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Zelda: Skyward Sword @ GDC New Trailer

vMaxx said:
It's about time guys! Twilight Princess was released almost 5 years ago.
Sometimes I believe that Nintendo doesn't care.
Are they stupid? They are so useless that they couldn't release Ocarina 3D with the 3DS, even though they just had to modify the game!

Phantom Hourglass
Link's Crossbow Training
Spirit Tracks
Skyward Sword
 
vMaxx said:
This is not an excuse pal!
They just had to modify the graphics. Everything else (story, music and etc.) were already available without the need for modification.
Imagine if they had to work on a new Zelda...
Probably they would release it in 10 years time with the ridiculous excuses that the game will come out when it will be perfect and etc...

Did you forget about something called the Nintendo DS?
 
Nuclear Muffin said:
Phantom Hourglass
Link's Crossbow Training
Spirit Tracks
My first post was about the possibility of Skyward Sword releasing during summer.
I'm aware of the games that you mentioned ( I have finished everyone of them).
 
vMaxx said:
This is not an excuse pal!
They just had to modify the graphics. Everything else (story, music and etc.) were already available without the need for modification.
Imagine if they had to work on a new Zelda...
Probably they would release it in 10 years time with the ridiculous excuses that the game will come out when it will be perfect and etc...
Okay then, you try to port a thirteen year old game (which also happens to be a very large game) to completely new, untested hardware, upgrading the graphics, redoing all animation and camera work and rewriting the engine to use an entirely different system for controls and rendering graphics, all the while adding NEW stuff into the mix and then go through QA for all of this before the 3DS launches.

I am sorry for understanding the game development process better than you do.

EDIT: and now you're contradicting yourself...tell me, did Spirit Tracks take 10 years?
 
sinxtanx said:
Okay then, you try to port a thirteen year old game (which also happens to be a very large game) to completely new, untested hardware, upgrading the graphics, redoing all animation and camera work and rewriting the engine to use an entirely different system for controls and rendering graphics, all the while adding NEW stuff into the mix and then go through QA for all of this before the 3DS launches.

I am sorry for understanding the game development process better than you do.

EDIT: and now you're contradicting yourself...tell me, did Spirit Tracks take 10 years?
Same story again... I suppose that they started working on this port a long time ago so this is not an excuse for me!
EDIT: The TEN years was just a figure of exaggeration that shows my frustration! Ok?
 
vMaxx said:
Same story again... I suppose that they started working on this port a long time ago so this is not an excuse for me!
Okay, let's see here:
Specs for the 3DS should have been reasonably finalized 1.5 year ago. They barely finished the 3DS prototype for E3 2010.
At E3, there was a demo reel showing Hyrule field and Link on Epona, so they should have had half a year for getting that far.
For this port, they basically have to put in as much (content-related) work as for the original game, but can thankfully use a semi-blueprint this time.
Ocarina of Time for N64 took four years to develop. Strip away prototyping, and you have two-three years of work, for a full-sized team.
OOT 3D is being made with a smaller team, in about half the time, and they're putting in extra stuff.

You will shut the fuck up and show some respect, or I will be forced to consider you a whining eight year old.

EDIT: okay, so you exaggerated. Nintendo consistently delivers the greatest games ever and you called them stupid and tardy. Have some patience, for crying out loud.
 
sinxtanx said:
You will shut the fuck up and show some respect, or I will be forced to consider you a whining eight year old.
Watch your mouth kiddo...
EDIT: You are probably a fanboy... why do I even bother talking with you?
 
vMaxx said:
Watch your mouth kiddo...
EDIT: You are probably a fanboy... why do I even bother to talk with you?
I am a developer, and as such I have nothing but respect for Nintendo.
You come off as a whiny little brat with a notion that games are made with magic and N64 code magically works perfectly on anything.
Making a game takes time. Making a good game takes shitloads of time. Even if it is a remake.

EDIT: okay, it's 2:00 AM here, I'm gonna sleep. This thread better be all rainbows when I wake up, OK?

vMaxx: both games are gonna be awesome and we're probably both gonna like them and play the hell out of them. But please, don't call anyone stupid for taking whatever time they need to make something perfect. That's just not right.
 
vMaxx said:
Watch your mouth kiddo...
EDIT: You are probably a fanboy... why do I even bother talking with you?
The only way you could have the game done quicker, is if one of the other games was delayed. This would not make sense because the DS and Wii are already out there.

