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Zelda Breath of the Wild Previews

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It's a great feeling to know that this might actually live up to our expectations. Should be an interesting (and long) week ahead with all the previews and reviews coming up.
 
I mean if multiple sites do agree the game is difficult then ill give Polygon the benefit of the doubt. I just dont trust them to know whats difficult and what isnt.
 
The only drawback right now is that it's a bit held back by its Wii U core.

Are there any impressions at all from people who have played the game for 20 hours? There are certain types of flaws that only become apparent after spending a long time with a game (and getting a good feel of its overall progression).

Is the level design consistently good? Is the story satisfying? Does it get repetitive? These are the sorts of things that seperate good from great. Or realistically with this game, great from amazing.
 
Are there any impressions at all from people who have played the game for 20 hours? There are certain types of flaws that only become apparent after spending a long time with a game (and getting a good feel of its overall progression).

Is the level design consistently good? Is the story satisfying? Does it get repetitive? These are the sorts of things that seperate good from great. Or realistically with this game, great from amazing.

I can only tell you this before previews go out. Most of these reviewers have played the game for more than 20 hours. And many of them can't wait to tell you about it.
 
Are there any impressions at all from people who have played the game for 20 hours? There are certain types of flaws that only become apparent after spending a long time with a game (and getting a good feel of its overall progression).

Is the level design consistently good? Is the story satisfying? Does it get repetitive? These are the sorts of things that seperate good from great. Or realistically with this game, great from amazing.

The polygon preview explicitly says that he's played the game for 20 hours, lol
 
Ugh I hate hard games. Gonna have to skip this if other reviewers compare it to dark souls too.

This is less a question of difficulty and more a question of frustration. It can be handled well. In that case I imagine that Zelda will force you to go to lower-difficulty zones in order to increase your power/weapons/skills so that you can go afterwards in the zone where you died. Good checkpoints and no loss of inventory also help a lot.

It might be an issue for childs or people that aren't gamers though, it's hard to make a game that fits everyone's path of learning and ability to live with challenging ennemies.
 
Did the preview even do that? I don't actually expect it to be comparable to Souls. It's GAF making declarations as usual.

The preview made a comparison to Dark Souls, but said it wasn't quite fair as death doesn't come with a punishment other than needing to walk back to where you were.

It do hope the game has an easy mode. The last several Zelda games were very approachable to most players. Not sure my wife is gonna enjoy her copy too much :-/
 
Did the preview even do that? I don't actually expect it to be comparable to Souls. It's GAF making declarations as usual.

It did :
Comparisons to games like Dark Souls are probably inevitable, but they’re not exactly fair. You don’t lose anything when you die, other than the time lost getting back to where you were. You do have to contend with equipment with a finite lifespan however, and resources will often be scarce unless you gather ingredients to make potions and meals. This is something I’ve typically avoided in open world action RPGs in the last several years — I find this kind of thing incredibly boring. But for whatever reason, cooking and mixing in Breath of the Wild feels a little more loose and a little more immediately rewarding, and, well, it’s an absolute necessity.
 
As someone who never beaten Zelda 1, this dificulty makes me a bit nervous.

The problem with Zelda 1 is that the game is almost always constantly on brute force insta-death mode.

For example, I never got past the first temple on console, but with an emulator I was able to save-scum my way through everything. This probably was perpetuated by the fact that I didn't know there were heart containers outside of dungeons and that I completely missed the second temple making me progress through dungeons 3-8 with no boomerang. I want to say that the way to get bonus items and equipment is 'bad' but apparently the game makes a lot more sense if you have the manual and solve the game with a community of players.

I've never beaten Zelda 2 though, I always get fed up with the enemy types in the later temples because it feels totally random and not skill based to try to fight them.

I also got through 2 of the wardstones in Demon Souls before I figured out that you could roll faster with less stuff.

¯\_(ツ)_/¯

I'm just a sucker for punishment.
 
Maybe it's because I religiously follow Zelda, but we've known how hard the game was for months now...

