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"You're A Backer!": Our Thoughts on Kickstarters We've Backed 1 Year After Doublefine

I've backed a few projects, but half video games, half board games:

Video Games:
- Shadowrun Returns - because I'm a massive fan of the SNES game and the P&P game. I can't wait to see where this nets out.
- Star Command - because it looks rad. Updates have been pretty good, even if the game is fairly delayed at this point.


Board Games:
- Tammany Hall - received it and it's great.
- Great Fire of London board game.

I absolutely refused to buy into the Republique hype - I think Ryan Payton is insufferable. I couldn't stand him when he was doing MGS4. My "blowhard" detector pops every single time I see him talk or read about him.
 
Yeah I really don't get it. It's like people turned against it because Ryan Payton wears thick framed glasses or something. "They were too professional in advertising their game" is a silly complaint.

I'm not generally one to throw around labels. I hate it when people just dismiss something as "emo" or "hipster" just like I hated all the stupid social labels of my own teenage years. They are generally bullshit facile ways to dismiss something that doesn't immediately resonate with you.

But the concept behind Payton's game is one of the most cliche science fiction premises in existence. As I mentioned earlier, two games at Sony's press conference used the exact same theme of "big brother survaliance" and yet when Payton talks he delivers a vibe as if he is some amazing auteur gaming visionary.

Maybe he just hung around Kojima too damn long.
 
1) Wasteland 2
Looking good, the gameplay video showed more or less exactly what I expected, better actually in some aspects (i.e. enemy vision cones)

2) Shadowrun Returns
I was a bit on edge with this for a while, I gave $60 out of love for Shadowrun but it didn't seem like the game was shaping up too well. Recent updates have eased my concerns though.

3) Republique
I just gave $15, but I still don't really know why. I think it was to show that PC gamers are better than iOS gamers, which is a fucking stupid reason.

4) Dead State
If I was just going by kickstarter updates, this would be looking really bad. However, in the forum you can still follow the progress being made. I think this will be a great game in the end, even if it may not release on time.

5) SpaceChem: Limited Edition
Got my signed physical copy of one of the best puzzle games ever for $25. Couldn't be happier with that outcome.

6) Project Giana
Promptly delivered, product as promised, would back again.

7) Oculus Rift: Step Into the Game
I just did the final check on my shipping details. Incredibly hyped still. The delay was slightly disappointing, but understandable.

8) Planetary Annihilation
Updated just now, it's still early but I'm positive on this project.

9) Project Eternity
This is the kickstarter I spent most on (well, except Oculus), and also the one I expect most from. Nothing so far has given me any reason to doubt that Obsidian will deliver.

10) Strike Suit Zero
Released on time and with some issues, but good post-release support and I'm still looking forward to playing it with the Rift.

11) Star Citizen
I went with the lowest tier pledge on this since I was doubtful of all the promises, but I've since grown more positive on the projects' prospects.

12) Dreamfall Chapters
I hope this reaches the 1.5 million stretch goal. Very confident in this game -- I see no obvious ways in which it could go wrong. Go back it people.

13) Torment: Tides of Numenera
<---
 
It's not technically a Kickstarter, but I forgot to mention in my last post that I backed the development of new characters in Skullgirls on IndieGoGo.
 
1) Wasteland 2


3) Republique
I just gave $15, but I still don't really know why. I think it was to show that PC gamers are better than iOS gamers, which is a fucking stupid reason.

In addition to all the game media podcasts pushing the game (props to Giant Bomb for being the one with enough integrity to keep it at arms length), I think this was probably the other reason I funded it. But funnily enough, I was already having enough doubts by the end of the kickstarter that I dropped my pledge down to the iOS only tier.
 
I haven't really dropped any real money to any kickstarter. I threw a few bucks to a few, but I will most likely buy a lot of the kickstarted games when they actually come out.
 
I have funded:

Double Fine Adventure - Very pleased with the documentary and what they've shown of the game so far. As of the latest episode released just today, they seem to be on more stable financial footing, and the game is coming along nicely. Some of the shots that they showed looked gorgeous.

