The problem of Twilight Princess was not it's artistical design, it was not the graphical engine and it was even not the gameplay in the end (quite dated, but still very good on GC. A little less on Wii).
The problem was that it was BORING. (Dungeon - boss - overworld) n-times. Come on boy, I was really frustrated after Gerudo's desert. Otherwise it would have surely be much more enjoyable.
This game seem to suffer the opposite problem: looks "bland, uninspired, washed out and generic". And artistically we can clearly see that the work behind the environments is of an order of magnitude behind TP.
But maybe it will turn out to be extremely enjoyable, ironically. Controls seem to be great. Music will be orchestrated and at least seem not to be again recycled (this is a big pro IMHO).