the original had lego building? news to meThe funny thing is that the newer Zelda's are more like the originals than oot was.
I don't wanna speak for youthe original had lego building? news to me
The original NES game had around 25 common enemies (bosses not included), about half of which came in two different colors. The Switch games have fewer general enemy types, but each comes in at least 3 variants and up to a dozen, all with different weapons/ powers/ moves and other peculiarities.The original NES game actually had enemy variety, challenge, and worthwhile rewards.
The original NES Zelda's overworld theme did drive you nuts after a while if you didn't know where to go.When you're potentially exploring the overworld for hours you don't want a tune like the LttP dark world repeating hundreds of times. It would drive you nuts.
A lot of people hate the DS Zelda games and hate Echoes. They just want to play LTTP over and over.I definitely think that the Zekda franchise is big enough to have games in multiple "styles". Similar to how the main line Mario games have multiple styles.
Mario currently has 3 styles
2d side scrolling (classic games. New serues and now Wonder)
3d Games (64 sunshine galaxy, odyssey)
3d land/world
While there are similar elements in each style they play quite differently from one another.
Zelda series could do something similar
Open world style (botw, totk)
Classic style (lttp, oot)
Third style? (Yet to be defined)
Where would a game Ike Echos of wisdom fit style wise? (And also stuff like spirit tracks, 4 swords etc?)
Just something I was thinking about recently.
Yep.A lot of people hate the DS Zelda games and hate Echoes. They just want to play LTTP over and over.
and some good musicIntricately designed and thematically distinct dungeons connected by an open world teeming with surprise and wonder.
Yeah I have some minor complaints with PH, but the mega dungeon was not one of them. It's weird how much people reacted to that, when it made perfect sense as a novel idea in the mix, having a dungeon where you find more shortcuts and paths to go further and further with each revisit.Yep.
Phantom Hourglass was a Zelda game through and through, but apparently people couldn't stand a dungeon that kept opening up and offering new ways of traversal the more you progressed into the game, or to simple touch controls.
I didn't play phantom hour glass until way later, OoT killed my interest in Zelda for awhile, and thought it was severely underrated. I actually prefer it to Wind Waker which even with the Wii U adjustments still feels extremely middling overall.Yeah I have some minor complaints with PH, but the mega dungeon was not one of them. It's weird how much people reacted to that, when it made perfect sense as a novel idea in the mix, having a dungeon where you find more shortcuts and paths to go further and further with each revisit.
Then they could have done what 99% of games with swords do and give you some fucking sword techniques. You know, like they did with Twilight Princess a decade before BotW?On the subject of weapon durability, I suppose the devs wanted to make up for never being able to change the one, glaring repetitive gameplay element: swinging your sword always felt the same and functioned the same.
I haven't played EoW but I love the DS Zelda's, both of them. Spirit Tracks is kind of stupid but very charming and somehow the train thing works. It just seems like I am on a different wavelength than many fans.Yep.
Phantom Hourglass was a Zelda game through and through, but apparently people couldn't stand a dungeon that kept opening up and offering new ways of traversal the more you progressed into the game, or to simple touch controls.
Spirit Tracks and Echoes of Wisdom tried new gimmicks that, frankly, weren't that good. But they weren't mainline games, either. And I'd rather Nintendo half-ass a little experiment here and there, than waste hundreds of millions in a colossal mainline turd.
I'm 47 and have played every Zelda since the first on the NES when they were new. It's actually possible for people to have different opinions. I'm sorry you don't like the current Zelda direction. But millions of people do. Can't please everyone.'New' he says as they release one of the shallowest openworld games ever created, and then follow it up with overpriced DLC disguised as a sequel.
Zelda tourists ruined the franchise
Same here, I'm absolutely not a recent tourist -- the OG NES Zelda was my first major video game, cherished in my childhood -- and I agree completely with Miyamoto & Tezuka (the true OGs of what Zelda is...) on their public statements that BOTW/TOTK were a return to roots of the franchise.I'm 47 and have played every Zelda since the first on the NES when they were new. It's actually possible for people to have different opinions. I'm sorry you don't like the current Zelda direction. But millions of people do. Can't please everyone.
Who gives a fuck what "millions" think? "Millions" shot talentless trash like MrBeast to stardom. "Millions" decided that shallow slop like the MCU was the king of cinema.I'm sorry you don't like the current Zelda direction. But millions of people do. Can't please everyone.