Wasteland 2 - It fell off my map for a while until they released the gameplay video, which was more or less exactly what I was hoping for. Gave me much more confidence in the final product, as well as inXile's ability to deliver.

Shadowrun Returns - Similar to Wasteland 2, I haven't been keeping up with their updates, but the screenshot mock ups they showed look good, and I'm excited to see the first video footage this week.

Project Eternity - Of all of them, this is the one I have the most confidence in. Also the only one that I went above the minimum pledge. Their weekly updates have been great, and I have confidence in the team.

Torment: Tides of Numenera - Hard to say too much about this one since it just started, but it's definitely the most detailed Kickstarter pitch I've ever seen. Lots of specifics about the game, as well as really good concept art.

Nothing's come out yet, but I haven't seen anything yet that makes me regret any of them. They all seem more or less on track given the higher amount of funding they received, and they've also all released screenshots, videos, or other updates that lead me to believe development is continuing on. I've also picked up FTL and Kentucky Route Zero after their release, and I'm keeping my eye on games like Sealark, Dead State, and The Banner Saga, which I didn't back at the time but am still interested in.
 
Early on, I backed things at too high a level, and have been most disappointed by that. Now I generally go for entry levels, with the idea that I'm funding the development of niche titles that I'll otherwise not get to play.

Far West. I still love the idea of this project - a PnP RPG with an Old West meets Wuxia feel. But it's been greatly delayed, and they've had some bumps in the road, and I pledged too high. One of the reward tiers was to let backers design their characters, and the game's artist would illustrate them. The artist eventually left the project without finishing all of the portraits, and even though mine got done, it was kind of meh. I have faith that the book will be great in the end, but wish I'd just gone in for the book alone.

Miskatonic School for Girls. My favorite project, a deck building game, where the theme is a fusion between the "schools" like at Hogwarts, and HP Lovecraft horror. It's a wonderful game, with a great sense of humor.

Order of the Stick Reprint Drive. Another physical goods drive, and I'm very satisfied with my copies of the books. Poor Rich, though, he got a bad hand injury during the fulfillment phase, which threatened his cartooning career (back on track now).

Double Fine Adventure. Glad I did it, wish I'd chosen a lower tier.

Wasteland 2. Went in at the $15 tier, very excited after seeing the video.

Republique. Why did I do this? And why at a $50 tier? I am an idiot. :(

Daisy Kutter Reprint Project. I've been trying to get a copy of Kazu Kibushi's Daisy Kutter for years, and jumped on the chance when he did the Kickstarter. Delivered on time with a cool doodle from Kazu. During fulfillment Kazu got very ill and ended up in the hospital, but is now okay.

Nightmare Magazine. A quarterly anthology of horror short stories, producing on time with high quality stories.

Numenera. PnP RPG. Learned my lesson from Far West, went in at the entry level to get digital copies of the core books. Excited to see this, slightly bummed that I won't have hardbacks.

Project Eternity. Nuff Said. Entry digital level. Pleased with their progress.

Community Evolved. A retrospective on the Halo community made by some gaffers!

Second Quest. Graphic novel from Tevis Thompson (Saving Zelda) and David Hellman (Braid). Cannot wait, the side story they've already delivered was fantastic. Went for a print copy.

Pier Solar HD. This is Hypertrooper's fault, he knows my weakness for 16 bit RPGs. At least I managed to resist anything but entry level digital.

Sir, You Are Being Hunted. Very, very excited about this game, I love playing around in procedurally generated game worlds. Entry level digital.

Maia. Not really sure why I backed this. I hope it turns out to be as cool as I must have thought it would be. Entry level digital.

Unwritten. Cool little strategy game, I like the art and some aspects are similar to FTL. Entry level digital.

Torment. Because P:T, Numenara, Fargo, and others. Entry level digital.


