Honestly, what are they thinking?
"FFXV is coming out, everyone will have PS4s".
oops.
Honestly, what are they thinking?
I think everyone agrees the Vita is basically done as a platform. The point is though, there's a sizeable audience of 100-200k on it in Japan who for some reason never moved to PS3 even. Maybe they really like portable gaming. So where does this lead developers like Falcom if the PS4 audience doesn't grow and pick up where the PS3 and Vita left off? Could be scary.
In what world would we not get a Vita release? We're talking about a company that released two Falcom PSP games in 2015.
"FFXV is coming out, everyone will have PS4s".
oops.
I hope they return the platforming sections and allow the characters to jump like on Oath. I really miss that as well as the uses it does in boss fight pattern.
i really don't think there's anything scary about supporting the switch. the issue is getting a fanbase established where there hasn't been one in over a decade, but that process could speed itself up if other ps vita/ps4 developers do the same thing.
alternatively, falcom might be thinking a little more internationally. it wouldn't hurt, to be honest, if they were thinking about the us and europe if it only came to supporting the ps4.
i really don't think there's anything scary about supporting the switch. the issue is getting a fanbase established where there hasn't been one in over a decade, but that process could speed itself up if other ps vita/ps4 developers do the same thing.
alternatively, falcom might be thinking a little more internationally. it wouldn't hurt, to be honest, if they were thinking about the us and europe if it only came to supporting the ps4.
This is why they should try and have something for launch, where early adopters are willing to try new things and potentially become fans. For instance, if Koei Tecmo are smart they'll put Atelier Firis on Switch as well as PC, but I suspect they won't.
No there's nothing scary about supporting the Switch, but I don't think we've seen much indication that these developers are moving in that direction at all.
No there's nothing scary about supporting the Switch, but I don't think we've seen much indication that these developers are moving in that direction at all.
If there isn't content parity between the two versions, I don't think it'd make sense for them to release the lesser version
Didn't stop them from releasing Ys games with differing feature sets on both PSP and PC.
You mean Oath in Felghana? Those games were released at different times for starters. and I feel the differences are a little more balanced between the two. (PC had better performance while PSP had more features and voice acting)
Here the differences are the Vita version has worse performance and less content. and they'd be releasing side by side so they'd be directly compared.
That'd be nice if XSEED has been doing the translation work this whole time and we'll get a simultaneous release.
Like, super nice...
:|
That'd be nice if XSEED has been doing the translation work this whole time and we'll get a simultaneous release.
Like, super nice...
:|
On the bright side, that would mean the wait between Japanese release and XSEED's release is a lot smaller than usual. I'd rather not wait until 6 years after Celceta's release to play Ys VIII, so it'd be great if XSEED's doing the Vita script right now before they're able to work on the new stuff for PS4. Worst case would be Falcom holding them hostage completely until the PS4 version's out, which just sucks for the next year and a half if so.
I'm not worried about sales for Falcom transitioning off the Vita yet. They have growing popularity in China and Ys/Trails are getting more and more renown in NA/Europe these days. Moving to Switch anytime soon would be frustrating and unproductive given how much the company relies on Sony's tools to help them increase scale and make such big games.
i don't think having a ton of ports right on launch is going to convince an audience to move over. it might prepare people for what's coming up next though: so that for the 24th or whatever atelier game comes out, they at least had something on there early enough.
Celceta didn't take this long for XSEED to localize/release already.
That's still an extra year between Celceta and Ys VIII vs. Seven and Celceta. Falcom's definitely taking longer as their development scope increases; I wonder who's going to become a company director next (Hisayoshi Takeiri?) and lead a new unit of recruits/veterans so they can work faster and better.Celceta released in September 2012 in Japan and November 2013 in the west. Lacrimosa of Dana released July 2016 in Japan so we have until September 2017 to start calling it a long time yet.
OT: Could've sworn I also read about them not giving Ys VIII the Tokyo Xanadu Ex+ treatment. So much for that. I really hope this doesn't hurt the chances of the Vita version coming west...
Will the Switch even support PhyreEngine? Man, I'm just thinking about the work involved. I mean sure, there are PC versions of Sony's engine-made games, but I can't really think of any that were ported to a Nintendo platform and remained in that engine off the top of my head.Vita hopefully need to pray switch takes off and becomes the new landing spot for portable versions of ps4 games if their biggest selling point is portability.
I still think XSEED will bring over the Vita version just for convenience (digital and physical also remains to be seen), but the PS4 port's going to last longer in its market.