Also, clue up on how games are made, you do come across as a bit neive and stupid
 
sinxtanx said:
I am a developer, and as such I have nothing but respect for Nintendo.
You come off as a whiny little brat with a notion that games are made with magic and N64 code magically works perfectly on anything.
Making a game takes time. Making a good game takes shitloads of time. Even if it is a remake.
Ok Mr. developer... I admit that I don't know about programming (since my background is economics science) but I don't think that you can change my opinion about Nintendo and its policy of delaying many games. Considering the delays, sometimes Nintendo's games are great and sometime mediocre.
That's the story!
EDIT: I didn't come to the thread to argue but GAF has a tendency of derailing many discussions so...
 
Nuclear Muffin said:
Also, clue up on how games are made, you do come across as a bit neive and stupid
Duh... by games you mean Crossbow training and portable Zeldas???
Crossbow is out of the question, Phantom Hourglass was great, Spirit Tracks was mediocre and the last console version was 5 years ago!
Five years is too much... but calling me naive and stupid... probably you are that kind of guy...
 
vMaxx said:
Duh... by games you mean Crossbow training and portable Zeldas???
Crossbow is out of the question, Phantom Hourglass was great, Spirit Tracks was mediocre and the last console version was 5 years ago!
Five years is too much... but calling me naive and stupid... probably you are that kind of guy...

I don't get what you're trying to get at. Regardless of what you think of the games they exist and took time & manpower to produce. How can you call Nintendo stupid and useless without any information regarding their development schedule?
 
Treefingers said:
I don't get what you're trying to get at. Regardless of what you think of the games they exist and took time & manpower to produce. How can you call Nintendo stupid and useless without any information regarding their development schedule?
I don't care about their development schedule but I suppose that they give priority to their AAA games!
EDIT: Since they have plenty of money now in comparison to the past (due to the Wii and DS success) it would be useful to spend some of them by hiring extra staff to speed up the processes but it's Nintendo afterall, so I do not have many expectations anymore...
 
vMaxx said:
Duh... by games you mean Crossbow training and portable Zeldas???
Crossbow is out of the question, Phantom Hourglass was great, Spirit Tracks was mediocre and the last console version was 5 years ago!
Five years is too much... but calling me naive and stupid... probably you are that kind of guy...

Phantom Hourglass - 2 years dev, 3 months dev after Twilight Princess
Crossbow Training - 3 months dev after Twilight Princess
Spirit Tracks - 2 years dev after Twilight Princess
Skyward Sword - 4 years dev after Twilight Princess

Just in case you were wondering why Nintendo's Zelda Teams have been too busy to release Ocarina of Time. But what would an economic scientist know or care about these things.

I am a Zelda fan and would love these games quicker, but vMaxx is a selfish sod who doesn't realise things like this take time, man hours, hard work. Selfish, Stupid, and Ungrateful.

Here is the real solution to the issue... Delay the 3DS release till June so OoT 3D can be a launch title.
 
vMaxx said:
Ok Mr. developer... I admit that I don't know about programming (since my background is economics science) but I don't think that you can change my opinion about Nintendo and its policy of delaying many games. Considering the delays, sometimes Nintendo's games are great and sometime mediocre.
That's the story!
EDIT: I didn't come to the thread to argue but GAF has a tendency of derailing many discussions so...
This is some GameFAQs shit on this page, right here.

vMaxx, you are being a bit unreasonable. Good things take time. Relax.
 
Nuclear Muffin said:
Phantom Hourglass - 2 years dev, 3 months dev after Twilight Princess
Crossbow Training - 3 months dev after Twilight Princess
Spirit Tracks - 2 years dev after Twilight Princess
Skyward Sword - 4 years dev after Twilight Princess

Just in case you were wondering why Nintendo's Zelda Teams have been too busy to release Ocarina of Time. But what would an economic scientist know or care about these things.

I am a Zelda fan and would love these games quicker, but vMaxx is a selfish sod who doesn't realise things like this take time, man hours, hard work. Selfish, Stupid, and Ungrateful.

Here is the real solution to the issue... Delay the 3DS release till June so OoT 3D can be a launch title.
I am a huge Zelda fan as well.
I'm buying the 3DS when Zelda will be released, so I don't care about the release of the system.
 
I go on a nostalgia trip every time someone posts music, art, images, etc from MM. Why did Nintendo decide to remake Ocarina? Every gamer alive has played it, why not show some love to one of the most under appreciated games of all time - Majora's Mask?
 
LegendofJoe said:
I go on a nostalgia trip every time someone posts music, art, images, etc from MM. Why did Nintendo decide to remake Ocarina? Every gamer alive has played it, why not show some love to one of the most under appreciated games of all time - Majora's Mask?
Maybe at some point they will do it!
 
