• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Zelda NES - Level 5

heavenly

Member
Okay, I tried replaying this game again w/o a guide and I got all the way to Level 5 & got stuck. Then I was force to use a guide after many failed attempts at trying anything and just wandering around.

What's funny is the guides aren't helping me either. I get to the point where I go 1st set of stairs and if I go to the left room, there's stairs (after beating the darknuts) to the mario whistle. But if I go South, there's a key...BUT WHAT MANY FAQS FAIL TO MENTION IS THAT THERE IS A LAVA PIT OBSTRUCTING MY PATH.

I can't get the key...I can't bomb the right wall to increase my bomb capacity...am I missing something to cross the lava pit?

Any help is appreciated. Thanks in advance.
 
In Level-2 I got the boomerrang w/o going down to any special chamber. All the other dungeons up to the 4th, I went down to a chamber and got a treasure.
 
In the fifth you get the bow, in the sixth you get the ladder. I don't recall having to cross lava in the fifth...Are you sure you're in the fifth dungeon? (you can go in the dungeons out of order)

EDIT: disregard that, I'm thinking of the 2nd quest...you should have gotten the ladder in the 4th dungeon for the first quest, I believe.
 
Nicktals said:
In the fifth you get the bow, in the sixth you get the ladder. I don't recall having to cross lava in the fifth...Are you sure you're in the fifth dungeon? (you can go in the dungeons out of order)

EDIT: disregard that, I'm thinking of the 2nd quest
thats true. you moight be in the wrong dungeon. and make sure you get a treasure in every dungeon.
 
Ladder? I don't have that...which dungeon is it in?

I went to the dungeons out of sequence: 1, 3, 2, 4 ... tried going to 6 but got my butt kicked. Finally found 5, but can't cross the lava pit.
 
I think the ladder is in either the 3rd or 4th dungeon. It's in the dungeon before you get the raft, so I'm thinking it's the 3rd. Or maybe I'm completely off.
 
The ladder is in 4...

I can play this game from memory pretty good until dungeon 6, then I get a little foggy on the dungeon layouts. 8 and 9 always give me problems for whatever stupid reason. I think I tend to miss the lion key in dungeon 8 but since I can beat the game with around 10 or so keys normally its not a big deal.
 
After finishing TP, I went and played the VC Zelda I (both first and second quests). In both quests, I remember always having too many keys. Not sure why you would need that key.

Isn't the room adjacent to that where you upgrade your bombs? That is probably why it requires the ladder from level 4.

Just move one of the two blocks in the room in level 4 with the blue balls (should be in the center of the stage with only one room beside it).
 
god, I remember that room with all those blue darknuts. It took me and my brother like a month to pass. I came back from hockey practice one day with a note on the counter I GOT THE WHISTLE, DON'T TURN OFF THE NES!

I need to run through zelda I one of these days.
 
Ha! This is why Zelda NES is my favorite of the series...you can go to the dungeons out of sequence. Just went through Dungeon 3...found nothing, went to 4, only to realize I didn't beat it yet, although I went through most of the rooms. I guess the Ladder is in here.

Thanks, again.
 
heavenly said:
Ha! This is why Zelda NES is my favorite of the series...you can go to the dungeons out of sequence. Just went through Dungeon 3...found nothing, went to 4, only to realize I didn't beat it yet, although I went through most of the rooms. I guess the Ladder is in here.

Thanks, again.
Just remember to get every Item in each dungeon, forgetting to get 1 screws you up.
 
GAF fails at Zelda.

Okay, I tried replaying this game again w/o a guide and I got all the way to Level 5 & got stuck. Then I was force to use a guide after many failed attempts at trying anything and just wandering around.

What's funny is the guides aren't helping me either. I get to the point where I go 1st set of stairs and if I go to the left room, there's stairs (after beating the darknuts) to the mario whistle. But if I go South, there's a key...BUT WHAT MANY FAQS FAIL TO MENTION IS THAT THERE IS A LAVA PIT OBSTRUCTING MY PATH.

I can't get the key...I can't bomb the right wall to increase my bomb capacity...am I missing something to cross the lava pit?

Any help is appreciated. Thanks in advance.

You lack the STEPLADDER, which is an item you obtain in LEVEL 4. In Level 4, you go up 2screens, left 1, up 2 and then right 2. Defeat all the enemies (2 Like Likes and 3 Zols) and then push the LEFT block in the middle of the screen. Go down and get the STEPLADDER. You can now cross 1 SQUARE TILE of water/lava.

thats true. you moight be in the wrong dungeon. and make sure you get a treasure in every dungeon.

