1UP: I think your newness to the industry helped keep the Panzer concept very pure. It had these stark, minimal CG cutscenes, a ship would fly on screen, a couple lines of fictional dialogue would be said, and the subtitle would say "We must find that dragon at all costs" or something, and that was it. I get goosebumps just thinking about it. We were so used to stuff on the SNES or Sega Genesis at that point, that Panzer's cutscenes were mind-blowing. It created an instantly believable world. You bought into it immediately.
YF: I agree that my pureness came from it being my first year, which meant my ideas were very clear, and I thought I could do a lot of things, like this and that and that. But really, what I was able to do was only simple things, but I had a clear vision and the ability to do these simple things, so the balance of everything was there, so that's how Panzer turned out this way. When I create a game this is what I value a lot, which is "Don't talk too much." Don't explain too much, don't talk too much, don't show too much...
1UP: Like Final Fantasy...
YF: [Laughs] Don't say the name! [Laughs] I value having to use your imagination and thinking. Also, back then if you zoomed into the face, the expressions weren't beautiful or anything because of the technology, so the conclusion I came to was since things wouldn't look so great close up, let's put the dragon at a farther view, and that's the best way I thought I could express what I wanted in the game, by borrowing the player's imagination. I don't like in-game cutscenes that much. So with Azel, when we created the demo, I kept saying "Let's create the demo with the actual game-engine, and not CG movies or decoration," because to do that, to use the actual game-engine, users would understand the actual game from the start and would be able to use more of their imagination, rather than get some preconceived notions of the game based on what they saw in CG scenes. So back when I was creating Panzer Dragoon, I didn't think that games were in line with movies. I thought that games were more in line with books. Nowadays with PS3 specs and Xbox 360 specs, the way I think now may be a little outdated, that's how I think and that's what I value.