• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Yu Suzuki: 'The difference between Miyamoto and I is...'

space harrier, hang-on/outrun/virtua racing, afterburner, virtua cop, virtua fighter, shenmue, f355 challenge*..

this guy will forever be a video game and arcade god.

*what he accomplished on the Dreamcast was astounding.
 
PounchEnvy said:
1MO0F.jpg

He tries to shake up but he just can't please anyone.

:lol :lol :lol
 
Kikujiro said:
Well, that's your wrong opinion.

Can't believe the Suzuki hate, guess there are too many Nintendo fanboys and Miyamoto's dickriders.
I think Suzuki's awesome. He's just minor compared to the impact of Miyamoto.
 
I....just don't think that assessment makes any sense.

For a game designer, Miyamoto's had his hand in quite a lot of genres.

Just in the last five years he's been heavily involved in a sports game, a music game, a fitness game, a platformer, a pet simulator and what ever genre Brain Training fits into.
 
BocoDragon said:
Sega arcade games are hugely important.

But they are a magnitude of less importance than Nintendo and its lord creator Miyamoto.

The likes of Yu Suzuki should be duking it out with Kojima, Sakaguchi, Mikami... not to mention western creators . He can't touch Miyamoto.
Half the questions in the interview involved James Mielke 'reminding' Suzuki of his own accomplishments and the constant invocation of Lord Miyamoto. The comparison itself felt forced, overall.

He wishes they could have made motion controls when Sega was in the console business, on the basis that they had the most arcade experience, which is true. I don't know if technology was ready for something as ambitious as the Activator though. :P

Though while in the future something like Kinect can emulate complex arcade set-ups (for example, an airplane cockpit), I think he would agree that part of the arcade experience is having something to physically interact with.

Kikujiro said:
Can't believe the Suzuki hate, guess there are too many Nintendo fanboys and Miyamoto's dickriders.
Stop it. The interview has a stilted feeling, though it's not Suzuki's fault. Just know that when someone is compared to Miyamoto, they are messing with a vast field of works/accomplishments/philosophies to infer from.

For example, he says he wants to make games that attempt to reach beyond the 'dark, underground' stereotype of gamers, when has Miyamoto not attempted the same?

Mielke tries to stand him apart from Miyamoto but in that sense they are the same, and both inspiring in that way.
 
Yu Suzuki is probably the closest person I can think of to compare to Miyamoto. Mostly because of his arcade contributions.

Too bad about the last 10 years or so though.
 
He will forever be remembered.

And I thought Shenmue 1 was a profound experience, something that hasn't been attempted since.
 
RiZ III said:
Calm down guys. It was a simple statement, you guys are reading too much into it.

thisisgafdude.gif

You've never been in a 3DS thread, where it's pretty much standard to take a statement or a word and make HUGE shit out of it.
 
knitoe said:
Yu is the father of 3D gaming. Where would the industry be without his vision...
If Yu Suzuki didn't exist nothing would have happened differently with 3D gaming. 3D games were already available on PC, and 3D games machines were already well in the works, when Virtua Racing and Fighter came out.

Maybe 3D fighters would be set back.
 
I think it's really interesting that Suzuki thinks Tamodachi Collection is super cool. It's very different than the traditional arcade experience, but Suzuki gets it and respects it.
 
BocoDragon said:
If Yu Suzuki didn't exist nothing would have happened differently with 3D gaming. 3D games were already available on PC, and 3D games machines were already well in the works, when Virtua Racing and Fighter came out.

Maybe 3D fighters would be set back.
Yu brought 3D into the limelight and helped it influence gaming from there on. It's similar to how the Wii did with motion control. Sure, Wii wasn't first motion control and industry was probably heading toward it anyway, but you can't deny how majorly it impacted the industry.
 
knitoe said:
Yu brought 3D into the limelight and helped it influence gaming from there on. It's similar to how the Wii did with motion control. Sure, Wii wasn't first motion control and industry was probably heading toward it anyway, but you can't deny how majorly it impacted the industry.