----------------------------

Oh, lest I forget: I've benefited from two completed Kickstarters that I missed, FTL and Strike Suit Zero. Bought both when they were released. I also backed Star Citizen at the entry level, but, man, wish I had waited until they set up the Kickstarter site. I really need to go searching through my emails to see what (if anything) I'm supposed to do now to make sure I'm in their system and get the game whenever it may appear. Some misgivings there, wishing I had waited. I'll also probably drop money on Skullgirls before the end of their indiegogo campaign to get a Steam key and support an indie fighting game dev.
 
The only project I backed (that was successful) was the Twilight Zone table for Pinball Arcade.

It got made and is released now, so in that sense I'm happy about my contribution. A month after release I still haven't got my codes for the table, though, so in that sense I'm pretty pissed and not really inclined to back them again in the future.
 
I gave Tales of Games $125 and consider that payment for the first B:SUAJG. If a sequel is produced (and I receive a Cyberdwarf pillow,) that's gravy.
 
4) Dead State
If I was just going by kickstarter updates, this would be looking really bad. However, in the forum you can still follow the progress being made. I think this will be a great game in the end, even if it may not release on time.

I really really hope so. It might even be my most wanted game assuming it comes out next year. I should really start following the forums.
 
Manos: The Restoration - HD while the Master's away! Love the shirt (even if it more or less came apart after a wash and had to be sewn up again) and the pins. The movie itself is terrible, but I wanted that terribleness in glorious HD, so I await the bluray release. Hopefully this fall. Later than initially planned, but the dvd/bluray release actually got a lot of interest from a distributor of note (yet to be revealed, me thinks Anchor Bay)

Starlight Inception - Jumped on it because I wanted to see a new space combat sim. It was before Star Citizen, and looked to have a decent pedigree. Not sure if I'm as onboard with this as I was when I backed it, but I'll wait and see. Would like to see more ingame footage and less concept art in future updates.

Gravitaz - Futuristic highspeed combat racing game. Really waned this to succeed, but alas, it did not. Hope to see it resurrected one day. Not a lot of combat racing games on the PC

Nekro - This was something new, but similar in vein to Dungeon Keeper, and had a somewhat silly art style to boot. Still looking forward to it, even though they've yet to release an update in 2013 (hopefully a sign of hard work and not something else)

The Dinocalypse Trilogy - Series of novels/ebooks about humanity battling back psychic dinos in really pulpy fiction.
I don't even know why I backed this, a friend made me aware of it with like 20 minutes to go and I pulled the trigger. It was $10. Will get around to reading the first two released novels one day.

Knock-knock - Ice-Pick Lodge = straight into my veins!

Wildman - We all know how this turned out. Probably more of a 'Keep Gas Powered Games alive" backing than a real push for the game, but it was intriguing.

Dreamfall Chapters - More Longest Journey = take my money! Backed it for the obvious reasons and still feel it was the right move, even if Zoe looks a bit funny from the footage so far.

The Golem - Love the story, and want to see what will come of it, so I backed it. No regrets, even though I don't see it making it's goal.

There are a few others I wish I had backed (Star Citizen, S,YABH, Dead State, and so forth), but I can always get those upon release.
 
Geez... not one person so far in this thread has backed the GCW Zero...?
Well... that is my sole kickstarter...
 
Out of curiosity, why was Republique pushed so heavily by the press? A few people here seem to be saying that they would have ignored it had it not been for the media push.
 
Out of curiosity, why was Republique pushed so heavily by the press? A few people here seem to be saying that they would have ignored it had it not been for the media push.

Ryan Payton used to be one of them, perhaps most notably as one of those 1UP alumni. I'm still staggered it took so much convincing on these very forums to convince him of the necessity of a PC version. Didn't back because if I already had no faith in such shoddy leadership from the beginning, I'll be damned if I'm putting money on it.
 
I wish I had the money to support more.

I supported Takedown, because nobody's making games like that. Contrary to what people said in my disaster of an indie games thread, there are a lot of genres that haven't been represented, and tactical shooters are incredibly rare.

I was able to get Torment and Project Eternity. It's good to see we've got five solid-looking old-school RPGs getting funded.

