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Zelda DS needs use Animal Crossing engine and controls

BDGAME

Member
Yesterday I play for my first time the Animal Crossing Wild Word of DS.

This game is fantastic. I can believe that NDS can do graphics so clean as see in ACWW. I was think that a Zelda using this engine + Cell Shading can be one of, if not THE, best NDS graphics to now.

But the better part is the control of ACWW. Using the touch screen directly in the 3D screen to walk, pick, read, and talk is so good as using an analogic pad.

In A Zelda game, the touch screen can be using to fights so well. Just click in the enemy to attack with the sword. Use the digital pad or the 4 face buttons to choose an item and use de R or L to defend.

Using this controls and with a graphics like Animal Crossing, Zelda DS can be a better Zelda than Majora’s Mask of N64 and very close to Wind Waker of NGC. I hope Nintendo think about this.
 
I don't know how well the curving world thing would work for Zelda. Being hit by a monster that suddenly appears over the horizon could be insanely annoying. It could be really awesome if implemented well, though.
 
i don't know if it would work, all i know is that putting an idea from Animal Crossing near something precious like Zelda is a bad idea

also if they did do what you said, it wouldn't be very close visually or technically to Wind Waker at all.
 
I agree with you. Maybe don’t use the curved word can be better for an adventure game. But I hope the details can be done without many loses.
 
No. The controls in AC are not precise enough, and tapping enemies on the screen would not be fun. The curved thing wouldn't work very well, and doesn't really move as smoothly as I'd like. The menus are annoyingly delayed. Works fine for a relaxed life sim, but not fit for a Zelda game.
 
I'd like to see a Zelda style animal crossing adventure game add-on, where you hit people with your shovel and you can go back and display the weapons you find in your house. that'd be cool
 
Shikamaru Ninja said:
Aonuma makes me think he is going with a Diablo control scheme for Zelda DS.

I will cry if this is the case. Diablo is nice and all, but it isn't Zelda.
 
Yeah.

I think Zelda DS could be like the Animal Crossing engine only with a 3/4 view, but polygonal characters.

The engine will be more precise on Zelda, because it seems definite that they're going to emphasize touchscreen play.

I think their hope is probably to get more people into the Zelda series as well.
 
Someone at work swears they have a trailer for this game, they're going to show it to me on their psp today. I can't wait to see footage of the Tingle RPG :lol
 
Y2Kevbug11 said:
I will cry if this is the case. Diablo is nice and all, but it isn't Zelda.


Yeah but Diablo isn't made by EAD either.

I don't see why a Zelda couldn't work with that kind of perspective. EAD always fine tunes the "feel" of a game to get it right.

Its also a priority at Nintendo I think that New Super Mario Bros. and Zelda DS reintroduce gamers to those franchises, like the NES versions did ... a more streamlined touchscreen Zelda could be a really fun adventure game for new gamers and also a fresh break for Zelda fans.
 
soundwave05 said:
Yeah but Diablo isn't made by EAD either.

I don't see why a Zelda couldn't work with that kind of perspective. EAD always fine tunes the "feel" of a game to get it right.

Its also a priority at Nintendo I think that New Super Mario Bros. and Zelda DS reintroduce gamers to those franchises, like the NES versions did ... a more streamlined touchscreen Zelda could be a really fun adventure game for new gamers and also a fresh break for Zelda fans.

It would be horrible. Zelda has always been, to me, about a sense of exploration and adventure. If Zelda were Diablo, I feel like I would just be wandering around looking for enemies to fight-- and by fight I mean tap repeatedly. I wouldn't get any of that sense of awe you get when you are walking around in Ocarina of Time or that wonderful feeling you get at Kakariko Village in Link to the Past.

I dunno, I hope they don't do that.
 
We'll see. I'm getting a little tired of the traditional Zelda approach anyway ... the DS touchscreen is a great way to make a new kind of Zelda game, because we've had like 4 or 5 Zelda games in the last few years ... Twilight Princess will be the regular Zelda everyone wants, bring on something different for the DS please.

Maybe Zelda on the DS would be more story driven, more like a portable adventure novel that you can carry around in the your pocket. You can still have the sense of exploration ... no viewpoint will change that.
 
soundwave05 said:
We'll see. I'm getting a little tired of the traditional Zelda approach anyway ... the DS touchscreen is a great way to make a new kind of Zelda game, because we've had like 4 or 5 Zelda games in the last few years ... Twilight Princess will be the regular Zelda everyone wants, bring on something different for the DS please.

