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Zack & Wiki: Quest for Barbaros' Treasure IGN Review!

Amir0x said:
this came out in Japan? I don't think it did yet... sp0rsk was talking about picking it up on Thursday
Yeah, but you're forgetting there's a time difference. Thursday there is like Sunday to us.
 
schuelma said:
Agree and disagree. It's gotten great impressions from almost everyone who has played it, including our own Kobun Heat, so I don't think IGN is just off their rocker here. But I wouldn't be shocked if they scored it a tad higher subconsciously knowing they have to justify their hype.

I thought GI handed it a 7.5? (Which is still a decent score, don't get me wrong.)

Regardless, I'd love to be wrong. Besides, I haven't got a chance to read any outside of IGN's, so I'll need to wait until I have some more text anyway.
 
Archie said:
GH3 = Guitar Hero 3? If so, hahahahahahaha


Im talking about Wii here. GH2 players on 360/PS2 will pick it up on 360/PS2 and the Granmas at the old folks home? I doubt they are into Slayer and Killswitch Engage.
 
traveler said:
I thought GI handed it a 7.5? (Which is still a decent score, don't get me wrong.)

Regardless, I'd love to be wrong. Besides, I haven't got a chance to read any outside of IGN's, so I'll need to wait until I have some more text anyway.


GI gave it a 8.5 and 7.5, I think.
 
It's one of those rare cases where the acronym has more syllables than the actual name!

Z&W vs Zack and Wiki

Sort of like EWJ vs Earthworm Jim.
 
Crocodile said:
Sorry to interrupt but, I've seen you post this in several threads. WTF is it supposed to mean?

Thrusting of one's pelvis, usually accompanied by this sound, indicating you are "humping" something... generally speaking the object of one's current desires (here Zack & Wiki).

M-W dictionary defines it as "1. The sound one makes during lovemaking 2. A internet meme mimicking the sound one makes during lovemaking, generally to indicate happiness."
 
Crocodile said:
Sorry to interrupt but, I've seen you post this in several threads. WTF is it supposed to mean?
Use your imagination.

Also I've only ever used it three times. Man you're observant.
 
Guybrush Threepwood said:
This game looks awesome, but could this be another case of IGN giving a game higher scores than everyone else?

Just saying.

Nintendo Power gave it a 9.0.

Just saying.
 
GI's biggest complaints were that many motions were "hit or miss", with mention of fishing and music motions being the worst offenders.

Another talks about the game being "frustrating just as often as it is fun", with the wiimote doing little more than "making the gameplay sloppier and less exact than it should be."

Outside of the introduction of the first review, they don't really say the presentation is a negative, just that it may send the 18-to-34 set running for the hills during the introduction period. They mention that eventually, though, the characters become "tolerable and maybe even a little bit charming."

The Second Opinion mentions that if you enjoyed the humour of "The Misadventures of Tron Bonne" you'll probably laugh a lot here too.

Both mention that there are plenty of genuinely clever puzzles. Difficulty is said to ramp up nicely, though, in the main review.
 
Ok I guess that makes sense. Could have said "Fappin' Furiously" or something but in the end it doesn't really matter, I'm not trying to be a balls buster. Anyway glad to hear this game came together well for the most part.
 
Guybrush Threepwood said:
This game looks awesome, but could this be another case of IGN giving a game higher scores than everyone else?

Just saying.
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Amir0x said:
GI's biggest complaints were that many motions were "hit or miss", with mention of fishing and music motions being the worst offenders.

Another talks about the game being "frustrating just as often as it is fun", with the wiimote doing little more than "making the gameplay sloppier and less exact than it should be."
It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.
 
studio810 said:
It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.

Being that the range of motions one can make is basically limitless, it doesn't surprise me at all that some people can magically "click" with the type of controls presented, whereas other people always seem to think it's "finnicky." This has nothing to do with "getting" the Wii or anything so much as it has to do with the inherent flexibility with the wii remote motions. There's many interpretations of basic motions, and the ones you choose may just not sit right with various games. This is also why the built-in exactness/precision of button controls are preferred in many scenarios.
 
Amir0x said:
Being that the range of motions one can make is basically limitless, it doesn't surprise me at all that some people can magically "click" with the type of controls presented, whereas other people always seem to think it's "finnicky." This has nothing to do with "getting" the Wii or anything so much as it has to do with the inherent flexibility with the wii remote motions. There's many interpretations of basic motions, and the ones you choose may just not sit right with various games. This is also why the built-in exactness/precision of button controls are preferred in many scenarios.


Which is a huge problem with trusting some Wii reviews.
Example: SSX Blur.
I got the controls down in 15 minutes, and was rewarded with a great game. But scores for the game were all over the place.
 
AceBandage said:
Which is a huge problem with trusting some Wii reviews.
Example: SSX Blur.
I got the controls down in 15 minutes, and was rewarded with a great game. But scores for the game were all over the place.

It's basically a matter of how well the game recognizes the motions it puts out. If, for example, the 1up dudes have five different guys trying the game out, and they all come back with the same 'hit-or-miss' result, then the general thing is the controls should have been programmed to better understand a wider range of motion possibilities for whatever 'gesture' they want you to do.

I thought, as a huge SSX fan, that Blur was terrible... but others loved it. This will always be the case until the end of time for every system, though, Wii just has a new paradigm to overcome.
 
Amir0x said:
Outside of the introduction of the first review, they don't really say the presentation is a negative, just that it may send the 18-to-34 set running for the hills during the introduction period. They mention that eventually, though, the characters become "tolerable and maybe even a little bit charming."