I really hope we get some RTSes, FPSes, and Immersive Sims at some point.

Because of a significant lack of funds, I've missed out on supporting Planetary Annihilation, Wasteland 2, Strike Suit Zero (bought it later; it's great), Shadowrun Returns, Double Fine Adventure, Star Citizen (a kind gaffer gave me a ship, though!), Dead State, that zombie procedural FPS, that Freelancer-like game that didn't get funded, Wild Man (not that it would have mattered :\), Sir You Are Being Hunted, and a few others that are slipping my mind.

--

Republique was incredibly off-putting, didn't seem like an interesting game, and Ryan Payton was that guy who lied about his work on Halo 4 and got fired because of it, right? It was weird to see how heavily the gaming press pushed it. Plenty significantly more exciting games out there that got no attention whatsoever (and absolutely deserved it).
 
1. FTL: One of my favorite games of the year.

2. Xenonauts: Played a new build (?), earlier this year, its boring unbalanced tripe trying to cash on nostalgia, completely made irrelevant by my GOTY XCom.

3. Wasteland 2: Playable alpha video raised my expectations for it, Fargo's sad pitch is the thing that convinced me cos I never expected this to be good, carefully excited for it.

4. Maia: Looks great and I hope it becomes a hit.

5. Torment: I wasnt gonna back this in the first place but since its getting funded so fast theres a chance one of the tiers involves getting some game designer that is relatively active and has a reputation beyond "Old school with no recent history of success"


I really regret not backing Dead State, but the far release date, lack of updates and the fact that they already went over the budget once made me wary. Same on Star Citizen for not knowing enough about the genre.

Entry level digital on all.
 
The Doublefine one has been great so far. It is actually showing all the shit that can go wrong and how little the collected money actually goes. Worth it just for the videos.

Project Eternity has been fantastic with the updates. So much so that I have not actually had time to read them all.

Idle Thumbs was worth every cent.
 
So far I've backed...

  • Double Fine Adventure ($15): I trust Tim Schaeffer.
  • Waste Land 2 ($15): Looks to be exactly what I wanted.
  • Leisure Suit Larry ($15): Nostalgia forced my hand.
  • RĂ©publique ($60): Like a fool, I succumbed to hype and starving artist shenanigans. Wish I had only pledged $10 for the iOS version. Fool me once, shame on you...
  • Shadowrun Returns ($15): Looking forward to the gameplay reveal this Sunday, 3/10
  • Grim Dawn ($18): Again, another team I trust.
  • Project Eternity ($20): Can't wait, I know it will be incredible.
  • Torment: ToN ($20): Had some reservations about backing this with Wasteland 2 yet to be completed, but their pitch video did the job and brought me in board.

So in total I've only kicked in $178.00 and I feel confident about most of these games with République being the sole exception. I really hope Payton & company can pull of their vision, but I feel that they may have but off more than they can chew. Only time will tell.
 
I was very close to pledging $20 on Torment, until I realized that I'd bought Planescape years ago and not particularly played through it; I figure if I'm still interested later, I can just pay full price or wait for a Steam sale. It's obviously been a successful Kickstart, without my help.

Same here, I don't really see much point in putting down 20 bucks now for a game that won't be released for another 2 years. I backed Jane Jensen and Tex Murphy because those kickstarters were kind of struggling, but this one seemed more like a pre-order to me.
 
1) Double Fine Adventure

2) Project Eternity

3) Wasteland 2

4) Torment: Tides of Numenera


bottom line: I feel really good about all of them and know that each developer is working hard on them.

Im not big on Kickstarter at all, but take a look at those fucking 4 games and what they are/the people behind them. How the hell can you say no.
 
Just 4 so far, WL2, Dead State, Project Eternity, and now Planescape.

I had faith in WL2, PE, and Planescape, and Dead State appealed to me as a zombie survival game and having people who worked on VTM:B on it.

Of those, Dead State is the only one I'm really "worried" about, though their forums on their website indicate a combat vid is coming out soon, so there's that.

