PounchEnvy said:![]()
He tries to shake up but he just can't please anyone.
I think Suzuki's awesome. He's just minor compared to the impact of Miyamoto.Kikujiro said:Well, that's your wrong opinion.
Can't believe the Suzuki hate, guess there are too many Nintendo fanboys and Miyamoto's dickriders.
I like how the line "WHAT THE FUCK DO YOU THINK YOU WANT!!!?" is written in proper English for added emphasis :lolPounchEnvy said:
Half the questions in the interview involved James Mielke 'reminding' Suzuki of his own accomplishments and the constant invocation of Lord Miyamoto. The comparison itself felt forced, overall.BocoDragon said:Sega arcade games are hugely important.
But they are a magnitude of less importance than Nintendo and its lord creator Miyamoto.
The likes of Yu Suzuki should be duking it out with Kojima, Sakaguchi, Mikami... not to mention western creators . He can't touch Miyamoto.
Stop it. The interview has a stilted feeling, though it's not Suzuki's fault. Just know that when someone is compared to Miyamoto, they are messing with a vast field of works/accomplishments/philosophies to infer from.Kikujiro said:Can't believe the Suzuki hate, guess there are too many Nintendo fanboys and Miyamoto's dickriders.
RiZ III said:Calm down guys. It was a simple statement, you guys are reading too much into it.
:lol :lolPounchEnvy said:![]()
He tries to shake up but he just can't please anyone.
If Yu Suzuki didn't exist nothing would have happened differently with 3D gaming. 3D games were already available on PC, and 3D games machines were already well in the works, when Virtua Racing and Fighter came out.knitoe said:Yu is the father of 3D gaming. Where would the industry be without his vision...
Yu brought 3D into the limelight and helped it influence gaming from there on. It's similar to how the Wii did with motion control. Sure, Wii wasn't first motion control and industry was probably heading toward it anyway, but you can't deny how majorly it impacted the industry.BocoDragon said:If Yu Suzuki didn't exist nothing would have happened differently with 3D gaming. 3D games were already available on PC, and 3D games machines were already well in the works, when Virtua Racing and Fighter came out.
Maybe 3D fighters would be set back.
knitoe said:Yu brought 3D into the limelight and helped it influence gaming from there on. It's similar to how the Wii did with motion control. Sure, Wii wasn't first motion control and industry was probably heading toward it anyway, but you can't deny how majorly it impacted the industry.
http://www.youtube.com/watch?v=dxwemr3IpmMDMPrince said:oh Yu.
Limelight = Virtua Racing (1992) follow by Daytona USA (1994)DeaconKnowledge said:What's your definition of "limelight"? When I think of the coming out of polygonal 3D, I do not think Virtua Fighter, especially as it was on a 2D plane.
Super Mario 64 and Tomb Raider did way more for 3D gaming than Virtua Fighter ever did.
Laughing so hard it freaking hurts :lolPounchEnvy said:[IM]http://i.imgur.com/1MO0F.jpg[/IMG]
I strongly disagree, when VF hit the arcades it was a real game changer.DeaconKnowledge said:Super Mario 64 and Tomb Raider did way more for 3D gaming than Virtua Fighter ever did.
this. i remember being AMAZED at Virtua Racing.knitoe said:Limelight = Virtua Racing (1992) follow by Daytona USA (1994)
I am thinking you were too young to remember the golden age of arcade gaming when it was king and consoles were still a child comparatively.
Yu Suzuki said:The difference between Miyamoto and I is that I haven't had a top selling game for 10 years.
And you'd still get the same reaction.BocoDragon said:If you asked that question on the street, the common answer would be "no".
And then you ask about Zelda...
GrotesqueBeauty said:Donkey Kong, Mario, Zelda, Star Fox, Pikmin, Nintendogs, Wii Sports, Wii Fit...
Yeah, I'm not really seeing it.
Shiggy said:So true.
:lolno, the difference is that Miyamoto is a gaming legend and you aren't
PounchEnvy said:![]()
He tries to shake up but he just can't please anyone.
A joke.subversus said:I can't understand is this a joke or real? :lol
Londa said:no, the difference is that Miyamoto is a gaming legend and you aren't
This. Most Gaffers like looking for beef. Just like those chicken heads you see in the Maury Show....WonkersTHEWatilla said:That quote was taken from 1Up's new interview with Suzuki. I'm pretty sure that it sounds like a backhanded praise when removed from the context of the rest of the interview. In that interview, Suzuki says that Miyamoto is the father of gaming, and he's the mother.
OP trying to stir up controversy. Shame on you.
As in most people know him than Yu. Yu may have done arcade but so did Miyamoto. Miyamoto's games sale better and nintendo would be at a huge loss without him.szaromir said:![]()
:lol
Londa said:no, the difference is that Miyamoto is a gaming legend and you aren't
James Mielke: Personally, I don't think that you get enough credit. People who know video game history know that you were integral to the development of many important games. But the person who seems to be more relevant now, in part because he receives constant exposure, is Shigeru Miyamoto. But I think you were as influential as Miyamoto because you were both there at the dawn of the industry.