This is clearly not true considering Chinese and Korean ports.Falcom doesn't let licensees work on games until they're out in Japan, so that's not going to happen. It's possible that they've been working on the Vita version but the PS4 version is going to have new content, so that's more work they'll need to do and won't be able to even start on until May.
・日本ファルコム・近藤社長のインタビューが掲載。
以下、気になった部分だけ抜粋して要約
(Vita版からパワーアップしたポイントについて
近藤「一番反響があったのがアクションなので、アクションゲームとしての遊びの要素を追加したいというのがあった。
Vita版では容量の関係でダーナ編はオマケ的な要素だったが、その部分を強化するためスタイルチェンジというシステムを追加した。
ダーナのエタニアクエストで精霊を救出するエピソードを追加し、その精霊の力によって変身する力や、その力をパワーアップさせるような要素が追加される。
ダーナ編では特定のスタイルでしか倒せない敵と戦ったり、このスタイルでしか解除できないようなダンジョンに挑んだりできる。
アドル編では、ダンジョンに巣食った敵を倒しに行く制圧戦が追加され、アドル達だけではなくドギ班も参加する迎撃戦とは違ったバージョンのようなもの。
迎撃戦自体も数を増やす予定。」
(PS4版のアピールポイントは?
「風景の美しさが格段にアップしている。
60fpsでヌルヌル動くし、ロードもVita版より断然早くなった。
漂流村は画面分割がなくなり、シームレスで移動できるように。
また、4Kにも対応している。
イースファンから要望の多かったモードも入れる予定。お楽しみに」
This is clearly not true considering Chinese and Korean ports.
Edit: Speakingnof Xanadu, I don't remember anymore, is only PS4 version coming West?
Can he make America great again Tho?Yes, Adol is a sexual predator.
It's the Vita version with a PC version based off of it.This is clearly not true considering Chinese and Korean ports.
Edit: Speakingnof Xanadu, I don't remember anymore, is only PS4 version coming West?
Translation: Thanks for beta testing the game, Vita suckers!!!!!
Direct shots of the Vita version I took while complaining about the game's opening
Yes, Adol is a sexual predator.
Dengeki PS stuff is leaking. Regarding Ys8...
Translation: Thanks for beta testing the game, Vita suckers!!!!!
(PS4版のアピールポイントは?
「風景の美しさが格段にアップしている。
60fpsでヌルヌル動くし、ロードもVita版より断然早くなった。
漂流村は画面分割がなくなり、シームレスで移動できるように。
また、4Kにも対応している。
You mean the propietary Sony engine that's already been ported to Windows, Mac, Xbox, etc?All they have to do is port them off of the proprietary sony engine they're using ...
PSP sold 20 million, Vita sold 5 million. 3rd parties aren't going to hold on quite as long this time.Considering how some Devs had to be dragged by their teeth from the PSP, it's real puzzling to see some migrating from Vita so readily. You'd think they'd try to squeeze in a couple more years until the Switch has a sizeable base.
You mean the propietary Sony engine that's already been ported to Windows, Mac, Xbox, etc?
Or maybe they should just dump it and move to UE4/Unity like everyone else?
PSP sold 20 million, Vita sold 5 million. 3rd parties aren't going to hold on quite as long this time.
Due to capacity restrictions in the PS Vita version, Danas chapter was a bonus element, but in order to strengthen that part, we added a system called Style Change.
Weve added an episode to Danas Etania Quest where you rescue a spirit, as well as added the power to transform via the power of that spirit, and an element to power-up that ability.
i really don't think there's anything scary about supporting the switch. the issue is getting a fanbase established where there hasn't been one in over a decade, but that process could speed itself up if other ps vita/ps4 developers do the same thing.
alternatively, falcom might be thinking a little more internationally. it wouldn't hurt, to be honest, if they were thinking about the us and europe if it only came to supporting the ps4.
This is clearly not true considering Chinese and Korean ports.
Edit: Speakingnof Xanadu, I don't remember anymore, is only PS4 version coming West?
All they have to do is port them off of the proprietary sony engine they're using ...
Let's also not forget that all of their games use Sony's PhyreEngine now (Cold Steel I & II, Ys 8, Tokyo Xanadu.)
Must admit I haven't followed the release all that closely (was just planning to be pleasantly surprised with the western release) but does this mean that the Dana stuff is in the Vita version and they're just adding an extra mission to it?
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It finally looks like a Vita game.