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Zelda conventions you want back (No End Game Spoilers)

So basically, take everything that makes this game a 98 (who cares about the number, it is a masterpiece) and go back to the same formula that got them stuck in the first place. This is a different Nintendo my friend. They have finally realised that you can do different in a good way.

if we looked at the reviews, twilight princess and skyward sword were also masterpieces that really needed no changing at all


this game can be improved on.
 
I'm at the final dungeon now. I want to add a million more + signs to the spoiler in my OP. They really need to reverse this decision with the next Zelda game.

Those wanting more music, the final dungeon has this incredible medley of familiar tunes. I think you'll all really like it.
 
None. I wanted it wiped clean and that is what I got. I used to love Zelda but every game after about... Wind waker had me less and less interested. Didn't even finish Skyward.

Any changes I would want to come would be based on revising Breaths own design. I want them to forget about LttP/OoT going forward.
 
Zelda needed shaking up, this is the first evolution since Oot. I think the only reason Nintendo didn't try something like this earlier was simply due to the hardware, GameCube era tech couldn't have done this well.

There is a middle ground though, its what I had imagined years ago when thinking on the future of the series.

I had thought to take all the items etc out of the dungeons and put them in the overworld, in hidden places and through Majora's Mask styled subquests. This would allow people to find different items and tackle different dungeons however they want.

Nintendo leaped over that though and went much further.
 
I'm not even close to finished with Breath of the Wild yet and I've spent a good chunk of the past three days playing it so I might change my mind with some distance, but I'm having some trouble imagining where a Zelda sequel goes from here.

Breath of the Wild has a lot of things going on, but it feels very reliant on the basic explore/climb/scavenge mechanics across such a massive game - although they work very well, it seems difficult to revisit them in a sequel without hugely diminishing returns because of how prevalent they are. The game seems less about its environment/puzzles/enemies like previous Zeldas than it is about the way you interact with the environment, so short of some drastic changes to that interaction, I don't see how they can do it again because it's not just a matter of making a new map and new dungeons with new items and a new gimmick (which I realize vastly simplifies how previous Zelda games were made, but the core idea here is that they were more about the stuff you interacted with whereas BotW is about how you interact).

So I guess my main takeaway from Breath of the Wild is that it seems like less of a new direction for the series than it is a rejection of what Zelda USED to be; in the future, to me, it seems like they're less committed to the Breath of the Wild path than they are just more open to experimenting with what it means to be a Zelda game.

I think a return to the things listed in the OP would be super fucking boring and disappointing and I really hesitate to even say "this is what they need to bring back," but I guess the idea I have for where to go from here is to go the Majora's Mask route in a way. I think they could apply all the detail they've spread out over the giant map and distill it into a much smaller area, with a very intricate town (or towns) while also expanding traversal options and approaches to enemies and overall providing more ways to interact with the world.
 
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