Bad advice. You do NOT need every treasure from every dungeon. You only need the Bow from Level 1, the Raft from Level 3, the Stepladder from Level 4, and the Recorder from Level 5. You also need to purchase Bait, Blue Candle and Arrows outside of the dungeons in shops. You will also need bombs. Once you reach Level 9, you need to get the Silver Arrows. All other items are superflous.
 
rafman400 said:
Just remember to get every Item in each dungeon, forgetting to get 1 screws you up.

Not really. Plenty of the items are next to useless. Bow is only needed on one enemy but it helps with a few others. Boomerang is handy but not necessary. Raft sadly is but only twice in the whole game. Ladder is needed. Whistle is almost useless except for that one enemy type. Bombs make the game easier but I think you don't have to use them more than 2-3 times. Wand is unnecessary. Candles are helpful but not needed. The book and lion key are also pretty meh.

Shrug.

Edit: What TSA said.
 
AniHawk said:
Level 5 made the original Legend of Zelda? I had no idea.

The_More_You_Know.jpg
 
bluemax said:
Not really. Plenty of the items are next to useless. Bow is only needed on one enemy but it helps with a few others. Boomerang is handy but not necessary. Raft sadly is but only twice in the whole game. Ladder is needed. Whistle is almost useless except for that one enemy type. Bombs make the game easier but I think you don't have to use them more than 2-3 times. Wand is unnecessary. Candles are helpful but not needed. The book and lion key are also pretty meh.

Shrug.

Edit: What TSA said.
ok, candles, book, and lion key are not necessary, but the lion key is useful.
 
The new Zeldas need weird items like ladder and raft again. Twilight Princess' Tony Hawk Pro Skater Rail Grinding Gear is a step in the right direction.
 
1st quest sucks ass.

As other people answered, you missed the ladder in Level 4. It can be fun to get the recorder/whistle right at the start of the game with 3 hearts. Blue Candle isn't necessary in the first quest, TSA!
 
Red Scarlet said:
1st quest sucks ass.

As other people answered, you missed the ladder in Level 4. It can be fun to get the recorder/whistle right at the start of the game with 3 hearts. Blue Candle isn't necessary in the first quest, TSA!

TSA said:
The Blue or Red Candle is necessary. How do you plan to enter Level 8?

...
 
TSA said:
Bad advice. You do NOT need every treasure from every dungeon. You only need the Bow from Level 1, the Raft from Level 3, the Stepladder from Level 4, and the Recorder from Level 5. You also need to purchase Bait, Blue Candle and Arrows outside of the dungeons in shops. You will also need bombs. Once you reach Level 9, you need to get the Silver Arrows. All other items are superflous.

:P
 
You losers and your stupid guides. Pathetic....

In 1987 we didn't need no guides (There were none) and I finished Zelda on my Christmas break before New Years. One of my favorite games of all time and still my favorite Zelda game.

20 years later and I still love kicking the crap out of the first dungeon with my white sword. I think I had my wooden sword for all of 5 min. ;)
 
underfooter said:
The game is rediculously hard, and designed in a meticulous way where you really need to be guided.

Kids these days......

I played through this game when I was 12 and didn't have access to any FAQS or guides. The challenge is what made it great, although I don't recall it being "rediculousy" hard at all.

Recently on a plane flight, I played through the GBA version. I got through the 5th dungeon without blinking an eye - and without having played the game in almost 20 years (damn I'm old).

Zelda 1 is not a difficult game.
 
womp said:
You losers and your stupid guides. Pathetic....

In 1987 we didn't need no guides (There were none) and I finished Zelda on my Christmas break before New Years. One of my favorite games of all time and still my favorite Zelda game.

20 years later and I still love kicking the crap out of the first dungeon with my white sword. I think I had my wooden sword for all of 5 min. ;)

I had a guide as a kid. Had a hand-drawn picture of Link descending stairs with a torch, with a knight standing in front of him.

I can take a picture this weekend if anyone cares.
 
womp said:
You losers and your stupid guides. Pathetic....

In 1987 we didn't need no guides (There were none) and I finished Zelda on my Christmas break before New Years. One of my favorite games of all time and still my favorite Zelda game.

20 years later and I still love kicking the crap out of the first dungeon with my white sword. I think I had my wooden sword for all of 5 min. ;)

All I remember needing was the fold-out map from Nintendo Power (was it issue #1?) to find the freaking dungeons.
 
bluemax said:
Not really. Plenty of the items are next to useless. Bow is only needed on one enemy but it helps with a few others. Boomerang is handy but not necessary. Raft sadly is but only twice in the whole game. Ladder is needed. Whistle is almost useless except for that one enemy type. Bombs make the game easier but I think you don't have to use them more than 2-3 times. Wand is unnecessary. Candles are helpful but not needed. The book and lion key are also pretty meh.

Shrug.

Edit: What TSA said.



Even more fun is beating the game without a sword :D Swords are superfluous in this game as well.
 