What's your definition of "limelight"? When I think of the coming out of polygonal 3D, I do not think Virtua Fighter, especially as it was on a 2D plane.

Super Mario 64 and Tomb Raider did way more for 3D gaming than Virtua Fighter ever did.
 
DeaconKnowledge said:
What's your definition of "limelight"? When I think of the coming out of polygonal 3D, I do not think Virtua Fighter, especially as it was on a 2D plane.

Super Mario 64 and Tomb Raider did way more for 3D gaming than Virtua Fighter ever did.
Limelight = Virtua Racing (1992) follow by Daytona USA (1994)

I am thinking you were too young to remember the golden age of arcade gaming when it was king and consoles were still a child comparatively.
 
DeaconKnowledge said:
Super Mario 64 and Tomb Raider did way more for 3D gaming than Virtua Fighter ever did.
I strongly disagree, when VF hit the arcades it was a real game changer.
 
knitoe said:
Limelight = Virtua Racing (1992) follow by Daytona USA (1994)

I am thinking you were too young to remember the golden age of arcade gaming when it was king and consoles were still a child comparatively.
this. i remember being AMAZED at Virtua Racing.
 
wow, newjacks disrespecting what Suzuki brought (for generations) to gaming, news at 11.

yeah, Sega's ship sank because of him! get the fuck out of here.

related: bow your heads. man made awesome and commerically viable games for long before many of you even held a controller, i'd wager. if he fucked up in the end, it was for being overly ambitious (and largely delivering)...how many creators can say that?
 
Is it just the American games journalists who try to make comparisons between Yu Suzuki and Miyamoto, or does that happen elsewhere as well. Yuji Naka is also another person typically used for the same comparison.

Neither of them ever had the same role that Miyamoto played at Nintendo. And only Yuji Naka has ever worked on a game within the same genre.
 
GrotesqueBeauty said:
Donkey Kong, Mario, Zelda, Star Fox, Pikmin, Nintendogs, Wii Sports, Wii Fit...

Yeah, I'm not really seeing it.

And that's not the whole story either. The fact of the matter is that—even when working on a game in an established franchise—Miyamoto has a history of introducing new concepts and ideas. This, really, is what he is best known for.

Take this exchange from the recent "Iwata Asks" for DKCR for example:

Tanabe: Whenever I begin a new project, I try to think about what we can do that's new and hasn't appeared before or about what kind of inventive game mechanics we can include. That's something that Miyamoto-san beat into me when I was in the Entertainment Analysis and Development Division.
Iwata: That's the most important thing he told me when I was making Kirby.
 
Lots of bullshit ITT. Suzuki is a legend and introduced concepts and genres that helped shape gaming into what it is today, from different angles to Miyamoto. In terms of influence, he's definitely on par. Seems like it's only the kids that can't see that.
 
Londa said:
no, the difference is that Miyamoto is a gaming legend and you aren't

QNuDx.jpg
/tagquote

i get that some of you missed out on this man's amazing library of games, but not even reading the OP...? this false dichotomy of "either miyamoto or suzuki" is so dumb it hurts, as nothing i saw in the interview implied anything but mad respect. but hey! let's keep making shit up and harping on commercial viability, when it's convenient.

*edit: Dachande, i would like to buy you a coke.
 
WonkersTHEWatilla said:
That quote was taken from 1Up's new interview with Suzuki. I'm pretty sure that it sounds like a backhanded praise when removed from the context of the rest of the interview. In that interview, Suzuki says that Miyamoto is the father of gaming, and he's the mother.

OP trying to stir up controversy. Shame on you.
This. Most Gaffers like looking for beef. Just like those chicken heads you see in the Maury Show....
 
szaromir said:
As in most people know him than Yu. Yu may have done arcade but so did Miyamoto. Miyamoto's games sale better and nintendo would be at a huge loss without him.
 