Yu Suzuki: If Miyamoto was the father of gaming, I suppose that makes me the mother.
JM: [Laughs] I think Shigeru Miyamoto was probably more the mother. He's the one finding inspiration from his garden. You were making the games about motorcycles and jets and punching and shooting people. So you're the daddy. Can you reminisce a little bit about how you first got into game development?
JM: And you pioneered a good majority of these games, the huge arcade experiences with hydraulic cabinets. I used to play these as a teenager myself, in the glory days of the arcade experience.
YS: They were called "Taikan" games -- games where you rode the machine to navigate a vehicle on the screen. Like Hang-On and Space Harrier, all the games where you were moving things with your body, those were all mine.
JM: In my opinion, that's what really distinguishes your work from Miyamoto-san's work. Of course he started in arcades, with Donkey Kong, but that was only a stick and a button. Your games were all the physical and visceral ones. Nowadays we're all using motion control and trying to simulate ping-pong. But 30 years ago you were engineering these big physical experiences. You own that legacy completely.
YS: The difference between Miyamoto-san and I is that he takes the same game and takes it deeper and deeper, like with the Mario series, while I like to work on different games and concepts. I don't like doing the same thing. The same goes for the hardware. I like to change the hardware I work with.
Londa said:As in most people know him than Yu. Yu may have done arcade but so did Miyamoto. Miyamoto's games sale better and nintendo would be at a huge loss without him.
It's James Mielke.Coolio McAwesome said:It's' really shoddy journalism.
IrishNinja said:wow, newjacks disrespecting what Suzuki brought (for generations) to gaming, news at 11.
yeah, Sega's ship sank because of him! get the fuck out of here.
related: bow your heads. man made awesome and commerically viable games for long before many of you even held a controller, i'd wager. if he fucked up in the end, it was for being overly ambitious (and largely delivering)...how many creators can say that?
Maztorre said:Good to see the Miyamoto dickriding brigade out in force, shouting over any attempt at discussion. Not that there is much to glean from James Mielke hamfistedly trying to stir controversy with a pointless comparison.
Yu Suzuki is an incredible talent, in that he not only pioneered a huge number of new concepts across both arcade and home consoles (he definitely supercedes Miyamoto in sheer influence across a huge number of genres, you can see his stamp all over modern 3D graphics based games), he also perfected these concepts within the span of a single title. Titles he has created in the 80s and 90s weren't just gorgeous tech demonstrations, they are classic games that are as playable today as Nintendos output of the same era. Suzuki, and AM2 as a studio, are easily among the most important and influential game developers of the past 30 years.
If anyone wants to see how far ahead of the curve AM2 have always been, check this video out. In the mid-90s AM2 were running cloth physics, IK-based animation, facial animation and eye movement, particle effects like shifting sand, snow, water, multiple transparency and lighting effects, all of this at 60fps in a still-peerless fighting game series, all the while introducing radical revisions of the actual game systems that nobody else was attempting.
Coolio McAwesome said:Let's not get ridiculous here. Suzuki's still one of the biggest legend stars ever in this business.
It should be noted here that the interviewer (James Mielke) was clearly looking for a controversial response and repeatedly brought up Miyamoto.
This is how the interview started:
After that bizarre exchange, the interviewer brought up Miyamoto again for some unknown reason:
It would seem as though Suzuki's comment about wanting to work with new concepts and hardware were relating specifically to the various hydraulic arcade cabinets that Sega often used. I have no idea why the interviewer felt it was necessary to repeatedly inject Miyamoto into the discussion, butupon further reviewSuzuki's comments don't seem backhanded in any way. Having said that, it would appear as though the interviewer really wanted Suzuki to make some sort of controversial statement.
It's' really shoddy journalism.
Maztorre said:Good to see the Miyamoto dickriding brigade out in force, shouting over any attempt at discussion. Not that there is much to glean from James Mielke hamfistedly trying to stir controversy with a pointless comparison.
Yu Suzuki is an incredible talent, in that he not only pioneered a huge number of new concepts across both arcade and home consoles (he definitely supercedes Miyamoto in sheer influence across a huge number of genres, you can see his stamp all over modern 3D graphics based games), he also perfected these concepts within the span of a single title. Titles he has created in the 80s and 90s weren't just gorgeous tech demonstrations, they are classic games that are as playable today as Nintendos output of the same era. Suzuki, and AM2 as a studio, are easily among the most important and influential game developers of the past 30 years.
If anyone wants to see how far ahead of the curve AM2 have always been, check this video out. In the mid-90s AM2 were running cloth physics, IK-based animation, facial animation and eye movement, particle effects like shifting sand, snow, water, multiple transparency and lighting effects, all of this at 60fps in a still-peerless fighting game series, all the while introducing radical revisions of the actual game systems that nobody else was attempting.