ToxicAdam said:I beat the game without any hints or guides back in 85. If I recall correctly, it took about 3 weeks of playing to beat it. Then another 2 weeks to beat the Master Quest. After that, I was able to beat the first quest without losing a life. Probably still have a Polaroid screenshot of it at my parents home.
It was hard, but not impossible. Like a lot of NES games, it was memorization of enemies movement patterns and trial and error (ie dying) to acheive this. Which means accepting that you need to do some things over and over and over... which is a foreign concept for some gamers today.
That is why it is so hard for me to play later iterations of Zelda. They are so ridiculously easy that I don't really have any emotional attachment to it when I beat it.
You really nailed it.
I beat Zelda Twilight Princess last night. Just under 48 hours. Beautiful game but outside a few tricky ass puzzles, fighting with the camera and getting the right game plan to fight that dragon boss I basically breezed through it. I may have died ONCE and it was a stupid death at that. At no time did I feel utterly defeated and once I had 15 heart containers I don't think I ever dropped below 10 filled at all times. Even Ganon which gave me the willies at first was a friggin cakewalk in comparison.
The only feeling I had was "Wow, I finished it...48 hours...whew" it wasn't a "AWESOME! I DID IT! I BEAT IT!" vibe like I actually won or accomplished an amazing feat. Its hard to explain.
I swear they've made games EASIER but maybe this is due to companies fearing Japanese gamers not wanting difficult games? Is there any truth in that? I haven't played any hardcore tough games since at least the 16 bit era.