LegendofJoe said:
I go on a nostalgia trip every time someone posts music, art, images, etc from MM. Why did Nintendo decide to remake Ocarina? Every gamer alive has played it, why not show some love to one of the most under appreciated games of all time - Majora's Mask?

There are plenty of people who have not played Ocarina and others who want to experience it in 3D. I think you already know the answer to your own question. You may however get something if the 3DS version of Ocarina is a huge sales success. Maybe Majora, but I would prefer a Wind Waker remake.
 
LegendofJoe said:
I go on a nostalgia trip every time someone posts music, art, images, etc from MM. Why did Nintendo decide to remake Ocarina? Every gamer alive has played it, why not show some love to one of the most under appreciated games of all time - Majora's Mask?
Simple for a game people say is the best game ever created, Miyamoto did not think it was good enough anymore to have that title, and so is improving on it
 
apana said:
There are plenty of people who have not played Ocarina and others who want to experience it in 3D. I think you already know the answer to your own question. You may however get something if the 3DS version of Ocarina is a huge sales success. Maybe Majora, but I would prefer a Wind Waker remake.
I'd like some Wind Waker too!
 
apana said:
There are plenty of people who have not played Ocarina and others who want to experience it in 3D. I think you already know the answer to your own question. You may however get something if the 3DS version of Ocarina is a huge sales success. Maybe Majora, but I would prefer a Wind Waker remake.
I'm not sure I'd want to see Wind Waker in 3D, though.

I think the graphical style would make it look somewhat bizarre in 3D.
 
Well Wind Waker did not feel complete to me. What I would do is add a few dungeons and exploration of Hyrule under the ocean. Maybe even expand the great sea by adding a few islands and side quests. I'm just guessing but it might be kind of neat to sail around in 3D, I don't know.
 
That sounds more like a re-haul than a remake, but if Nintendo was willing to put in that much effort to fill in WW's holes I would definitely be on board.
 
I've been trying to replay Wind Waker and it's such a chore.

I'd rather have a Majora remake with a proper saving system and no time limit. I'm sure many would disagree with that and toss around the same arguments about how you can slow time down and this and that, but that stuff really keeps me from liking the game as much as many do. And I realize that no time limit would kind of defeat the purpose of the theme of the game, and I get that. I still don't like it though.

I love mostly everything else about Majora, though. But like Wind Waker, some things about it kind of just suck the fun away from it IMO.
 
Personally I'm hoping an MM 3DS remake but with dark cel-shading style on the models to make it look like the art, and then a third original Hero of Time game maybe based slightly on the tech demo from Spaceworld 2000.
 
The saving system was annoying I'll give you that, but the time limit was integral to the design of the game. There's no way Nintendo can change that without significantly altering the structure and flow of the game, which basically means they won't.
 
From The Dust said:
after OoT (and maybe MM, which should be easier since they can just reuse assets) I hope they do a new Zelda game and not another remake

New Legend of Zelda! This thread is cyclical.
 
From The Dust said:
you know, I wouldn't against a New Legend of Zelda. geez, did you fail english or something? :P

Oh sorry I thought you were saying you were against a New Legend of Zelda because they would put a throwback character in it. lol.
 
I really do wonder if a New Legend of Zelda can increase Zelda sales like NSMB did for Mario or DKCR did for Donkey Kong. It wont ever sell 20 million, but we could see a Zelda that sells 10 million or so. Maybe the expanded audience of females, kids, and old people prefer 2D games because of accesiblity.
 
From The Dust said:
I always think Monster Hunter when I think of 4p 3D Zelda. even though it's not even remotely close
I was thinking about the similarities and differences between those games the other day.

How easy would MH be if you had Z-Targeting?
How cool would Zelda be if you took down monstsers the size of Diablos/Deviljo regularly?
 
udivision said:
I was thinking about the similarities and differences between those games the other day.

How easy would MH be if you had Z-Targeting?
How cool would Zelda be if you took down monstsers the size of Diablos/Deviljo regularly?

I don't think it would be any easier, but being able to keep you eyes on a monster at all times would be nice. the purist would raise hell about it though -_-

I would like larger, monster bosses. not regularly, but maybe optional bosses. hell, a guild wouldn't be out of place for a Zelda game
 
I don't know if we have had this conversation in this thread yet, but in the snow peak music, seeing the TP logo made me realize just how good that art is. I wish the Skyward Sword logo was better. However, if the wolf and the boat have a huge impact on the story of both TP and WW, I wonder what Hyrule's crest will mean for SS. Hyrule's creation perhaps?

EDIT: Willy? Is that YOU? :O
 
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