Londa said:
no, the difference is that Miyamoto is a gaming legend and you aren't

Let's not get ridiculous here. Suzuki's still one of the biggest legend stars ever in this business.

It should be noted here that the interviewer (James Mielke) was clearly looking for a controversial response and repeatedly brought up Miyamoto.

This is how the interview started:

James Mielke: Personally, I don't think that you get enough credit. People who know video game history know that you were integral to the development of many important games. But the person who seems to be more relevant now, in part because he receives constant exposure, is Shigeru Miyamoto. But I think you were as influential as Miyamoto because you were both there at the dawn of the industry.

Yu Suzuki: If Miyamoto was the father of gaming, I suppose that makes me the mother.

JM: [Laughs] I think Shigeru Miyamoto was probably more the mother. He's the one finding inspiration from his garden. You were making the games about motorcycles and jets and punching and shooting people. So you're the daddy. Can you reminisce a little bit about how you first got into game development?

After that bizarre exchange, the interviewer brought up Miyamoto again for some unknown reason:

JM: And you pioneered a good majority of these games, the huge arcade experiences with hydraulic cabinets. I used to play these as a teenager myself, in the glory days of the arcade experience.

YS: They were called "Taikan" games -- games where you rode the machine to navigate a vehicle on the screen. Like Hang-On and Space Harrier, all the games where you were moving things with your body, those were all mine.

JM: In my opinion, that's what really distinguishes your work from Miyamoto-san's work. Of course he started in arcades, with Donkey Kong, but that was only a stick and a button. Your games were all the physical and visceral ones. Nowadays we're all using motion control and trying to simulate ping-pong. But 30 years ago you were engineering these big physical experiences. You own that legacy completely.

YS: The difference between Miyamoto-san and I is that he takes the same game and takes it deeper and deeper, like with the Mario series, while I like to work on different games and concepts. I don't like doing the same thing. The same goes for the hardware. I like to change the hardware I work with.

It would seem as though Suzuki's comment about wanting to work with new concepts and hardware were relating specifically to the various hydraulic arcade cabinets that Sega often used. I have no idea why the interviewer felt it was necessary to repeatedly inject Miyamoto into the discussion, but—upon further review—Suzuki's comments don't seem backhanded in any way. Having said that, it would appear as though the interviewer really wanted Suzuki to make some sort of controversial statement.

It's' really shoddy journalism.
 
Props, Coolio. This little GAFFER's need to be school and learn how to click the OP's link properly. And fuck the OP on trying to spin shit on some FOX news shit.
 
Yu's output is far more interesting than Miyamoto's output. Miyamoto has been on cruise control for two decades now.

At least Yu took chances when he was really active.
 
Londa said:
As in most people know him than Yu. Yu may have done arcade but so did Miyamoto. Miyamoto's games sale better and nintendo would be at a huge loss without him.

Who gives a fuck about sales figures? Suzuki's work in arcades in the 80s and 90s had direct and dramatic ramifications on the hardware that was developed from that point on with effects we still feel today, as well as all kinds of game genres and designs that live on in some form over 20 years later.

The games industry would not be the same without Shigeru Miyamoto. The same applies to Yu Suzuki. That's all that matters.
 
Good to see the Miyamoto dickriding brigade out in force, shouting over any attempt at discussion. Not that there is much to glean from James Mielke hamfistedly trying to stir controversy with a pointless comparison.

Yu Suzuki is an incredible talent, in that he not only pioneered a huge number of new concepts across both arcade and home consoles (he definitely supercedes Miyamoto in sheer influence across a huge number of genres, you can see his stamp all over modern 3D graphics based games), he also perfected these concepts within the span of a single title. Titles he has created in the 80s and 90s weren't just gorgeous tech demonstrations, they are classic games that are as playable today as Nintendos output of the same era. Suzuki, and AM2 as a studio, are easily among the most important and influential game developers of the past 30 years.

