Actually, is it worth playing past the sewers? I figured I've seen most of the good stuff in the game, and I haven't heard much praise for the main plot or its ending.
Easily!Best Source game ever.
Agreed. I only played the game once (I almsot never replay story-driven games) as a Malkavian and it was great.Here's my recommendation
First playthrough: Malkavian. Malkavian is an amazing experience. You're SUPPOSED to not understand what the hell is going on and be a little off the hinge. that's what being a malkavian is all about. I tried to kill a guy but instead I told him to get out of town somehow, forcing me to try to figure out how to break the news to the person who hired me to kill him. Great! legitimate experience. Plus the insanity power helps you get out of a lot of nasty situations.
Second playthrough: Malkavian. Now that you've got the ropes, it's time to hit the streets with full mastery of your madness, try a different build maybe and have people marveling at how together/successful you seem as a Malkavian.
Thrid playthrough: Malkavian. Now that you've done the first experience and the critical path down, see how well you can subvert it. Tell the major players to take a hike and blaze through the game as an insane fireball of "I doooon't caaaaaare!" Try to get at least two major players to shake their heads and say "Malkavians..." disgustedly.
(seriously, they're the best.)
It's incredible how well it holds up. It's still one of the finest examples of a 3D RPG, and that's with ten years of 3D RPGs following it.
While it's not as large as some open-world RPGs are today, I would argue it's more realized than almost all of them. The level of detail in the world is phenomenal, and the many elements of it contribute to creating a place that can be easily believed and immersed in. Little touches such as the radio and TV broadcasts are fundamental. And as the OP stated, the Ocean House Hotel is still an amazing example of horror.
The exploration is beautifully realized as well. One important thing about exploration that I feel a lot, if not most games fail (I'll skip the obvious quest marker discussion, even though I could discuss that for much longer) at is that a significant part of exploring is discovering the unknown. In most games you can "quantify" for lack of a better word what the exploration consists of. For instance you can usually quickly learn what the game expects out of you and how it tries to hide things. For example, in an open-world RPG you're unlikely to try to push a bookcase by force looking for a secret entrance because rarely would a game allow you to do that. On the other hand, pushing a "secret" (extremely-obvious) button is within the bounds of what you might expect. Every game is going to have limitations, but I feel the one that best hides what these limitations are, and makes the player paranoid about all the possibilities the game could be asking of him/her best accomplishes this feeling of the unknown. You're not simply walking into a room and scanning for the "checklist" of player-interactions you're accustomed to. Vampire: The Masquerade - Bloodlines isn't perfect in this, but throughout most of the game I maintained the feeling that there could be a lot of things that I had not seen. Even right as you start, the hospital in Santa Monica is filled with areas to explore, little passages, computer terminals to hack into, information to gather, etc. All of this made it easier to believe in this world as a living place. I wasn't just passing through zones completing a checklist of things to see.
I feel I could talk about this game for a lot longer, the great writing, the fantastically realized characters, and a number of other things but I think I'll keep it brief. If you haven't played this game you really should.
Malkavian 4 lyfe
Here's my recommendation
First playthrough: Malkavian.
Second playthrough: Malkavian.
Thrid playthrough: Malkavian.
(seriously, they're the best.)
And unlike Malkavian, it's not playing a better game.These dudes know what's up. My first (and so far only and incomplete) playthrough is as a Malkavian, and it is seriously just a complete blast to play. Granted, I've played the VtM RPG game, so I knew what I was getting into, but even without that it's not really all that hard to figure out what's going on. I also agree that NOT knowing exactly what's going on sort of adds to the "you're a brand new vampire" feeling of the game.
My serious recommendation for first timers is: avoid nosferatu. Seriously. Nosferatu is basically like playing an entirely different game.
The only downside to playing Malk, they're not particularly powerful. Auspex is more of a passive discipline (and most firearms aren't very damaging), Dementation is good but higher-level supers can resist the effects and Obfuscate is again good but the effects don't last very long and I think some supers can spot you while hidden.
Gangrel Fortitude+Protean is better since you don't need theObfuscate + melee made all the final dungeons trivial for me.
Don't open it
Same.Obfuscate + melee made all the final dungeons trivial for me.
Yeah, well... Pure brawlers are stronger in combat than other clans. No shit.Gangrel Fortitude+Protean is better since you don't need theto deal Aggravated Damage (and, thanks to Fortitude, you've got a bit of protection from Aggravated). Brujah Celerity+Potence+Presence is almost as good.Tal'Mahe'Ra Blade
Ventrue aren't bad in melee either, due to Fortitude+Presence making their enemies deal minimum damage against them. Which is ironic given that Ventrue would dislike low-class activities such as brawling.Yeah, well... Pure brawlers are stronger in combat than other clans. No shit.
Anybody got a link to the unofficial patch download?
The one in the OP doesn't actually have a download available that I can find. Clicking the Downloads tab just gives a message that no matching files were found.
Or am I just being blind?
Actually, is it worth playing past the sewers? I figured I've seen most of the good stuff in the game, and I haven't heard much praise for the main plot or its ending.
Also, VVaifu
Tremere forlifedeath! I love some Malkavian for hilarity and uniqueness but I still think Tremere are one of the coolest.
Also, VVaifu
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Her character model looked better than Aiden's sister in Watch Dogs. I played through both games this year.
Here's my recommendation
First playthrough: Malkavian. Malkavian is an amazing experience. You're SUPPOSED to not understand what the hell is going on and be a little off the hinge. that's what being a malkavian is all about. I tried to kill a guy but instead I told him to get out of town somehow, forcing me to try to figure out how to break the news to the person who hired me to kill him. Great! legitimate experience. Plus the insanity power helps you get out of a lot of nasty situations.
Second playthrough: Malkavian. Now that you've got the ropes, it's time to hit the streets with full mastery of your madness, try a different build maybe and have people marveling at how together/successful you seem as a Malkavian.
Thrid playthrough: Malkavian. Now that you've done the first experience and the critical path down, see how well you can subvert it. Tell the major players to take a hike and blaze through the game as an insane fireball of "I doooon't caaaaaare!" Try to get at least two major players to shake their heads and say "Malkavians..." disgustedly.
(seriously, they're the best.)
Played through it twice last year, I think I could go through a third time soon and finally play Malkavian.
Western video game music usually doesn't stand out to me but man, Downtown theme is something I'll never forget. It's so perfect.