Still waiting for the VTM:B sequel to pitch all of my money at.
Which will never happen :/

Same here, I don't really see much point in putting down 20 bucks now for a game that won't be released for another 2 years. I backed Jane Jensen and Tex Murphy because those kickstarters were kind of struggling, but this one seemed more like a pre-order to me.

At worst, you're both supporting the project and getting an early copy for cheap. Can't see how there's no point in that.
 
After reading post after post of regrets regarding Republique I looked up the kickstarter page and I don't think I understand the issues. It seems to be a good-looking game that will very likely be finished and released. Are they not updating often enough? How have they broken the trust of their backers?
 
Wasteland 2 - Feeling pretty good about this after the gameplay video they've released

Project Eternity - Also feeling pretty good about this, constant updates and the Arcanum LP has been very entertaining so far

Star Citizen - I have no idea about the progress on this one, to be honest. Backed because a) I really liked Freelancer and b) because it looks fucking incredible.

Torment: Tides of Numenera - Fuck yeah!

Missed out on Dead State, Grim Dawn and Planetary Annihilation and I kinda regret it.
 

  • Giana Sisters - they delivered, so I'm content. Preferred the DS/iOS/Android game from Spellbound, though

  • Larry - and then you hear nothing for months. Maybe it was a mistake.
 
Shocked, based on the money, at the lack of people in this thread who supported Star Citizens. Where are all the fans from?
 
1. Doublefine :

I feel I gotten my 20$ worth or what it was a long time ago. The documentary is awesome. The developer posts in the private forum are mostly cool. Sidequests episodes are cool and Im stoked for the game. No matter if the game end up sucking, I dont regret it at all just for the documentary.

2:Cloudberry Kingdom:

Less happy about this one. The game (beta) is ok. I guess the level creating AI is pretty impressive. Not so exited about the final game.
 
I've been incredibly impressed with the updates we've been getting out of Project Eternity. I really feel like I'm being shown how the development is going.
 
1) Ouya

Should ship in about 3 weeks

2) Wasteland 2

Very happy about, seeing the game demo footage

3) Shadowrun

Was a little concerned because they haven't show any gameplay video yet, but apparently that's coming soon. They have shown screens of the editor, though, which looks really impressive.

Honestly, I was expecting a rather crappy game on par with their other games they have made. But this really looks good

4) Haunts

This one is the one where the guy ran out of money after deciding the single player version was no fun and focusing it on multiplayer

5) Dwimmermount

Not a video game, but a pen & paper RPG product. The guy has apparently just disappeared. People who know him say his father is sick, but the dude is in his 40s, middle aged. Coping with elderly parents is something most people go through, it doesn't give you an excuse to shed your responsibilities.

But before that, it was running late because the guy just didn't feel motivated to write it.


So basically none of the ones I've backed have come through yet, with 2 of them unlikely to.
 
My successfully backed game projects since DFA (in order of newest to oldest):
Torment: Tides of Numenera (ongoing) Their pitch is about focusing on following onto PS: T, one of the best RPGs ever written (though I've never liked the combat portion, so I can't say I'm a superfan of the whole original package). Just based on that and the talent behind this project, that's a strong winning hand, right there. So far, the communication and confidence is strong, especially coming off of the way they've handled WL2.

There Came An Echo (ongoing) A GAFfer who made a non-standard game I like, Sequence, needs the community support for another non-standard game that I'm sure I will like even more, just based on the pitch. Too many updates so far (ha!). Full confidence.