Maybe Zelda on the DS would be more story driven, more like a portable adventure novel that you can carry around in the your pocket. You can still have the sense of exploration ... no viewpoint will change that.

No, but the gameplay style totally would. If it's like the Diablo that...you know, exists, it would feel so strange. I understand EAD could mix it up, but I really see nothing appealing about that entire combat style.
 
Tap the ennemies with the stylus while moving with the d-Pad? That sucks for lefties ALOT.
If they ever have your stupid idea i hope they let me choose if i want to use the buttons...
 
Y2Kevbug11 said:
No, but the gameplay style totally would. If it's like the Diablo that...you know, exists, it would feel so strange. I understand EAD could mix it up, but I really see nothing appealing about that entire combat style.

I could see it working. For instance you take your stylus and drag Link with it and he "power rams" into enemies, circle the stylus around him and he does a 360 degree sword swing, pull out you bow and arrow and tap the areas of the monster boss you want to hit with arrows, etc.

How many Zelda games can you make that play the *exact* same way? C'mon. It's 2006, lets try something different. You'll still have like 20 other Zelda games to play if you don't like this one.

And I agree the Animal Crossing engine would be terrific for a game like this.
 
One thing to note is that the Diablo inspired gameplay mechanic would work WiFi online which Aonuma wants for Zelda DS (and possibly Rev Zelda).
 
soundwave05 said:
I could see it working. For instance you take your stylus and drag Link with it and he "power rams" into enemies, circle the stylus around him and he does a 360 degree sword swing, pull out you bow and arrow and tap the areas of the monster boss you want to hit with arrows, etc.

How many Zelda games can you make that play the *exact* same way? C'mon. It's 2006, lets try something different. You'll still have like 20 other Zelda games to play if you don't like this one.

I mean I disagree with you pretty much in every area, but...

And I agree the Animal Crossing engine would be terrific for a game like this.
Just how? How? AC is a slow, clumsy little relaxation "game" and Zelda is not. It's pretty much the exact opposite.
 
I don't know if EAD really ever looks at some game like Diablo and says "well lets make a Diablo Zelda!" ... any Zelda game from Nintendo, regardless of the play mechanics is going to be very much a uniquely EAD design.

I want to see Nintendo make a *great* touchscreen driven game. Kirby DS was fun, Nintendogs was a great implimentation of the touchscreen ... but it's still limited to being a pet sim.

I think Zelda DS is going to be that game.

And by the Animal Crossing engine ... I mean I think it would be great if Zelda had that kind of a style/charm (colorful overhead/isometric poly characters) ... of course the control structure would have to be redone.

I wouldn't worry too much about it.

You're talking about a company that made a fun Donkey Kong platformer using frikkin' *bongo drums*

I think with touchscreen, you're going to see some very, very unique new kinds of ideas for puzzles and dungeons that haven't been seen before in a Zelda game. Also a WiFi online component ... would certainly be interesting to say the least.
 
I think a touch screen controlled Zelda would be pretty fantastic, actually, and I hope that's the route they are going with it.
 
Wyzdom said:
Tap the ennemies with the stylus while moving with the d-Pad? That sucks for lefties ALOT.
If they ever have your stupid idea i hope they let me choose if i want to use the buttons...

You don’t understand what I mean.

To move Link in screen, use the touch screen (equal in animal crossing).

To read or speak, approach and click with the touch screen.

To fight, click in the enemy to lock (Z-target). Approach from then and click to attack.

The d-pad will be used like X, Y and Z in Wind Waker, to choose items. But if you prefers, you can use A, B, X and Y as well (option for left hands).

I think that is a good and intuitive control for a Touch Zelda DS.
 
soundwave05 said:
I could see it working. For instance you take your stylus and drag Link with it and he "power rams" into enemies, circle the stylus around him and he does a 360 degree sword swing, pull out you bow and arrow and tap the areas of the monster boss you want to hit with arrows, etc.

How many Zelda games can you make that play the *exact* same way? C'mon. It's 2006, lets try something different. You'll still have like 20 other Zelda games to play if you don't like this one.

And I agree the Animal Crossing engine would be terrific for a game like this.


NO. That idea is horrible. I will keep on playing the same damn games and I do not want Nintendo to mess with the series. You want something different, make a new series with new characters with no relation to Zelda at all.
 
Vargas said:
NO. That idea is horrible. I will keep on playing the same damn games and I do not want Nintendo to mess with the series. You want something different, make a new series with new characters with no relation to Zelda at all.

Or you could just go play Twilight Princess.

