Manny Calavera
Member
It's a great feeling to know that this might actually live up to our expectations. Should be an interesting (and long) week ahead with all the previews and reviews coming up.
The only drawback right now is that it's a bit held back by its Wii U core.
It has every reason to happen. 2017 has very strong challengers for the "GOTY", Zelda can't be GOTY before its release in february.
Are there any impressions at all from people who have played the game for 20 hours? There are certain types of flaws that only become apparent after spending a long time with a game (and getting a good feel of its overall progression).
Is the level design consistently good? Is the story satisfying? Does it get repetitive? These are the sorts of things that seperate good from great. Or realistically with this game, great from amazing.
Did the preview even do that? I don't actually expect it to be comparable to Souls. It's GAF making declarations as usual.Ugh I hate hard games. Gonna have to skip this if other reviewers compare it to dark souls too.
Are there any impressions at all from people who have played the game for 20 hours? There are certain types of flaws that only become apparent after spending a long time with a game (and getting a good feel of its overall progression).
Is the level design consistently good? Is the story satisfying? Does it get repetitive? These are the sorts of things that seperate good from great. Or realistically with this game, great from amazing.
I can only tell you this before previews go out. Most of these reviewers have played the game for more than 20 hours. And many of them can't wait to tell you about it.
Ugh I hate hard games. Gonna have to skip this if other reviewers compare it to dark souls too.
Ugh I hate hard games. Gonna have to skip this if other reviewers compare it to dark souls too.
Did the preview even do that? I don't actually expect it to be comparable to Souls. It's GAF making declarations as usual.
Did the preview even do that? I don't actually expect it to be comparable to Souls. It's GAF making declarations as usual.
Comparisons to games like Dark Souls are probably inevitable, but theyre not exactly fair. You dont lose anything when you die, other than the time lost getting back to where you were. You do have to contend with equipment with a finite lifespan however, and resources will often be scarce unless you gather ingredients to make potions and meals. This is something Ive typically avoided in open world action RPGs in the last several years I find this kind of thing incredibly boring. But for whatever reason, cooking and mixing in Breath of the Wild feels a little more loose and a little more immediately rewarding, and, well, its an absolute necessity.
As someone who never beaten Zelda 1, this dificulty makes me a bit nervous.
The preview made a comparison to Dark Souls, but said it wasn't quite fair as death doesn't come with a punishment other than needing to walk back to where you were.
Once you leave the Great Plateau...
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(I know the comparisons aren't fair but I thought it'd be fun to make)
This is less a question of difficulty and more a question of frustration. It can be handled well. In that case I imagine that Zelda will force you to go to lower-difficulty zones in order to increase your power/weapons/skills so that you can go afterwards in the zone where you died. Good checkpoints and no loss of inventory also help a lot.
It might be an issue for childs or people that aren't gamers though, it's hard to make a game that fits everyone's path of learning and ability to live with challenging ennemies.
This is totally played out now and is pithy shitposting to get a reaction from someone in his thread. Le sigh.
The difficulty talk is givin me a boner
Just a few more days....
I can only tell you this before previews go out. Most of these reviewers have played the game for more than 20 hours. And many of them can't wait to tell you about it.
The polygon preview explicitly says that he's played the game for 20 hours, lol
This talk about difficulty
Zelda Nes
Don't trust polygon when they say a game is hard. If you don't know why, search "Polygon doom gameplay", or "Polygon Nioh".
Minor spoilers about levelingthe game's puzzle area's (shrines) give you rewards that increase your health and stamina. Casual players will likely just play more of these until they feel significantly leveled up to face the next challenges the game offers
Exciting, but I hope his comments on the hardware being undercooked are speaking more to the software (OS, features), than the hardware itself .
Oh so that's what theare for.spirit orbs
We only have 1 preview so far.Have any previewers mentioned the left JoyCon specifically hindering couch play other than Schreier?
That won't be mentioned for this Zelda preview. Others have had problems, but that will be in the Switch preview topics.Have any previewers mentioned the left JoyCon specifically hindering couch play other than Schreier?
I feel you, I have 93 in the metacritic score contesting, wishing I could raise it by a point or two atm.Starting to feel my 95 metacritic prediction might be a tad conservative.
That won't be mentioned for this Zelda preview. Others have had problems, but that will be in the Switch preview topics.
I feel you, I have 93 in the metacritic score contesting, wishing I could raise it by a point or two atm.
Stop lol. Game is incredible, but you are gonna have people who hate difficulty and open worlds by defaultStarting to feel my 95 metacritic prediction might be a tad conservative.