind (natch, cuz he's one of Boon's favorite characters). But I guess I'm just of the opinion that I really didn't like him until MK9 cleaned up his overall plotline and made him even more fun to play. Now he's one of my go-to's, oddly enough...
 
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