(Will edit in my thoughts on these others later.)
Project Godus
Distance
Sui Generis
Elite: Dangerous
Sir, You Are Being Hunted
Shadowgate
Hero-U: Rogue to Redemption
Project Eternity
Planetary Annihilation
Mercenary Kings
Pinball Arcade: Star Trek The Next Generation
Volgarr The Viking
Castle Story
OUYA
Dead State
Carmageddon: Reincarnation
Pinball Arcade: The Twilight Zone
Republique
Redux: Dark Matters
Grim Dawn
Spriter
Shadowrun Returns
Jane Jensen's Moebius
FTL: Faster Than Light
The Banner Saga
Wasteland 2


Only Dead State has failed to even attempt at being regular in direct communication with backers while some are on the verge of being put into my spam folder for being too chatty and uninformative at the same time. So far, I'm still on for KS and crowdfunding, in general. Given the risks on both sides of the coin, the potential and the state of things without it making things happen, it has proven itself pretty damned well so far. Of course, the real test for many, will be the reception for DFA and the rest of the post-DFA high profile funding successes, like WL2. I'm not worried at all and it's given me a chance to spend money upfront for games in 2012, 2013, and 2014 that I'm genuinely excited about instead of just being mesmerized by so much marketing to push me to preorder or pickup much more expensive and much more soulless and run-of-the-mill gaming fare. Now I can continue to spend more time knocking out my backlog while anticipating stuff I really want to play more than just settling for whatever comes down the chute.
 
I've only donated to Barkley 2, which I'm still hyped to hell for. Can't wait for some new Cboyardee chiptunes.

I wish to hell that I had had money during the Shadowrun Returns kickstarter. I've been following the updates none-the-less and it looks great. Can't wait for the gameplay vidoe this weekend
 
Damn, no fellow Broken Sword backers around? The game's slipped into Q2, and we've heard very little on development... I'm guaranteed a copy anyway, so exciting times.
 
I've only donated for two, both at the bare minimum to et the digital versions of the games.

Defense Grid 2, turned out well, they didn't reach the goal to make the full game, but the expansion pack that they did reach was well worth it.

Cryamore. Waiting to see how this one turns out, hoping to get the wii u version anyway.

I would have gone for Pier Solar, but they said you couldn't get the wii u version as a reward from the kickstarter, so I'll just wait for it to come out on the eshop properly and get it there.
 
I love Idle Thumbs, but I get your point. It certainly was a criticism a lot of other podcast I listen to lobbed at them and not completely unfairly given most of those guys were doing podcasts for free (Cheapassgamer, Gamers with Jobs, Player One Podcast etc.).

And I will even go so far as to say I winced a bit when Chris recently said he hadn't been playing PC games at home because he hadn't had his PC hooked up and that he instead had been coming to the "Idle Thumbs Office" and doing all his PC game playing there.

It almost kind of feels like the Idle Thumbs Office is a place for middle aged dudes to hang out away from home/significant others and chill. Humorously it reminds me of the episode of Six Feet Under when the the kids find out their dad had a secret apartment for years that they never knew about and they wondered what he did there.

Clearly they didn't really NEED that money to make a podcast. However, on the other hand, I don't really pay somebody for something because of what it costs them but because of what I think it is worth. And I totally think Idle Thumbs is worth the $10 or whatever I gave them, so I'm not unhappy.

Let me clarify my situation a bit. The entirety of the time we were conducting the Idle Thumbs Kickstarter and building our website, I did not have a permanent place to live. The ONLY reason I could play any games at all was because of the Idle Thumbs office we were able to set up with the Kickstarter funds. This was my own problem, for a variety of reasons, which is why I didn't complain about it on the podcast or anything, but I don't want people to get the impression that I was just too lazy to hook my own computer up or anything. My stuff, including my computer, was in storage for over a year and I was living in temporary housing. I have my own place now and everything is fine, and my computer is hooked up and everything is back to normal.

So anyway, thanks to our backers! It's theoretically possible we could have done Idle Thumbs again without the Kickstarter, but it would have been very, very, very difficult for a variety of reasons, both logistical and related to our individual personal lives and responsibilities and commitments. The office is really what made it possible and I'm glad we did it the way we did.
 
I've only backed Shadowgate so far, still seems like that's a ways off from being done. I'm disappointed they didn't meet many of the stretch goals, especially the Ouya port.

I totally meant to pitch in some money to Radio the Universe, but missed the deadline.
 