I thought as much. I mean, I expected it going in, but why do they have to make puzzles challenging and fun enough for 18-34 year olds and then make the characters for 10 year olds?

I can get over it, but some more... mature presentation would be nice.
 
studio810 said:
It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.
Same here. The people I know personally that have a hard time with motion based games usually get frustrated at the first instance of the game not recognizing their motion. While others think about what might have caused the problem and correct it. Although, of course, there are the crappy games where practice does nothing to improve accuracy.
 
I don't think there's anything really immature about this presentation. I mean, no people aren't slitting their wrists and it's cute japanimu style, but it's not immature. Just a way to deliver puzzles
 
I really want to get this game RIGHT NOW, but I fear that I have no space for it because Mario Galaxy is coming out very soon (1st Nov for me, I import).
 
Amir0x said:
I don't think there's anything really immature about this presentation. I mean, no people aren't slitting their wrists and it's cute japanimu style, but it's not immature. Just a way to deliver puzzles
I think this game can be a big hit for any family with kids and young adults to adults who enjoy adventure games (ie. 20- 40), but probably not for teenagers in general.
 
i dont think any kid could get into this. Certainly, if this game is "frustrating" for moderately intelligent gaming journalists, it surely ain't gonna be something a kid will have the patience for. I can't imagine most parents in this day and age will be willing to ferry a child through the games difficult passages either; they'd just as well plop them bitches in front of the latest episode of Ben-10.

Granted, they might pass the cover in Blockbuster and say "mommy i want to rent this", but then after promptly being confused at "point and clicking" to solve complex environmental puzzles, toss it away for the latest copy of AVATAR: THE LAST AIRBENDER (Wii).
 
Amir0x said:
I don't think there's anything really immature about this presentation. I mean, no people aren't slitting their wrists and it's cute japanimu style, but it's not immature. Just a way to deliver puzzles

True, but I'd really love to see the type of puzzles that are supposedly mixed into this game thrown into a Hotel Dusk rotoscope presentation. (Not that Hotel Dusk didn't have a couple of cool puzzles, they were just too few and far between). Personally, I'd find it much easier to get myself involved in the game.
 
Amir0x said:
i dont think any kid could get into this. Certainly, if this game is "frustrating" for moderately intelligent gaming journalists, it surely ain't gonna be something a kid will have the patience for. I can't imagine most parents in this day and age will be willing to ferry a child through the games difficult passages either; they'd just as well plop them bitches in front of the latest episode of Ben-10.

Granted, they might pass the cover in Blockbuster and say "mommy i want to rent this", but then after promptly being confused at "point and clicking" to solve complex environmental puzzles, toss it away for the latest copy of AVATAR: THE LAST AIRBENDER (Wii).
Ugh - please don't discourage me in staying in a state of denial about the state of parenting these days.....
 
Amir0x said:
i dont think any kid could get into this. Certainly, if this game is "frustrating" for moderately intelligent gaming journalists, it surely ain't gonna be something a kid will have the patience for. I can't imagine most parents in this day and age will be willing to ferry a child through the games difficult passages either; they'd just as well plop them bitches in front of the latest episode of Ben-10.

Granted, they might pass the cover in Blockbuster and say "mommy i want to rent this", but then after promptly being confused at "point and clicking" to solve complex environmental puzzles, toss it away for the latest copy of LINK'S CROSSBOW TRAINING (with Wii Zapper).
Fixed.
 
Amir0x said:
yay Zack & Wiki got a 8.5 at Gamespot
All told, Zack & Wiki is a winner. It might not win you over with its characters or story, but it will with its wonderfully crafted puzzles and sharp control mechanics. It's just the sort of game Wii owners have been pining for, the sort of game that blends accessibility and challenge into one seamless whole, and does it without devolving into yet another minigame collection. And best of all? This game is retailing for only $40. If you own a Wii, Zack & Wiki belongs in your collection.
2n22xbs.gif
 
i have defended neither, because i have played neither. i just hate it when folks use "bad story" or "bad art" in their so-called critiques when it is clear that they are eminently inexperienced in either "story" or "art".
 
Drinky Crow said:
i have defended neither, because i have played neither. i just hate it when folks use "bad story" or "bad art" when they are eminently inexperienced in either "story" or "art".


Well you're eminently inexperienced in the waggle! So there!
 
well, at least we've moved from "mini-game collection" to "tightly themed mini-game collection." wait, trauma center already did that, and better
 
so anyway

now that a third party has seemingly finally created a compellingly original game for the Wii aimed at the hardcore

I hope it is a success and that we get more

lessons i hope they learn from this:

1. Use clever artstyles that understand the Wii's technical limitations.
2. At its best, remote is a way to promote flexibility... this happens to be best used in situational puzzles, since the world of puzzles happens to open up in so many ways with 3D movement and spatial awareness!
3. Fuck casuals.
 
Amir0x said:
so anyway

now that a third party has seemingly finally created a compellingly original game for the Wii aimed at the hardcore

I hope it is a success and that we get more

lessons i hope they learn from this:

1. Use clever artstyles that understand the Wii's technical limitations.
2. At its best, remote is a way to promote flexibility... this happens to be best used in situational puzzles, since the world of puzzles happens to open up in so many ways with 3D movement and spatial awareness!
3. Fuck casuals.

4. Think of a better name than Zack and Wiki. I'm not complaining about the visual style, but that name is going to turn off a lot of people on the name alone who would love this game .
 
I don't really see what's so bad about the name. Jak and Daxter, Ratchet and Clank, both successful franchises. It gives it that kid friendly kinda sound, which really can only help a game like this. It was never going to be going for the kind of guy that needs a gun in a game.
 
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