DJ_Tet said:
Even more fun is beating the game without a sword :D Swords are superfluous in this game as well.

what? that's supposed to be hardcore or something? that ain't shit. i beat the game without my HAT! awesome, i know....deal.
 
AdmiralViscen said:
I had a guide as a kid. Had a hand-drawn picture of Link descending stairs with a torch, with a knight standing in front of him.

I can take a picture this weekend if anyone cares.

I'd love to see that...Maybe it'll set off a memory I had forgotten.

I remember the Tricks and Tips thing...But a guide like they have nowadays for every game out there that hold your hand? Where if you buy it along with a game you get a 10% discount? Ugh.

This newer generation of gamers (Ones who cut their teeth on N64 and PSX) are such babies.

The whining over this game is incredible...Grow a pair. If anything this is one game where EVERYTHING has a purpose and a reason that simple logical thought will get you through it easily. Its brilliant.

I can't wait till you try to find the eighth dungeon. :lol

You'll be commiting Hari Kari.
 
underfooter said:
I downloaded it on VC and that game chewed me up and spit me out but I beat it, and this guide saved my life:


http://db.gamefaqs.com/console/nes/file/legend_of_zelda_j.txt



The game is rediculously hard, and designed in a meticulous way where you really need to be guided.

You don't deserve to be a gamer. GET OUT. Here let me GUIDE you.

Miyamoto's goal in this game was to create a game of exploration. Running around at your own free will exploring the world and looking for those oddball caves and secrets. Much like we used to do as kids in the woods etc. You are completely missing the point of this game.

I was 14 when I got this for Christmas in 87, took me 5 days on and off to beat it. I drew my own map based on what was given to you in the manual to get you started.

Please, do us a favor and don't play Kid Icarus or Metroid NES.
 
womp said:
This newer generation of gamers (Ones who cut their teeth on SNES, N64 and PSX) are such babies.

Maybe the 32-bit kids are babies, but the SNES generation? Not really.
 
USD said:
Maybe the 32-bit kids are babies, but the SNES generation? Not really.

I agree now that you mention it I went too far...I was hesitant to lump the SNES in there to begin with...

I'll edit my post...
 
TheGreatDave said:
How any kids made it though this game I don't know.

I think there's some rose colored glasses syndrome going on in this thread. I grew up on the Atari and NES and I don't remember Zelda being "easy", took awhile to beat it, actually
 
Back in my day we only had two buttons! We had to blow into our cartridges to get them to work and we liked it!
 
ElectricBlue187 said:
I think there's some rose colored glasses syndrome going on in this thread. I grew up on the Atari and NES and I don't remember Zelda being "easy", took awhile to beat it, actually

It wasn't easy but it was so much fun that the challenge wasn't frustrating to pull your hair out because there was always something to do or find if you DID get stuck. Sharing game ideas with your buddies usually solved a lot of problems too.

It took me *Five* days. From Christmas day to New Years...I remember it perfectly because I had gotten my NES for Christmas and had friends over all week trying to get in on it. It was a fun time.

Took a lot for me to get into though as the NES to me was a downgrade from my C64. :D

Zelda is ultimately what won me over to the NES initially.
 
I beat the game without any hints or guides back in 85. If I recall correctly, it took about 3 weeks of playing to beat it. Then another 2 weeks to beat the Master Quest. After that, I was able to beat the first quest without losing a life. Probably still have a Polaroid screenshot of it at my parents home.

It was hard, but not impossible. Like a lot of NES games, it was memorization of enemies movement patterns and trial and error (ie dying) to acheive this. Which means accepting that you need to do some things over and over and over... which is a foreign concept for some gamers today.

That is why it is so hard for me to play later iterations of Zelda. They are so ridiculously easy that I don't really have any emotional attachment to it when I beat it.
 
Red Scarlet said:
1st quest sucks ass.

Bingo. Real men play the second quest. And cry when they can't find level 8 (seriously, I don't think of Zelda 1 as 'cheap', but the location of that particular dungeon fits that criteria perfectly)
 
Something that I always loved about early NES games (and especially Zelda, Metroid, Kid Icarus) was that collaboration with friends or family would often help in being successful in the game.

It wasn't uncommon for me to sit in the living room with my family and watch as my father navigated a dungeon. And if he'd get stuck, often discussing and deciding on some logical strategy would work.

I think today, much of what we play is devoid of logic. Now, if you don't own the strategy guide for the game, you're unlikely to ever complete it, which is unfortunate. My father has sat in on some of my latest gaming sessions, and when I mention that I'm stuck in a certain area, he's quick to mention that there must be some logical way of moving foward.

And usually, that's not the case.
 
AdmiralViscen said:
I had a guide as a kid. Had a hand-drawn picture of Link descending stairs with a torch, with a knight standing in front of him.

I can take a picture this weekend if anyone cares.

sure, show us some zelda love. i'll appreciate :)
 
Top Bottom