Something I was thinking about whilst playing Hotline Miami. Lately there seems to be a slight trend of extremely challenging platformers/action games that emphasize quick restarts, lots of checkpoints, and very little penalty of death. The antithesis of arcade games we tried to 1cc or 8-bit era game with limited lives, limited checkpoints, and limited continues. You know the games - Super Meat Boy, vvvv, Prinny, etc. Some call this type of game design "savestate design" and its easy to see how it could be inspired by those who quicksaved/quickloaded, or credit-fed their way through classic games on a NES emulator or MAME.
So, Is this type of design preferable to you guys over what came before? I know there are people like Tain out there who dislike this type of game design, though to me it seems a lot of people prefer these "quick restart" games to the games of old.
For me, I prefer when games punish you a bit more for death (not necessarily to the point of something like Demon's Souls, or for something like Ninja Gaiden 3 NES where you have limited continues and when they run out, you're bumped back to the beginning of the game, and that one is pretty long and difficult
)...
...Why? Because, with a lot of these "quick restart" games, I never feel I'm actually gaining a mastery over the level designs/mechanics the way I do something more methodical, slower-paced, but still very challenging like say, a NES Castlevania or Mega Man game. Like, I'll beat a level in Hotline Miami, Super Meat Boy, etc. and feel that it was a fluke more than anything else... This became very apparent when going through the Hotline Miami levels again to collect the masks and puzzle pieces I missed - I realized that I'm still having tons of trouble making my way through, that its luck more than skill, and when I do get through I am not even getting close to the high score I got the first time through the levels. Meanwhile, I've been playing Mega Man 6, 9 and 10 (games that have limited lives, limited checkpoints, and a bit more of a penalty for death) and there were a few places (especially in 9) where the levels took me a number of tries to make it through. But once I did that I definitely felt I grasped the game's mechanics much better, the enemy's patterns, the movement and precise control of my character*, like I actually could say that after beating all the regular robot masters in 9 I feel some semblance of mastery over the game.
*OK well I've been playing the MM series since 1989 but you get the point
So, Is this type of design preferable to you guys over what came before? I know there are people like Tain out there who dislike this type of game design, though to me it seems a lot of people prefer these "quick restart" games to the games of old.
For me, I prefer when games punish you a bit more for death (not necessarily to the point of something like Demon's Souls, or for something like Ninja Gaiden 3 NES where you have limited continues and when they run out, you're bumped back to the beginning of the game, and that one is pretty long and difficult
...Why? Because, with a lot of these "quick restart" games, I never feel I'm actually gaining a mastery over the level designs/mechanics the way I do something more methodical, slower-paced, but still very challenging like say, a NES Castlevania or Mega Man game. Like, I'll beat a level in Hotline Miami, Super Meat Boy, etc. and feel that it was a fluke more than anything else... This became very apparent when going through the Hotline Miami levels again to collect the masks and puzzle pieces I missed - I realized that I'm still having tons of trouble making my way through, that its luck more than skill, and when I do get through I am not even getting close to the high score I got the first time through the levels. Meanwhile, I've been playing Mega Man 6, 9 and 10 (games that have limited lives, limited checkpoints, and a bit more of a penalty for death) and there were a few places (especially in 9) where the levels took me a number of tries to make it through. But once I did that I definitely felt I grasped the game's mechanics much better, the enemy's patterns, the movement and precise control of my character*, like I actually could say that after beating all the regular robot masters in 9 I feel some semblance of mastery over the game.
No I haven't been able to beat the Wily castles of 9 or 10 yet even though I have beaten 1-6 multiple times 
*OK well I've been playing the MM series since 1989 but you get the point