If anyone wants to see how far ahead of the curve AM2 have always been, check this video out. In the mid-90s AM2 were running cloth physics, IK-based animation, facial animation and eye movement, particle effects like shifting sand, snow, water, multiple transparency and lighting effects, all of this at 60fps in a still-peerless fighting game series, all the while introducing radical revisions of the actual game systems that nobody else was attempting.
 
IrishNinja said:
wow, newjacks disrespecting what Suzuki brought (for generations) to gaming, news at 11.

yeah, Sega's ship sank because of him! get the fuck out of here.

related: bow your heads. man made awesome and commerically viable games for long before many of you even held a controller, i'd wager. if he fucked up in the end, it was for being overly ambitious (and largely delivering)...how many creators can say that?

But I don't like any of his games.
 
Maztorre said:
Good to see the Miyamoto dickriding brigade out in force, shouting over any attempt at discussion. Not that there is much to glean from James Mielke hamfistedly trying to stir controversy with a pointless comparison.

Yu Suzuki is an incredible talent, in that he not only pioneered a huge number of new concepts across both arcade and home consoles (he definitely supercedes Miyamoto in sheer influence across a huge number of genres, you can see his stamp all over modern 3D graphics based games), he also perfected these concepts within the span of a single title. Titles he has created in the 80s and 90s weren't just gorgeous tech demonstrations, they are classic games that are as playable today as Nintendos output of the same era. Suzuki, and AM2 as a studio, are easily among the most important and influential game developers of the past 30 years.

If anyone wants to see how far ahead of the curve AM2 have always been, check this video out. In the mid-90s AM2 were running cloth physics, IK-based animation, facial animation and eye movement, particle effects like shifting sand, snow, water, multiple transparency and lighting effects, all of this at 60fps in a still-peerless fighting game series, all the while introducing radical revisions of the actual game systems that nobody else was attempting.

I agree. But most people will ignore this.
 
Coolio McAwesome said:
Let's not get ridiculous here. Suzuki's still one of the biggest legend stars ever in this business.

It should be noted here that the interviewer (James Mielke) was clearly looking for a controversial response and repeatedly brought up Miyamoto.

This is how the interview started:



After that bizarre exchange, the interviewer brought up Miyamoto again for some unknown reason:



It would seem as though Suzuki's comment about wanting to work with new concepts and hardware were relating specifically to the various hydraulic arcade cabinets that Sega often used. I have no idea why the interviewer felt it was necessary to repeatedly inject Miyamoto into the discussion, but—upon further review—Suzuki's comments don't seem backhanded in any way. Having said that, it would appear as though the interviewer really wanted Suzuki to make some sort of controversial statement.

It's' really shoddy journalism.

Wow...that was a really douchey interview.
 
The way people talk about Myamoto is like he's some kind of infallable divine force that's come down to earth to live among us mere mortals. I mean, gotta give him respect for what he's achieved and all that, but the kind of obsession with him is kinda ridiculous.
 
Maztorre said:
Good to see the Miyamoto dickriding brigade out in force, shouting over any attempt at discussion. Not that there is much to glean from James Mielke hamfistedly trying to stir controversy with a pointless comparison.

Yu Suzuki is an incredible talent, in that he not only pioneered a huge number of new concepts across both arcade and home consoles (he definitely supercedes Miyamoto in sheer influence across a huge number of genres, you can see his stamp all over modern 3D graphics based games), he also perfected these concepts within the span of a single title. Titles he has created in the 80s and 90s weren't just gorgeous tech demonstrations, they are classic games that are as playable today as Nintendos output of the same era. Suzuki, and AM2 as a studio, are easily among the most important and influential game developers of the past 30 years.

If anyone wants to see how far ahead of the curve AM2 have always been, check this video out. In the mid-90s AM2 were running cloth physics, IK-based animation, facial animation and eye movement, particle effects like shifting sand, snow, water, multiple transparency and lighting effects, all of this at 60fps in a still-peerless fighting game series, all the while introducing radical revisions of the actual game systems that nobody else was attempting.

This.
 
Top Bottom