It is not an excuse, just me wondering about a decision that did annoy me several times while playing the games (but never as much as the rain magically starting exactly when I was halfway up a rock wall, or when I spotted a tree with something between its branches).Then they could have done what 99% of games with swords do and give you some fucking sword techniques. You know, like they did with Twilight Princess a decade before BotW?
That's one of the most retarded excuses I've ever heard for BotW having such bland, undeveloped combat.
Source?Nintendo destroyed Metroid Prime 4, one of their most anticipated games in decades, to please BotW shills.
Well that's baloney. Skyrim is a great score, I listen to it often. But BotW is also great and how it works with the game. You have no idea what you're talking about if you're throwing around phrases like "actual music." What sheer nonsense.Nah you are just making excuses. I've played lots of open world games with actual music, like Skyrim for example, so you can have actual music while exploring an overworld instead of just some lazy piano notes here and there.
Here.Source?
Nintendo themselves cared so much about pleasing people with MP4, all the promotion they did was "oh yeah guys, we also have MP4 coming out soon, here's the release date, now back to the games we really want you to care about."
And really, comparing that little barren desert to one of the most carefully crafted open worlds ever seen does nothing for your argument.
Sorry man. I respect your opinion but I really believe the music in BOTW sucks a lot and specially compared to the previous entries. Lets just agree to disagree.Well that's baloney. Skyrim is a great score, I listen to it often. But BotW is also great and how it works with the game. You have no idea what you're talking about if you're throwing around phrases like "actual music." What sheer nonsense.![]()
Then they could have done what 99% of games with swords do and give you some fucking sword techniques. You know, like they did with Twilight Princess a decade before BotW?
That's one of the most retarded excuses I've ever heard for BotW having such bland, undeveloped combat.
Different weapons is a bit of a stretch...you had like what? 3 moveset for one hand, 2 hand and spear? And the moveset were beyond basic, changing weapon stopped being a novelty like 3 hours in...The original NES game had around 25 common enemies (bosses not included), about half of which came in two different colors. The Switch games have fewer general enemy types, but each comes in at least 3 variants and up to a dozen, all with different weapons/ powers/ moves and other peculiarities.
The original NES game usually rewarded your clueless random wall bombing and random tree burning with rupees or heart containers… pretty much like the Switch games. And sometimes it even took money or life from you.
The original NES Zelda's overworld theme did drive you nuts after a while if you didn't know where to go.
And it most certainly drove your parents nuts after five minutes. I love that theme, but something like that would make people hate BOTW even more than weapon durability.
On the subject of weapon durability, I suppose the devs wanted to make up for never being able to change the one, glaring repetitive gameplay element: swinging your sword always felt the same and functioned the same.
This is probably the main reason they went with sword motion controls on the Wii: to make that one omnipresent commondand less repetitive and more engaging, since they didn't want to take away the sword as Link's main weapon.
With BOTW they finally went the extra mile and offered more weapons. But they knew that nobody would want to try out different weapons if those didn't break, so they took care to not give you weapons that you can use indefinitely.
I understand people not liking that, but having a weapon break at a critical moment set up so many interesting situations in BOTW/TOTK.
Different weapons is a bit of a stretch...you had like what? 3 moveset for one hand, 2 hand and spear? And the moveset were beyond basic, changing weapon stopped being a novelty like 3 hours in...
Then they could have done what 99% of games with swords do and give you some fucking sword techniques. You know, like they did with Twilight Princess a decade before BotW?
That's one of the most retarded excuses I've ever heard for BotW having such bland, undeveloped combat.
The companies making the games care. Both sold 3-4 times better than any other previous Zelda. Nintendo isn't a charity. They are making the games that appeal to the majority. There will always be some Luddite who just wants them to make Ocarana over and over again, and whines about change, but the majority love what they have done.Who gives a fuck what "millions" think? "Millions" shot talentless trash like MrBeast to stardom. "Millions" decided that shallow slop like the MCU was the king of cinema.
BotW has had a devastating impact on the entire gaming landscape, all to please the shallow tourists who only care about what's "in".
Nintendo destroyed Metroid Prime 4, one of their most anticipated games in decades, to please BotW shills. They turned Mario Kart World from what should have been a fan favourite to a highly controversial mistake, again to please the fake Zelda fans