Zelda DS is going to be different, EAD's already said as much, so you're going to have to deal with it.

I swear Zelda fans are the whiniest fanbase in gamedom. Nowadays Nintendo pumps out a new Zelda like every 2 years, compared to the almost 7 year wait between Zelda: Lttp and Zelda: OoT.
 
soundwave05 said:
Or you could just go play Twilight Princess.

Zelda DS is going to be different, EAD's already said as much, so you're going to have to deal with it.

I swear Zelda fans are the whiniest fanbase in gamedom. Nowadays Nintendo pumps out a new Zelda like every 2 years, compared to the almost 7 year wait between Zelda: Lttp and Zelda: OoT.

Don't mess with tradition.
 
The only reason Mario fans have a good reason to complain about Super Mario Sunshine is its the only "real" Mario game we've gotten in basically the last 10 years.

Nintendo will have released Zelda: OoT, Zelda: MM, Zelda: TWW, Zelda: TP, Zelda: Four Swords Adventures, not to mention the various new GBA Zelda titles in that same time span.

Stop clinging to the traditional Zelda format like you're a child with a safety blanket.

Zelda: TP is the traditional Zelda game with all the fixings you could ask for ... lets see if they can come up with some new puzzle/dungeon/story/gameplay mechanics though in the DS version for crissake.

Lets have something new other than "light the two torches and watch the door open up!" ... the touchscreen can bring in all types of new puzzle/combat elements (ie: tap elements on the screen, and watch them fall onto enemies below).
 
AdmiralViscen said:
Yea, what the hell is he thinking asking for new IPs?

Heh. This would be Nintendo's chance to expand their lineup.

They don't have to make Zelda different for the sake of making Zelda different. Make a new series with the new style gameplay.
 
Animal Crossing's style is very much like an old overhead 2D game given a 3D facelift, and using tools like the shovel and net does make for Zelda similarities. ACDS's curving world wouldn't work well for everything, though.

Y2Kevbug11 said:
I will cry if this is the case. Diablo is nice and all, but it isn't Zelda.
Heh. Years ago I theorized about something like Zeldiablo. A dungeon hack like Diablo, but without click-based battles. I guess a click-based Zelda would be the opposite of my idea.

Wyzdom said:
Tap the ennemies with the stylus while moving with the d-Pad? That sucks for lefties ALOT.
If they ever have your stupid idea i hope they let me choose if i want to use the buttons...
They already do this for games with such control schemes.
 
Using the touch screen to move around would suck. When pushing on the screen with the stylus or with your finger, you end up blocking a bunch of the screen, so it would be hard to see where your even going. Clicking on enemies to fight them would be terrible. Basically, most obvious uses for the touchscreen would suck in a Zelda game if they were implemented as a big part of the game. It just doesn't work so great to use the playing field as a touch screen. It compromises your vision of what is going on.
 
New Super Mario Bros. and Zelda DS are not just for fans of those series.

Its important that Nintendo revitalize those characters and make them relevant to today's kids and the new gamers the DS is bringing in.

Like NSMB is done in the spirit of the original Super Mario Bros., I think Zelda will reinvent the original formula, making it fresh again with new ideas and more broadly accessible at the same time.

I think the core idea of Zelda -- a fun adventure game -- appeals to a lot of people, but the recent Zelda games have become more and more complicated and formualic. The DS version is probably a chance for Nintendo to break out of those problems.
 
Vargas said:
Don't mess with tradition.

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soundwave05 said:
Zelda: TP is the traditional Zelda game with all the fixings you could ask for ... lets see if they can come up with a 2D Zelda that does the same thing. A game with some new characters/plots/worlds/puzzle/dungeon/story/gameplay mechanics though on the DS for crissake.

Lets have something new other than "Link, our hero in the green hat who goes through dungeons and fights Ganon to save Zelda" ... the touchscreen can bring in all types of new puzzle/combat elements (ie: something more interesting than tapping elements on the screen, and watch them fall onto enemies below).

Fixed??


Like NSMB is done in the spirit of the original Super Mario Bros., I think Zelda will reinvent the original formula, making it fresh again with new ideas and more broadly accessible at the same time.

Why are you using a game that appears to be a big retro, fan-service throwback to the series' original game to support your reasons why we shouldn't get a traditional Zelda game? Classic Zelda gameplay brought in tons of people who didn't know what it was, back in the 80s. A return to its roots would make more sense than slapping a new gameplay mechanic on it just for the hell of it it.
 