Double Fine Adventure
WHY: I am a fan of Double Fine and Tim Schafer in general and the idea of him getting to make a new adventure game without being at the whims of a publisher sounded great to me
HOW I FEEL ABOUT IT: Great! The money I put in was worth it just to watch the documentary episodes. They give a really good insight in to the process and are genuinely entertaining and educational. I think the game is looking great as well.

Shadowrun Returns
WHY: Never played the original Shadowrun games but I became a fan of the IP through the FPS. I backed it mostly because of my enthusiasm for the IP, love of cyberpunk, hearing about the love of the old games, and the involvement of the people who made those games happen.
HOW I FEEL ABOUT IT: I've been a little worried about how slow the progress on this one is coming but I also realize it's a pretty big project. I have liked what I've seen from the updates though even if the actual content updates have been somewhat sparse compared to other projects I've backed.

The Banner Saga
WHY:This one I backed almost solely because I wanted to see a game with art style and 2D animation happen. I was also itching for combat in this vein as well.
HOW I FEEL ABOUT IT:Personally I don't give a shit about the controversy over Factions because I was aware it would be happening before I backed it and the single player game is still coming. The updates have been pretty cool and frequent and I've loved the inside view of how they're making it.

Wasteland 2
WHY:Though I've never played the original Wasteland, I have played both Fallout 1 & 2 and loved them. A spiritual successor to those games from the people that started it is something I'd love to play.
HOW I FEEL ABOUT IT:Great again! We already have video walkthroughs of gameplay and it looks exactly like what I wanted. Updates have been pretty frequent as well.

Project Eternity
WHY:Though I never really played Planescape: Torment I'd love to play a modern version so I backed this. I am also a fan of most of Obsidian's games and I'd love to see what they come up when they are not constrained by publishers or publisher deadlines.
HOW I FEEL ABOUT IT:Pretty good. There've been a LOT of updates explaining lore and mechanics. I would like a few more updates containing some actual art assets or screenshots or even prototype gameplay videos though. Maybe they're not far enough along to show that kind of stuff yet though. Still happy so far on this one.

SkullGirls
WHY:Even though I know I'll suck at this game I just wanted to support it. Much like the Banner Saga, I want to see more 2D art and animation ESPECIALLY in fighting games.
HOW I FEEL ABOUT IT:This one is till going but all of the updates have been great. They're very active with the community even here on the boards and I feel like they know what they're doing.
 
I've pledged to:

Wasteland 2
- They've done a great job with solid updates and the video they released a while back looked great.

Dead State
- I haven't been following this one that closely since I didn't pledge too much, but I have high hopes for it.

Project Eternity
- Easily the most I've pledged to any KS. But I have the most faith in Obsidian of any of the developers of other KS games I've pledged to to get it right.

Torment- Just pledged yesterday for the hell of it.


I missed out on Banner Saga and Star Citizen but those are 2 KS games I'll likely end up buying once they're out. And probably an Oculus Rift.
 
[*]Grim Dawn ($18): Again, another team I trust.
[*]Project Eternity ($20): Can't wait, I know it will be incredible.
me 2 !
I trust these teams!
Back Grim Dawn for 32 for 2 copies of the game.
and backed PE also for 20 just the game is fine.
Also gave 25 to the GAF inn.

I also trust double fine but I do not like adventure games so I did not back this.

I also backed The Behemoth latest statue for $185 :P
And ow yeah it was well worth it the statue is amazing and the t-shits and hoody are great.
 
1.) Wasteland 2

I was a little concerned by the relative lack of updates in comparison to the constant barrage from the guys working on Project Infinity, but all of my worries were set aside after I saw the early gameplay footage. The game looks like everything I hoped for when the KS was initially announced. I pledged $100 and have absolutely no regrets. I expect they'll miss their October 2012 target, but not by an obscene amount of time.

2.) Project Eternity

These guys have been OCD about sending out updates to the extent that I haven't read any of their communications after the first 6 or 7. All I really know about this project is that it's made by Obsidian. I didn't like the early character sketches, but loved the one environment mockup they put up. Pledged $20, expecting excellence and a minor delay.

