Yeah, but you're forgetting there's a time difference. Thursday there is like Sunday to us.Amir0x said:this came out in Japan? I don't think it did yet... sp0rsk was talking about picking it up on Thursday
Yeah, but you're forgetting there's a time difference. Thursday there is like Sunday to us.Amir0x said:this came out in Japan? I don't think it did yet... sp0rsk was talking about picking it up on Thursday
But you have to factor in that the world rotates, especially by night.Amir0x said:do you divide that by moon time?
schuelma said:Agree and disagree. It's gotten great impressions from almost everyone who has played it, including our own Kobun Heat, so I don't think IGN is just off their rocker here. But I wouldn't be shocked if they scored it a tad higher subconsciously knowing they have to justify their hype.
Zeed said:unf unf unf unf unf unf unf
Archie said:GH3 = Guitar Hero 3? If so, hahahahahahaha
traveler said:I thought GI handed it a 7.5? (Which is still a decent score, don't get me wrong.)
Regardless, I'd love to be wrong. Besides, I haven't got a chance to read any outside of IGN's, so I'll need to wait until I have some more text anyway.
Crocodile said:Sorry to interrupt but, I've seen you post this in several threads. WTF is it supposed to mean?
Use your imagination.Crocodile said:Sorry to interrupt but, I've seen you post this in several threads. WTF is it supposed to mean?
Guybrush Threepwood said:This game looks awesome, but could this be another case of IGN giving a game higher scores than everyone else?
Just saying.
AceBandage said:GI gave it a 8.5 and 7.5, I think.
Guybrush Threepwood said:This game looks awesome, but could this be another case of IGN giving a game higher scores than everyone else?
Just saying.
It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.Amir0x said:GI's biggest complaints were that many motions were "hit or miss", with mention of fishing and music motions being the worst offenders.
Another talks about the game being "frustrating just as often as it is fun", with the wiimote doing little more than "making the gameplay sloppier and less exact than it should be."
studio810 said:It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.
Amir0x said:Being that the range of motions one can make is basically limitless, it doesn't surprise me at all that some people can magically "click" with the type of controls presented, whereas other people always seem to think it's "finnicky." This has nothing to do with "getting" the Wii or anything so much as it has to do with the inherent flexibility with the wii remote motions. There's many interpretations of basic motions, and the ones you choose may just not sit right with various games. This is also why the built-in exactness/precision of button controls are preferred in many scenarios.
AceBandage said:Which is a huge problem with trusting some Wii reviews.
Example: SSX Blur.
I got the controls down in 15 minutes, and was rewarded with a great game. But scores for the game were all over the place.
Amir0x said:Outside of the introduction of the first review, they don't really say the presentation is a negative, just that it may send the 18-to-34 set running for the hills during the introduction period. They mention that eventually, though, the characters become "tolerable and maybe even a little bit charming."
Same here. The people I know personally that have a hard time with motion based games usually get frustrated at the first instance of the game not recognizing their motion. While others think about what might have caused the problem and correct it. Although, of course, there are the crappy games where practice does nothing to improve accuracy.studio810 said:It's so strange, of the games I've played on Wii when something like this is brought up in the reviews I never find the same problems when I sit down and play. Yeah maybe one or two mini games in Wario Ware took two tries to get right. I guess I've just become accustomed to what does and does not work on the Wii.
I think this game can be a big hit for any family with kids and young adults to adults who enjoy adventure games (ie. 20- 40), but probably not for teenagers in general.Amir0x said:I don't think there's anything really immature about this presentation. I mean, no people aren't slitting their wrists and it's cute japanimu style, but it's not immature. Just a way to deliver puzzles
Amir0x said:I don't think there's anything really immature about this presentation. I mean, no people aren't slitting their wrists and it's cute japanimu style, but it's not immature. Just a way to deliver puzzles
Ugh - please don't discourage me in staying in a state of denial about the state of parenting these days.....Amir0x said:i dont think any kid could get into this. Certainly, if this game is "frustrating" for moderately intelligent gaming journalists, it surely ain't gonna be something a kid will have the patience for. I can't imagine most parents in this day and age will be willing to ferry a child through the games difficult passages either; they'd just as well plop them bitches in front of the latest episode of Ben-10.
Granted, they might pass the cover in Blockbuster and say "mommy i want to rent this", but then after promptly being confused at "point and clicking" to solve complex environmental puzzles, toss it away for the latest copy of AVATAR: THE LAST AIRBENDER (Wii).
Fixed.Amir0x said:i dont think any kid could get into this. Certainly, if this game is "frustrating" for moderately intelligent gaming journalists, it surely ain't gonna be something a kid will have the patience for. I can't imagine most parents in this day and age will be willing to ferry a child through the games difficult passages either; they'd just as well plop them bitches in front of the latest episode of Ben-10.
Granted, they might pass the cover in Blockbuster and say "mommy i want to rent this", but then after promptly being confused at "point and clicking" to solve complex environmental puzzles, toss it away for the latest copy of LINK'S CROSSBOW TRAINING (with Wii Zapper).
Amir0x said:yay Zack & Wiki got a 8.5 at Gamespot
All told, Zack & Wiki is a winner. It might not win you over with its characters or story, but it will with its wonderfully crafted puzzles and sharp control mechanics. It's just the sort of game Wii owners have been pining for, the sort of game that blends accessibility and challenge into one seamless whole, and does it without devolving into yet another minigame collection. And best of all? This game is retailing for only $40. If you own a Wii, Zack & Wiki belongs in your collection.
YES-COOLIO- said:hmmm. should i buy?
GTFO of my Zack & Wiki thread.Drinky Crow said:this game looks a bit wagglecrap
Drinky Crow said:this game looks a bit wagglecrap
-COOLIO- said:hmmm. should i buy?
Drinky Crow said:this game looks a bit wagglecrap
Drinky Crow said:i have defended neither, because i have played neither. i just hate it when folks use "bad story" or "bad art" when they are eminently inexperienced in either "story" or "art".
Nintendo's been doing that for decades.Drinky Crow said:well, at least we've moved from "mini-game collection" to "tightly themed mini-game collection." wait, trauma center already did that, and better
Amir0x said:so anyway
now that a third party has seemingly finally created a compellingly original game for the Wii aimed at the hardcore
I hope it is a success and that we get more
lessons i hope they learn from this:
1. Use clever artstyles that understand the Wii's technical limitations.
2. At its best, remote is a way to promote flexibility... this happens to be best used in situational puzzles, since the world of puzzles happens to open up in so many ways with 3D movement and spatial awareness!
3. Fuck casuals.