AdmiralViscen said:


No, because I think you have a short sighted view of the Zelda series.

In the 80s ... Mario and Zelda introduced and hooked a lot of people on video games.

I think that's the role Nintendo wants to see Mario and Zelda get back to on the DS.

The console version is for the fans ... but the DS version should re-assume the role that the very first Zelda had on the NES.

It's just like comic book characters ... the Batman in comics today is not the same Batman in comics in the 60s or the 70s or even the 80s. Sometimes they stray from their roots, sometimes they go back, and almost always now the comic companies offer different comic series' with a different interpretation of that same character.

You are getting a traditional Zelda game, so stop whining. If you want some perspective, go talk to a person who's a bigger Mario fan.
 
I'm not getting a traditional 2D Zelda game.

Here's your logic:

To bring in new gamers, Mario must go back to his roots, to create the same environment that drew so many people in in the past.
To bring in new gamers, Zelda must use a radically different gameplay mechanic and style.

I don't see why a Zelda brought back to the roots of LoZ on NES couldn't do exactly what Mario is doing. Let's get a new adventure games series for radical new gameplay ideas.

Why is it whining to encourage the creation of new IPs? Would Pikmin have been better or worse if it involved Link taming an army of Deku Scrubs?
 
AdmiralViscen said:
I'm not getting a traditional 2D Zelda game.

Here's your logic:

To bring in new gamers, Mario must go back to his roots, to create the same environment that drew so many people in in the past.
To bring in new gamers, Zelda must use a radically different gameplay mechanic and style.

I don't see why a Zelda brought back to the roots of LoZ on NES couldn't do exactly what Mario is doing. Let's get a new adventure games series.

Why is it whining to encourage the creation of new IPs?

You have seen new IPs from Nintendo in the past year, infact the new IPs (not Mario or Zelda) have carried Nintendo the past year. And you will see a ton more new IPs because of that financial success. Infact, I think a lot of people on this board will probably be surprised at how many new IPs Nintendo has in the future for Rev/DS and may actually not like it.

The touchscreen offers many unique possibilities for a Zelda game ... and if Nintendo can make a fun Donkey Kong platformer using bongo drums, making a good touchscreen Zelda game is going to be cake.

You guys will do your usual thing --

1.) Complain

2.) See the game and get intrigued

3.) End up being the first ones to buy the game.

Rinse. Wash. Repeat. Nintendo already knows this.
 
Nintendo has updated the forumula of Zelda and Mario with the jump to the N64 in the past, and the games were amazing. So i'm sure Nintendo can do the same with games on the DS and Rev. Nintendo is trying to branch out, and have been doing a good job so far, there is no reason to keep their key franchises unchanged for 3 generations.
 
I could understand the complaining if this was the only Zelda game Nintendo was releasing and it was the only Zelda game that Nintendo was going to release for the next 4-5 years (as has been the case with the Mario series).

I'm intrigued as to what new ideas a completely new Zelda could bring to the table. Really Nintendo has not changed the formula that much in 20 some years. Zelda: TWW was a cosmetic change.

But really, this is like a kid crying about having to have vanilla ice cream instead of chocolate at the store, when the kid knows he's also going to get a huge helping of chocolate ice cream at home as well

At some point you just want to say -- eat your ice cream and shut the fuck up already. :lol
 
BDGAME said:
You don’t understand what I mean.

To move Link in screen, use the touch screen (equal in animal crossing).

To read or speak, approach and click with the touch screen.

To fight, click in the enemy to lock (Z-target). Approach from then and click to attack.

The d-pad will be used like X, Y and Z in Wind Waker, to choose items. But if you prefers, you can use A, B, X and Y as well (option for left hands).

I think that is a good and intuitive control for a Touch Zelda DS.


Just like that i'd say i would prefer to move while attacking, its just feels better.
 
I like ACWW more than any Zelda game other than LttP, and possibly Link's Awakening and Oracle of Seasons.
In spite of that, I really don't get what's to like about its control scheme. To me it's the one glaring thing that's holding AC back from legendary status--for the first half hour I owned ACWW (I never played the original) I was thinking I'd made a mistake due almost exclusively to the awkward controls. Even now I'm slightly put off by trying to line myself up when watering flowers; the shovel is about the only aspect of ACWW's control that I'd say was implemented perfectly.
 
I think it will be a 2-D style Zelda using 3-D graphics on the top screen, with a first-person view displayed on the touch screen, allowing players to "interact with objects in a new way," or whatever it was that Aonuma said. (I'm too lazy to look up the exact quote)
 
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