What have you guys been watching lol
 
The preview made a comparison to Dark Souls, but said it wasn't quite fair as death doesn't come with a punishment other than needing to walk back to where you were.

The preview said there will be inevitable comparisons to Dark Souls, but they would not be fair. He did not compare them himself.
 
Once you leave the Great Plateau...

KORlF52.jpg


(I know the comparisons aren't fair but I thought it'd be fun to make :D)
 
Damn it reminds me of old school games like the first Metroid and Zelda, Faxanadu, Battle of Olympus, in a modern twist.
In that games if you walked in certain areas when you were not ready, you were immediately destroyed. You can't play random in this new Zelda,my most anticipated game from like..a LOT of time.
 
The game is hard, but it's not Dark Souls. This is more about being smart with what you have as opposed to repetitive technical skill. I guess the real question is how often do they guide you into some order for the main quest so that you aren't constantly out of place. Which I don't think they do after the main plateu, but I'd bet Zelda's voice gives you a direction like other Zelda games if take too long in finding the main quest.
 
This is less a question of difficulty and more a question of frustration. It can be handled well. In that case I imagine that Zelda will force you to go to lower-difficulty zones in order to increase your power/weapons/skills so that you can go afterwards in the zone where you died. Good checkpoints and no loss of inventory also help a lot.

It might be an issue for childs or people that aren't gamers though, it's hard to make a game that fits everyone's path of learning and ability to live with challenging ennemies.

Minor spoilers about leveling
the game's puzzle area's (shrines) give you rewards that increase your health and stamina. Casual players will likely just play more of these until they feel significantly leveled up to face the next challenges the game offers
 
Honestly that preview wasn't very interesting. All he had to talk about was...difficulty? A brand new Zelda game, and that's all you have to say?
 
This is totally played out now and is pithy shitposting to get a reaction from someone in his thread. Le sigh.

I'm serious. If a reviewer can't complete Nioh in time for review due to difficulty, what perception of the reviewer does that give? The game may be difficult - but coming from Polygon, we don't know whether that means "Difficult to a person who couldn't complete Nioh", or just "Difficult".

Now, we can't generalize, and say that all Polygon reviewers are bad at video games. However, we have to consider that they must have some sort of benchmark for difficulty, and it is probably much lower than other outlets, or the general public.
 
Is there some information on what these previews can and can't report on? Will I be safe of spoilers and story beats, maybe bosses and such?

I can't see myself surviving a whole week on GAF without peeking into any Zelda threads :/
 
I can only tell you this before previews go out. Most of these reviewers have played the game for more than 20 hours. And many of them can't wait to tell you about it.

This is really promising...

The polygon preview explicitly says that he's played the game for 20 hours, lol

And thid makes me look like a total tosser!

Alright, continue hyping! Looking forward to the previews and reviews (and grabbing the game in a week)
 
Don't trust polygon when they say a game is hard. If you don't know why, search "Polygon doom gameplay", or "Polygon Nioh".

We don't even need to take Polygon's word for it, all of the gameplay shown so far shows that it's harder than you'd expect from a Zelda.
 
Minor spoilers about leveling
the game's puzzle area's (shrines) give you rewards that increase your health and stamina. Casual players will likely just play more of these until they feel significantly leveled up to face the next challenges the game offers

Oh so that's what the
spirit orbs
are for.
 
Oh so that's what the
spirit orbs
are for.

My prediction is that
we'll use the spirit orbs at goddess statues and claim either heart containers/pieces or stamina upgrades. I wonder how many shrines you have to do, to get that first upgrade and if that amount scales (as in more spirit orbs that longer you play) or if its all one flat fee of so many spirit orbs per thing.
 
Even if Nintendo can't fix the Joycon issue by launch I'm still keeping my pre-order because it sounds like this is a must play asap.
 
Can't believe my spring break aligns with the release of Zelda.

Don't know how I feel about it being "difficult" though. It may not be "souls hard" but the fact that its stupid huge will probably make it feel as though progress is incredibly slow. I've never played behemoth games, so I don't know how I'll go about this one.
 
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