3.) Torment: Tides of Numenera

I really dug the writing and scenery of Planescape: Torment, but I never wound up beating the game (or even getting anywhere close). In spite of this, I pledged $250 because I like physical goods and didn't know that the hardcover Numenera core book is a rules/campaign book for the P&P game. I may switch to a (much) lower pledge since it makes very little sense for me to put this much into a completely unknown universe, as much as I like the names involved in the project so far. Let's see what that $28 tier has in store.

That they announced this before completing WL2 didn't really bother me, since I figured they'd be hiring other people with the new funds to work exclusively on Torment. I skimmed through Fargo's explanation and it sounded reasonable to me, but who knows whether it'll be as smooth a transition as he claims? All I know is I'm buying both games regardless of what happens.
 
Diamond Trust of London
No regrets whatsoever; a great product and a fantastic addition to my collection. Was a super well-run Kickstarter, too, with the right amount of the right kind of detail. Felt assured the whole way through.

Carmageddon: Reincarnation
Very excited about this and have no doubts Stainless will deliver. Even if they don't, I won't regret participating - giving that sort of team the ability to work on the game they created is worthy of my contribution, no matter the outcome. They deserve it for the first game, which is still one of my favorites of all time. No regrets.

Ouya
Not sure if this belongs on this list or not, as I actually ended up pulling out with cold feet before it ended. I hope they pull it off, though, and if they do, I'll buy one. Kinda regret pulling out.

Elite: Dangerous
Words cannot express the excitement I felt when this one was listed. The original game was (and still is) phenomenal, and games that have attempted to recapture its spirit have almost universally failed to do so. I'm hoping Braben can deliver once again and let me enjoy the seemingly simple pleasure of exploring the Universe and making a name for myself without boundaries. Such great memories! No regrets!

Star Citizen
Already oversubscribed by the time I jumped in, I still have no regrets. I love this genre, and it's one that's otherwise underserved (as far as I'm concerned). Keen to see what Roberts and the crew can do with it.

Wildman
While I admit there is some legitimacy to some of the nay-sayer commentary surrounding this one, I still wanted it to go ahead. Was pretty disappointed when it didn't. Don't regret offering to pitch my cash into the hat, even if I ultimately didn't have to.

Worlds of Wander
Man, this game. I really liked the idea of it, but could tell from the start that it probably wasn't going to happen. Will be following it with interest as it continues to be developed irregardless.

Super 4 in 1 Multicart for the SNES
The only one in my list that's still running. I haven't played any of the games (each of which is available in other ways) but I'm a sucker for new game releases on retro hardware, so what the hell. It sure looks interesting, even if the text of the Kickstarter is a bit... awkward.
 
1) Double Fine Adventure
Really enjoying the documentary series and how it isn't shying away from the hard parts of game development.

... and that's it. I wasn't even a proper Kickstarter backer on DFA, I was actually a slacker backer.
 
1. Doublefine Adventure. Not worried about it. The Cave was a small side project. Total faith in Tim

2. Takedown. Slightly worried. Love the concept. I am a huge Rainbow Six fan. So i know i will love this game. They update semi-regularly, but it seems like it will not be out for years

3. Republique. Uh...yeah I am not really sure where this stands or even WHAT it is.

4. Wasteland 2. Never played wasteland one. I liked the look of the footage they have released

5. Torment. Never played planescape, but wanted to keep supporting the wasteland guys. Fargo seems like a good dude.

6. Dreamfall Chapers. Backed without even looking at it. Doesn't matter what it is I will love it

7. FTL. The game is awesome
 
I think Idle Thumbs is the only thing I've Backed so far. Quite happy to have it back, but I need to watch more of the videos they do. The Arma Zombie one was great

I definitely would have backed Star Command had I know about it before it ended. It should be coming out soon, and if it's like what I THINK it's like, it should be a great mix of Star Trek, FTL, and maybe a bit of Sims/Game Dev Story.

Should be coming to Android, iOS, and PC as soon as the next beta round is over (however long that is).
 
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